The Warrior class talent tree seems relatively unique by comparison to many other class trees in that there is a lot of damage being offered as opposed to almost solely utility.
Pathing through the general tree offers a good amount of free points to choose what type of utility or survivability you want to take as you move down the tree.
Some key notable talents always worth taking are:
- Defensive Stance
- War Machine
- Rallying Cry
- Leeching Strikes
- Heroic Leap
- Furious Blows
- Crushing Force
- Reinforced Plates
- Bounding Stride
- Barbaric Training
- Double Time
- Armored to the Teeth
- Wild Strikes
- Two-Handed Weapon Specialization
- Blademaster’s/Warlord’s Torment (situational)
The above talents will not let you reach the entire way down the tree but are some talents which I feel are always worth taking. There are some strong optional talents to let you round out your build. For example, on the right side of the tree below Furious Blows, we are left with a choice in order to reach further down the tree to Barbaric Training which we definitely want. The choices are Storm Bolt, which is mostly useless in raid situations, Overwhelming Rage, which is a great choice but would require a 2 point investment in order to go further and Sidearm/Concussive Blows. Sidearm is a small amount of extra damage for 1 point and Concussive Blows is only useful when interrupts are involved. The situation can highly influence your decision about which of these talents you would choose.
As it stands, there are no talents in the Warrior tree that would be completely useless for Arms Warrior.
An important aspect to this build, particularly out of Execute phase, is to ensure spending as much Rage as possible during Colossus Smash for as big of a Test of Might buff as possible. Overpower will see very little use with this build, normally prioritising it over Slam during Test of Might to try and hold some Rage for the next Colossus Smash window.
Execute phase makes use of the Executioner’s Precision talent without putting much emphasis on Overpower stacks. As much as your Rage will allow, you will cast Execute, Execute, Mortal Strike as much as possible.
Also bleed focused, the main difference here is the addition of Blood and Thunder in the Warrior tree. This enables the easy spread of Rend on multiple targets which accelerates Rage generation through the Bloodsurge talent. Additionally, Cleave applying and maintaining Deep Wounds on all targets it hits also contributes to this significantly while also providing good damage of its own.
This build plays very similar to the Cleave build mentioned earlier. This is still bleed focused with Blood and Thunder and Cleave. Test of Might has been dropped in favor of In for the Kill due to the increased importance of burst with all bleeds scaling with Haste. Improved Mortal Strike has also been dropped as, most of the time, you will be fighting multiple targets in trash packs where Mortal Strike sees very little use anyway.
Juggernaut still remains as some amount of Single Target is still important in Mythic+.
This build revolves around Bladestorm damage. Pretty simple in execution. Currently, I would not recommend using this build, however, as you are required to sacrifice almost all of your single target damage. Realistic use of this build is mainly limited to high Fortified Algeth’ar Academy keys due to semi-regular large trash pulls.