Restoration Druid Raid Bosses Guide

Patch 10.2.6 Last Updated: 26th Apr, 2024
Heregellas Author Avatar
Heregellas

Introduction

This guide was written by Heregellas.

Heregellas, or Alisza on his priest, is mostly playing disc/holy priest or resto druid during progress. He previously raided in From Scratch, and in Impact as an officer & raid leader before joining Method.

Restoration Druid is a versatile healer with access to damage, crowd control, mobility, and robust healing throughput that makes them great healers for Mythic+.

In raids, they will be able to provide a huge amount of healing during some specific regular windows with a proactive type of healing (what we call “a ramp”), and can completely carry the healing throughput on the whole raid during those.

What has changed

Season 4 Changes

There have been no changes specifically to Resto Druid in Season 4. Changes to the guide for Season 4 come from the expanded gearing choices available with Awakened raids and the new dungeon pool.

Patch 10.2.6 Changes

  • All healing done reduced by 5%.

Patch 10.2.5 Changes

Some tuning was done in a recent hotfix. It won’t affect anything gameplay-wise, just some quality of life changes for our mana.

  • Swiftmend now costs 1.4% base mana (was 1.6%).
  • Grove Guardian now costs 1% base mana (was 1.2%).
  • Wild Growth now costs 3.8% base mana (was 4%).
  • Regrowth now costs 2.8% base mana (was 3.2%).
  • Efflorescence now costs 3% base mana (was 3.2%).

As of 12/03/24, another small tuning was done increasing our overall throughput:

  • Rejuvenation healing increased by 12%.

Patch 10.2 Changes

In the 10.2 patch, a lot of changes were made. The whole healing efficiency per mana has been adjusted too, especially for single target healing, leading to some hefty modifications:

  • Innervate duration is now 8 seconds (was 10 seconds).
  • Heart of the Wild has been updated - Now additionally reduces the cast time of Balance spells by 30% and increases their damage by 20% (was 30%) and generates 1 combo point per 2 seconds while in Cat Form and increases Physical damage by 20% (was 30%).
  • Cenarius’ Guidance’s Incarnation: Tree of Life functionality has been redesigned - During Incarnation: Tree of Life, you summon a Grove Guardian every 10 seconds. The cooldown of Incarnation: Tree of Life is reduced by 5 seconds when a Grove Guardian fades.
  • Incarnation: Tree of Life now additionally empowers Wrath, causing it to deal 20% more damage and be instant cast.
  • Reforestation now grants Incarnation: Tree of Life for 10 seconds (was 9 seconds).
  • New Talent: Liveliness - Your damage over time effects deal their damage 25% faster, and your healing over time effects heal 5% faster.
  • Circle of Life and Death has been removed.
  • Grove Tending healing increased by 30%.
  • Grove Guardian’s Nourish healing decreased by 16%.
  • Grove Guardian’s Swiftmend healing reduced by 20%.
  • Grove Guardian’s Wild Growth healing from Wild Synthesis reduced by 20%.
  • Luxuriant Soil now causes Rejuvenation to have a 1%/2% chance to jump to a nearby ally (was 1.5%/3%).
  • Regrowth initial healing increased by 20%.
  • Regrowth heal over time effect increased by 42%.
  • Rejuvenation healing increased by 25%.
  • Wild Growth healing increased by 15%.
  • Wrath and Starfire damage increased by 90%.
  • Abundance caps at 12 stacks, for a maximum of 60% crit/cost reduction.
  • Cenarion Ward healing increased by 25%.
  • Swiftmend healing increased by 30%.
  • Inner Peace now reduces the cooldown of Tranquility by 30 seconds (was 60 seconds).
  • Spring Blossoms healing reduced by 25%.
  • Sunfire now costs 1.8% base mana (was 2.4%).
  • Embrace of the Dream healing reduced by 30%.
  • Flourish now extends the duration of all your heal over time effects on friendly targets within 60 yards by 6 seconds (was 8 seconds), and increases the rate of your heal over time effects by 25% (was 100%) for 6 seconds (was 8 seconds).
  • Flourish procs from Convoke the Spirits now extends heal over time effects by 3 seconds (was 4 seconds) and lasts 3 seconds (was 4 seconds).
  • Flourish is now a 60 seconds cooldown (was 90 seconds).
  • Grove Guardians are now present on the totem bar.
  • Wild Growth now costs 4% base mana (was 4.4%).
  • Regrowth now costs 3.2% base mana (was 3.4%).