Garr and Gehennas & Shazzrah Heroic Raid Guide
Learn how to complete Wing 2 of Molten Core (Heroic) in Warcraft Rumble. Follow our suggested build and strategy for Garr and Gehennas & Shazzrah.
Within the second Wing of Heroic Molten Core you will encounter Garr and Gehennas & Shazzrah.
Defeating each of the bosses awards you with 100 Valor. Valor is used for upgrading an army slot to Diamond (+4 levels). Defeat both bosses to earn yourself a Golden Flamewaker Skin. For repeat clears in the subsequent cycles, one reward per cycle, you will get a Mythic Tome instead of the golden skin.
LFR Builds
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Important Talents
Band of Thieves on Smoke Bomb adds more damage as the fight goes on by leveling up your Plague Farmer, Witch Doctor, and Priestess.
Spirit Ward on Witch Doctor is needed to get shields on your minis.
Power Word: Shield on Priestess gives the best protection.
Strategy
Use Cenarius to provide healing to the attacking army and to root Rubble. Build a large army of Cenarius' and send one to your partner too to help root Rubble, if they are playing something else.
Plague Farmer is your main damage dealer, and you also need Witch Doctor for the Shields and Pyromancer to protect from Drakes.
Send just enough troops to take the inner-lane Tower at the start (Plague Farmer highly preferred), then send the rest to the far lane. Try to get a Bog Beast in front to tank.
Do not try to keep your army alive beyond Garr phase 1. When it phases, start building a new army. You can start already before the phase happens if you send minis up the far lane where it takes longer for them to reach a Tower. Do not let Garr rebuild the inner-lane Tower either. Build up an even bigger deathball and go kill Garr.
Both players should push their own side. You can try to help your partner if they struggle, especially once they have captured a Tower and you can deploy minis there.
Watch it in action
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Important Talents
Band of Thieves on Smoke Bomb adds more damage as the fight goes on by leveling up all of your minis.
Spirit Ward on Witch Doctor is needed to get shields on your minis.
Power Word: Shield on Priestess gives the best protection.
Strategy
Send just enough troops to take the inner-lane Tower at the start (Plague Farmer highly preferred), then send the rest to the far lane. Try to get a Ghoul in front to tank.
Play at least two copies of Thalnos, and then start leveling them up while adding more cycle minis. You need a Witch Doctor in your army for the shields, and a Plague Farmer for the big splash.
Do not try to keep your army alive beyond Garr phase 1. When it phases, start building a new army. You can start already before the phase happens if you send minis up the far lane where it takes longer for them to reach a Tower. Do not let Garr rebuild the inner-lane Tower either. Build up an even bigger deathball and go kill Garr.
Both players should push their own side. You can try to help your partner if they struggle, especially once they have captured a Tower and you can deploy minis there.
Watch it in action
Co-op Build
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Important Talents
Spirit Ward on Witch Doctor protects your deathball from the Firesworn explosions.
Frostfire Bolt on Ogre Mage slows down enemies.
Strategy
Build a deathball around Molten Giant, healers, Ogre Mage, and Meat Wagon.
Garr will wipe out your first army at the start of phase 2, so you need to build another one.
Watch it in action
Boss Strategy
Garr map (normal version)
Minis in Heroic Garr’s Army
- Chain Lightning - Brilliant Flash
- Darkspear Troll - Headhunting
- Dark Iron Miner - Dark Iron Armaments
- Defias Bandits - Last Resort
- Drake - Roost
- Fire Elemental - Immolation Aura
- Vultures - Tendon Rip
All of Garr’s minis are Armored.
The Boss and Other Minis
Garr
- 16,000 health
- Unstoppable, Armored, gains Resistant in phase 3
- Melee: 260 Physical damage, 2.0 seconds attack speed, 10 range
- Anti-Magic pulse: 4.0 seconds cooldown, 12 radius, removes Bloodlust and Stealth from enemy minis; removes Frost, Poison, Burn, and Living Bomb from friendly minis
Firesworn
- 4000 health
- Armored
- Unarmed hit: 140 Siege damage, 2.0 seconds attack speed, melee range, only attacks buildings and Ragnaros
- If a Firesworn destroys a building, it deals 225 Physical damage to all nearby enemies in a radius of 5
- When a Firesworn dies, it explodes for 400 Elemental damage on a radius of 6, knocks enemies back, stuns them for 3 seconds, and Dazes them (-50% movement speed) for 6 seconds. It also spawns 3 Firesworn Rubble
- Anti-Magic pulse: 4.0 seconds cooldown, 9 radius, removes Bloodlust and Stealth from enemy minis and reduces their healing received by 30% for 4 seconds; removes Frost, Poison, Burn, and Living Bomb from friendly minis
Firesworn Rubble
- 1000 health
- Armored, Fast
- Unarmed hit: 70 Siege damage, 2.0 seconds attack speed, melee range, only attacks buildings and Ragnaros
- If a Firesworn Rubble destroys a building, it deals 225 Physical damage to all nearby enemies in a radius of 5
Map Mechanics
Whenever you capture a Tower, Garr spawns two Firesworn at his side. The Firesworn start making their way down towards your base, one on each lane. Trading Towers back and forth can spawn a lot of Firesworn.
Phase 2 begins at 70% health
- Garr cleanses itself of long Burn and Poison
- Multiquake deals lethal damage to all enemy minis within a radius of 15 from Garr
- Multiquake also deals 32 Siege damage to all enemies within a radius of 7 around each Tower every 0.2 seconds for 10 seconds, including to any enemy-held Towers themselves. Towers take 3200 damage overall from Multiquake, so they will always be destroyed against Heroic Garr.
- Garr casts Earthquake: targets the closest enemy ground mini or building within a range from 9 to 100, and deals 5 Siege damage every 0.25 seconds on a radius of 7 until the main target dies. Garr will subsequently cast another Earthquake after 12 seconds.
- Unlike many other bosses, Garr does not gain a damage shield at phase transitions
Phase 3 begins at 40% health
- Garr cleanses itself of long Burn and Poison
- Garr gains Resistant
- There is a permanent Earthquake effect on your Barracks: 40 dps until Garr dies or your Barracks die.
- Final quake deals 30 Physical damage every 0.2 seconds (150 dps) on a radius of 7 around the quake in front of Garr - this is Garr’s only attack ability in the last phase
- Unlike many other bosses, Garr does not gain a damage shield at phase transitions
General Strategy
You have five main considerations in the encounter:
- Whenever you capture a Tower, Garr spawns two Firesworn: you don’t want to end up fighting over Towers or you may get overwhelmed
- Whenever a Heroic Firesworn dies, it spawns three Firesworn Rubbles that are Fast Siege Specialists and will make a run for your base
- At the start of phase 2, all minis near Garr will be killed with a small delay (you can Cheat Death through it, but the timing is very precise)
- At the start of phase 2 in Heroic, all of your Towers will be destroyed
- Phase 3 is a race because your Barracks will take continuous damage
Against Heroic Garr, it is best to push both sides. While this is more difficult in Normal than pushing up just one side, it is too hard to keep the Rubble away from your base in Heroic, if you defend very close to the base. You want to power through and preferably root and/or frost the Firesworn and their Rubble to delay them.
Garr’s Headhunting Darkspear Troll can be a problem, so you want a spell or an Unbound mini to handle it, such as Blizzard. Blizzard can also stop the Rubble for a while.
LFR Builds
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Important Talents
Fae Blessing on Faerie Dragon is important to give your tank Resist.
Filet Trebuchet on Meat Wagon allows it to better outrange the bosses.
Splashing Pumpkins on Plague Farmer can be life-saving when the large splash hits Flamewaker Elites.
Strategy
Kill Flamewaker Elites before they finish their channel and release a Lava Wave if you can. Plague Farmer plays a key role in taking them down. You can only take them out when you have an attack coming their way. Try to use Quilboar to delay Gehennas so that it can spawn fewer Flamewaker Elites.
You have two main ways to beat the encounter.
- Sneak past Shazzrah to get at Gehennas. Take Gehennas out and then start attacking Shazzrah.
- Deal enough damage to make Shazzrah blink to the top, and then focus fully on Gehennas. Take Gehennas out and then attack Shazzrah.
At the start of the fight, you are either the left player or the right player.
- If you are the left player, you want to take down the left Tower. Depending on your deck and levels, you can delay Gehennas with Unbounds and build enough of an army to take out the Flamewaker Elite it will summon on the left side. If you cannot do that, stop committing resources on the left until the Lava Wave passes and then retake the Tower.
- If you are the right player, you want to take down the right Tower. From there, you have two options: if you can make strong enough of a push at Shazzrah, you can do it. If you cannot, wait until Shazzrah moves away, and build strong enough of an attack to take out the Flamewaker Elite that Gehennas spawns on the right, and then make a strong attack on Gehennas.
From there, both players will attempt to sneak in armies to attack Gehennas. Try to keep the Flamewaker Elites to a minimum. If you have more power, you can make Shazzrah blink away. If you have less power, you want to focus on Gehennas from the start.
Watch it in action
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This build has Frostwolf Shaman with the base-healing talent, so you can come back from low health. In order to fit that in, Molten Giant has been replaced with a Fire Elemental. I think the Molten Giant version is slightly stronger overall, but this is a viable variant.
Important Talents
Filet Trebuchet on Meat Wagon allows it to better outrange the bosses.
Splashing Pumpkins on Plague Farmer can be life-saving when the large splash hits Flamewaker Elites.
Strategy
Kill Flamewaker Elites before they finish their channel and release a Lava Wave if you can. Plague Farmer plays a key role in taking them down. You can only take them out when you have an attack coming their way. Try to use Quilboar to delay Gehennas so that it can spawn fewer Flamewaker Elites.
You have two main ways to beat the encounter.
- Sneak past Shazzrah to get at Gehennas. Take Gehennas out and then start attacking Shazzrah.
- Deal enough damage to make Shazzrah blink to the top, and then focus fully on Gehennas. Take Gehennas out and then attack Shazzrah.
At the start of the fight, you are either the left player or the right player.
- If you are the left player, you want to take down the left Tower. Depending on your deck and levels, you can delay Gehennas with Unbounds and build enough of an army to take out the Flamewaker Elite it will summon on the left side. If you cannot do that, stop committing resources on the left until the Lava Wave passes and then retake the Tower.
- If you are the right player, you want to take down the right Tower. From there, you have two options: if you can make strong enough of a push at Shazzrah, you can do it. If you cannot, wait until Shazzrah moves away, and build strong enough of an attack to take out the Flamewaker Elite that Gehennas spawns on the right, and then make a strong attack on Gehennas.
From there, both players will attempt to sneak in armies to attack Gehennas. Try to keep the Flamewaker Elites to a minimum. If you have more power, you can make Shazzrah blink away. If you have less power, you want to focus on Gehennas from the start.
Watch it in action
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Important Talents
Fae Blessing on Faerie Dragon is important to give your tank Resist.
Splashing Pumpkins on Plague Farmer can be life-saving when the large splash hits Flamewaker Elites.
Strategy
Kill Flamewaker Elites before they finish their channel and release a Lava Wave if you can. Plague Farmer plays a key role in taking them down alongside Hogger and Murloc Tidehunters, which can quickly close the distance and attack the Elite. Try to use Quilboar to delay Gehennas so that it can spawn fewer Flamewaker Elites and so that you have a clear path to the Elite from your Tower when the Elite spawns.
You have two main ways to beat the encounter.
- Sneak past Shazzrah to get at Gehennas. Take Gehennas out and then start attacking Shazzrah.
- Deal enough damage to make Shazzrah blink to the top, and then focus fully on Gehennas. Take Gehennas out and then attack Shazzrah.
At the start of the fight, you are either the left player or the right player.
- If you are the left player, you want to take down the left Tower. Depending on your deck and levels, you can delay Gehennas with Unbounds and build enough of an army to take out the Flamewaker Elite it will summon on the left side. If you cannot do that, stop committing resources on the left until the Lava Wave passes and then retake the Tower.
- If you are the right player, you want to take down the right Tower. From there, you have two options: if you can make strong enough of a push at Shazzrah, you can do it. If you cannot, wait until Shazzrah moves away, and build strong enough of an attack to take out the Flamewaker Elite that Gehennas spawns on the right, and then make a strong attack on Gehennas.
From there, both players will attempt to sneak in armies to attack Gehennas. Try to keep the Flamewaker Elites to a minimum. If you have more power, you can make Shazzrah blink away. If you have less power, you want to focus on Gehennas from the start.
Watch it in action
Boss Strategy
Gehennas & Shazzrah map (normal version)
Minis in Heroic Gehennas’s and Shazzrah’s Army
- Core Hounds - Guard Dog
- Dark Iron Miner - Dwarven Ambition
- Flamewaker - Engulf
- Living Bomb - Blast Radius
- Pyromancer - Blaze of Glory
- Warsong Grunts - Blood Pact
- Warsong Raider - Saboteur
The Boss and Other Minis
Gehennas (red boss)
- 10,000 health
- Unstoppable
- Shadow Bolt: 280 Elemental damage, 1.8 seconds attack speed, 13 range, targets ground minis only (but hits both)
- Rain of Fire: 28 Elemental damage every 0.25 seconds for 8 seconds (896 damage overall), 8.0 seconds cooldown, 8.5 range, 6 radius, targets flying minis only (but hits both), highest priority ability
- Spawn Flamewaker Elite: When Gehennas reaches the left or right end of his patrol path, he spawns a Flamewaker Elite there
Shazzrah (blue boss)
- 12,000 health
- Unstoppable
- Arcane Missiles: 75 Elemental damage per second for 5 seconds (425 damage overall), 13 range, targets flying minis only (but hits both)
- Arcane Explosion: 260 Elemental damage, 1.8 seconds attack speed, 10 range, 11 radius, targets ground minis only (but hits both), highest priority ability
- Counterspell: Prevents any spells from being cast while alive
- Blink: Teleports to the top of the map at 65% and remains there for the rest of the encounter
- Tower Missiles (from 50% health to 25% health): 350 Elemental damage every 1 second for 8 seconds, 30 seconds cooldown, 200 range, targets Towers or Ragnaros only
- Base Missiles (from 25% health): 70 Elemental damage every 1 second for 8 seconds (560 damage overall), 200 range, targets Barracks or Ragnaros only
Flamewaker Elite
- 1500 health
- Lava Wave: 10-second channel to summon a Lava Wave that destroys minis and buildings on its path and deals damage to your Barracks
Map Mechanics
Do not bring any spells because Shazzrah will counter them all as long as it is alive.
When Gehennas reaches the left or right end of his patrol path, he spawns a Flamewaker Elite there. The Flamewaker Elite begins a 10-second cast to summon a Lava Wave. If the Flamewaker Elite is not killed before this cast ends, a Lava Wave will spawn that destroys minis and buildings on its path and deals 15% damage to your Barracks.
Gehennas uses its area-of-effect ability only when it targets a flying mini. Shazzrah uses its area-of-effect ability only when it targets a ground mini. The area-of-effect abilities have a higher priority, but are not used if the current target is still alive.
Gehennas becomes Enraged at 65% health:
- Destroys all enemy minis on a radius of 8
- +0.05 gold per second
- +75% movement speed
- +25% damage
Shazzrah blinks at 65% health:
- +0.05 gold per second
- Teleports to the top of the map and remains there for the rest of the encounter
- Summons two Behemoths (Swole Trolls with Meatier Elbow) after 2 seconds, and then every 40 seconds
From 50% health to 25% health, Shazzrah has the Tower Missiles ability. From 25% health, Shazzrah has the Base Missiles ability and a permanent Bloodlust.
General Strategy
Kill Flamewaker Elites before they finish their channel and release a Lava Wave when you can. Note that the Heroic Flamewaker Elites have a lot more health and can practically only be killed when your army attacks them. You do not want to let Gehennas summon many of them. The more you keep Gehennas in place, the fewer Flamewaker Elites it can summon. Unbound tanks can be used to distract Gehennas for a time. Deciding when you are able to kill a Flamewaker Elite and when you need to let the Lava Wave happen is the most important decision you make in this fight.
You have two main ways to beat the encounter.
- Sneak past Shazzrah to get at Gehennas. Take Gehennas out and then start attacking Shazzrah.
- Deal enough damage to make Shazzrah blink to the top, and then focus fully on Gehennas. Take Gehennas out and then attack Shazzrah.
At the start of the fight, you are either the left player or the right player.
- If you are the left player, you want to take down the left Tower. Depending on your deck and levels, you can delay Gehennas with Unbounds and build enough of an army to take out the Flamewaker Elite it will summon on the left side. If you cannot do that, stop committing resources on the left until the Lava Wave passes and then retake the Tower.
- If you are the right player, you want to take down the right Tower. From there, you have two options: if you can make strong enough of a push at Shazzrah, you can do it. If you cannot, wait until Shazzrah moves away, and build strong enough of an attack to take out the Flamewaker Elite that Gehennas spawns on the right, and then make a strong attack on Gehennas.
From there, both players will attempt to sneak in armies to attack Gehennas. Try to keep the Flamewaker Elites to a minimum. If you have more power, you can make Shazzrah blink away. If you have less power, you want to focus on Gehennas from the start.
Shazzrah will use a single-target attack when targeting a flying mini and an Arcane Explosion area attack when targeting a ground mini. Meat Wagon can shoot from outside the Arcane Explosion range, which makes it a great damage dealer in this encounter. At 65% health, Shazzrah will Blink to the top of the map.
Gehennas is the opposite, it will use a single-target attack against ground minis and an area attack when targeting a flying mini. Tanking it and dealing damage with long-range minis still works. Note that Gehennas casts a low-range wipe at 65% health, and be ready to reinforce your attack. You want to kill Gehennas first on Heroic because Shazzrah has dangerous Base Missiles that hit your Barracks when it gets low on health. Once Shazzrah hits 25%, it's a race, and you want to be able to fully focus on Shazzrah at that point.