Talent Builds
Currently Voidweaver is unfortunately undertuned for the Midnight Pre-Patch, so we recommend sticking with Oracle for both raiding and M+.
Default Raid Build (Oracle)
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Oracle Discipline has changed quite a bit for raiding in the Midnight pre-patch. It now has a much flatter healing profile, relying on keeping many Atonements active at all times.
You still have an easier 1.5-minute Evangelism ramp that boosts your healing by 15% through Archangel, but the real star is Ultimate Penitence. On a 4-minute cooldown, it currently deals massive damage that converts into huge Atonement healing.
This build focuses on Penance as your primary damage spell. It gets much stronger with Oracle talents like Prompt Prognosis and Guiding Light, while also applying Atonement via Twinsight.
Default Mythic+ (Oracle) Build
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A lot of power in this build comes from strong Penances as your main source of damage or defensive healing because of Oracle talents like Guiding Light, Prompt Prognosis, and Twinsight.
Evangelism is also stronger now. It casts a free Power Word: Radiance and increases all your healing through Archangel.
Class Talents
We will focus more on the specific abilities in the Playstyle and Rotation section, but here are some interesting passive talents:
- Body And Soul: A powerful movement speed increase which you will apply to friendly targets constantly by pressing Power Word: Shield.
- Binding Heal & Protective Light: Binding Heal heals you when you cast Flash Heal on a friendly target, which triggers Protective Light, often applying a 10% damage reduction to yourself. Binding Heals also applies an Atonement to yourself.
- Translucent Image: Turns your Fade into a decent small defensive spell you can and should use often.
- Phantasm: Very useful for fights with snares (slows), removing them when pressing Fade.
- Phantom Reach: Increasing your range by 15%. Very useful for more spread out fights.
- Angelic Bulwark: A fairly weak defensive option which automatically procs when your health drops below 30%.
You are very limited with your class talent tree but if you need specific utility like Dispel Magic, Improved Purify or Mass Dispel, look here to free up points:
- Holy Nova & Lightburst: Low HPS / DPS gain. Cut these if you want to path through Dispel Magic.
- Phantom Reach: Great for spread fights, but a wasted point if the raid is stacked.
- Leap Of Faith & Body And Soul
Spec Talents
The Discipline tree is split into three main sections, each focusing on a different part of your kit:
- Left Side: Enhances your Holy spells (like Power Word: Radiance and Power Word: Shield) with talents like Enduring Luminescence, Purge The Wicked and Greater Smite.
- Middle: Focuses on your major cooldowns like Pain Suppression, Ultimate Penitence and Evangelism.
- Right Side: Increases the power of your Shadow spells with talents like Occultist and Abyssal Reverie and gives you access to Shadowfiend.
Key Talent Choices
Here are some talent choices that change your gameplay significantly:
- Bright Pupil vs Enduring Luminescence: Offers a choice between a shorter cooldown or a stronger, faster cast for Power Word: Radiance.
I suggest using Enduring Luminescence for all content. - Protector Of The Frail: Very powerful, enhancing Pain Suppression, which is already one of the strongest external defensive cooldowns in the game.
- Encroaching Shadows & Revel In Darkness: Causes Penance to spread your Shadow Word: Pain. Strong in Mythic+ or on multi-target fights.
- Ultimate Penitence vs Power Word: Barrier: Two very strong cooldowns for different situations. Check the Cooldowns section for more info.
- Evangelism: Your bread and butter for ramping. I suggest taking Archangel over Mindbender to improve its power.
- Divine Procession & Greater Smite: Both of these incentivise spamming Smite, extending Atonement on random targets while doing so.
- Weal And Woe: Significantly increases your Power Word: Shield after each Penance. Try to weave a Power Word: Shield in between Penance casts with this talent.
- Shadowfiend: Whenever you use Shadow Word: Death in execute range, you have a chance to spawn a Shadowfiend. Together with Death's Torment and Inescapable Torment, this provides quite a bit of extra damage but it is really only useful in Mythic+ or raid fights with a hard execute phase or frequent adds.
Hero Talents
Voidweaver
Voidweaver focuses on Mind Blast, which spawns an Entropic Rift. During the Entropic Rift your Smite is replaced by a stronger Void Blast and Penance empowers the Rift via Collapsing Void. Additionally, it also increases your damage and healing immensely thanks to Voidheart and Void Infusion.
Because of this, having your Mind Blast ready for crucial damage events is very important. However (compared to The War Within) your healing outside of Entropic Rift is slightly stronger since Voidwraith and Touch Of The Void help you bridge the gap between your Rifts.
Here are the choice nodes:
- No Escape vs Dark Energy: If you don't need the slow, stick to Dark Energy for the extra bit of movement.
- Void Empowerment vs Darkening Horizon: I recommend Darkening Horizon in all content.
- Void Leech vs Embrace The Shadow: Incredibly minor, but generally Embrace The Shadow is the safer option.
Oracle
Oracle is mostly passive and focuses on Penance with talents like Twinsight, Prompt Prognosis and giving it an extra charge with Guiding Light. It also has built-in overheal protection with Piety. Compared to Voidweaver, this hero talent has more constant healing outside of cooldowns and is generally easier.
The choice nodes are very minor:
- Divine Feathers vs Save The Day: Save The Day is incredibly niche, so default to Divine Feathers.
- Prophet's Will vs Desperate Measures: Both provide a decent defensive gain. Choose whichever you prefer.