Fire Mage

Patch 8.3

Written by Philwestside Last Updated: 26th Feb, 2020

Playstyle & Rotation

General Gameplay


  1. You want to cast Fireball until you crit and gain Heating Up
  2. Convert the Heating Up to a Hot Streak by using Fire Blast
  3. Consume the Hot Streak using Pyroblast.

You repeat this while using other abilities, such as Meteor or Pyroclasm procs.

It’s important to note that you should always cast Fireball and convert the Heating Up into a Hot Streak during the next Fireball cast as you can use Fire Blast while casting, then Pyroblast straight afterwards.

The reason we cast them at the same time is that there is a short grace window where if one of the spells crits but the other doesn’t you still keep the Heating Up proc that you gained from that crit.

Here are the rules for Fire:

  1. Use Rune of Power if Combustion is off cooldown
  2. Only use Meteor during Rune of Power
  3. Use Combustion off cooldown
  4. Use Rune of Power if you are about to overcap it
  5. If you have Pyroclasm, use it within Combustion and Rune of Power if possible, if not use it outside before it times out
  6. Use Pyroblast when you have a Hot Streak proc
  7. Dragon’s breath if Combustion is active with less than 1 second remaining and in range to hit
  8. Fire Blast when you have Heating Up
  9. Use Scorch below 30% if you have Searing Touch talented
  10. Use Fireball to proc Heating Up
  11. Use Scorch if you have to move and don’t have any instant casts to spare
  12. Flamestrike should be used on 2+ targets if Flame Patch is talented and they will stay in it the entire duration (4+ targets without Flame Patch)

Combustion priority:

  1. Meteor
  2. Pyroblast (if Pyroclasm talented)
  3. Pyroblast with Hot Streak
  4. Fire Blast with Heating Up
  5. Phoenix Flames (if talented) with Heating Up
  6. Scorch

    A typical Combustion would look like this:

    Replace Scorch casts with Phoenix Flames if talented.

    As you can see, the goal is to cast as many Pyroblasts as possible in the Combustion window.

    With Hyperthread Wristwraps

    If you have Hyperthread Wristwraps (from Operation: Mechagon):

    *It’s important to use the Hyperthread Wristwraps after the Fire Blast here so you get as much Cooldown reduction as possible on your Fire Blast.


    If you ever play Firestarter, you want to cast Fireball into Pyroblast until 90%, then right after 90% you want to enter the Combustion rotation.