Control Resonant: How to Find & Complete the Oldest House Fault

Control Resonant: How to Find & Complete the Oldest House Fault

Written by Grace Black - 14th October 2026

In Control Resonant, the Jesse Fault quests give Dylan an opportunity to connect with fragments of his sister and work together towards protecting the city. More importantly, though, they also progress the story forward and give Dylan new traversal abilities to use for exploration and combat.

The Oldest House Fault is the final Fault of the storyline, setting up the endgame quests for Control Resonant. To reach this Fault, you'll need to work your way through rooms and testing facilities throughout the Oldest House, connect with Jesse one last time, and come face to face with the biggest threat yet. If you're wondering how to find and complete the Oldest House Fault in Control Resonant, this guide has all of the information you'll need.

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How to Unlock the Oldest House Fault in Control Resonant

control resonant the house in distress zoe location

To get on the path towards the Oldest House fault, you must first initiate the "The House in Distress" quest and head over to the Oldest House to meet with Zoe. You will find her at the Executive Research area by the elevator, as seen in the screenshot above.

After completing the dialogue, you now need to work with Zoe to find locate the Fault. Continue through the doors, and you will recognize the anomaly you saw in prior quests. As you progress with Zoe, your usual route will be shut behind a locked door, so you'll need to take an alternate path through the testing facility.

Opening The Locked Doors

Eventually, you will come to a room with another sliding door. This door is locked behind power, and you need to restore the generator to get it working again. In the generator room, you will notice one power box working and one shut off. There is also another room full of power boxes, but the door is closed.

Transfer the charge from the working power box to your weapon and then run it over to the room with many power boxes. There is a power box outside this door that you can turn on, making the door open.

Now, walk inside, and the answer seems clear enough - just transfer charges from some of the working power boxes in here to get the generator up and running again.

control resonant testing facility puzzle room

However, when you go to do this, the doors will shut on you, trapping Dylan inside the testing room. You must now solve a three-step puzzle with the many power boxes in this room for the door to open again.

How to Solve the Testing Room Power Box Puzzle

control resonant testing facility puzzle

To solve the testing room puzzle, you must supply power to the correct lineup of power boxes placed on the wall in a 3x3 grid. You will also be able to see several screens on the wall around you displaying test plans.

These plans mark the correct boxes to turn on, with each white space on the screen corresponding to a power box on the grid. However, the four screens will only show a partial image, and you will need to read and combine all four to understand the pattern.

control resonant testing facility puzzle screen

For example, with the first test, the four screens show marked spots as follows:

  • Screen 1: row 1, left box & row 3, middle box
  • Screen 2: row 3, middle box
  • Screen 3: row 3, middle box
  • Screen 4: row 1, right box

From these screens, we know for sure that we need to supply power to the row 1 left box, row 1 right box, and row 3 middle box. After completing this step, you will need to pass this test two more times for the door to unlock. Here are all three solutions that worked during my playthrough.

Note: It has not been tested whether the selected patterns are set or randomized. If you find yours to differ, then just use the method above to decode them all.

Test 1

Supply power to the left box and right box on the first row and supply power to the middle box on the bottom row.

Test 2

control resonant testing facility puzzle test 2 solution

Test 2 is nice and easy to explain, as the solution for me was the four outside corners. This means you should supply power to the left and right boxes on the top row, and the left and right boxes on the bottom row.

Test 3

control resonant testing facility puzzle test 3 solution

The third and final test draws a vertical line down the middle row with the two outer boxes on the middle row also powered on. This means that you need to power on the middle box in the top row, all three boxes in the middle row, and the middle box in the bottom row.

control resonant testing facility puzzle test completed

After completing this sequence, the room will unlock. You can now transfer power from two of the boxes inside this room to the generator. This will unlock the door that enables you to progress forward, so continue down this path.

control resonant testing facility generators power restored

Reaching the Main Test Chamber & Finding the Fault

Follow the path forward, going through each door with Zoe until you reach the High-Risk Chamber. Prompt Zoe to keep moving forward, and when she attempts to open the door, Test 365 will be initiated, sending Dylan into a panic.

control resonant high risk chamber

Complete the dialogue with Zoe, and the security lock will eventually open, letting you continue. Now progress forward, and you will encounter a group of enemies and blockades in the next room.

Defeat all waves of the enemies and then progress through the next sliding door to reach the Main Test Chamber. This is also where you will split off from Zoe.

control resonant main test chambers

Head up the stairs and follow the path all the way back to the original door that was locked at the beginning when you first met up with Zoe. You will now be able to progress through this door into the Main Test Chamber.Here in the middle of the room, there will be a TV that you can interact with to begin the Fault.

control resonant old house fault entrypoint

How to Complete the Oldest House Fault in Control Resonant

control resonant old house fault jesse

Most of this Fault is fairly linear. You will be unable to reach Jesse at first, so she will prompt both of you to split up and complete your own sides.

You will now need to use all of the traversal abilities you have collected so far to make your way to each terrain platform as it appears. During this run, the terrain will also shift around you, giving way, breaking, and moving around, so be ready to adapt your movement patterns on the fly.

old house fault dyland and jesse

Eventually you will meet up with Jesse and aim to close the final Fault after discovering the Hedron. However, during this attempt, Dylan will be injured and fall away from the Fault, leaving nothing but an ominous red door.

control resonant old house fault red door

When he wakes, Zoe and her team rush over to help him, but in this possessed form he has a near-fatal accident, only just fighting it off enough for Zoe to shock him unconscious. The red door from before is shown again as closed.

control resonant dylan possessed

Zoe then wakes Dylan sometime later, telling him the building is being evacuated. The quest regarding the Oldest House Fault will now conclude, leaving you to shift towards finding a way to defeat the Hedron and making your way to the newly discovered "Unknown" zone.

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