Devastation Evoker Talents Guide

Patch 10.2.5 Last Updated: 24th Jan, 2024
Gurke Author Avatar

Class Talents

So the Evoker class talent tree has a ton of situational talents. This is the main path I’d recommend running as a general cookie cutter. Most of these talents are not replaceable; for example, the extra Hover duration and charge are vital in making Evoker flow smoothly.

Some of the situational talents which can be swapped around are:

Unravel - If you’re fighting any mob with a shield, you will need to take this as this ability is by far our hardest-hitting ability, but it can only be used against shields. We must always take Unravel, Protracted Talons, or Oppressing Roar as we always want to have Leaping Flames.

Cauterizing Flame - This is another talent you can opt into taking if you feel like you need more utility in debuff removal; this will most likely be mandatory in M+.

Rescue - One of the most fun spells to use and sometimes a very powerful tool to help your immobile allies or save them from getting knocked off a platform.

Talent Builds

Single Target


This is your pure ST build. Causality, Shattering Star, and Arcane Vigor are some of the more impactful talents in this build. Catalyze + Burnout are incredibly strong together, as this makes fire breath tick 100% faster which will lead to more Burnout procs overall, granting us instant cast Living Flame.

2 Target Cleave


This build is almost identical to your ST build. You simply swap out Honed Aggression for Eternity’s Span. This makes it so your Shattering Star and Eternity Surges you cast and get for free from Scintillation will hit both targets.



This build is what I’d recommend for M+. It utilizes Pyre a lot more and is focused on a more AoE heavy build.

Our ST is slightly lower, but not that much. We will still do very decent ST, but our AoE will be way stronger.

Compared to our 2-target build, we get rid of Power Nexus and Engulfing Blaze to put those points into Volatility.

As it comes with a heavy loss of single target DPS without an equivalent gain in AoE, I currently don’t see a point in picking the far left side of the Spec Tree.