Fire Mage

Patch 8.3

Written by Philwestside Last Updated: 26th Feb, 2020

Recommended Talents

Recommended Raiding Build

Recommended Mythic+ Build

Boss specific recommendations and strategy:

Raid Bosses

Talents Discussion

Tier 1 (15)

Searing TouchPassive

Firestarter: Fireball and Pyroblast always critically strikes on targets above 90% health.

Pyromaniac: Casting Pyroblast or Flamestrike has 8% chance to reactivate Hot Streak.

Searing Touch: Scorch's damage is increased by 150% and always critically strikes on targets below 30%.

Searing Touch is the default choice as it allows us to be mobile while using our rotation while below 30%. It’s often very powerful on progression where the last phase is the hardest and execute is important.

Firestarter is the highest opener damage and could be used if the first 10% of a fight is important. Pyromaniac is played when you cannot make good use out of any of the other two.

Tier 2 (30)

Blazing SoulPassive
Blast WaveInstant

Blazing Soul: Using Blink activates Blazing barrier without putting yours on cooldown.

Shimmer: Replaces Blink and gives us an additional charge, is not on the global cooldown and can be used while casting.

Blast Wave: AoE that deals a small amount of damage that knocks enemies back and slows them by 70% for 4s.

Shimmer is the default choice and is incredibly strong as it gives you insane mobility. The other two choices are very underwhelming compared to it.

Tier 3 (45)

Incanter's FlowPassive
Mirror ImageInstant
Rune of Power1.5 sec cast

Incanter’s Flow: Increases your damage between 4% and 20%, cycling every 10s.

Mirror Image: Create 3 copies of yourself that deals damage for 40 seconds. Does not deal enough damage for it to be used.

Rune of Power: Place a rune on the ground for 10s which increases your spell damage by 40% while standing within 8 yards, 2 charges.

Rune of Power is the default choice as fire is a really bursty spec. However, Incanter’s Flow can be used on heavy movement fights where you can’t make use of Rune of Power effectively. Mirror Image doesn’t do enough damage to ever be used.

Tier 4 (60)

Flame OnPassive
Alexstrasza's FuryPassive
Phoenix FlamesInstant

Flame On: Reduces cooldown of Fire blast by 2s and gives it an additional charge.

Alexstrasza’s Fury: Dragon’s Breath always critically strikes and contributes to Hot Streak.

Phoenix Flames: Single Target spell that splash AoE damage on impact, always critically strikes.

Flame On is the default choice for both Single Target and sustained AoE, however, Phoenix Flames could be used for great burst AoE.

Alexstrasza’s Fury does theoretically give us the highest AoE damage, but it’s not practical and the range of Dragon’s Breath is not very good.

Tier 5 (75)

Frenetic SpeedPassive
Ice WardPassive
Ring of Frost2 sec cast

Frenetic Speed: Increases movement speed by 30% for 3s after casting scorch.

Ice Ward: gives Frost Nova an additional charge.

Ring of Frost: AoE crowd control spell.

Frenetic Speed is the default choice, especially combined with Searing Touch, pretty much giving you 100% uptime in our execute phase. The other two talents are very situational and should be considered for bosses that need some sort of crowd control.

Tier 6 (90)

Flame PatchPassive
Living BombInstant

Flame Patch: causes Flamestrike to leave a patch behind dealing damage over 8s.

Conflagration: Fireball applies a dot to the target, enemies affected by either Ignite or Conflagration has a 10% chance to flare up and deal damage to nearby enemies.

Living Bomb: places a dot on your target that explodes at the end of its duration, dealing damage to all nearby enemies as well as spreading to enemies hit.

Conflagration is the best choice for Single Target, even though the damage is very low.

Flame Patch should be used on AoE that doesn’t move around and doesn’t instantly die, while Living Bomb should be used on low health targets and when the enemies will move around a lot as you won’t get full value of Flame Patch.

Tier 7 (100)


Kindling: Fireball, Pyroblast, Fire Blast and Phoenix Flames critical strikes reduce Combustions remaining cooldown by 1s.

Pyroclasm: Consuming Hot Streak has a 15% chance to make our next hard cast Pyroblast deal 225% additional damage.

Meteor: Calls down a Meteor from the sky dealing massive split damage and leaves behind a patch on the ground dealing damage over time.

Pyroclasm and Meteor are the default choices with Pyroclasm usually being better the more Wildfire traits you have and Meteor is better if you run other traits. Kindling also has its uses when you can manage to fit in an extra Combustion during a fight or make cooldowns line up better, however the other 2 are better choices for overall dps.