



Malfurion

Leader Ability
Cenarion and Alliance allies receive a heal over time at 30% health and Tank Minis gain extra protection.
Mini Information
Mini Type

Leader
Family

Alliance

Cenarion
Gold Cost
4
Core Trait (Attack)
One-Target
Core Trait (Type)
Ranged
PvE Tier Rating
PvP Tier Rating
Army Slots












Stats
Health
1,116
Attack Speed
2
Speed
Medium
Range
8
Damage
190
Healing
50
Traits

Elemental
Deals elemental damage. Strong vs Armored.

Healer
Heals friendly units.

Seeds of Protection
Protect a nearby Building or Meeting Stone from the next 3 attacks. Ability has one charge.
Talents
Detailed explanation available at Best Talents Guide

Natural Salve
Nearby Poison damage heals Malfurion.

Deep Slumber
Deploy asleep and stationary. Awaken once attacked.

Germinate
After 30 seconds, if at least one Seed of Protection remains, apply Seeds of Protection to all allied Buildings and Meeting Stones.
Advanced Mini Information
Detailed overview at Advanced Mini Information
Available army bonus slots for the bottom row
- Alliance
- Cenarion
- Cycle
- Elemental
- Flying
- Ranged
- Spell
- Squad
- Unbound
Even without a Wildcard slot, Malfurion can buff all minis.
Regeneration
- Heals for 50 every 1 second for 10 seconds, for a total of 500 healing
Seeds of Protection
- Can also be cast on Alliance and Cenarion Tank minis
- 12 seconds cooldown for cast on minis
- 12 range on minis, 10 range on buildings
- One Seed is removed after 25 seconds, and more are removed every 5 seconds thereafter
Natural Salve talent
- Radius 8
- Both allied and enemy poison damage heal Malfurion
- Up to 1% of Malfurion’s maximum Health per second (11.16 healing per second)