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Holy Paladin

Patch 8.3

Written by Jeathebelle Last Updated: 13th Jan, 2020

Some content in this guide is based on PTR/early data

Updates will be made after raid progress is finished and more accurate information is available.

Recommended Talents

Recommended Raiding Build

Recommended Mythic+ Build

Boss specific recommendations and strategy:

Raid Bosses

Talents Discussion

Tier 1 (15)

Crusader's MightPassive
Bestow FaithInstant
Light's HammerInstant

Crusader’s Might: If you have three Glimmer of Light azerite traits, use Crusader’s Might to reduce the cooldown of Holy Shock.

Bestow Faith: A good option if you just started playing and don’t have 3x Glimmer of Light traits yet.

Light’s Hammer: Don’t use this.

Raiding: Crusader’s Might

Mythic+: Crusader’s Might

Tier 2 (30)

Unbreakable SpiritPassive
CavalierPassive
Rule of LawInstant

Unbreakable Spirit: Useful when you need more frequent access to your defensive cooldowns, for example in M+ or when you’re using Aura of Sacrifice.

Cavalier: Occasionally useful, when you need more than one Divine Steed per 45 seconds. 

Rule of Law: The only talent on this row that increases throughput, as well as giving Holy Paladins the unique ability, to heal targets more than 40 yards away.

Raiding: Rule of Law

Mythic+: Unbreakable Spirit

Tier 3 (45)

Fist of JusticePassive
Repentance1.7 sec cast
Blinding LightInstant

Fist of Justice: Assuming you’re pressing Judgment a lot, this will let you stun a single target more frequently. 

Repentance: This is useful if you want to CC a mob and deal with it later.

Blinding Light: An AoE disorient that breaks on damage, this can be useful for briefly disrupting a large pack of mobs.

Raiding: None of these are usually useful in raids.

Mythic+: Blinding Light is the most frequently useful.

Tier 4 (60)

Devotion AuraPassive
Aura of SacrificePassive
Aura of MercyPassive

Devotion Aura: The default choice for both mythic raiding and M+.

Aura of Sacrifice: Very rarely useful if an encounter has an extremely hard hitting mechanic, that requires the increased damage reduction from Aura Mastery.

Aura of Mercy: Acceptable choice in very easy content, when incoming damage is so low that the damage prevented by Devotion Aura is insignificant. 

Raiding: Devotion Aura

Mythic+: Devotion Aura

Tier 5 (75)

Judgment of LightPassive
Holy PrismInstant
Holy AvengerInstant

Judgment of Light: A good option if you just started playing and don’t have three Glimmer of Light traits yet.

Holy Prism: Don’t use this.

Holy Avenger: The default talent with Glimmer of Light.

Raiding: Holy Avenger

Mythic+: Holy Avenger

Tier 6 (90)

Sanctified WrathPassive
Avenging CrusaderInstant
AwakeningPassive

Sanctified Wrath: The default talent with Glimmer of Light.

Avenging Crusader: A good option if you just started playing and don’t have three Glimmer of Light traits yet.

Awakening: Don’t use this.

Raiding: Sanctified Wrath

Mythic+: Sanctified Wrath

Tier 7 (100)

Divine PurposePassive
Beacon of FaithInstant
Beacon of VirtueInstant

Divine Purpose: The default talent with Glimmer of Light.

Beacon of Faith: A good option if you just started playing and don’t have three Glimmer of Light traits yet.

Beacon of Virtue: Occasionally useful in M+ for increased, on-demand, AoE healing.

Raiding: Divine Purpose

Mythic+: Divine Purpose