Raid Bosses
Sepulcher of the First Ones

Vigilant Guardian







Covenant: Nightfae
Legendary: Echoes of the Great Sundering + Unity
Notes: It's a very straightforward boss, AoE to your heart's content while having the boss as your primary target and prioritizing casting Lava Bursts to maintain the Storm Elemental.
Thunderstorm can be used to keep the adds outside of the shield during the Exposed Core.

Skolex







Covenant: Nightfae/Necro
Legendary: Windspeaker’s Lava Resurgence + Unity
Notes: Pure single-target fight, Ascendance is an option if you’re playing as a Night Fae. Make sure to utilize Spiritwalker’s Grace and Wind Rush Totem for as many Retches as possible. Avoid using Fae Transfusion just before you have to move, so you don’t lose the haste buff from Dreamweaver.

Artificer Xy'mox







Covenant: Nightfae
Legendary: Echoes of the Great Sundering or Windspeaker’s Lava Resurgence + Unity
Notes: Try to have Stormkeeper ready for as many AoE situations as possible, either by holding or pre-casting it; timings here will depend entirely on which platforms you do and how fast a group pushes each phase.
Ancestral Guidance is incredible on the far platforms and will make them far easier to heal.
Storm Elemental is an option since there is plenty of AoE, and it will be better if your raid has problems dealing with intermissions or platforms.

Dausegne







Covenant: Nightfae
Legendary: Windspeaker’s Lava Resurgence + Unity
Notes: It's a fairly straightforward fight, Night Fae is my covenant of choice here because it allows you to avoid the worst set of rings with Soulshape, the only dangerous mechanic of the fight. Necrolord should most likely do a little bit more damage since Primordial Wave for the add is very good, but the loss of a blink is not worth it from a progression standpoint.

Prototype Pantheon







Covenant: Necrolord
Legendary: Deeply Rooted Elements + Unity
Notes: This is a fight where Necrolord truly shines, with the 4set, it is very easy to maintain Flame Shock on all the bosses and one or two ritualists when they spawn, giving massive amounts of haste from Unity.
Earthquake is the spender of choice here since you should almost always be able to get the full duration on two targets, even in p1 and p2.
Shake the Foundations should be used here over Lava Shock.

Lihuvim







Covenant: Necro > Night fae
Legendary: Windspeaker’s Lava Resurgence + Unity
Notes: Necrolord is the favored covenant on this boss simply because of how poorly Fae Transfusion lines up with the Synthesize cast. Instead, Necrolord can utilize Plaguey’s Preemptive Strike to still do reasonable amounts of damage in the alcoves. And then take advantage of Primordial Wave with Unity to get a lot of funnel into the boss afterward.
Make sure to have Stormkeeper for the small adds after the 2nd and 3rd Synthesize

Halondrus







Covenant: Night fae > Necro
Legendary: Windspeaker’s Lava Resurgence + Unity
Notes: This fight is all about bomb management, and Elemental is a pretty strong choice for a bomb carrier. It might not be the tankiest or the most mobile of classes, but it’s pretty good at both.
This is also why Night fae would be my preferred choice of covenant. Not only is Soulshape fantastic for carrying the bombs in intermissions, but Podtender is incredibly strong on this fight, allowing you to save pulls by resetting the bomb timer if something goes wrong with your partner.
Make sure to make good use of all the instant casts, especially during intermission, and don’t waste Spiritwalker’s Grace when you have instants to cast or have to rush the bomb forwards with Soulshape.
Wind Rush Totem is obviously good here, but most of the time, the raid is very spread, so its effectiveness is limited but should be used if you’re lacking roars from druids.

Anduin Wrynn







Covenant: Nightfae
Legendary: Echoes of the Great Sundering + Unity
Notes: This is an excellent Elemental fight with lots of AoE and opportunities to trigger First Strike, hence why Storm Elemental is the choice here.
Be very careful with overkilling the Lost Souls in P1/P2, as spamming Chain Lightning and Earthquake can be too much damage if your group has many other people who are also AoEing hard.
Ancestral Guidance has a multitude of potential uses in this fight. It's good when paired with Fae Transfusion to heal barriers, can be used in the Kingsmourne phase to heal or during the intermissions where you have a 200% damage buff that, in turn, also scales Ancestral Guidance. Talk to your healers and see where your raid needs it the most!
On the same note, make sure to use the healing component of Fae Transfusion, especially when there is a barrier up.
Storm Elemental's Eye of the Storm can be used for both waves of ghouls in the intermissions, so don't delay the first use too long, but make sure that the remaining duration of Call Lightning is long enough before using Eye of the Storm.

Lords of Dread







Covenant: Necro/Night fae
Legendary: Echoes of the Great Sundering or Windspeaker’s Lava Resurgence + Unity
Notes: A rather bad fight for casters and especially for Elemental with its lack of cooldowns for the Swarm.
Covenant and Legendary choice should be somewhat flexible, with Necrolord probably taking the edge because of how poorly Fae Transfusion lines up with the Swarm and the ability to have another Flame Shock on the add for additional haste.
Ancestral Guidance is perfect for every Swarm as it benefits from the damage taken increase, and is the point where most healing is needed.

Rygelon







Covenant: Necro/Night fae
Legendary: Windspeaker’s Lava Resurgence + Unity
Notes: Necrolord and Night fae are both very good at different things in this fight. Night fae has access to First Strike, which is very easy to trigger from the quasars with their massive hitboxes with Chain Lightning. However, it is very possible to have too much quasar damage, and then Nightfae loses a lot of value.
Necrolord, however, has the option of using the quasars for funnel with Flame Shock and Primordial Wave on the back ones you get a lot of haste from Unity that translates into just good boss damage. It’s also possible to do the same with the Unstable Cores while inside the Singularity phase.
Thunderstorm is a great tool to have for positioning quasars and Earthbind Totem with the Totemic Surge conduit can be used for every wave to keep them slowed.

The Jailer







Covenant: Night fae/Necro
Legendary: Windspeaker’s Lava Resurgence + Unity
Notes: This is primarily a single-target fight, but a fight with loads of movement; make sure to use every instant cast to position yourself if possible.
Wind Rush Totem is very useful here since there is a lot of distance to cover, but there are limited times where it’ll be able to cover the entire raid; plan accordingly.
Spend the time where you aren’t in line of sight of the boss by casting things like Healing Stream Totem or Healing Surge.
A major advantage on this fight as a shaman is the ability to use Tremor Totem to prevent the Rune of Compulsion mind control on yourself in phase two. This does not work for the mind control effects in phase one.
Use Stormkeeper to break the mind controls in phase two as fast as possible, and you will need to pre-cast it before the first set to have it back for the second and third.
Stormkeeper should also be used to kill the small adds from the phase three Torment as soon as possible.
The advantage of Night fae in this fight is that obviously, Soulshape has a lot of use, but also Podtender will save you from anything apart from a death caused by going down a hole.
Sanctum of Domination

The Tarragrue







Legendary: Windspeaker
Notes:
Utlity powers are the best here, Ever-Beating Heart and Unstable form are both great to help out the raid. Most powers that have a chance to proc on attack are good, as well as any primary stat increases.
Avoid Lumbering Form and Ten of Towers at all cost.
Make sure to utilize Tremor Totem to help players who get feared from not avoiding Predator's Howl.
Wind Rush Totem is great to use during the Hungering Mists phase.

Eye of the Jailer







Legendary: Windspeaker
Notes:
There is a lot of movement during this fight, optimizing the usage of Icefury and Spiritwalker's Grace will be key.
Spiritwalker's grace should be ready for the first Annihilating glare of each phase and allow us to get around without any damage loss.
Help people who are targeted by Dragging Chains with Wind Rush Totem and make sure to help soak it if need be.

The Nine







Legendary: Windspeaker
Notes:
Biggest choice for this fight is the legendary, both Windspeaker's Lava Resurgence and Echoes of the Great Sundering are great choices for this encounter and they perform almost equally well.
Echoes will allow us to do a lot of damage in the first part of the encounter with 2-3 of the bosses alive but it will lose a lot of value in the other half of the fight when only Skyja remains.
The choice here is basically dependent on whichever legendary you're more comfortable playing with.
Another fight with lots of movement, making good use of Icefury and Spiritwalker's Grace will once again make a big difference.
Wind Rush Totem is very helpful for the pushback during Reverberating Refrain.

Remnant of Ner'zhul







Legendary: Windspeaker
Notes:
While Ghost Wolf does remove the slow from Sorrowful Procession, shaman is a very poor candidate for running with the orbs because of the innate lack of burst mobility and ways to counter the knockback.
Yet another fight with lots of movement and also knockbacks. This makes Icefury the MVP once again. Spiritwalker's grace can be used as often as possible as there is not a specific time during the fight where it's better to hold it for.
The orbs provide a lot of free Lava Surge procs and can be Flame Shocked even before they are shattered by Suffering for extra procs.
With the lack of burst mobility planning your movement ahead is key to avoid spending a lot of time in Ghost Wolf. Use the globals from all the Instant Lava Bursts and empowered Frost Shocks to get in a better position ahead of time.
Only Night Fae or Goblin players can be the outer edge player when Malevolence is removed with Mass Dispell since either Soulshape or Goblin Jump is needed to negate the knockback.
Necrolord players should save Primordial Wave for when the orbs are shattered to gain a large amount of extra Lava Bursts.

Soulrender Dormazain







Legendary: Echoes of the great sundering
Notes:
Stormkeeper is available for almost every wave of adds and allows you to put down a lot of empowered Earthquakes to deal with the Agonizers once they are stacked up. This gets very powerful in combination with Korayn's First Strike and on-use trinkets that provide stats like Soulletting Ruby or Gladiator's Badge of Ferocity.
Thunderstorm can be used to assist in getting the adds stacked as well as keeping them away from the spawn of the Overlord.
Wind Rush Totem is great for the dance and you must have a few in the raid to do it. However, If the raid already has enough Wind Rush Totemss or Stampedeing Roarss, Ancestral Guidance can be an extremely potent healing cooldown for the Warmonger Shackles while having adds to kill at the same time. This is because Ancestral Guidance scales very well with AoE and on top of that they also take more damage from brand of torment and makes them take double damage.
Spiritwalker's Grace should be used during the dance to maintain close to full uptime.
Storm Elemental can be played on this fight but most of time it's not needed. Consider playing it if your group needs more damage to kill off the Agonizers in time.

Painsmith Raznal







Legendary: Windspeaker
Notes:
Night Fae makes this fight a lot easier since it allows us to use Soulshape through the Spiked Balls when we have the Shadowsteel Chains.
Try to exit each normal phase with at least 60 maelstrom so that you can place an Earthquake just before the adds spawn after each intermission, so you don't have to worry about getting maelstrom while dodging the spikes.
During the intermission, Wind Rush Totem is a must have for the raid. Spiritwalker's Grace can also be used to assist with the healing. Healing Stream Totem should be used on cooldown since all we do is run.
Having instants available for when you want to cross the spikes in the normal phases is good, so that you don't have to cancel casts or get hit trying to finish your casts.

Guardian of the First Ones







Legendary: Windspeaker
Notes:
Icefury is very good for this fight, there's not a lot of times where you need to move for longer periods of time but quite often you need to move a few steps to avoid the silence sentry or disintegration.
Wind Rush Totem can be helpful to get the raid in position after each energy core. If that's already provided by someone else, Nature's Guardian is a good choice.
The boss is not very complicated mechanically, blast DPS and use all the defensives you have available to survive.

Fatescribe Roh-Kalo







Legendary: Windspeaker
Notes:
Unfortunately the tank adds spawn too frequently for stormkeeper to be ready for each set of the small adds. It can be used on every other set and before each intermission to not lose out on any casts.
Windrush has many opportunities to be useful on during this fight. It's useful to help out the raid avoid Fated Conjunction, to let players targeted by Call of Eternity spread out easier or to help everyone get to their runes in the intermission on time.
Ghost Wolf is fantastic when assigned for the runes with the damage reduction from Spirit Wolf and other strong defensive cooldowns. Spiritwalker's Grace can also be used while you are doing the runes to heal yourself with if you're in danger.
It is possible to survive a hit from Fated Conjunction with Astral Shift for the times where it happens at the same time as Call of Eternity circles.
Both Windspeaker's Lava Resurgence and Echoes of the Great Sundering can be used on this fight. However, unless the group has very low amounts of AoE damage, Windspeaker will be the better choice as the small adds dies fast.

Kel'Thuzad







Legendary: Windspeaker
Notes:
The tank adds can be stunned and interrupted, use both to keep them from casting. There is often opportunities to hit two with a single big Earthquake to kill them a bit faster. Necrolords can make use of Primordial Wave to deal a lot of damage to these adds.
Don't pad on the Glacial Spikes, you will kill people.
Make sure to use Earthbind Totem and Thunderstorm to keep any of the skeletons away from the raid.
If your raid is killing the skeletons during or right after the spikes detonate, Ancestral Guidance can provide a ton of healing with some big Earthquakes and Stormkeeper. Wind Rush Totem has limited uses on this fight anyways.
While Elemental can potentially be fairly good in the Phylactery with Icefury, it's most of the time going to be better outside with the best interrupt in the game and solid damage.
If playing outside two shamans can together keep a Soul Reaver fully interrupted as long as it has Curse of Tongues applied to it from a warlock. This helps greatly with keeping any casts from going through as the rest of the raid can focus on just interrupting the two remaining ones.

Sylvanas Windrunner







Legendary: Windspeaker
Notes:
The legendary choice on this fight depends on what your raid needs the most. Windspeaker should provide quite a bit more boss damage while Echoes will be stronger against the chains in phase one and against the adds during phase two.
Windrush has endless uses on this fight, be it for the veil in phase one, crossing bridges in phase two, helping the tank pick up puddles or arrows to get far away on time in phase 3.
Having at least 60 maelstrom when chains spawn to be able to instantly have an Earthquake available will make a big difference in phase one.
Utilize Spiritwalker's Grace whenever you get chained in order to still do full damage while being dragged, just make sure to have it for the intermission as well.
It's possible to have Stormkeeper up for every set of chains during phase one as well as the intermission. To do this reliably Stormkeeper needs to be cast ~25 seconds into the fight and then on cooldown, just make sure to not accidentally cast any Lightning Boltss before the chains spawn.
Dispell the Curse of Lethargy as fast as possible to help the healing on any of the platforms with a summoner and make sure to interrupt the Terror Orb.
Stormkeeper instantly deletes most of the Orbs that spawn which greatly reduces the damage taken from them.
Don't be afraid of using every defensive you have available on the second add platform with Souljudge and Summoner. There's a lot of damage going out at that time.
Phase three is all about doing as much damage as possible, so make sure to not cast any Earthquakes or Fae Transfusion just as she's about to cast veil and disappear.
Fae Transfusion's healing component can be very powerful at times where there's a lot of incoming damage or veil debuffs that needs to be healed through, use it!