Lucifron and Magmadar Heroic Raid Guide
Learn how to complete Wing 1 of Molten Core (Heroic) in Warcraft Rumble. Follow our suggested build and strategy for Lucifron and Magmadar.
Within the first Wing of Heroic Molten Core you will encounter Lucifron and Magmadar.
Defeating each of the bosses awards you with 100 Valor. Valor is used for upgrading an army slot to Diamond (+4 levels). Defeat both bosses to earn yourself a Golden Core Hounds Skin. For repeat clears in the subsequent cycles, one reward per cycle, you will get 150 Coins instead of the golden skin.
Boss Strategy
Heroic Lucifron is not yet available in the game. The information below is based on datamining and subject to change. We will update the guide and add builds soon after the content is available.
Lucifron map (normal version)
Minis in Heroic Lucifron’s Army
- Dark Iron Miner - Dwarven Ambition
- Firehammer - Moultin’ Metal
- Living Bomb - Blast Radius
- Molten Giant - Bolster
- Necromancer - Breath of the Dying
- Spiderlings - Envenom
Living Bomb is a major threat to large groups of minis.
The Boss and Other Minis
Lucifron
- 15,000 health
- Unstoppable
- Shadow Splash: 160 Elemental damage, 1.4 seconds attack speed, 12 range, 4 radius
- Base killer (phase 3, targets Barracks): 120 Elemental damage, 10 seconds cooldown, 100 range, 4 radius
Dominator Lieutenant
- 2000 health
- Resistant, Unstoppable
- Dominates the nearest enemy mini within a range of 22 - ignores dominated minis, Whelp Eggs, and Ragnaros
- Dominated minis have permanent Bloodlust
- Heals itself for 2% of maximum health every second
- Reflects 120 Elemental damage to attacker when hit (not from damage-over-time effects)
- Tower killer (targets Towers and Ragnaros): 60 Elemental damage, 4 seconds cooldown, 14 range, 4 radius
- Base killer (targets Barracks and Ragnaros): 60 Elemental damage, 6 seconds cooldown, 29 range, 4 radius
Map Mechanics
Lucifron summons 3 Fire Elementals every 90 seconds.
There are two Dominator Lieutenants on the map at the start of phase 1. They will mind control the closest mini in range, and immediately mind control a new one when their previous target dies. They stay behind the Towers and do not respawn during this phase if killed.
Phase 2 begins at 70% health
- Lucifron summons two Dominator Lieutenants, and this time they will move closer to your Barracks and can shoot at it
- Lucifron destroys enemy minis and buildings on a large radius
- Lucifron cleanses itself of Poison and Burn
- Lucifron resets its own gold to 0
- If you are still in the same phase 120 seconds after phase 2 starts, Lucifron will summon another pair of Dominator Lieutenants
Phase 3 begins at 40% health
- Lucifron summons two Dominator Lieutenants, who will again move closer to your Barracks and can shoot at it
- Lucifron itself gains the Base killer ability and starts shooting at your Barracks every 10 seconds
- Lucifron destroys enemy minis and buildings on a large radius
- Lucifron cleanses itself of Poison and Burn
- Lucifron resets its own gold to 0
- If the battle is not over 120 seconds after phase 3 starts, Lucifron will summon another pair of Dominator Lieutenants
General Strategy
Boss Strategy
Heroic Magmadar is not yet available in the game. The information below is based on datamining and subject to change. We will update the guide and add builds soon after the content is available.
Magmadar map (normal version)
Minis in Heroic Magmadar’s Army
- Drake - Engulfing Flames
- Execute - Bloodthirsty
- Firehammer - Moultin’ Metal
- Fire Elemental - Molten Core
- Pyromancer - Conflagrate
- Skeleton Party - 5-Man
The Boss and Other Minis
Magmadar
- 15,000 health
- Unstoppable
- Fire Breath: 5 times 80 Elemental damage (400 damage overall), 2.4 seconds attack speed, 7 range, 90 degrees arc
- Immolate: Minis within a radius of 6 from Magmadar take 10 Elemental damage every 0.5 seconds
Ancient Core Hound
- 3800 health
- Resistant
- Bite: 230 Physical damage, 2 seconds attack speed, melee range, aggro range 12
- Immolate: Minis within a radius of 4.5 from Ancient Core Hound take 10 Elemental damage every 0.5 seconds. This ability persists in death.
- Resurrect: Resurrects dead Ancient Core Hounds back to life at 50% health on a radius of 9 (walks to a range of 5 to begin the 3-second resurrection cast)
- Rebirth: When resurrected, deals 200 Elemental damage to enemy minis on a radius of 9.5
- When resurrected, Ancient Core Hound heals Magmadar for 5% of its maximum health
Map Mechanics
Magmadar summons an Earth Elemental every 30 seconds, starting from 5:59. There are four spawn spots that take turns with each one spawning an Earth Elemental every 120 seconds. The first one spawns in mid-left (5:59), followed by right (5:29), mid-right (4:59), and left (4:29).
At phase transitions at 70% health and 40% health, Magmadar:
- Gains a 90% damage shield for 5 seconds
- Cleanses itself of Poison and Burn
- Reduces its current gold to 0
- Destroys enemy minis on a radius of 10 around it
- Heals all Ancient Core Hounds to full
- Resurrects any dead Ancient Core Hounds and heals them to full
- Spawns one additional Ancient Core Hound