Feral Druid Stats, Races and Consumables Guide

Patch 11.0.2 Last Updated: 10th Sep, 2024
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Stat Priorities

Stat Ranking

The general Stat Priority for Feral is:

Agility > Mastery > Crit > Haste > Versatility

Though, the stats remain relatively close in value. Mastery and Haste usually gain a bit of value in AOE, while Crit is a bit weaker in AOE. However even individual talents can shift the priority quite a bit, and it’s always recommended to sim individual gear upgrades.

Stat Outline

Mastery is generally your best Secondary Stat, however item level is a good indicator of upgrades for the most part since Agility is rather strong.

Agility: This is our primary stat. It gives us Attack Power, and increases our damage. This is our highest priority Stat.

Critical Strike: Increases the chance to land a critical strike, doing double damage. This is a very valuable stat for us due to Primal Fury, giving us 2 Combo Points when a generator crits, doing a lot to improve the feel and flow of our rotation. This tends to be our one of our best secondary stats, especially earlier on, but it will generally drop off in value. Also loses a small amount of value in AoE compared to single-target.

Haste: Increases your energy generation, Omen of Clarity procs, and Bleed tick rate (or simply: bleed damage).

Mastery: Increases the damage dealt by your Bleeds and Finishers.

Versatility: Increases your damage done and decreases your damage taken.

Feral has no particular breakpoint for any stat that you should aim for. The closest thing is 50% Crit making it so that Shred is guaranteed to crit during Berserk. However, this is definitely not something you should actively aim for and should continue to sim individual gear upgrades.

Races

Feral is in a bit of a special situation in that there’s a Race whose Utility Racial provides us with a significant dps boost and M+ utility, that being Night Elf with Shadowmeld, making that Race superior to alternatives. With Cross Faction instanced content being available, it’s now easier than ever to be a Night Elf.

Alliance: As discussed, Night Elf is the strongest option if you’re Alliance.

Horde: Tauren is the best Horde race, with damage roughly equal to Night Elf, however War Stomp while useful, is generally less desirable than Shadowmeld for utility.

Enchants

Cloak:

Chant of Winged Grace

Avoidance > Speed > Leech.

Chest:

Crystalline Radiance

Bracers:

Chant of Armored Avoidance

Boots:

Scout’s March

The speed boot enchant was far better value in Dragonflight and I expect the same in TWW, as the stamina option is quite negligible. 250 speed is quite a bit and, quite literally, will give you DPS. On top of this, will increase survivability by being able to avoid mechanics easier, which is particularly important now our long arms bonus melee range is gone.

Legs:

Stormbound Armor Kit

Be sure to get the one that gives agility & stamina, NOT armor.

Rings:

It’s ideal to sim ring enchants because which is best will be based on your gear and what stats your character is lacking, but for a consistently safe option, you can go with Radiant Mastery.

Weapon:

For pure single-target raid fights, use Authority of the Depths.

For fights with any kind of adds or AOE, or just an all-rounder that you can use in M+ as well, you can craft Authority of Radiant Power.

If you have the gold for it, you should swap weapon enchant between encounters (at least on prog), as Authority of the Depths is strong on single-target, but weak with adds. Later in the season for farm, you might be able to acquire two of the same weapon and just swap weapons for the enchant needed.

For M+, craft Stonebound Artistry OR Authority of Radiant Power. Which is better will depend on your stats and gear (for example if you are lacking Mastery, Stonebound Artistry will likely be better). It’s probably best to sim these, however Radiant Power should generally be the safer ‘best’ option.

Gems

You should get either 1x Elusive Blasphemite (recommended) or 1x Culminating Blasphemite, and then a mixture of other stat gems such as

Consumables

Relatively straightforward this expansion with little need to carry different consumables for different situations, and on top of that no more Corrupting Rage!

Food:

Feast of the Midnight Masquerade

Phials:

Flask of Alchemical Chaos

Potions:

Tempered Potion

Health Potions:

Algari Healing Potion

Weapon Oil/Runes:

Ironclaw Whetstone or Algari Mana Oil