Discipline Priest

Patch 8.3

Written by Joshpriest Last Updated: 21st Jan, 2020

Some content in this guide is based on PTR/early data

Updates will be made after raid progress is finished and more accurate information is available.

Stat Priorities

Stat Ranking

Rather than give a generic ranking that may not be appropriate for your gear/skill level, i can not recommend https://wowanalyzer.com/ enough, if you put your logs into this tool it will give you your personalised exact stat weights, along with tips to improve your gameplay.

If you want a very generic guideline, at higher gear levels (450+) 1 point of any secondary will be worth slightly more than 1 point of int. And your stats will be roughly haste > crit/vers > mastery, however they are all very close.

Stat Outline

Haste: Decreases the cast time of all your spells and increases the rate your dots tick at. Super good for multidot fights and generally gives you the ability to fit more damage spells into any given Atonement window make haste our best stat for raiding as a whole.

Critical Strike:  Nothing special about it, just tuned decently.

Versatility: Flat damage / healing increase, doesn’t double dip. Also reduces the damage you take slightly.

Mastery: Increases your healing or absorption on targets that have Atonement on them. This does apply to Atonement but generally you don’t want to think about it too much, sometimes refreshing a Power Word: Shield at the very end of an Atonement is worth it. Mastery provides no damage.

The reality is all stats tend to be pretty close for HPS contribution and you’ll generally just take higher ilevel. More constant damage or multiple targets to dot with Purge the Wicked or Shadow Word: Pain will make haste even better.


For healers in general, the normal throughput increase that DPS players should min-max when considering passives is mostly irrelevant, as they will usually not have any noticeable impact on your healing, although they do contribute to DPS. The most important thing is the active. Having either mobility increases like Goblin's Rocket Jump or Void Elf's Spatial Rift is super useful for priests as we lack mobility in general, and powerful actives like Troll's Berserking and Dark Iron Dwarves' Fireblood can augment our already powerful burst healing. The extra mana from Blood Elves should be considered too. Note that pure damage racials such as Undead's Touch of the Grave as of Battle for Azeroth no longer contributes to Atonement healing.

Horde races:

Goblin > Troll > Blood Elf > Pandaren > Mag'har = Tauren = Undead = Nightborne = Zandalari

Alliance races:

Void elf > Dark Iron Dwarf > Worgen > Night Elf > Pandaren > Human = Dwarf = Gnome = Draenei = Lightforged Draenei = Kul Tiran


You should fully enchant for your best stat from wowanalyzer, this will generally be haste.

Rings: Enchant Ring – Accord of Haste

Weapon: Enchant Weapon – Quick Navigation




You should be pre-potting with a Potion of Unbridled Fury to provide extra damage for the first minute of the fight. Your flask will just be Greater Flask of Endless Fathoms, and your food should be the secondary stat foods, Baked Port Tato is good.

For your second pot of the fight, you can either use another Potion of Unbridled Fury for more damage if you don't need the mana, or use a Potion of Replenishment to channel for 25000 mana, or if you don't have time to channel one you can use an instant Coastal Mana Potion. Making good use of health pots as an extra buffer between you and death can be very useful since priests are relatively fragile compared to most other classes. In this case use a Abyssal Healing Potion.

Flask: Greater Flask of Endless Fathoms

Food: Baked Port Tato

Potions: Potion of Unbridled Fury, Superior Battle Potion of Intellect, Potion of Replenishment, Coastal Mana Potion, Abyssal Healing Potion.