Holy Paladin

Patch 9.0.5

Kina
Last Updated: 25th Mar, 2021

Recommended Talents

Recommended Raiding Build

Recommended Mythic+ Build

Boss specific recommendations and strategy:

Raid Bosses

Talents Discussion

Tier 1 (15)

Crusader's MightPassive
Bestow FaithInstant
Light's HammerInstant

Raiding

Crusader’s Might is the superior holy power generator whilst being the most mana intensive option on this row. Crusader’s Might excels in raid encounters that have high persistent damage and almost 100% melee uptime to use Crusader Strike. Bestow Faith is an option for when you cannot consistently benefit from Crusader Strike’s cooldown reduction on Holy Shock, and you require dedicated single-target healing. Such as the Sun King’s Salvation fight in Castle Nathria. Light’s Hammer also fulfils this but for AoE healing.

Mythic+

Crusader’s Might is superior Holy Power generation whilst being the most mana intensive option on this row, it facilitates higher damage output throughout your Mythic+ dungeons runs.

Tier 2 (25)

Saved by the LightPassive
Judgment of LightPassive
Holy PrismInstant

Raiding

Judgement of Light is an extremely mana efficient heal that outperforms other talents on its row in a raid environment. With two Holy Paladins using Judgement of Light, the paladin with the highest total intellect will always have their stacks consumed first, if both paladins have their healing debuff on the same target.

Holy Prism is a strong contender to Judgement of Light, especially on add/cleave fights where there isn’t always a persistent primary raid target. If you play in a raid group with other Holy Paladins, this is your go-to choice.

Mythic+

Saved by the light has great synergy with Beacon of Virtue, as the shield can proc on any player who dips below 30% health through the duration. Holy Prism is a viable choice if you’re not playing Beacon of Virtue and offers on-demand AoE healing whilst being versatile as a damage option if you target a friendly with your Holy Prism.

Tier 3 (30)

Fist of JusticePassive
Repentance1.7 sec cast
Blinding LightInstant

Mythic+

Blinding Light offers a way to interrupt a clump of mobs that are immune to interrupts or your groups lack an AoE interrupt such as Solar Beam.

Tier 4 (35)

Unbreakable SpiritPassive
CavalierPassive
Rule of LawInstant

Raiding

Rule of Law increases the strength and range of your healing abilities only. Primarily used with Light of Dawn to minimise the likelihood of wasting its healing output in a spread or semi stacked raid.

Cavalier has niche uses if the raid encounter requires heavy on-demand movement.

Mythic+

Cavalier improves your mobility and makes positional mistakes in dungeons less punishing with have 2 stacks of Divine Steed.

Rule of Law is useful for Beacon of Virtue as it improves its range of application if required.

Tier 5 (40)

Divine PurposePassive
Holy AvengerInstant
SeraphimInstant

Raiding

Divine Purpose: is a versatile talent that can proc any of your three holy power spenders Word of Glory, Light of Dawn and Shield of the Righteous over long raid encounters. Divine Purpose will save considerable amounts of mana and is your goto talent if your group hasn’t planned their healing cooldowns around your Holy Avenger.

Mythic+

Divine Purpose is an all-rounder talent that can occasionally boost your damage throughput with using its procs on Shield of the Righteous (which is uncapped AoE damage). Holy Avenger could see use by pairing it with Avenging Wrath to do considerable AoE burst damage with Shield of the Righteous. But this is most likely a relevant talent choice if you’re experienced in Mythic+ as a Holy paladin.

Tier 6 (45)

Sanctified WrathPassive
Avenging CrusaderInstant
AwakeningPassive

Raiding

Sanctified Wrath: is a somewhat all-in talent choice and could see play in an encounter that requires immense burst healing over a 25 second period. But the talent is quickly out-shined by Awakening’s throughput in terms of Avenging Wrath uptime, and in turn, increased Holy power generation through increasing access to Hammer of Wrath throughout an encounter.

Avenging Crusader as a talent choice is currently underwhelming. It is a high risk, high reward kind of playstyle. It requires knowledge of damage patterns in the fight and ample usage of mana potions to sustain its mana cost for activation and proccing of its heal with Judgement and Crusader Strike. Your healing output outside of your cooldown is too low currently to make this talent competitive, unless you can consistently proc wings through Retribution Aura. This isn’t viable for progression raiding, unless an encounter has a consistent death mechanic or a viable boss strategy that requires players to die at specific points such as Shaman’s Reincarnation (Anhk) on Uu’nat progression in the Crucible of Storms.

Tier 7 (50)

Glimmer of LightPassive
Beacon of FaithInstant
Beacon of VirtueInstant

Raiding

Glimmer of Light is still a strong choice for raid healing in Shadowlands whilst not as oppressively strong in comparison to BFA you should still expect to see considerable throughput from this talent. Beacon of Faith might be used on bosses such as Sludgefist, Stone Legion Generals and Sire Denathrius when both tanks take consistently high damage throughout the encounter.

Mythic+

Glimmer of Light is a potent choice for dungeon content as Holy paladin, with its versatility in replicating your healing to damage and vice versa. I would recommend starting any dungeon content with this talent, especially if you’re Kyrian (Divine Toll) and swap to Beacon of Virtue if you’re having troubles topping your group's health consistently.

Beacon of Virtue allows for significant group-wide burst healing, especially when paired with Divine Toll. With low levels of haste, getting multiple Holy Light’s in your Beacon of Virtue windows can be extremely difficult. Therefore you’re more likely to be using instant casts during this healing window and banking 5 Holy power before its use is important.

Rule of Law extends the range of Beacon of Virtue to 60 yards but does not increase its splash range thus you must be careful not to use it on a party member that is further than 30 yards away from other players.

A major downside to this talent is that you lose a permanent beacon which reduces your Holy power generation and passive healing. I would not recommend using this talent in groups with a Tank that doesn't have reliable self-healing.