The Eternal Palace
Abyssal Commander SivaraSingle Target
Vers / Crit > Haste > Mastery
You are relatively squishy, so be careful with soaking too many people.
Casting Healing surge on yourself once or twice after removing the debuff is helpful!
The fight tends to be short, so line up your second fire elemental with your second life force.
Blackwater BehemothSingle Target
Haste > Vers > Crit > Mastery
Dotting the pufferfishes with this build will drastically empower your damage to the boss.
Damage intake can be high, don’t be scared to healing surge yourself once if needed.
Before the knock-back, cast Icefury, this way you can maintain a solid DPS rotation during the push-back. The CD is 30 seconds, lining it up with Icefury CD. This means that you can have Icefury for every single knock-back.
Line up your second Fire Elemental with your second condensed life force.
Radiance of AzsharaSingle Target / Cleave
Vers/Crit > Haste > Mastery
Speed totem is very good for the intermission. Place it just before so everyone has speed for when they are moving.
Lady AshvaneSingle Target
Vers > Crit/Haste > Mastery
Ancestral Resonance is run because the Bloodlust timing is very important for this fight. The extra DPS during this window of time is very helpful.
Pooling 60 maelstrom before bubbles is also good as it allows you to pre earthquake.
Shamans are not a good target for soaking with 1 stack being quite dangerous already.
OrgozoaSingle Target / Cleave
Haste > Vers > Crit > Mastery
Surge of power is taken here for 2 reasons.
Flame shock spreading is SUPER useful on this fight, especially in Phase 2 where you can have Flame Shock on 7 targets. However, this only becomes important if running Lava Shocks.
Go up to 100 maelstrom > SK > ES > LB > Lvb Lvb > ES > LB
Wind Rush totem will be used in the intermission mostly.
Using the Azshara staff is very overpowered here. Either pop it during Phase 1 for big healing around 46% boss health (try and time it before a zap). If Phase 1 is fast enough, then instead use the staff in Phase 2 around the time that the second add wave spawns.
Queen's Court2 Target Fight
Haste > Vers > Crit > Mastery
Primal and Icefury are both close here in overall DPS. Icefury gains slightly more from movement and the silence part of the fight. However, PE is most likely the better talent overall. Since the DPS gains are basically considered equal, PE is a better choice as it gives you the extra personal from Earth Elemental.
The fight has very bursty moments, so make sure you use your personals correctly.
My opener on this boss is:
- Precast stuff > use potion > Lava burst > Flame shock > LB > Lava Burst > LB > fire elemental > Flame shock next boss.
- Keep the Fire Elemental meteor and Flame shock boss 1 again.
- When the potent Sparks spawn, DoT the spark and drop the Fire Elemental meteor (hits boss also now).
In Method I tend to be the guy that nukes down the sparks, however it’s important to make sure you follow the raid leader’s commands on which spark to kill.
On the "silence" part of the fight you should have no problems. By reapplying flame shocks early you can avoid being silenced.
You can use your interrupt (its off global) To proc it. So LvB > interrupt > LvB works.
Earth shock also works plenty of time.
In the worst-case scenario, you can cast a lightning bolt empowered by mote.
If you have movement and no Flame shock / Earth shock Totems / Frostshock also work.
- Major: Blood of the enemy (R3), if no rank 3 is available then run focusing Iris
- Minor: Conflict and strife
- Minor #2: Blood of the enemy / Focusing iris (depending on your major)
Vers > Crit/Haste > Mastery
This would be one of the fights where you ignore funneling and play for DPS. When adds are under the boss, Chain lightning and earthquake is what you should be casting. However, there isn’t enough cleave in my opinion to go for tectonic thunder traits.
The trinket from first boss (shivering) is good here since you can stack it on the boss and then explode it for add cleave.
Dodging tentacles is high priority, make sure you do this at all times.
I would NOT suggest sending elemental shamans inside the Delirium realm as specs like Shadow Priest, Fire mages and Rogues are better. That being said, we are not awful in there.
Queen AzsharaMulti Target
Vers > Crit/Haste > Mastery
Azshara is a hard fight to sim, so here is what I ran and why.
I stacked lots of versatility. The first reason being that versatility scales well with single target and cleave, of which the fight has both. But, the most important part of this fight is staying alive. Versatility helps in all these regards.
Crit is a good stat but mostly for phase 2 and phase 4. Both DPS checks in these phases aren’t hard if you play well and the loss of Crit on cleave in my opinion is not worth it.
Haste is overall a good stat. Single and cleave, hence I run it.
On progress I had between 9/10 % Damage reduction of versatility. Then followed up by a fair amount of haste and some crit.
DO NOT USE LIFE FORCE IN PHASE 1, SAVE IT FOR THE PHASE 2 NUKE!
DPS doesn’t matter during this phase, your full focus should be on soaking orbs and nuking the hulk.
Before the hulk spawns, make sure the following things are happening:
When the hulk spawns do the following rotation (it’s expected to have a surge proc in between every global with 3 targets):
FS > ES > LVB > ES > LVB > LB > LVB > ES > LVB >LB
When soaking orbs (you should do them because of spirit wolf), just make sure to be in ghostwolf the entire time as like I said, DPS does NOT matter.
In the opener do NOT use stormkeeper, instead save it for hulk precast.
There will be 18 stacks needed to be soaked in Phase 1. I opted to do this and take 3 stacks.
While being beckoned, do NOT leave ghostwolf. You move at normal speed even with movement speed increases.
Top people up that are dropping. Sit in ghostwolf preferably at 10%+ damage reduction when the orbs start exploding.
If you have the Azshara staff, proc it in the second intermission with decrees. Try and time it so it happens in between orb explosion to top people during it.
Stormkeeper the boss, don’t save it for adds unless your raid’s add damage is very low. The first boss trinket is great here to nuke down the smaller adds.
We opted for monk stun > warlock stun, but you can use your stun instead of a warlock if you want to. It’s just because a shaman does more AoE damage than the warlock at that point.
Try and reset at 2 points during this phase. When the small adds spawn (you get bombs when done with AoE and don't want to LoS during the AoE) and one more time if needed when reaching 7 stacks.
You can line of sight without losing dps if globals / arcane missiles line up correctly. Icefury is really nice for not losing the globals.
The goal is to push before the big add spawns.
During dispels be in ghostwolf, 5/10% damage reduction always helps with the damage taken.
The second add will be your "big nuke" with fire elemental.
My way of playing this phase is the following:
- 2 seconds before decrees end, flame shock the boss (refresh).
- When the myrmidon spawns, flame shock it.
- Get on venomtongue, nuke it without stormkeeper and have icefury precast.
- When flame shock comes off CD, flame shock the myrmidon again.
- When venomtongue is about to die, the tanks drag the boss to that place, you should Flame shock the boss here and finish off venomtongue.
When running to the second pillar you want to LoS the shield explosion. Before this, flame shock the lady, get LoS and cast totems/ Stormkeeper. When the shield breaks, fire elemental and nuke lady down.
During the pillar nuking, always keep flame shock active on myrmidon and lady. If your soak timing allows it and no beckons/dispels happen, you can even sneak the global on Azshara.
The third pillar barely has a DPS check. This allows you to off heal as much as possible, be safe at all times and ghostwolf multiple spear explosions.
The Phase 4 buff is great on you, not because its good DPS but because you can ankh after dying.
Make sure you do the baits correctly.
Lasers are scary, if you need to move you should do it instantly to be safe as it’s the only thing that can kill you.
My speed totem assignments are:
- Prepull on the right add
- Phase 2 start on boss
- Phase 3 Run from Pillar 2 > Pillar 3
- Phase 4 At first bait spot > run to console
Crucible of Storms
The Restless CabalCleave
Primal elementalist is played for couple of reasons:
- Icefury, won't be able to land all the GCD’s, the number of targets available generally fill up all GCD's with flame shock and Lava burst. Chaining 2x Lava Bursts will out value Lava Burst > Frost Shock.
- It provides an extra personal, especially useful as this fight has a lot of scary damage. The CD of the elemental also lasts for 10 seconds and is great for mechanics such as storm of annihilation.
- Surge of power has seen a fair amount of gameplay, however, personally this fight has nothing to do with DPS but is about surviving and staying alive. The small gain adds complexity to the fight that you will have to min-max. The simpler gameplay and added personal is much better and the safer option.
Wind Rush totem can be a talent choice and used for the drag-ins.
Lava shock traits are extremely strong, although, it won't add much DPS to your overall because of earthquake gameplay as it will allow for some extreme pooling gameplay. Adds that spawn, healing absorb shields on the boss or the trident shields you need to nuke. For all these the trait is super strong.
I do recommend a setup of:
Lava shock can be min-maxed. Whilst the Elemental is up or when there are only 2 targets your stacks won't go up that quickly. Because of this you can easily place Earthquakes in-between Earth Shocks, just make sure to not waste stacks.
During storms you suffer a DPS loss. I personally don't care about my DPS and sit in Ghost Wolf for the entire duration as the 20% permanent damage reduction and pack spirit traits are very useful here.
Just like the storm of annihilation, the same goes for the crashing doubts. When I get a debuff myself, I will take an instant dispel and sit in Ghost Wolf for the entire duration of the spell to benefit from the 20% damage reduction.
During one of the storms you will have the Visage from Beyond add spawn. In Method we skip killing it and just take the damage from Terrifying Echo whilst placing a Tremor Totem as central to the raid as possible to free everyone from the fear.
As you can imagine I don't care about my overall damage on this fight. My focus is to stay alive and deal damage at the correct parts of the fight, pooling for adds/shields.
Uu'natSingle Target / Cleave
Recommended Azerite Traits:
This could be a small gain for in the last phase, but overall for the fight it’s a DPS loss. The speed that you kill the last phase and do adds will reduce the damage gain you get in the phase. The safer option is 3x Lava Shock IF you have it available.
You should choose Primal Elementalist here for the same reasons as on Cabal, with the extra personal being available twice during this fight for both heavy damage taken points. I personally use it on the first beams in Phase 1 and a set of beams in Phase 3.
Ankh is a very special utility for this fight as many shamans use the "Sac" tactic. This includes picking up the Storm of annihilation, using it, killing the adds and then dying inside the darkness to drop the storm. They do this because dying while the storm is active will cancel the storm out, reducing raid damage. For doing this there is an Ankh reset that can be done in the Cataclysm dungeon End Time.
Wind rush totem is not taken as much for the need of wind rush, but that you can't really make natures guardian work. In Phase 2 you will be assigned to dying and this will delay that causing more storms and in Phase 3 you can get torment and the healing will not work.
Disable Immolate from the Fire Elemental. This is the only effective way to disable the Earth Elemental stun and the DPS increase is minor. If you REALLY want to cast it, make a macro for it. The reason to disable this is because the add will stun people when you are under a Mind control effect. You can outplay it, but one small mistake and you stun your tank for 4 seconds. As mentioned, it’s not about maximising DPS so it’s better to play it safe and disable it.
At all costs you should focus on correctly baiting the oblivion tears. Doing this properly will make the phase a lot easier.
You can let yourself get hit by one of the Mind control beams (only the first one) or have 1/2 other raiders get hit (on purpose) so that all warlocks gain extra Agony and you gain 1 extra Flame Shock. Although, it’s important to make sure you only take 1 beam and not 2 or 3.
The second Stormkeeper of the fight (1 minute in) should be cast when Unstable resonance (marks) is cast. This will allow you to move and DPS during the marks.
My strategy of using the storm to kill the adds:
- Be at the edge
- Watch add health
- Pop storm
- Kill adds
- Use Ghost Wolf
- Cancel aura all healing effects with a macro
- Run inside
- Take 3 ticks of darkness
- Run out (20% hp) and the last lightning tick will kill you.
This is the way to get 3/4 ticks and kill all adds, although, this will take some practice.
After you die, always watch boss energy and timers before using Ankh: If the marks are close, wait a bit. If boss energy is high, wait a bit. If you are in darkness, ask for healer attention before using Ankh, it will take darkness 1 second to start damaging you.
After a resurrection always healing surge yourself back up in case any unexpected damage happens. I personally do 2 or 3 to be safe.
While the adds are up you can fine tune them very well. I tend to DPS the boss unless a specific add is very high HP.
You can use wind rush totem when the big fear circle spawns to make people move out of them faster. It’s a 60% increase so it will be better than Warlock’s Burnish Rush etc.
If your healer wants to drop the Void Stone inside the fear circle, make sure to place a tremor totem to prevent him walking into a tear and healing the boss. The same applies for you if you want to die inside the fear circle with the storm.
Rotate personals and earth elemental on Beams and Gift of N'Zoth: Lunacy overlaps.
Don't be scared to healing surge yourself A LOT if you don't have torment.
You don't have any personal shields like Power Word: Shield or Soul leach so when marks are up you will need guidance.
Preferably have 2 helpers at all cost.
Delay your Fire elemental for 10 seconds of lust as adds will spawn fast during this phase and having the Fire Elemental during the adds is way more effective.
Keep an eye out for adds health percentage before the storm gets cast. You are great for fine tuning add health.
Beams (Piercing Gaze of N'Zoth) are very dangerous on this fight. Always make sure you play it safe and only take a maximum of 1 stack.
Keep Flame Shock on cooldown. There will be running and things to deal with and wasting a tiny bit of pandemic timer is better than losing Flame Shocks. There is always a fourth target that enters during the encounter so you can have points of the fight with 4 active Flame Shocks.
Because you can't really take 2 stacks of the beam, make sure you ALWAYS bait correctly. A bad bait can hinder you significantly.
Although not the most tanky, don't be scared to help people with insatiable torment, just cast healing surge.
Battle of Dazar'alor
Champion of the LightSingle Target / Cleave
Grong, the Jungle LordSingle Target
For progress consider running Primal Elementalist for the extra personal, the boss does not have a DPS check just a survival check (the extra personal will come in handy!).
Put yourself high up on the interrupt rotation, 30 yard range and lowest CD in the game.
Right before the add spawns (approx 5 seconds before) reapply flame shock on the boss regardless of duration, this way you don't have to worry about it or have it fall off during the add spawns.
Hiding UI for the multi-sided strike combo can be a very good way to learn the mechanic easy.
Delaying fire elemental from pull and using it after the first multi-sided strike will allow you to have the elemental up during spirits of xuen + living bombs. This will cause the fire elemental to generate a lot more maelstrom allowing you to do more earthquakes in this short time window.
Before getting swapped, make sure to reapply flame shock, this will keep ticking even on the other side.
Save stormkeeper in phase 2 for the adds. You can generate 100 maelstrom before they spawn then cast lava burst for the master of the elements buff then replace the earthquake. Build up an extra one then Master of elements buff that one also and place it WHEN they spawn. Then Chain Lightning > Earthquake > Chain Lightning > Earthquake and empower them when you get a Lava Surge proc.
If you pay attention to health % of the constructs and timers for flames of punishments you will be able to cast while moving the entire flames. Putting yourself on right side for this reason is extremely good. You can cast Lava burst / Earth shock / Frost Shock while moving. Basically doing your normal rotation while moving.
Conclave of the ChosenCleave
Always keep the second boss dotted for surge resets, it's a great benefit to overall damage.
Before raptors spawn, flame shock both bosses to make sure they don't run out.
When they spawn, Flame Shock a raptor that does not spawn close to melee as these tend to stay alive longer. After this one dies you can cast lava burst on the bosses that still have flame shock and cast earth shock / Lightning bolt / Frost shock on the remaining raptors.
Curse dispels are extremely valuable here. Make sure you put your raid frames somewhere you can pay good attention to as a major mythic mechanic is the Bwonsamdi's Curse. You can also dispel the crawling hex in Phase 1.
You can purge the gift of wind from Pa'ku. This buff will be applied to all active raptors and bosses. Make sure you purge the targets you are assigned to. Also, make sure if you have mages that they Spellsteal it instead of purging and just purge the raptors instead.
Stunning raptors to save members of the raid is extremely good.
Try and time icefury with Pa'ku flying in. You tend to have to move across the room, so having instant casts for this is super helpful.
Depending where you lust, try and save fire elemental for it. However, do not lose a cast of fire elemental by delaying the CD to have it line up. Simply be aware of the kill timer.
King RastakhanSingle Target / Cleave
Tremor totem finally has a use, being utilised on the Zombie dust totem. The charm will be removed once the totem pulses (every 1 second); be aware that this Zombie Dust Totem cast can target you, so I recommend casting it 0.5 seconds before it goes out. Tremor totem also has a range, so try and be a bit public, but not fully in melee. Finally, pool resource for the Zombie dust totem, you should be able to top dps during this.
Dotting Bwonsamdi during Phase 2 is effective damage, he might not take damage, but you still gain Lava Surge procs from this.
Make sure you have dots applied on both bosses before zombie dust totem spawns. You want to be able to nuke it down.
In Phase 1 you want to place as many empowered earthquakes as possible. Your opener here can be very difficult to manage.
A proper cast sequence would be something like:
- Precast Storm Keeper
- Precast Totem mastery
- Use Potion
- Precast Lava burst
- Flame shock 1
- Fire elemental
- Chain lightning
- Lava burst
- flame Shock
- Chain Lightning
- Lava burst
- Flame Shock
- Lava Burst
High Tinker MekkatorqueSingle Target / Cleave
Dotting the robots is a massive dps increase, Elemental has the highest dps gain for dotting these adds; with 3 Igneous potential traits and 3 lava shock traits even an affliction warlock will not gain more. However, because flame shock has an initial damage competent, it will proc Spark shield. Just be aware to not kill yourself while flame shocking them.
You can stun the robots to prevent damage.
When you get knocked up after the Wormhole generator you want to make sure you ask for a Priest's grip (Leap of Faith). Shaman does not have an effective personal way other than to die and ankh to deal with this mechanic.
Stormwall BlockadeSingle Target / Cleave
Your main focus here is to kill the sirens as no other ranged class can do this better than you. Save a flame shock, resource and Stormkeeper to deal with these. The faster these die the more overall dps your raid will gain.
Reapply flame Shock right before Sister Katherine/Brother Joseph goes away, this happens at 50%.
During Phase 2 it's all about killing Tempting Sirens for you, I recommend to highlight this inside your BigWigs/DBM to make sure you can see when they are spawning.
Be aware that the boss' hit frame is extremely large, this means when the Energized storm adds are close to the boss you can earthquake them. However, because of the extra damage debuff you should apply to the adds (tank thing) you might want to prioritise earth shock casts for overall damage and making sure the add doesn't get the cast off.
At certain points in the fight, when 2 Energized storm adds are active and sires spawn, with correct add placement/spawns you are able to earthquake / Chain lightning all 4 targets. This will of course be a huge overall gain.
Lady Jaina ProudmooreSingle Target / Cleave
An argument can be made for using Wind Rush Totem for this fight. If you do not have 2 restoration shamans this talent will be super useful as a lot of group movement is happening.
- Phase 1: Kul Tiran Marine (if you don't mind control them off), Frozen ballistas and if your teammates get frozen make sure you single target the down.
- Phase 2: Frozen barrels / barrels. Yes even frozen barrels with 99% Damage reduction are worth to flame shock.
- Phase 3: Frost Elemental, Prismatic Image (only if spawned close by).
Fire elemental during bloodlust + wall is very good; make sure you target the boss when casting fire elemental and nuke the boss down. Even when the wall is dead and you are running up the elemental will continue to dps the boss for a bit longer before it resumes to sonic sprint upwards back to you and help you dps the iceblock.
You can be a prime interrupter in first intermission. Ghost wolf + Spirit Wolf + Pack spirit makes you quite safe to be among the top in your group. Rush ahead a tiny bit, interrupt and sprint back to prevent to get frozen.
You can do the barrel move job quite well, you can keep casting while carrying these. So you don't even have to lose dps. However, it's preferred that healers do this instead as the healing requirement in Phase 1 is super low.
In Phase 2 try and have icefury ready for when you have to move a lot, this will prevent heavy dps loses on movement.
Do NOT play primal elementalist and pop the elemental during Bloodlust + Wall of Ice. Instead of dpsing he will simply wonder what is going on and stand still (yes, I don't understand why either).