Restoration Shaman Midnight Stats, Races and Consumables Guide

Patch 12.0.1 Last Updated: 26th Feb, 2026
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Stat Priorities

Stat Priority

Raid: Intellect > Critical Strike > Versatility = Haste > Mastery

Mythic+: Intellect > Crit = Versatility = Haste > Mastery

Stat Outline

Critical Strike: Critical Strikes give us mana back if talented into Resurgence and increases output when we land a crit.

Versatility: Increases our healing and damage by a flat amount and reduces the damage we take by half of that.

Mastery: Increases our healing done to targets based on their current health, the lower their health, the more healing we do.

Haste: Most of our abilities don't scale with haste which makes it relatively weak, especially in a raiding scenario. It gets more important in dungeons, specifically for single target damage.

Races

I want to preface this by saying that picking a specific race is around a 0.5% increase, so if you’re not super into minmaxing, then there is very little downside to just choosing what you like playing. That being said, Stoneform for M+ is very powerful, so would be the only reason I would specifically recommend playing Dwarf on a Shaman.

Dwarf - The best race for Mythic+ content by far. Might of the Mountain is a strong passive DPS/HPS increase, which scales with the amount of critical strike we get throughout the expansion. On top of that, Stoneform is the biggest game-changer defensive racial that can completely negate some mechanics.

Tauren - Just like Dwarf, Brawn is a strong passive DPS/HPS increase, which scales with the amount of critical strike we get throughout the expansion. On top of that, Endurance helps with one-shot mechanics thanks to extra stamina, while War Stomp brings additional CC potential.

Pandaren - Gives huge output increase thanks to the double effect of the food buff.

Orc - A decent on-use, you can easily macro into one of your cds, giving you some spellpower and some more power when needed, not super powerful, but decent.

Goblin - Used to be extremely important for shamans, thanks to Rocket Jump. It helped a lot with some mechanics/mobility. Thanks to the new talent tree and return of Gust Of Wind, a goblin is no longer required, and we can opt for a more throughput-oriented choice.

Enchants

Head: Enchant Helm - Empowered Hex Of Leeching

Shoulders: Enchant Shoulders - Silvermoon's Mending

Chest: Enchant Chest - Mark Of The Worldsoul

Boots: Enchant Boots - Shaladrassil's Roots

Legs: Arcanoweave Spellthread

Rings: Enchant Ring - Nature's Fury

Weapon: Enchant Weapon - Jan'alai's Precision

Gems

It’s recommended that you socket 1x Telluric Eversong Diamond. This is a unique Primary stat Gem that also gives 1% max mana per Unique gem color socketed in your gear.

You then want to socket at least one of each of the following secondary stat gems to get the most out of the Telluric Eversong Diamond bonus effect:

Consumables

Food: Hearty Silvermoon Parade

Flasks: Flask Of The Shattered Sun

Potions: Light's Potential

Health Potions: Silvermoon Health Potion

Weapon Oil: None (we have Earthliving Weapon taking up this enchantment)

Runes: Void-Touched Augment Rune