Frost Mage

Patch 8.1.5

Written by Philwestside Last Updated: 22nd Apr, 2019

Recommended Talents

Recommended Raiding Build

Recommended Mythic+ Build

Boss specific recommendations and strategy:

Raid Bosses

Talents Discussion

Tier 1 (15)

Bone ChillingPassive
Lonely WinterPassive
Ice NovaInstant

Bone Chilling: Causes all chill effects to grant you a stacking buff that increases your spell damage by 0.5% (stacking up to 10). Bone Chilling is the default choice as it basically gives you 5% increased damage and it let’s you use your Water Elemental.

Lonely Winter: Buffs Single Target spells, but makes you unable to Summon Water Elemental. Lonely Winter is playable but it’s not as good as the other talents.

Ice Nova: Burst AoE cooldown, but just doesn't deal enough damage.

Tier 2 (30)

Glacial InsulationPassive
Ice FloesInstant

Glacial Insulation: Increases armour while Ice barrier is active. Glacial Insulation cannot compare to the other talents in this tier.

Shimmer: Replaces blink and gives us an additional charge which is not on the global cooldown and can be used while casting. Shimmer is the default choice and is incredibly strong as it gives you insane mobility.

Ice Floes: Allows you to cast your next spell while moving. Has 3 charges. Ice Floes is good when you can predict when and where to move and the extra charge of blink isn’t useful.

Tier 3 (45)

Incanter's FlowPassive
Mirror ImageInstant
Rune of Power1.5 sec cast

Incanter’s Flow: Increases your damage between 4% and 20%, cycling every 10s. Incanter’s Flow is our default choice as our damage is very consistent.

Mirror Image: Create 3 copies of yourself that deals damage for 40 seconds. Does not deal enough damage for it to be used.

Rune of Power: Place a rune on the ground for 10s which increases your spell damage by 40% while standing within 8 yards, 2 charges. Rune of Power is not far behind Incanter's Flow in terms of providing consistent damage. However, Rune of Power is definitely harder to play optimally around, which makes you pick Incanter’s Flow pretty much always.

Tier 4 (60)

Frozen TouchPassive
Chain ReactionPassive
Ebonbolt2.5 sec cast

Frozen Touch: Increases your chance to generate Fingers of Frost proc by 3% and Brain Freeze by 5%.

Chain Reaction: Your Ice Lances against frozen targets increases Ice Lance damage by 3% stacking up to 5 times for 10s duration.

Ebonbolt: Deals damage and grants you a Brain Freeze proc. Ebonbolt is the default choice and better for 1-2 targets, however all talents are close in damage.

Tier 5 (75)

Frigid WindsPassive
Ice WardPassive
Ring of Frost2 sec cast

Frigid Winds: Increases the slow on your chilling effects.

Ice Ward: Gives you 2 charges of Frost Nova.

Ring of Frost: AoE crowd control spell.

None of these choices are great for raiding. However, in Mythic+ Frigid Winds is strong whenever your tank wants to kite, you might want to talent out of this in Sanguine weeks as it may keep mobs in there for too long.

Tier 6 (90)

Freezing RainPassive
Splitting IcePassive
Comet StormInstant

Freezing Rain: Makes your blizzard deal increased damage and instant cast while frozen orb is active. Freezing Rain is the best choice on big AoE packs that lives for a while.

Splitting Ice: Increased damage on Icicles and Ice Lance. Ice Lance, Ebonbolt, Glacial spike also hits an additional target for 80% of it’s damage. Splitting Ice is strongest on cleave damage.

Comet Storm: Burst AoE on demand. Comet Storm is the highest ST and burst AoE damage.

Tier 7 (100)

Thermal VoidPassive
Ray of FrostChanneled
Glacial Spike3 sec cast

Thermal Void: Increases duration of Icy veins and your Ice Lance’s against frozen targets extend Icy Veins duration by an additional 1s. Thermal Void is not far behind Glacial Spike and can be used in some Mythic+ dungeons where AoE is more important than Single Target.

Ray of Frost: Single target channeling beam that increases damage/slow every time it deals damage, also gives you 2 charges of Fingers of Frost over its duration.

Glacial Spike: Single target spell dealing massive damage, requires 5 Icicles to cast. Also makes Ice lance to no longer launch Icicles. Glacial spike is the default choice and strongest for 1-2 targets.