Mistweaver Monk raid bosses guide

Patch 10.0 Last Updated: 28th Nov, 2022
Cute Mistweaver Monk Author
Cute

Note: This guide was written before Dragonflight was live

Raid Bosses

Sepulcher of the First Ones

Vigilant Guardian

15
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Talents: You can pick Mana Tea instead of Spirit of the Crane

Covenant: Venthyr

Notes: The fight is very straightforward. Make sure you cover Exposed Core and Core Overload (sub 15% phase) with your big cooldowns and cover some Spike explosions with your 4set windows.

Skolex

15
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Talents: You can pick Mana Tea instead of Spirit of the Crane

Covenant: Venthyr

Notes: While you will be spending most of the fight in melee, it is advised to roll out to the ranged camp when you need to Invoke to avoid dodging melee puddles during your Yu’lon window. A good spot for your Yu’lon would be after the second Retch of the fight and then towards the end. Other than that, the fight is mostly just rot damage, which suits the Mistweaver really well.

Artificer Xy'mox

15
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Talents: You can pick Mana Tea instead of Spirit of the Crane

Covenant: Venthyr

Notes: You can use Ring of Peace / Leg Sweep to help with Intermission adds’ grouping and CC if needed. Monk is also a good healer to be sent with a platform group, and if you do so, consider having your Fallen Orde for that moment to help with healing and damage. Outside of that, Revival is good for topping the raid after Glyph of Relocation, and Invoke is best used during Intermissions.

Dausegne

15
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Talents: You can pick Mana Tea instead of Spirit of the Crane

Covenant: Venthyr

Notes: Make sure to use all your mobility tools (such as Door of Shadows / Transcendence) to avoid as many Halos as possible. When it comes to your cooldowns, Invoke would be best used during Inevitable Dominion casts due to the whole raid being stacked and taking heavy damage. As for Revival and Fallen Order, you can either use them during Halos that most of the raid doesn't skip by using mobility or use them Dominion casts for even more raid healing, depending on your needs.

Prototype Pantheon

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Talents: You can pick Mana Tea instead of Spirit of the Crane

Covenant: Venthyr

Notes: The biggest challenge of the fight from a healer perspective is managing the Seeds and extending the healing buff properly. While Mistweaver can be really good at seed healing if need be, you need to sacrifice a lot of raid healing to do a job that other classes can do better already. Therefore, Seed management is better to be delegated to other healers such as Holy Priest -> Holy Paladin -> Restoration Druid, while Monk’s main focus should be to keep the raid alive. That being said, Monk can provide a lot of emergency Seed healing assistance with Cocoon and Enveloping Mist / Vivify spam during Soothing Mist channel if absolutely necessary, so you should keep that in mind. When it comes to cooldowns, use Invoke / Fallen Order to cover rot damage from Burden of Sin, and Revival during Hand of Destruction or Windswept Wings, depending on your CD’s assignments and needs.

Lihuvim

15
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Talents: You can pick Mana Tea instead of Spirit of the Crane

Covenant: Venthyr

Notes: Damage pattern of this fight works really well for Mistweaver, due to Cosmic Shift + Resonance Cascade overlaps aligning well with your 4set timings, and Intermissions being a good spot for Invoke. When it comes to Fallen Order, it’d be a good starting point to use it during first Intermission and then roughly every 2 minutes for damage overlaps to maximize the amount of usages and overall value. Revival is good for covering both overlaps and intermissions, so use it when you need it the most.

Keep in mind that you can help with add grouping and CC with Ring of Peace / Leg Sweep.

Halondrus

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Talents: You can pick Mana Tea instead of Spirit of the Crane

Covenant: Venthyr

Notes: Due to the whole raid being constantly scattered around the room, Mistweaver loses a lot of value from RJW, Chi Burst and Yu’lon. Therefore, it is advised to pick Mist Wrap and Invoke Chi-Ji, the Red Crane instead. Damage events that will most likely require your healing CDs include Reclaims and Missiles casts during Relocation Form. Plan your CDs so you will have your Chi-Ji and Fallen Order available for the last phase. In the last phase, make sure you block as many Motes as you can while healing with Essence Font / ATotM / Renewing Mist and relying on your cooldowns during Missiles casts.

Additionally, make sure you dispel players with Crushing Prism when they ask for it.

Anduin Wrynn

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Talents: You can pick Mana Tea instead of Spirit of the Crane

Covenant: Venthyr

Notes: Mistweaver has the potential to do a lot of healing to each Barrier due to how potent our healing CDs are and how good our 4set is. Revival is very strong against Barriers so it should primarily be used there. When it comes to Invoke and Fallen Order, they are great for both Barriers and during Intermission and while you can have Fallen Order for both, you will have to choose where to use your Invoke, which will depend on other healers’ CDs and whether you are struggling with Barriers or Intermissions more. It goes without saying that you need to pay extra attention and time your 4set with every barrier.

When it comes to Anduin’s Hope healing, Monk is not a healer that can do a lot to them compared to Holy Paladin or Venthyr Restoration Shaman or Restoration Druid. Paired with the fact that you want to send your Holy Priests as well for Mass Dispel / Guardian Spirit, Mistweaver is best suited to stay out at all times and not go into Kingsmourne at all. Worst case scenario, Mistweaver can get a job done if sent with a Holy Paladin / Restoration Shaman to carry add healing + Shadow Priest for a Mass Dispel.

Additionally, Leg Sweep is a great tool to interrupt Severed Souls and stun small adds during Intermission, so make sure you use it. Paralysis can be used to CC Grim Reflections in P2.

Lords of Dread

15
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Talents: You can pick Mana Tea instead of Spirit of the Crane

Covenant: Venthyr

Notes: This fight is pretty straightforward as a melee healer - dodge green rolling puddles, make sure you allocate your Healing CDs for Swarms, and keep an eye on players affected with Cloud of Carrion especially during Swarms and help them with Life Cocoon when needed.

Rygelon

15
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Talents:  You can pick Chi Burst instead of Mist Wrap, and Mana Tea instead of Spirit of the Crane

Covenant: Venthyr

Notes: Make sure you Invoke inside the first and third Singularity due to insane raid damage taken and everyone being in two big clumps. Revival is really good to remove the healing absorb from Stellar Shroud, preferably right before first and third Singularity to ensure that the whole raid is healthy going in. Fallen Order can be used almost on pull and then almost on CD to cover frequent damage spikes on regular phases.

Ring of Peace is very useful to prevent Collapsing Quasars from reaching melee too quickly.

Mistweaver is an excellent target for Cosmic Core soaking due to having Diffuse Magic available for the same set on each phase, as well as being protected from being picked as a Dark Eclipse target due to being a healer.

The Jailer

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Talents:  You can pick Chi Burst instead of Mist Wrap, and Mana Tea instead of Spirit of the Crane

Covenant: Venthyr

Notes: 

Phase 1:

  • Make sure you give space to other melee during Torment casts, as a healer you should give dps a priority to stay next to the boss.
  • Invoke works well for Blood of Azeroth soaking followed by Martyrdom, since it’s one of the few moments of phase 1 when a lot of players are reasonably stacked.
  • Revival is quite flexible and can be used at multiple points during that phase depending on where the raid needs it most.
  • Fallen Order should ideally be used twice during that phase due to generally high raid dmg with a lot of damage events.
  • Make sure you keep an eye on players affected by Rune of Damnation during Rune + Torment overlaps.

Phase 2:

  • Make sure you give space to other melee during Torment casts, as a healer you should give dps a priority to stay next to the boss. On top of that, plan your movement so you don't get cut off by Tormenting Echoes left by other players.
  • Invoke is generally a bit lacklustre on this phase due to ranged being spread out, however it should still be used to help cover Torment + World Cracker combo.
  • Revival is a good CD to cover Torment damage with.
  • Keep an eye on people doing Blood of Azeroth soaks, ideally they need to be topped beforehand.
  • Leg Sweep / Ring of Peace are very useful to keep players affected by Rune of Compulsion in one place, which makes MC breaking a lot easier.
  • Make sure you dispel players after they are kicked out of MC.

Phase 3:

  • This phase has a lot of movement and mechanics, however it is incredibly scripted.
  • Lots of movement will make it hard to fully utilise Invoke (especially during healing absorbs left by Rune of Damnation, however it can be used during Chain break + Desolation combo where you can stand still for a while and the whole raid is stacked)
  • A good example of Fallen Order usage would be at the start of phase 3 and for the second healing absorb.
  • Revival is great for the Blood of Azeroth soaking in this phase when the whole raid gets 6 stacks. Make sure to use your Revival there immediately after you get 4th or 5th stack to ensure that nobody dies from the 6th stack. This will also allow you to have Revival available for Phase 4.

Phase 4:

  • Make sure you give space to other players during Torment, and use your mobility to quickly get back to safety to avoid getting hit by Defile. As a Venthyr Monk, you can cover a lot of distance really quickly.
  • Healing requirement on this phase is significantly lower compared to other phases.
  • Make sure you keep players with Death Sentence topped at all times, especially during overlaps with other mechanics, since failing Death Sentences will easily wipe the whole raid very quickly.
  • You shouldn’t need Invoke on this phase, and in most cases you won't have it available anyway, which is perfectly fine.
  • Phase length will only allow 1 usage of Revival and Fallen Order, so plan them when the raid needs it the most.
  • Best Revival assignment would be to cover Torment + Meteor Cleave overlap, however keep in mind that if you previously used Revival for the 6 stacks of Blood soaking, the timer between these events might be below 3 minutes depending on your guild’s DPS, so Rising Sun Revival conduit will be needed.
  • Revival doesn’t dispel Death Sentence.
  • Fallen Order can be used to stabilise the raid for the last Torment of the fight.

Sanctum of Domination

The Tarragrue

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This fight is very straightforward in terms of healing with consistent raid damage in the form of a DoT on players. Try to pick up either supportive anima powers (most notably stun immune or debuff drop) to help your raid as much as you can, or if you have plenty of those, aim for those which increase your damage or healing throughput.

Revival can be used to remove all Predator’s Howls from the raid to prevent the players from getting feared.

Eye of the Jailer

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Use your healing cooldowns during Intermissions, since they are the phases with the biggest raid damage taken. Aim to use Revival either right before Titanic Death Gaze cast to make sure nobody dies from it, or right after to instantly stabilise the raid. 

You can dodge Annihilating Glare by pre-placing Transcendence and using it after the beam passes its position.

The whole raid will be getting healing reduction stacks in the last phase of the fight, so you should frontload as much healing as you can early on.

The Nine

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Make sure to spot heal people with Fragments of Destiny and dispel them when they are at the edge of the room.

Monk is a very good class to help soaking Aradne’s Falling Strike due to high mobility and good defensive cooldowns.

Remnant of Ner'zhul

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Revival does not dispel Malevolence, so keep that mind and don’t be afraid to use it if you need to top the raid up before dispelling.

Use Transcendence to not be knocked off by the Malevolence dispel or Grasp of Malice.

The fight has a mix of rot damage and burst damage, and rot damage ramps up towards the end of the fight, so try to use your cooldowns early on so you can get a second use later in the fight.

Try to always have either Diffuse Magic or Fortifying Brew for later Shatter casts.

Soulrender Dormazain

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All healer cooldowns should be used while breaking Warmonger’s Shackles, which will inflict a lot of raid damage, plan your CDs accordingly.

Ring of Peace is great on that fight as a tool to help the raid with Agonizers’ positioning.

Make sure to utilise Gateway / Transcendence / Roll to either dodge Torments, or break your chain very quickly if needed.

Like Cocoon is good to help save players with Brand of Torment while the raid is dealing with Warmonger’s Shackles.

Painsmith Raznal

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Revival is great to instantly top the raid after the Tank Weapon cast, while your Celestial can cover one set of Flameclasp Traps.

Monk is considered melee on this fight, so you should never be a target of Shadowsteel Chains, which makes the fight a lot easier.

Make sure to spot-heal players affected by Shadowsteel Chains, and be ready to use Life Cocoon on them if they are not topped before the tank explosion.

Use Transcendence to dodge Spikes or Spiked Balls if you are in trouble.

Guardian of the First Ones

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Revival is good to stabilise the raid after Purging Protocol cast, while Celestial is great for covering either passive damage throughout the fight or Unstable energy damage while inside the Energy Core.

Monk cooldowns are really strong, so try to have 2 uses of each of them during the fight.

Make sure to top Threat Neutralization targets before they get hit.

Depending on your strategy, you can have Diffuse Magic for each set of Purging Protocols. If that is the case, use it for the last hit the raid takes to mitigate as much damage as possible.

Fatescribe Roh-Kalo

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Try to use Revival for Invoke Destiny cast. Your Celestial can be used to either cover the damage from Twist Fate or during Intermission to cover the rot damage the whole raid takes, depending on your cooldown assignment and what your raid needs more.

You can facetank Fated Conjuction (Black beams) or a Call of Eternity on the ground if you have Diffuse Magic up as an emergency measure.

Monk is great for being a backup or doing Loom of Fates on last phase due to high mobility and survivability.

Kel'Thuzad

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All raid damage on this fight comes from Glacial Spikes exploding, so you should allocate your cooldowns there, with Revival generally covering the initial hit and Celestial covering the DoT.

Tiger’s Lust / dispel / Revival can get rid of Frozen Binds after soaking Frost Blast, if needed.

Leg Sweep does not work on Intermission adds (Unstoppable Abomination and Soul Reaver), but works on Soul Shards left by tanks, MCed players and Frostbound Devoted. However, be careful with stunning Devoted, since they will re-fixate on a different target after the stun, which might cause extra raid damage. Ring of Peace can be useful against the Frostbound Devoted as well.

Sylvanas Windrunner

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You will generally want to use your cooldowns for:

  • Black Arrow and Shadow Daggers in Phase 1.
  • Revival can be a decent option on Intermission after the initial Woe hits, depending on what other cooldowns your raid has allocated there.
  • Shadow Daggers and second set of adds in Phase 2.
  • Banshee’s Fury and Wailing Arrow in Phase 3. Keep in mind that Revival dispels Banshee’s Bane, so it can be used at the end of the Banshee’s Fury cast to dispel tanks and stabilize the raid before the last one or two hits.

Players with multiple stacks of Barbed Arrow in phase 1 will take a lot of damage.

Make sure to quickly heal people affected by Veil of Darkness and spread the debuff if you have multiple stacks yourself.

Tiger’s Lust can be used to dispel Curse of Lethargy in phase 2.

Try to avoid dispelling Crushing Dread debuff in phase 2 unless the player has a lot of stacks and is about to die. After the Souljudge dies (which should happen quickly), the debuff lingers on its targets but does not do any damage.

Make sure to dispel Banshee’s Bane from tanks and any other players who have the debuff towards the end of Banshee’s Fury cast or when they call for it.

Castle Nathria

Shriekwing

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Make sure to utilise your Transcendence to maximize your melee uptime.

Raid will be taking damage roughly every 30 seconds, which lines up with Bonedust Brew well.

Be wary of people not being in your line of sight.

You can use Mana Tea twice per phase and cover two damage events with it, make sure to pair it with your Yu’lon when you can or need.

Huntsman Altimor

15
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Make sure your UI allows you to heal NPCs that spawn during the encounter, as one of the mechanics (two on mythic) will spawn friendly NPCs that require healing before they reach the boss.

Have a Life Cocoon ready for the tank targeted by Barghast’s Rip Soul. The mechanic spawns an add, which the healers need to bring to full HP and the lower health the tank is after Rip Soul, the more healing you have to do to the add, as such Life Cocoons large absorb will help prevent burning excessive amounts of mana on the healer add.

People with Sinseeker Bleed will be taking heavy damage, so make sure to keep them healthy.

The fight, in general, has the group stacked, making Rushing Jade Wind a strong contender.

Sun King's Salvation

15
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Make sure your UI allows you to heal the boss and Essence Fonts.

THE boss, where Mistweaver gets to shine. Mistweaver has some sort of an opener on that fight, which can help you to do more healing on the fight (the example below is if you decide to run Upwelling):

  1. Place JSS prepull in range of the boss.
  2. Intellect pot prepull.
  3. Roll to boss range on pull and apply Mystic Touch to enemy targets if you are the Monk in the raid.
  4. Use Thunder Focus Tea
  5. Cast Renewing Mist on the boss.
  6. Cast Renewing Mist on a tank.
  7. Channel Essence Font until boss has Essence Font HoT.
  8. Cast Invoke Yu’lon.
  9. Cast Weapons of Order (if selected), or Bonedust Brew on the boss model (if selected)
  10.  Cast Life Cocoon on the boss.
  11. Cast Soothing Mist on the boss -> Enveloping Mist -> spam Vivify

After that, you generally keep spamming instant Vivifies on the boss while channeling Soothing Mist. A very important thing is to have a 100% uptime of all HoTs on the boss in this priority:

Enveloping Mist > Essence Font > Renewing Mist.

This will consume a LOT of mana, so make sure you are the healer who gets an innervate from your Balance Druid. The best point for that is right after you cast Life Cocoon on the boss. Right after your Innervate expires, cast Mana tea. If you don't have any Balance Druids in the raid, then get one cast Mana Tea after Life Cocoon. Repeat the same sequence after 3 minutes into the fight for a second big ST burst and ideally pushing the boss into the second Shade phase.

Considering running Invokers Delight legendary on that fight to enhance your ST burst even further.

Make sure to pick up Infuser’s Orbs after Soul Infusers die. Try to stagger picking up the Orbs, because the healing buff extends once you pick up a new Orb. Monk is the best class for healing the boss, so you should have priority on picking up the orbs and then spamming the boss to push it faster.

Keep 1 or 2 fresh Essence Fonts at about 80% HP for Kaelthas’s Unleashed Pyroclasm cast on Mythic, it is enough to interrupt his cast if you top it as soon as the boss starts casting.

Artificer Xy'mox

15
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Ring of Peace does not work on the adds during Phase 1.

Make sure to be ready to use Rolls / Transcendence on Phase 3 during Edge of Annihilation in emergency cases.

Make sure to spot heal people with Withering Touch debuff, Life Cocoon them if needed (for example, if they are low and Glyph of Destruction is coming really soon).

Big raid wide damage will be coming roughly every 30 seconds (Glyph of Destruction followed by Hyperlight Spark), plan your cooldowns accordingly.

There is a fair bit of rot damage during Edge of Annihilation phase, RJW / Essence Font is decent for healing people while trying to outrun the succ.

Hungering Destroyer

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Make sure you can see Gluttonous Miasma on your raid frames, as those are the players you cannot heal. For emergencies, you can cast Life Cocoon on players targeted by Gluttonous Miasma, as it does not prevent shielding.

Make sure raiders are as healthy as possible before Expunge, this will make this ability a lot easier to counter.

Lady Inerva Darkvein

15
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Your high mobility can help with certain mechanics (for instance, soaking Bottled Anima)

Healing wise, the boss does not have anything special, just do the mechanics, do damage and heal when needed.

Boss hurts tanks a bit, keep an eye on them.

People with the geometry mechanic will take some damage as well, keep an eye on them as well.

Tiger’s Lust removes the root from the Concentrated Anima circle, so people can reposition under the boss.

The Council of Blood

15
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Dancing Fever comes roughly every minute, plan your own and your co-healers’ cooldowns properly.

Generally, the Fevers before the Danse Macabre intermission tend to hurt a lot more due to extra Oppressive Atmosphere stacks, use your bigger cooldowns there.

Sludgefist

15
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Make sure to maximize your damage output, the fight might be tuned quite tightly

Mistweaver is considered to be a melee for Chain Link mechanic, so make sure your raid leader takes that into account when planning the amount of melee taken to that fight.

Damage patterns allow for some good Bonedust Brew usage.

Stone Legion Generals

15
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Track Stone Legion Goliaths HP, on 20% HP this unit triggers a healing reduction debuff until it dies, stacking 30% per second up to a max of 80%.

Try to avoid dispelling Heart Hemorrhage when you are pushed back by Skirmishers or have healing reduction debuff from Goliaths.

Mistweaver is already extremely potent in dealing with Heart Rends, but also consider picking more single target- oriented talents to help with that even further.

Boss ability timers suit Mistweaver rather well.

Sire Denathrius

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Make sure to use Ring of Peace to help to stack the adds up on phase 1.

Use Transcendence to instantly return yourself to the ground after Blood Price is cast.

Boss requires a lot of movement, so be prepared for it.

Damage patterns fit Bonedust Brew quite well.