Control Resonant is nearly here. It's Remedy's follow-up to the 2019 cult favourite Control. This time you are not slinging a shape-shifting gun however, you are up close and personal as Dylan Faden, brother of the first game's hero Jesse, carving through a Manhattan that reality has stopped agreeing with.
Built on Remedy's own Northlight engine, Control Resonant lands on 24th September 2026. It is Remedy's first proper crack at melee-led, action-RPG combat, so even if you loved the original, expect a very different feel in your hands. Here is everything we know so far.
Table of Contents
- Control Resonant Release Date
- Control Resonant Pre-Order and Editions
- Control Resonant Story and Setting
- Control Resonant Gameplay
- Control Resonant World
Control Resonant Release Date
Control Resonant releases on 24th September 2026. It goes out on PC (Steam and Epic), PS5, Xbox Series X/S, and GeForce NOW for those on the cloud. A MAC version is due to come to Steam and the Mac App Store later in 2026, though a date has not been confirmed. We also do not have a Switch 2 release date at this time, with development not confirmed.
Like Control before it, Control Resonant is a single-player-only game: no co-op, no live service, no season pass, just buy and play. The game will be getting a physical release, though SteelBook and standard edition enjoyers will have to wait till October 15th. Remedy stated it was a "logistics" issue, with the developer wanting to "make sure that the actual game is in the best possible shape."
Note: Switch 2 has not been confirmed for release. Both Control and Alan Wake Remastered ended up on Switch, so there is hope.
Control Resonant Pre-Order and Editions

The Standard Edition is the base game at $59.99 (around £44.99 in the UK). The Digital Deluxe bumps that to $69.99 and throws in cosmetic outfits (including an AWE mission outfit), the Untapped Artefact (a wallet item), a Starter Resource Bundle, plus a digital artbook and the soundtrack.
Note: The SteelBook is mostly just a collector item and doesn't include the Digital Deluxe Edition extras.
Pre-order the Standard or Digital Deluxe and you'll get the Pickpocket's Tool Artefact and the Hiss Corruption Outfit for Dylan on every platform. PlayStation players get an extra skin, the Occult Outfit, that PC and Xbox miss out on.
Pro Tip: The 48-hour early access is PS5-only, and only on the Digital Deluxe. That unlocks on 22nd September. Xbox and PC do not get early access on any edition, so no queue-jumping there.
Control Resonant Story and Setting

You play Dylan Faden, Jesse's brother, who spent the original as a Hiss-corrupted prisoner and test subject deep inside the Oldest House. When Jesse's lockdown of the building fails and an interdimensional breach tears out into Manhattan, the FBC reaches for its last resort and lets Dylan out after years of confinement.
He gets fitted with the Aberrant, a shape-shifting weapon handed to him by Jesse and the Board (the FBC's fourth-wall-breaking cosmic overlords). Think of it as Dylan's answer to the Service Weapon that Jesse carried in the first game.
So it is the same Control weirdness, told from the other sibling's side. Remedy has framed Dylan and Jesse as two very different people, and the game leans into that. Jesse kept her distance with a gun. Dylan runs straight at the problem.
If you liked what you saw in Control, you'll like what you see in Control Resonant. It's also worth noting that you don't need to have played Control to get this game. Both games stand on their own, though it's worth watching a recap of the first for added context.
Control Resonant Gameplay

When it comes to changes for Control Resonant, this is the big one. Control was all about ranged combat; now, it's about melee. This is also a huge shift for Remedy, who have always had third-person shooters as the core gameplay style.
You select one of three forms for your Aberrant at the start of the game, denoting a different style of play. More will unlock as you go, but these will get you started. On top of the weapon, you unlock paranatural powers by beating Resonants, the game's boss enemies (corrupted former figures of power). All your progression lives in the Gap, a headspace hub that represents Dylan's own mind.
Abilities for your powers, Weapon Upgrades for each Aberrant form, and Talents, a passive tree that ties builds together. Remedy is clearly pushing build variety and replays, so two players can clear the same room in completely different ways. Resonant also brings proper conversation choices to the series for the first time, so you can actually chat to NPCs and steer how those exchanges go.
Control Resonant World

The last thing that makes any RPG is the world, and the world of Control is a crazy one. The first game was set in The Oldest House; this time we play in Manhattan, though this isn't an open world. Remedy has claimed it's their most expansive game yet, with open-ended design. There will be side activities, hidden encounters, and optional discoveries.
But this is like the Manhattan of our world; this is the Control version. Reshaped by the incursion, it's the same twisted version you'd expect given what we saw in Control. The world is also filled with enemies designed to keep pace with you, having the same tricks in their locker as you do. They'll climb, jump, and fly through the same broken version of Manhattan as you.
We will have Control Resonant guides on Method around launch and after, from builds and Aberrant form breakdowns to boss tips and collectable hunts.