Playstyle & Rotation
Dark Ranger Priority
Single Target Priority:
- Cast Black Arrow to consume Precise Shots
- Cast Explosive Shot on Cooldown (Usually Back to Back)
- Cast Volley on Cooldown
- Cast Aimed Shot during Trueshot when any of these conditions apply:
- Aimed Shot is about to cap on Charges
- You do not have Precise Shots AND Black Arrow is ready and usable
- Cast Trueshot on Cooldown
- Cast Rapid Fire on cooldown
- Cast Wailing Arrow on cooldown
- Cast Arcane Shot to consume Precise Shots
- Cast Aimed Shot on cooldown
- Cast Steady Shot as a Filler
Multi Target Priority:
- Cast Explosive Shot on Cooldown (Usually Back to Back onto DIFFERENT targets)
- Cast Volley on Cooldown
- Cast Aimed Shot with Trick Shots up if Aimed Shot is about to cap on Charges
- Cast Black Arrow to consume Precise Shots
- Cast Multi-Shot to activate Trick Shots
- Cast Trueshot on Cooldown
- Cast Rapid Fire with Trick Shots up
- Cast Wailing Arrow on cooldown
- Cast Multi-Shot to consume Precise Shots
- Cast Aimed Shot with Trick Shots up
- Cast Steady Shot as a Filler
Dark Ranger Opener
Single Target Opener:
- Cast Hunter's Mark on your main target before combat.
- Cast Aimed Shot before combat
- Cast Black Arrow
- Cast Explosive Shot
- Cast Explosive Shot
- Cast Volley
- Cast Trueshot
- Cast Aimed Shot
- Cast Black Arrow
- Cast Rapid Fire
- Cast Aimed Shot
- Cast Black Arrow
Multi Target Opener:
- Cast Aimed Shot before combat
- Cast Black Arrow
- Cast Explosive Shot
- Cast Explosive Shot
- Cast Volley
- Cast Trueshot
- Cast Rapid Fire
- Cast Aimed Shot
- Cast Black Arrow
Sentinel Priority
Single Target Priority:
- Cast Explosive Shot on Cooldown (Usually Back to Back)
- Cast Volley on Cooldown
- Cast Trueshot on Cooldown
- Cast Moonlight Chakram at the end of Trueshot
- Cast Kill Shot to consume Precise Shots
- Cast Arcane Shot to consume Precise Shots
- Cast Rapid Fire on cooldown
- Cast Aimed Shot on cooldown
- Cast Moonlight Chakram when low on Aimed Shot charges
- Cast Steady Shot as a Filler
Cleave Priority (Aspect of the Hydra):
This is the Raid Cleave build with Aspect Of The Hydra. It is essentially the same as the Single Target Build, but we replace Arcane Shot with Multi-Shot on 2 or more targets.
- Cast Explosive Shot on Cooldown (Usually Back to Back onto DIFFERENT targets)
- Cast Volley on Cooldown
- Cast Trueshot on Cooldown
- Cast Moonlight Chakram at the end of Trueshot
- Cast Kill Shot to consume Precise Shots
- Cast Multi-Shot to consume Precise Shots
- Cast Rapid Fire on cooldown
- Cast Aimed Shot on cooldown
- Cast Moonlight Chakram when low on Aimed Shot charges
- Cast Steady Shot as a Filler
Multi Target Priority (Trick Shots):
- Cast Explosive Shot on Cooldown (Usually Back to Back onto DIFFERENT targets)
- Cast Volley on Cooldown
- Cast Trueshot on Cooldown
- Cast Moonlight Chakram at the end of Trueshot
- Cast Multi-Shot to consume Precise Shots
- Cast Rapid Fire on cooldown
- Cast Aimed Shot on cooldown
- Cast Moonlight Chakram when low on Aimed Shot charges
- Cast Steady Shot as a Filler
Sentinel Opener
Single Target Opener:
- Cast Hunter’s Mark on your main target before combat.
- Cast Aimed Shot before combat
- Cast Explosive Shot
- Cast Explosive Shot
- Cast Volley
- Cast Trueshot
- Cast Rapid Fire
- Cast Aimed Shot
- Cast Arcane Shot
- Cast Aimed Shot
Cleave Opener (Aspect of the Hydra):
This is the Raid Cleave build with Aspect Of The Hydra. It is essentially the same as the Single Target Build, but we replace Arcane Shot with Multi-Shot on 2 or more targets.
- Cast Hunter’s Mark on your main target before combat.
- Cast Aimed Shot before combat
- Cast Explosive Shot
- Cast Explosive Shot
- Cast Volley
- Cast Trueshot
- Cast Rapid Fire
- Cast Aimed Shot
- Cast Multi-Shot
- Cast Aimed Shot
Multi Target Opener (Trick Shots):
- Cast Hunter’s Mark on your main target before combat.
- Cast Aimed Shot before combat
- Cast Multi-Shot
- Cast Explosive Shot
- Cast Explosive Shot
- Cast Volley
- Cast Trueshot
- Cast Rapid Fire
- Cast Aimed Shot
- Cast Multi-Shot
General Playstyle
The 3 most important things of MM rotation are:
- Keep your cooldowns rolling. Aimed Shot, Rapid Fire and sometimes Kill Shot / Black Arrow should be used as soon as they come off cooldown. Aimed Shot should never hit 2 charges.
- Manage your Precise Shot stacks. It is very important to not overcap on them.
- Always keep casting! If you need to cancel Aimed Shot due to movement, cast an Arcane Shot or Steady Shot while moving, if your other abilities are on cooldown.
Marksmanship Hunter revolved around 2 different Stack mechanics. Precise Shots and Spotter's Mark. Precise Shots is buffing our filler spells Arcane Shot and Multi-Shot, whereas Spotter's Mark is buffing the damage of Aimed Shot. Aimed Shot generates Precise Shots, and consuming Precise Shots has a chance to grant Spotter's Mark. This dictates the basic gameplay loop of Marksmanship.
Multi Target
Your main mechanic in AoE is Trick Shots. It gets applied by hitting 3 or more targets with Multi-Shot / Black Arrow (as Dark Ranger), or by pressing Volley.
Both Rapid Fire and Aimed Shot consume your Trick Shots buff to hit additional targets around your main target.
It is vital to reapply Trick Shots before every single Rapid Fire and Aimed Shot!
Volley grants you Trick Shots for 6 seconds. This iteration of Trick Shots does not get consumed, hence there is no need to reapply Trick Shots while Volley is still going.
This allows you to cast as many Rapid Fire and Aimed Shot as you can fit in quick succession for huge burst damage.
As of right now: The Unload Talent consumed Precise Shots generated by Rapid Fire. This will ALWAYS consume it on an Arcane Shot regardless of the situation you are in. Therefore During AoE scenarios, you will have to cast Multi-Shot without Precise Shot being up!
Cooldowns
Marksman is essentially capped by the cooldown of your abilities as well as Focus cost.
Trueshot gets rid of a huge portion of this cooldown and Focus cost and some of our talents and Hero Talents play into this burst fantasy, increasing either our damage, or granting access to more powerful abilities during Trueshot, allowing for a very high burst damage, for the duration of our cooldown.
Dark Ranger and Black Arrow
While playing the Dark Ranger Hero Talents, Black Arrow turns into a very high priority spell for both Single Target and AoE.
Withering Fire is now active for the entire duration of Trueshot. During this time, Trueshot turns into Wailing Arrow and allows you to cast it once during that time.
Since Black Arrow does around triple damage during Trueshot, it is best to maximise the amount of Black Arrow you cast by consuming Deathblow during Withering Fire. By default you will get one Deathblow proc when you press Trueshot, and a second guaranteed proc after casting Wailing Arrow. On top of that every Rapid Fire guarantees an extra Deathblow and Aimed Shot has a chance of proccing Deathblow.
The Deathblow buff itself, allows your NEXT Aimed Shot to grant you the free use of Kill Shot/Black Arrow. So you will always know when to follow up an Aimed Shot with Kill Shot/Black Arrow!
Sentinel and Lunar Storm
When playing Sentinel, there is more emphasis on generating and consuming Precise Shots, in order to maximise the amount of Sentinel's Mark procs. This just means that consuming Precise Shots is one of our biggest priorities as long as Sentinel's Mark is not already on the target.
Lunar Storm itself is now simply a damage proc when Sentinel's Mark is consumed, so there is no reason for delaying any spells, or trying to place it in the correct position.
On top of doing a hefty chunk of damage, Moonlight Chakram is essentially a free Lock And Load proc, which can be very handy during AoE burst scenarios when combined with Volley, or simply for some mobility during Trueshot.
Defensives
Hunters have a really solid kit of healing and defensive options:
- We have 2 charges of Survival Of The Fittest as our main defensive wall.
- Aspect Of The Turtle functions as an immunity, with an inbuilt damage reduction against damage types you can not deflect.
- Exhilaration is our self healing skill. When playing Dark Ranger it even grants us Survival Of The Fittest for a short duration, essentially functioning as a third independent stack of our main defensive.
- Hunter's Avoidance granting us 5% passive avoidance against AoE damage.
- Roar Of Sacrifice as a damage redirection ability that is also usable to allied targets / Guardian's Hide for a passive 3% damage reduction.
- Touch Of Grass to increase our HP pool by 10%
- Endurance Training from Tenacious is granting us 5% more HP
- Air Superiority, also gained from Tenacious is granting us an additional 3% damage reduction