Stat Priorities
Stat Priority
Raid: Intellect > Critical Strike > Versatility = Haste > Mastery
Mythic+: Intellect > Crit = Versatility = Haste > Mastery
Stat Outline
Critical Strike: Critical Strikes give us mana back if talented into Resurgence and increases output when we land a crit.
Versatility: Increases our healing and damage by a flat amount and reduces the damage we take by half of that.
Mastery: Increases our healing done to targets based on their current health, the lower their health, the more healing we do.
Haste: Most of our abilities don't scale with haste which makes it relatively weak, especially in a raiding scenario. It gets more important in dungeons, specifically for single target damage.
Races
I want to preface this by saying that picking a specific race is around a 0.5% increase, so if you’re not super into minmaxing, then there is very little downside to just choosing what you like playing. That being said, Stoneform for M+ is very powerful, so would be the only reason I would specifically recommend playing Dwarf on a Shaman.
Dwarf - The best race for Mythic+ content by far. Might of the Mountain is a strong passive DPS/HPS increase, which scales with the amount of critical strike we get throughout the expansion. On top of that, Stoneform is the biggest game-changer defensive racial that can completely negate some mechanics.
Tauren - Just like Dwarf, Brawn is a strong passive DPS/HPS increase, which scales with the amount of critical strike we get throughout the expansion. On top of that, Endurance helps with one-shot mechanics thanks to extra stamina, while War Stomp brings additional CC potential.
Pandaren - Gives huge output increase thanks to the double effect of the food buff.
Orc - A decent on-use, you can easily macro into one of your cds, giving you some spellpower and some more power when needed, not super powerful, but decent.
Goblin - Used to be extremely important for shamans, thanks to Rocket Jump. It helped a lot with some mechanics/mobility. Thanks to the new talent tree and return of Gust Of Wind, a goblin is no longer required, and we can opt for a more throughput-oriented choice.
Enchants
Head: Enchant Helm - Empowered Hex Of Leeching
Shoulders: Enchant Shoulders - Silvermoon's Mending
Chest: Enchant Chest - Mark Of The Worldsoul
Boots: Enchant Boots - Shaladrassil's Roots
Legs: Arcanoweave Spellthread
Rings: Enchant Ring - Nature's Fury
Weapon: Enchant Weapon - Jan'alai's Precision
Gems
It’s recommended that you socket 1x Telluric Eversong Diamond. This is a unique Primary stat Gem that also gives 1% max mana per Unique gem color socketed in your gear.
You then want to socket at least one of each of the following secondary stat gems to get the most out of the Telluric Eversong Diamond bonus effect:
- Flawless Versatile Garnet (Crit + Vers Gem)
- Flawless Deadly Lapis (Vers + Crit Gem)
- Flawless Deadly Peridot (Haste + Crit Gem)
Consumables
Food: Hearty Silvermoon Parade
Flasks: Flask Of The Shattered Sun
Potions: Light's Potential
Health Potions: Silvermoon Health Potion
Weapon Oil: None (we have Earthliving Weapon taking up this enchantment)
Runes: Void-Touched Augment Rune