Playstyle & Rotation
Dark Ranger Priority
Single Target Priority:
- Cast Black Arrow
- Cast Arcane Shot to consume Precise Shots
- Cast Rapid Fire when you do not have Bulletstorm
- Cast Trueshot
- Cast Aimed Shot
- Cast Rapid Fire
- Cast Arcane Shot to fill
- Cast Steady Shot to generate Focus
Multi Target Priority:
- Cast Black Arrow
- Cast Multi-Shot to consume Precise Shots when Trick Shots is not up
- Cast Rapid Fire with Trick Shots up when you do not have Bulletstorm
- Cast Trueshot
- Cast Aimed Shot with Trick Shots
- Cast Rapid Fire with Trick Shots
- Cast Multi-Shot to fill
- Cast Steady Shot to generate Focus
Dark Ranger Opener
Single Target Opener:
- Cast Hunter’s Mark on your main target before combat.
- Cast Aimed Shot before combat
- Cast Black Arrow
- Cast Rapid Fire
- Cast Black Arrow
- Cast Trueshot
- Cast Black Arrow
- Cast Aimed Shot
- Cast Wailing Arrow
- Cast Black Arrow
Multi Target Opener:
- Cast Hunter’s Mark on your main target before combat.
- Cast Aimed Shot before combat
- Cast Black Arrow
- Cast Rapid Fire
- Cast Black Arrow
- Cast Trueshot
- Cast Black Arrow
- Cast Aimed Shot
- Cast Wailing Arrow
- Cast Black Arrow
Sentinel Priority
Single Target Priority:
- Cast Rapid Fire when you do not have Bulletstorm
- Cast Aimed Shot with Sentinel's Mark up
- Cast Trueshot
- Cast Arcane Shot to consume Precise Shots when Sentinel's Mark is not up
- Cast Aimed Shot
- Cast Rapid Fire
- Cast Arcane Shot to fill
- Cast Steady Shot to generate Focus
Multi Target Priority:
- Cast Multi-Shot to consume Precise Shots or when Trick Shots is not up
- Cast Rapid Fire with Trick Shots up when you do not have Bulletstorm
- Cast Volley
- Cast Trueshot
- Cast Aimed Shot with Trick Shots
- Cast Rapid Fire with Trick Shots
- Cast Multi-Shot to fill
- Cast Steady Shot to generate Focus
Sentinel Opener
Single Target Opener:
- Cast Hunter’s Mark on your main target before combat.
- Cast Aimed Shot before combat
- Cast Rapid Fire
- Cast Trueshot
- Cast Aimed Shot
- Cast Arcane Shot
- Cast Moonlight Chakram
- Cast Aimed Shot
Multi Target Opener:
- Cast Hunter’s Mark on your main target before combat.
- Cast Aimed Shot before combat
- Cast Multi-Shot
- Cast Rapid Fire
- Cast Volley
- Cast Trueshot
- Cast Aimed Shot
- Cast Moonlight Chakram
- Cast Aimed Shot
- Cast Multi-Shot
General Playstyle
The 3 most important things of MM rotation are:
- Keep your cooldowns rolling. Aimed Shot, Rapid Fire and sometimes Kill Shot / Black Arrow should be used as soon as they come off cooldown. Aimed Shot should never hit 2 charges.
- Manage your Precise Shot stacks. It is very important to not overcap on them.
- Always keep casting! If you need to cancel Aimed Shot due to movement, cast an Arcane Shot or Steady Shot while moving, if your other abilities are on cooldown.
Marksmanship Hunter revolved around 2 different Stack mechanics. Precise Shots and Spotter's Mark. Precise Shots is buffing our filler spells Arcane Shot and Multi-Shot, whereas Spotter's Mark is buffing the damage of Aimed Shot. Aimed Shot generates Precise Shots, and consuming Precise Shots has a chance to grant Spotter's Mark. This dictates the basic gameplay loop of Marksmanship.
Multi Target
Your main mechanic in AoE is Trick Shots. It gets applied by hitting 3 or more targets with Multi-Shot / Black Arrow (as Dark Ranger), or by pressing Volley.
Both Rapid Fire and Aimed Shot consume your Trick Shots buff to hit additional targets around your main target.
It is vital to reapply Trick Shots before every single Rapid Fire and Aimed Shot!
Volley grants you Trick Shots for 6 seconds. This iteration of Trick Shots does not get consumed, hence there is no need to reapply Trick Shots while Volley is still going.
This allows you to cast as many Rapid Fire and Aimed Shot as you can fit in quick succession for huge burst damage.
Cooldowns
Marksman is essentially capped by the cooldown of your abilities as well as Focus cost.
Trueshot gets rid of a huge portion of this cooldown and Focus cost and some of our talents and Hero Talents play into this burst fantasy, increasing either our damage, or granting access to more powerful abilities during Trueshot, allowing for a very high burst damage, for the duration of our cooldown.
Dark Ranger and Black Arrow
While playing the Dark Ranger Hero Talents, Black Arrow turns into a very high priority spell for both Single Target and AoE.
Withering Fire is now active for the entire duration of Trueshot. During this time, Trueshot turns into Wailing Arrow and allows you to cast it once during that time.
Since Black Arrow does around triple damage during during Bestial Wrath, it is best to maximise the amount of Black Arrow you cast by consuming Deathblow during Withering Fire. By default you will get one Deathblow proc when you press Trueshot, and a second guaranteed proc after casting Wailing Arrow. On top of that every Rapid Fire guarantees an extra Deathblow and Aimed Shot has a chance of proccing Deathblow.
Since Black Arrow no longer profits from Precise Shots, you do not need to set it up in any way! So keep an eye out for Black Arrow procs, and always consume them as fast as possible!
Sentinel and Lunar Storm
When playing Sentinel, there is more emphasis on generating and consuming Precise Shots, in order to maximise the amount of Sentinel's Mark procs. This just means that consuming Precise Shots is one of our biggest priorities as long as Sentinel's Mark is not already on the target.
Lunar Storm itself is now simply a damage proc when Sentinel's Mark is consumed, so there is no reason for delaying any spells, or trying to place it in the correct position.
On top of doing a hefty chunk of damage, Moonlight Chakram is essentially a free Lock And Load proc, which can be very handy during AoE burst scenarios when combined with Volley, or simply for some mobility during Trueshot.
Defensives
Hunters have a really solid kit of healing and defensive options:
- We have 2 charges of Survival Of The Fittest as our main defensive wall.
- Aspect Of The Turtle functions as an immunity, with an inbuilt damage reduction against damage types you can not deflect.
- Exhilaration is our self healing skill. When playing Dark Ranger it even grants us Survival Of The Fittest for a short duration, essentially functioning as a third independent stack of our main defensive.
- Hunter's Avoidance granting us 5% passive avoidance against AoE damage.
- Roar Of Sacrifice as a damage redirection ability that is also usable to allied targets / Guardian's Hide for a passive 3% damage reduction.
- Touch Of Grass to increase our HP pool by 10%
- Endurance Training from Tenacious is granting us 5% more HP
- Air Superiority, also gained from Tenacious is granting us an additional 3% damage reduction