Devourer Demon Hunter Talents Guide

Patch 12.0 Last Updated: 19th Jan, 2026
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Talent Builds

This section covers recommended talent builds for raids and Mythic+. Some talent builds are different than what you might expect in Midnight, this is due to Apex Talents not being available in the pre-patch.

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This is the recommended single target build. This build does not put talent points into Collapsing Star.

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I recommend this build for any fights with a lot of cleave, such as Dimensius, Nexus-King Salhadaar, and The Soul Hunters. If you want to play Void-Scarred in Mythic+, this is the build for that too.

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If you want to play a more caster focused build, while also testing out Collapsing Star, you can play this build in single target. It’s numerically worse than the Void-Scarred single target build, but can be easier to play.

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This is the recommended Mythic+ build, great AoE damage, but falls behind in single target damage compared to Void-Scarred.

Class Talents

New talents, Furious, Remorseless and Final Breath are all damage increases, so they are always taken.

Soul Splitter increases souls generation, which directly increases Devourer’s damage output.

Guile increases the maximum range of Voidblade, Disrupt and Consume Magic by 20 yards. This gives Voidblade 35 yards range, making it useful as a gap-closer.

Demon Muzzle provides a magic damage reduction after interrupting an ability with Disrupt. This talent can be quite powerful in Mythic+.

Demon Hunters now have the option to remove Curse or Disease effects from themselves with Immolation Aura, thanks to the new talents Burn It Out and Soul Cleanse, which share a choice node.

Demon Hunter has received three new capstone talents!

Demonic Resilience grants a second Blur charge. Out of the three capstone talents, this one stands out as the obvious choice. Having two charges of Blur provides great flexibility in defensive usage.

Wings Of Wrath increases Glide speed by 10%, which isn’t very useful in most situations.

Between Long Night and Pitch Black, the obvious choice is Pitch Black, reducing Darkness cooldown from 5 minutes to 3 minutes. While this can be a useful talent, especially in raids, it isn’t a must-have in all situations.

Spec Talents

Void Ray is your main Fury spender, and a great soul generator. It’s usable at 100 Fury outside Void Metamorphosis, and has no cooldown. It doesn’t have a Fury cost inside Void Metamorphosis, but receives a short cooldown. When channeling Void Ray inside Void Metamorphosis, Fury drain is reduced.

Soul Immolation generates Fury and souls, however it only deals damage to yourself.

Void Metamorphosis is Devourer’s main cooldown ability, and becomes available after collecting 50 souls. It empowers Reap to become Cull, and Consume to become Devour. Void Metamorphosis passively drains Fury, ending when it reaches 0.

Collapsing Star is one of the core talents in the Devourer tree, it’s only castable inside Void Metamorphosis, costing 30 souls. It has a long cast time, but Fury drain is reduced drastically during the cast. It deals massive damage and generates souls. However, due to Apex talents not being available in the pre-patch, and because they significantly increase the value of Collapsing Star, it’s not worth putting talent points into Collapsing Star in some talent builds.

Feast Of Souls grants a stacking 1% damage increase for 10 seconds per soul collected, stacking up to 20 times.

Soul Glutton reduces the souls cost of Void Metamorphosis from 50 down to 35, at the cost of the Fury draining 25% faster inside it. As a result, your Void Metamorphosis windows are shorter, but effectively reducing the cooldown by 30%. Void-Scarred tends to favor Soul Glutton over Emptiness, enabling more frequent windows of Voidsurge damage.

Emptiness keeps the souls cost for Void Metamorphosis at 50, but grants a ramping haste bonus inside it. Annihilator loves Haste in single target encounters, making it a great talent for Annihilator builds.

Eradicate turns Reap into an AoE frontal, making it a great option for cleave and Mythic+.

The Hunt is the same ability that we’ve become used to since Shadowlands. The talent offers great value in Void-Scarred builds, not as much for Annihilator builds.

Hungering Slash allows Devourer to play what’s often referred to as a hybrid build, due to it combining both ranged casting, and melee-range ability combinations. After casting The Hunt or Voidblade, they become Hungering Slash for a short amount of time, slashing nearby enemies, generating Fury and shattering up to 2 Soul Fragments from nearby enemies. It also grants a temporary charge of Vengeful Retreat, and increases its damage significantly.

Hero Talents

In the pre-patch Void-Scarred is around 5% ahead of Annihilator in single target damage output. In AoE however, Annihilator slightly beats out Void-Scarred, making it the more natural choice for Mythic+

Void-Scarred

Void-Scarred is more or less the same as Fel-Scarred for Havoc. In addition to empowering Reap and Consume, Void Metamorphosis now empowers Voidblade (Pierce The Veil), Hungering Slash (Reaper's Toll) and The Hunt (Predator's Wake). The first cast of each empowered ability induces a Voidsurge (does not apply to Cull and Devour), causing the Demon Hunter to explode with Void energy, dealing large amounts of Cosmic damage.

Annihilator

Annihilator is the new Hero Talent introduced in Midnight. It focuses on Voidfall, calling down Void Meteors for great damage, and increasing the Devourers damage dealt to targets hit, through talents such as Catastrophe.

When talented into Meteoric Fall, reaching 3 stacks of Voidfall causes the next Reap cast to consume all stacks to call down 3 Void Meteors. Consume has a 30% chance to grant a stack of Voidfall, and fully channeling Void Ray guarantees a stack.