Recommended Raiding Build For Frost Mage
Boss specific recommendations and strategy:Raid Bosses
Tier 1 (15)
Bone Chilling gives a 0.5% (stacking 10 times) damage increase any time you attempt to chill (slow) a target, which means as long as you have uptime you will have a 5% flat damage increase.
Ice Nova does AOE around a target and freezes enemies in place for 2 seconds (if they can be frozen).
Raiding: Lonely Winter
Mythic+: Lonely Winter
Tier 2 (25)
Shimmer replaces Blink. It's basically the same spell as Blink but is off the global cooldown and can be used while casting. It has 2 charges but with a little longer cooldown, and you can no longer Blink to remove stuns.
Ice Floes is an ability that you can activate that allows you to move while casting. It has 3 charges and uses 1 charge per cast. It can be activated during a cast.
Tier 3 (30)
Incanter’s Flow is a passive buff that fluctuates between 4% and 20% damage increase, increments of 4.
Focus Magic is a buff that gives an ally 5% flat crit chance; if they crit, you gain 5% intellect and 5% flat crit chance for 10 seconds.
Rune of Power is an ability that, once cast, drops a rune on the ground for 12 seconds that gives 40% increased damage while you are near it. A rune will automatically be put down when you cast Icy Veins if talented.
Focus Magic is used lot in combination with another Mages - we call it Focus Magic Trading.
The default choice should be Rune of Power.
Raiding: Rune of Power
Mythic+: Rune of Power
Tier 4 (35)
Chain Reaction causes shattered Ice Lances to increase the damage of Ice Lance by 3% (stacks 5 times) for 10 seconds. 15% increased damage to Ice Lance as long as you shatter one Ice Lance every 10 seconds.
So our default choice should be Chain Reaction since it synergies well with our toolkit and buffs our Icelance, which is the most important thing for a frost mage.
Raiding: Chain Reaction
Mythic+: Chain Reaction
Tier 5 (40)
Frigid Winds increase slow effects by an additional 10%.
Ice Ward gives frost nova 2 charges.
Frigid Winds is usually the default pick here since it increases our slow and makes tank’s life much easier.
Ring of Frost sees a lot of play with more coordinated groups and on specific encounters such as Mythic Sylvanas.
The default choice here Should be Frigid Winds.
Raiding: Frigid Winds
Tier 6 (45)
Comet Storm is an instant cast AOE spell that makes 7 icy comets fall on and around your target, dealing damage for each hit.
With the frost mage tier set, this talent gains a significant value, so it will be our go-to pick on pure single target because it will debuff our target and enemies around it due to the splash damage.
Freezing Rain starts to see a lot of play in Mythic+ with a coordinated group because you can funnel a lot of damage into a boss or a priority mob.
Splitting Ice still remains very strong on 2-5 target pulls.
Tier 7 (50)
Ray of Frost is mostly a PVP talent.
Our Default Choice here is Thermal Void because it synergizes well with our toolkit. It helps us extend our Icy Veins uptime on bosses and long pulls in Mythic+. On top of that, it also Synergises well with our Freezing Winds Legendary.
Raiding: Thermal Void
Mythic+: Thermal Void