Talent Builds
Single Target Flameshaper
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This tree is your go to Flameshaper Setup if there is no cleave, for example Plexus Sentinel. As soon as there are cleave elements to a fight the talent tree below is recommended.
Raid Cleave Flameshaper
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Compared to the single target setup this tree comes with Eternity’s Span, which enables some cleave for dropping 1 point in Honed Aggression.
Single Target Scalecommander
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Scalecommander is closer to Flameshaper in single target fights but is not recommended.
Raid Cleave and Mythic+ Scalecommander
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Scalecommander’s strengths are in slightly spread cleave such as The Soul Hunters or in smaller target count dungeons.
Mythic + Flameshaper
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Flameshaper performs well on AoE. If you decide to play Flameshaper in Mythic+ you get access to massive AoE while sacrificing the efficient cleave profile of Scalecommander and some single target dps.
Class Talents
With the changes of 12.0, the class tree saw many updates. Some locations have been moved, and the tree as a whole looks a bit different. Notable additions are Strike from Above which increases Glide speed and height by 10%, allowing some nice mobility. As well as Stretch Time, now added to the class tree from the Augmentation spec tree, making Deep Breath much safer to use delaying 100% of any damage you take during it to be distributed to you over 10 seconds. Some defensive capabilities have been lost with Renewing Blaze being made a passive that is used upon hitting Obsidian Scales. And Twin Guardians no longer granting a shield when using Rescue, instead giving 100% movement speed and allowing both parties to cast while moving for 3 seconds.
Notable Talents
Cauterizing Flame: A 4 in one dispel talent that lets you dispel all Bleed, Poison, Curse and Disease effects. Depending on the Boss / Dungeon you’re playing Cauterizing Flame can bring massive value. Especially removing bleed effects is quite rare and gives Evoker a great niche.
Tip the Scales: By making your next empowered spell cast instantly and at its maximum empower level Tip the Scales is a must pick in every scenario. Also it eases out reaching Inherent Resistance and Extended Flight with only 1 point needed to open the path.
Blast Furnace: Extends the duration of Fire Breath by 4 seconds. A nice DPS increase in the Class Tree is always nice to have. Additionally this talent synergizes With Catalyze from the Spec Tree making it even more powerful.
Source of Magic & Potent Mana: Source of Magic lets you buff a healer of your choice that gains mana when you’re casting empowered spells. With some calculations this provides about 8-9% Mana for every 5 minutes of combat, of course depending on uptime. Potent Mana follows up with a 3% damage and healing increase to the buffed healer.
Rescue: Is one of the signature spells Evoker brings. Help your allies out on moving a far distance or fly them out of a deadly mechanic. Rescue has uncountable use cases and has the potential to save a pull or dungeon on its own. In combination with Twin Guardian it can also be used as a mobility cooldown, giving you and an ally 100% movement speed and the ability to cast while moving for 3 seconds.
Unravel: Very niche but really strong when usable. This ability enhances your fire breath to deal damage to absorb shields.Unravel is only worth speccing into if there are absorb shields to deal with. For example the first boss of Manaforge Omega has an absorb shield that needs to be damaged off the boss.
Oppressing Roar: Extending the duration of crowd control effects can be really powerful. Combined with any CC ability, Oppressing Roar makes handling different types of mobs way easier. Directly under Oppressing Roar the 1 pointer Overawe gives you access to an AoE soothe, making evoker unique in that scenario.
Spec Talents
In this section I will be discussing notable talents of the talents in the spec tree, where you would want to use them and how they synergize with each other. This gives some context on the builds provided above.
Lay Waste: Increases the damage of your Deep breath. This on its own isn’t too valuable but taking into account that Onyx Legacy immediately doubles its value and the hero tree Scalecommander also brings deep breath cooldown reduction lets you make use of it way more often.
Strafing Run: Increases the damage of your Deep Breath while also allowing you to cast it a 2nd time within 18 seconds of the first. This talent is a must have for any Scalecommander builds for maximum damage and movement.
Animosity: The bread and butter of devastation. Extending Dragonrage is key to excelling in DPS. This talent starts extensions when using empower abilities during Dragonrage by 5 seconds.
With each additional use of an empower ability this reduces the gain by 25%. This quickly will fizzle out, but with additional stats as the expansion goes on we will be able to get longer cooldown windows.
Charged Blast: Great for AoE, especially when bursting since all pyres casted by your Dragonrage are affected by charged blast. This synergizes extremely well with Mass Disintegrate from Scalecommander, which makes stacking Charged Blast very efficient and fast.
Tyranny: A mandatory talent in every scenario. Having maximum benefit of your mastery during Dragonrage is crucial, especially when targets start dropping to lower hp.
Causality: Synergizes with almost our whole kit. Reducing empowered spells cooldown brings tons of benefits to so many aspects and talents of Devastation. Notable ones are Power Swell, Iridescence, Animosity and Dragonrage itself.
Hero Talents
As of now, Flameshaper outperforms Scalecommander in almost all types of damage profiles. Both hero talents suffer from having to swap targets but Scalecommander only suffers slightly and also provides better spread cleave.
In this section I will give you some more insights into both trees, mentioning talents that stand out.
Scalecommander
Scalecommander is a tree that focuses on commanding your dracthyr squadron to reign destruction on your enemies. This tree also has huge benefits with Deep Breath, turning it into an incredible short cooldown.
Notable Talents Include:
Mass Disintegrate: gives you access to a 3 target cleave profile, without speccing into any additional cleave in your spec tree. This is usually great for Raiding and Mythic+ since you want to keep your single target dps high even when there is cleave or AoE to be done. This ability can be further increased to cleave an additional target while talented into Concentrated Power. It synergizes well with a lot of the talents available in the spec tree and so makes a great foundation of the Hero Tree.
Bombardments & Extended Battle / Diverted Power: These talents come into play as soon as you use an empowered spell and cast Mass Disintegrate. Bombardments by itself make up for a good amount of our overall damage. Extended Battle and Diverted Power add a neat side effect during Bombardments with Extended Battle pulling out ahead right now.
Wingleader: Reduces Deep Breath cooldown when hitting targets that are marked with Bombardments. This can also be procced by your group so Deep Breath’s cooldown will be reduced more often when playing in bigger groups.
Command Squadron: Previously part of our The War Within season 3 tier set, this ability will summon two dracthyr to fly with you while you use Deep Breath. They will assault enemies while you fly with Pyres, dealing a significant amount of damage. This talent is amazing for clumped up enemies perfect set up to devastate.
Flameshaper
Flameshaper is a tree that heavily focuses on your red spells, giving you an additional charge of Fire Breath. Many of your spells with these hero talents interact with Fire Breath and Essence Burst procs.
Notable talents include:
Titanic Precision, Essence Well & Twin Flame: These three talents work very well together. Titanic Precision gives your critical strikes with Living Flame & Azure Strikes an extra chance to give you an Essence Burst. Essence Well gives your Fire Breath a 50% chance when cast to give you an Essence Burst. These additional Essence Burst work well with Twin Flame, as when you consume an Essence Burst you will send out an additional bit of damage.
Consume Flame: This is the capstone of the tree and is very impactful. It causes your Disintegrate to consume 2 seconds of the Fire Breath damage over time component and detonate it for 150% of the damage dealing area of effect damage. Pyre will consume 10 seconds to also deal 150% of that damage. This makes Flameshaper incredible in AoE and very hungry for Fire Breath damage over time component. Many talents in the tree increase the damage and length of your fire breath.