Battle of Dazar'alor
Champion of the LightSingle Target / Cleave
Grong, the Jungle LordSingle Target
For progress consider running Primal Elementalist for the extra personal, the boss does not have a DPS check just a survival check (the extra personal will come in handy!).
Put yourself high up on the interrupt rotation, 30 yard range and lowest CD in the game.
Right before the add spawns (approx 5 seconds before) reapply flame shock on the boss regardless of duration, this way you don't have to worry about it or have it fall off during the add spawns.
Hiding UI for the multi-sided strike combo can be a very good way to learn the mechanic easy.
Delaying fire elemental from pull and using it after the first multi-sided strike will allow you to have the elemental up during spirits of xuen + living bombs. This will cause the fire elemental to generate a lot more maelstrom allowing you to do more earthquakes in this short time window.
Before getting swapped, make sure to reapply flame shock, this will keep ticking even on the other side.
Save stormkeeper in phase 2 for the adds. You can generate 100 maelstrom before they spawn then cast lava burst for the master of the elements buff then replace the earthquake. Build up an extra one then Master of elements buff that one also and place it WHEN they spawn. Then Chain Lightning > Earthquake > Chain Lightning > Earthquake and empower them when you get a Lava Surge proc.
If you pay attention to health % of the constructs and timers for flames of punishments you will be able to cast while moving the entire flames. Putting yourself on right side for this reason is extremely good. You can cast Lava burst / Earth shock / Frost Shock while moving. Basically doing your normal rotation while moving.
Conclave of the ChosenCleave
Always keep the second boss dotted for surge resets, it's a great benefit to overall damage.
Before raptors spawn, flame shock both bosses to make sure they don't run out.
When they spawn, Flame Shock a raptor that does not spawn close to melee as these tend to stay alive longer. After this one dies you can cast lava burst on the bosses that still have flame shock and cast earth shock / Lightning bolt / Frost shock on the remaining raptors.
Curse dispels are extremely valuable here. Make sure you put your raid frames somewhere you can pay good attention to as a major mythic mechanic is the Bwonsamdi's Curse. You can also dispel the crawling hex in Phase 1.
You can purge the gift of wind from Pa'ku. This buff will be applied to all active raptors and bosses. Make sure you purge the targets you are assigned to. Also, make sure if you have mages that they Spellsteal it instead of purging and just purge the raptors instead.
Stunning raptors to save members of the raid is extremely good.
Try and time icefury with Pa'ku flying in. You tend to have to move across the room, so having instant casts for this is super helpful.
Depending where you lust, try and save fire elemental for it. However, do not lose a cast of fire elemental by delaying the CD to have it line up. Simply be aware of the kill timer.
King RastakhanSingle Target / Cleave
Tremor totem finally has a use, being utilised on the Zombie dust totem. The charm will be removed once the totem pulses (every 1 second); be aware that this Zombie Dust Totem cast can target you, so I recommend casting it 0.5 seconds before it goes out. Tremor totem also has a range, so try and be a bit public, but not fully in melee. Finally, pool resource for the Zombie dust totem, you should be able to top dps during this.
Dotting Bwonsamdi during Phase 2 is effective damage, he might not take damage, but you still gain Lava Surge procs from this.
Make sure you have dots applied on both bosses before zombie dust totem spawns. You want to be able to nuke it down.
In Phase 1 you want to place as many empowered earthquakes as possible. Your opener here can be very difficult to manage.
A proper cast sequence would be something like:
- Precast Storm Keeper
- Precast Totem mastery
- Use Potion
- Precast Lava burst
- Flame shock 1
- Fire elemental
- Chain lightning
- Lava burst
- flame Shock
- Chain Lightning
- Lava burst
- Flame Shock
- Lava Burst
High Tinker MekkatorqueSingle Target / Cleave
Dotting the robots is a massive dps increase, Elemental has the highest dps gain for dotting these adds; with 3 Igneous potential traits and 3 lava shock traits even an affliction warlock will not gain more. However, because flame shock has an initial damage competent, it will proc Spark shield. Just be aware to not kill yourself while flame shocking them.
You can stun the robots to prevent damage.
When you get knocked up after the Wormhole generator you want to make sure you ask for a Priest's grip (Leap of Faith). Shaman does not have an effective personal way other than to die and ankh to deal with this mechanic.
Stormwall BlockadeSingle Target / Cleave
Your main focus here is to kill the sirens as no other ranged class can do this better than you. Save a flame shock, resource and Stormkeeper to deal with these. The faster these die the more overall dps your raid will gain.
Reapply flame Shock right before Sister Katherine/Brother Joseph goes away, this happens at 50%.
During Phase 2 it's all about killing Tempting Sirens for you, I recommend to highlight this inside your BigWigs/DBM to make sure you can see when they are spawning.
Be aware that the boss' hit frame is extremely large, this means when the Energized storm adds are close to the boss you can earthquake them. However, because of the extra damage debuff you should apply to the adds (tank thing) you might want to prioritise earth shock casts for overall damage and making sure the add doesn't get the cast off.
At certain points in the fight, when 2 Energized storm adds are active and sires spawn, with correct add placement/spawns you are able to earthquake / Chain lightning all 4 targets. This will of course be a huge overall gain.
Lady Jaina ProudmooreSingle Target / Cleave
An argument can be made for using Wind Rush Totem for this fight. If you do not have 2 restoration shamans this talent will be super useful as a lot of group movement is happening.
- Phase 1: Kul Tiran Marine (if you don't mind control them off), Frozen ballistas and if your teammates get frozen make sure you single target the down.
- Phase 2: Frozen barrels / barrels. Yes even frozen barrels with 99% Damage reduction are worth to flame shock.
- Phase 3: Frost Elemental, Prismatic Image (only if spawned close by).
Fire elemental during bloodlust + wall is very good; make sure you target the boss when casting fire elemental and nuke the boss down. Even when the wall is dead and you are running up the elemental will continue to dps the boss for a bit longer before it resumes to sonic sprint upwards back to you and help you dps the iceblock.
You can be a prime interrupter in first intermission. Ghost wolf + Spirit Wolf + Pack spirit makes you quite safe to be among the top in your group. Rush ahead a tiny bit, interrupt and sprint back to prevent to get frozen.
You can do the barrel move job quite well, you can keep casting while carrying these. So you don't even have to lose dps. However, it's preferred that healers do this instead as the healing requirement in Phase 1 is super low.
In Phase 2 try and have icefury ready for when you have to move a lot, this will prevent heavy dps loses on movement.
Do NOT play primal elementalist and pop the elemental during Bloodlust + Wall of Ice. Instead of dpsing he will simply wonder what is going on and stand still (yes, I don't understand why either).