This is a relatively fun first fight for healers, the key abilities to be ready for are Incineration and Gale Blast. Individually, they do moderate raid damage but it’s possible for them to come very close together and combo you.
Phase 2 requires little healing; try to help the DPS break the Crackling Shard, because if they’re not destroyed it will create Lava Pools, which will give you stacks of Rising Heat that makes the encounter MUCH harder to heal.
During Phase 1 there’s not too much healing to do; you should maintain tank health and spot heal where needed, be absolutely certain to enter the Devoured Abyss, to avoid the 1 shot mechanic Stygian Annihilation. Avoid Black Wings.
Phase 2 is where this fight kicks off for healers, as Forbidden Ritual begins, where players need to soak orbs that will do raid wide damage. Ensure you have your cooldowns available for this and ramp when necessary, in coordination with your teams assignments.
Pro Tip - Ancient Curse when dispelled will damage the entire raid team. Assign this to have healers dispel in a specific order, before you pull the boss.
The Prophet Skitra
You would do well here to time your cooldowns with the large AoE, then following through with Upwelling.
Help DPS during Phase 2 to reduce the amount of Dark Ritual stacks the raid gets.
Pro Tip - Use Ring of Peace on the Image of Absolution (when they’re visible to you) and place raid markers where the safe zone will be.
Dark Inquisitor Xanesh
This fight is very standard for healing, with nothing particularly scary, just maintain Renewing Mist while maintaining your DPS rotation from Rising Mist. When your ramp is ready, pump some heals into the raid.
The Soul Flay ability could potentially do high damage to the raid, so it just requires some smart movement to avoid.
Pro Tip - Get your football skills ready!
Be aware there is also plenty of minor melee damage, as the Aqir Drone is not tankable.
Pro Tip - Put your dancing shoes on, as Spawn Acidic Aqir needs to be avoided, because it is potentially lethal.
Shad'har the Insatiable
Provided you ramp and use your cooldowns when the mantles are hitting, in coordination with your other healers, this boss should be comfortable to heal after a few attempts.
Pro Tip - Stay on your toes while healing, as this boss often throws out mechanics which require you to move quickly to avoid high damage.
The boss will cast Throes of Agony, which deals a large amount of damage over 10 seconds. Healing the ability on it’s own is okay and is relatively comfortable with cooldowns. However, it can overlap with Entropic Crash which deals a massive raid wide AoE.
Pro Tip - Be very cautious of LoS as it can be very punishing during your CDs.
Mostly a straightforward fight, for healers it’s plenty of movement and smart dispelling that decides how we heal the fight. Cursed Blood will be applied through the raid and needs to be dispelled as the circle shrinks, to a small size on each player. Dispelling it caused Cursebreak, which is the majority of damage on this fight. If not dispelled at the correct time, Cursed Pulse will increase raid damage unnecessarily.
As for healing this fight, you should manage your cooldowns in alignment with the large amounts of dispels that are happening so you’re able to sustain raid health through more and more damage.
Additionally, during stage two, Blood of Ny’alotha dying will cause Hemorrhage. This may need to be covered by a raid cooldown if you’re killing multiple over a short period of time.
Pro Tip - Use the non-dispelling strategy! It’s much easier.
This fight is relatively quiet for healers until the final phase you will want to preserve mana where possible to pump during the DPS burn.
Pro Tip - Transcendence will save you a lot of movement here, use it often.
Ra-den the Despoiled
Phase 1 of the fight is relatively underwhelming to heal as it’s just individual players and tanks taking spiking damage, which is better healed up by other specs.
Phase 2 is much more interesting as Ruin begins to smack the raid constantly, which is a very interesting to tackle as Corrupted Existence will kill anybody who is accidentally topped by raid cooldowns. Be careful not to heal these targets to full health by accidentally leaving your statue on them or using big heals when they’re at moderate HP.
Void Eruption can be especially deadly since you’ll likely be in melee helping DPS for Phase 2. Ensure you have roll charges to get out of sticky situations and place a Transcendence somewhere in range.
Pro Tip - Track Corrupted Existence, either by making the raid frame a completely different colour or by making it glow. There will be no end to the flame of you murdering your teammates.
Carapace of N'Zoth
There’s not much to heal in phase 2, you should apply Mystic Touch to the adds where possible and help with dps when you aren’t healing.
N'Zoth the Corruptor
The chamber phase is underwhelming. You should focus on DPSing the add while maintaining light heals on the raid until the bombs explode and then help top everyone up.
Pro Tip - Using CC on the Psychophage casts early and often will save you pulls.
The Eternal Palace
Abyssal Commander Sivara
Radiance of Azshara
Diffuse magic will remove Arcane Bursts, just make sure you are LoS (Light of Sight) from other players when you remove it. Revival will also remove it so be mindful of where the players with Arcane Burst are.
Crucible of Storms
The Restless Cabal
Use Jade Serpent Statue for this fight.
Pump heals into whichever tank has the Add-Fixate debuff when multiple adds are up for a long time.
Life Cocoon works well to keep players with Insatiable Torment alive, apply it just before mind control or marks to a torment that is low health. Life Cocoon also works well if tanks are dying during the healing absorption from the Void Stone Relic.
Transcendence can be used on every 2nd set of beams to avoid taking any damage.
Battle of Dazar'alor
Champion of the Light
Grong, the Jungle Lord
Grong is a big step up in healing compared to Champion of the Light.
Your raid leader or Healing Officer should assign cooldowns for the Tantrums.
This fight has an important dispel mechanic: Searing Embers. The raid will get debuffed with varying length magic effects. When they expire without being dispelled, they do raid-wide damage. You can survive missing one of these, but more than 1 is deadly. You and all other healers should be reacting to this ability fast and dispelling the players with the debuff. Revival is a great emergency tool to quickly dispel all of them. You can also use Diffuse Magic to remove it if it's cast on you.
Healing wise there are only a couple of dangerous parts to this fight.
The 2nd time the raid could be in danger is during the maze phase when the boss casts A Flash of Hostility. The Monk will then spawn a maze consisting of Rings of Hostility. You can pre-place Transcendence near the end of the maze to skip large parts of it, or your warlocks can place Demonic Gateways that take you from the start to the end. Essence Font and Refreshing Jade Wind will do nice healing during this movement but once the raid is stable make sure to help DPS and apply our debuff Mystic Touch to the barrier.
For Opulence you want to take Refreshing Jade Wind as it is very good for applying the Gem effects.
In the first phase you can remove the Hex of Lethargy debuff with diffuse magic, and you should quickly dispel other players that have it.
If you are the Healer that picked up the Amethyst of the Shadow King, it is important that you ensure everyone has the Shadow-Touched debuff applied to them when their Thief's Bane debuff runs out to prevent a 1 shot. It is also important to have it applied to the raid before the boss does Wail of Greed, it's good to revival 1 second before the Wail of Greed if you are not certain the entire raid has the Shadow-Touched debuff.
In the last phase the biggest tip I can give you is to ensure the people running out of the raid with Liquid Gold receive a lot of healing, especially if Wail of Greed is coming soon. Renewing Mist and Vivify spam these people. If you yourself get Liquid Gold, use diffuse magic or Fortifying Brew, and make use of your Transcendence to rejoin the raid group quickly.
Conclave of the Chosen
I recommend Jade Serpent Statue here as the group damage is not consistent, while tank damage is very consistent.
The tanks will need a lot of healing during the first phase when they are out tanking Bwonsamdi and taking heavy stacks from Aura of Death. Make sure your tank is standing max melee range and that you are standing right on the edge of the circle, that way you should just be in range to heal them without gaining stacks.
Ensure your Jade Serpent Statue is always healing the tank outside with Bwonsamdi.
Paralysis can be used on the mobs in the Living Realm to Crowd Control them.
High Tinker Mekkatorque
During Wormhole Generator 2 players will get knocked up by Miscalculated Teleport and 2 players get affected by Discombobulation. This is the most crucial part of the fight for healers. You need to ensure that you do the following:
- If you are knocked up you use Transcendence to quickly get back to the ground and get away safely.
- Dispel the Discombobulationed players so that they can also escape to safety.
- Make sure you replace your Transcendence after you use it to land safely by the way.
During each Crash Down you will be tempted to Essence Font for maximum HPS, and that is fine, as long as you first ensure that everyone will survive the damage. If there are players lower than 70%, prioritise single target healing them up in those precious seconds, rather than starting an Essence Font.
I recommend Refreshing Jade Wind, as long as your group is staying relatively close. However, if your group stand as far apart as possible from each other while on the boats, then you should go with Summon Jade Serpent Statue, which is fine because it is also good for the last phase.
If you feel like really min-maxing you can jump off the boat right as your Sea Storm debuff is running out and transcendence back so you place it off the boat and conserve space, but this is risky and not needed.
Don’t chi torpedo off the boat.
Pump lots of group healing during the boat phases.
Lady Jaina Proudmoore
Ensure you have an 18 stack Essence Font ready for the first Intermission phase.
Dispel those who get Grasp of Frost quickly, you can see who will get rooted just before they get rooted by their chilling touch debuff increasing shortly before. This is because the root has a travel time but the Chilling Touch is increased instantly. You can use Revival as an emergency dispel for the raid and you can Diffuse Magic the root from yourself.
Help DPS and apply Mystic Touch on the Ice Wall.