Frost Mage

Patch 8.3

Written by Philwestside Last Updated: 26th Feb, 2020

Recommended Talents

Recommended Raiding Build

Recommended Mythic+ Build

Boss specific recommendations and strategy:

Raid Bosses

Talents Discussion

Tier 1 (15)

Bone ChillingPassive
Lonely WinterPassive
Ice NovaInstant

Bone Chilling: Causes all chill effects to grant you a stacking buff that increases your spell damage by 0.5% (stacking up to 10).

Lonely Winter: Buffs Single Target spells, but makes you unable to Summon Water Elemental.

Ice Nova: Burst AoE cooldown.

Bone Chilling is the default choice as it basically gives you 5% increased damage and it let’s you use your Water Elemental. Lonely Winter is playable but it’s not as good and Ice Nova just does not deal enough damage.

Tier 2 (30)

Glacial InsulationPassive
Ice FloesInstant

Glacial Insulation: Increases armour while Ice barrier is active.

Shimmer: Replaces blink and gives us an additional charge which is not on the global cooldown and can be used while casting.

Ice Floes: Allows you to cast your next spell while moving. Has 3 charges.

Shimmer is the default choice and is incredibly strong as it gives you insane mobility. Ice Floes is good when you can predict when and where to move and the extra charge of blink isn’t useful. Glacial Insulation cannot compare to the other talents in this tier.

Tier 3 (45)

Incanter's FlowPassive
Mirror ImageInstant
Rune of Power1.5 sec cast

Incanter’s Flow: Increases your damage between 4% and 20%, cycling every 10s.

Mirror Image: Create 3 copies of yourself that deals damage for 40 seconds. Does not deal enough damage for it to be used.

Rune of Power: Place a rune on the ground for 10s which increases your spell damage by 40% while standing within 8 yards, 2 charges.

Incanter’s Flow is our default choice as our damage is very consistent, but Rune of Power is not far behind. Rune is definitely harder to play optimally around, which makes you pick Incanter’s Flow pretty much always.

Tier 4 (60)

Frozen TouchPassive
Chain ReactionPassive
Ebonbolt2.5 sec cast

Frozen Touch: Increases your chance to generate Fingers of Frost proc by 3% and Brain Freeze by 5%.

Chain Reaction: Your Ice Lances against frozen targets increases Ice Lance damage by 3% stacking up to 5 times for 10s duration.

Ebonbolt: Deals damage and grants you a Brain Freeze proc.

Ebonbolt is the default choice and better for 1-2 targets, however all talents are close in damage.

Tier 5 (75)

Frigid WindsPassive
Ice WardPassive
Ring of Frost2 sec cast

Frigid Winds: Increases the slow on your chilling effects.

Ice Ward: Gives you 2 charges of Frost Nova.

Ring of Frost: AoE crowd control spell.

None of these choices are great for raiding. However, in Mythic+ Frigid Winds is strong whenever your tank wants to kite, you might want to talent out of this in Sanguine weeks as it may keep mobs in there for too long.

Tier 6 (90)

Freezing RainPassive
Splitting IcePassive
Comet StormInstant

Freezing Rain: Makes your blizzard deal increased damage and instant cast while frozen orb is active.

Splitting Ice: Increased damage on Icicles and Ice Lance. Ice Lance, Ebonbolt, Glacial spike also hits an additional target for 80% of it’s damage.

Comet Storm: Burst AoE on demand.

All of these talents have their uses, Comet Storm is the highest ST and burst AoE damage, Splitting Ice is strongest on cleave damage and Freezing Rain is the best choice on big AoE packs that lives for a while.

Tier 7 (100)

Thermal VoidPassive
Ray of FrostChanneled
Glacial Spike3 sec cast

Thermal Void: Increases duration of Icy veins and your Ice Lance’s against frozen targets extend Icy Veins duration by an additional 1s.

Ray of Frost: Single target channeling beam that increases damage/slow every time it deals damage, also gives you 2 charges of Fingers of Frost over its duration.

Glacial Spike: Single target spell dealing massive damage, requires 5 Icicles to cast. Also makes Ice lance to no longer launch Icicles.

Glacial Spike is the default choice and strongest for 1-2 targets, Thermal Void is not far behind and can be used in some mythic+ dungeons where AoE is more important than Single Target.