Restoration Shaman Talents Guide

Patch 12.0 Last Updated: 20th Jan, 2026
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Talent Builds

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This setup is straightforward but powerful. The goal is to apply Riptide to as many people as you can, then repeatedly cast Healing Wave to heal all those affected by Riptide through Whispering Waves

The main advantages of the build are consistent healing over a long fight with almost no mana concerns, as well as being great for spot healing.

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Played a bit differently than the Farseer Raid build, but still focuses on your Ancestors.

For Mythic+, the focus shifts toward delivering more concentrated healing to fewer targets. Farseer continues to stand out due to the increased control it offers over healing targets, as well as its faster and more reliable response in emergency situations.

Class Talents

In this section, we are going to talk about a few key talents for Restoration Shaman. I will explain how they work, when they find good use and how to maximize their potential.

Wind Shear

As previously stated, Wind Shear is now a feature only available to Shamans, they are the only healer with a kick left in their kit which makes them very unique and desirable.

Utility Totems

Shaman still kept a lot of their Utility totems, which is very neat, it's something unique and what makes Shamans special! Stun, root, dispels, are all available still in totem form which is very nice.

Gust of Wind

Gust Of Wind is a utility spell, where the Shaman is pushed forward through a ‘leap’.

This spell has so much usage for Restoration Shamans in all content. Often times, we are stuck hard-casting spells like Healing Wave and Chain Heal, a spell that can leap us forward or away, will help so much with positioning and surviving. It’s on a fairly low cooldown timer (20sec) and the animation and speed of the leap sequence are decent.

Spec Talents

In the Spec Talents section, I will be talking about a couple of key talents specifically. Mostly our Spec talent tree is in a very balanced position, where you can choose to pick more single target healing or group healing. It also doesn’t feel like we have to make bad choices or leave out key talents in order to be relevant.

Spirit Link Totem

The most notorious totem in our arsenal, the Spirit Link Totem. It summons a totem for 6 seconds that reduces all friendly targets' damage taken by 15% within 13 yards. Immediately and every 1 seconds the health of all players is redistributed evenly.

The Spirit Link Totem has been the strongest ability for Restoration Shamans since forever. It is the main tool why Shamans are relevant in both raids and m+. The Spirit Link totem can single-handedly carry a whole group or raid through some very nasty damage, by redistributing health to make all friendly players have equal health. Make sure you know when the best time to use this ability is, it will help your raid and group significantly.

Ascendance

Ascendance has been significantly reworked. Instead of replicating a percentage of your healing on allies around you, it now increases all your healing done by 30%, causes Riptide casts to make your next Chain Heal or Healing Wave instant, and makes Chain Heal and Healing Wave apply Riptide on their primary target. Ascendance still heals nearby allies on cast.

Hero Talents

Both Totemic and Farseer are great options in both Raid and Mythic+, so here’s a quick rundown of what each of them does and what builds they focus on.

Totemic

All Totemic builds focus on Chain Heal because of one of the passive talents called Lively Totems. This will make your totems fire off Chain Heal for you, rather than you needing to cast them yourself.

Surging Totem replaces Healing Rain and instead places a Healing Rain around the location of the Surging Totem. This is instant-cast, and lasts for 24 seconds, which cuts back on some of the button bloat that Shaman has.

Totemic builds have an endless amount of AoE healing, with the catch of being quite mana intensive if you’re not careful. If you enjoy playing builds that focus on Chain Heal, then Totemic is the build for you.

Farseer

This tree has a lot more flexibility when it comes to talent choices, but it primarily focuses on Riptide.

The goal here is to summon Ancestors by pressing Unleash Life, getting Undulation, or randomly by pressing Riptide, and using those Ancestors to help you heal or deal damage.

This tree has a little bit of RNG associated with it, but is a pretty passive tree if you’re not looking to change up your gameplay too much.