Talent Builds
This section covers recommended Devourer Demon Hunter talent builds for raids and Mythic+.
Annihilator Raid Cleave / Mythic+
Annihilator Single Target
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Identical to the Annihilator Cleave build, but drops Eradicate for Umbral Blade, allowing more Reap casts.
Void-Scarred Melee Mythic+ (Recommended)
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Similar to the Void-Scarred Melee Single Target build, but chooses Eradicate to allow for more AoE damage.
Void-Scarred Melee Raid Cleave (Recommended)
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Void-Scarred Melee Single Target (Recommended)
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This is currently the strongest single target talent build by around 5%.
Void-Scarred Caster Raid Cleave / Mythic+
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Void-Scarred Caster Single Target
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Class Talents
Furious, Remorseless and Final Breath are all damage increases, so they are always taken.
Soul Splitter increases souls generation, which directly increases Devourer’s damage output.
Guile increases the maximum range of Voidblade, Disrupt and Consume Magic by 20 yards. This gives Voidblade 35 yards range, making it useful as a gap-closer if playing a talent build that doesn’t use Voidblade rotationally.
Demon Muzzle provides a magic damage reduction after interrupting an ability with Disrupt. This talent is a powerful defensive tool in Mythic+.
Burn It Out and Soul Cleanse give Demon Hunters the option to remove Curse or Disease effects from themselves with Soul Immolation (Devourer) and Immolation Aura (Havoc/Vengeance).
Demonic Resilience grants a second Blur charge. Out of the three capstone talents, this one stands out as the obvious choice.
Wings Of Wrath increases glide speed by 10%, which isn’t very useful in most situations.
Between Long Night and Pitch Black, the obvious choice is Pitch Black, reducing Darkness cooldown from 5 minutes to 3 minutes. While this can be a useful talent, especially in raids, it isn’t a must-have in all situations.
Spec Talents
Void Ray is your main Fury spender, and a great soul generator. It’s usable at 100 Fury outside Void Metamorphosis, and has no cooldown. It doesn’t have a Fury cost inside Void Metamorphosis, but receives a short cooldown. When channeling Void Ray inside Void Metamorphosis, Fury drain is reduced.
Soul Immolation generates 3 Soul fragments, 30 Fury and heals you for 24% of your maximum health over 5 seconds.
Tempered Soul and Spontaneous Immolation share a choice node. Tempered Soul is the better choice in all group content, due to Spontaneous Immolation requiring you to deal the final blow to an enemy to reset its Soul Immolation’s cooldown.
Void Metamorphosis is Devourer’s main cooldown ability, and becomes available after collecting 50 souls. It empowers Reap to become Cull, and Consume to become Devour. Void Metamorphosis passively drains Fury, ending when it reaches 0.
Collapsing Star is one of the core talents in the Devourer tree, it’s only castable inside Void Metamorphosis, costing 30 souls. It has a long cast time, but Fury drain is reduced drastically during the cast. It deals massive damage and generates souls.
Feast Of Souls grants a stacking 1% damage increase for 10 seconds per soul collected.
Soul Glutton reduces the souls cost of Void Metamorphosis from 50 down to 35, at the cost of the Fury draining 25% faster inside it. As a result, your Void Metamorphosis windows are shorter, but effectively reducing the cooldown by 30%.
Emptiness grants 0.25% Haste for every soul consumed inside Void Metamorphosis, up to 25%.
Eradicate turns Reap into an AoE frontal, and stands for a massive portion of Devourer’s multi target damage output.
Hungering Slash allows Devourer to play what’s often referred to as a hybrid build, due to it combining both ranged casting, and melee-range ability combinations. After casting The Hunt or Voidblade, they become Hungering Slash for a short amount of time, slashing nearby enemies, generating Fury and shattering up to 2 Soul Fragments from nearby enemies. It also grants a temporary charge of Vengeful Retreat, and increases its damage significantly.
Devourer's Bite makes Voidblade and The Hunt increase your damage to affected targets by 12% for each application. The talent is very strong in single target, especially for Void-Scarred, where the cooldowns of Voidblade and The Hunt are reset upon entering Void Metamorphosis, allowing multiple applications of the debuff.
The Hunt is the same ability that we’ve become used to since Shadowlands. The talent synergizes well with Devourer's Bite, and offers good value in Void-Scarred builds, as it grants more Voidsurges.
Rolling Torment grants Fury and a damage increase, based on how many unused souls are stored when leaving Void Metamorphosis. With this talent, not being able to get a final cast of Collapsing Star off doesn’t feel as bad, due to getting a damage boost and access to Void Ray quicker. Keep in mind, Rolling Torment works if Collapsing Star is also talented, making it useless in builds that don’t play Collapsing Star.
Apex Talents
Devourer’s Apex Talents is called Midnight.
For Annihilator they are a significant damage increase, providing a flat Cosmic damage increase, as well as granting additional bonuses to Collapsing Star.
The strongest Void-Scarred builds don’t press Collapsing Star, and thus the Apex Talents are a damage loss for the hero tree.
The first rank makes Collapsing Star always critically strike, while the second rank increases its critical strike damage.
The third rank gives instant access to Collapsing Star, and generates 5 souls upon entering Void Metamorphosis.
Hero Talents
Void-Scarred
Void-Scarred is more or less the same as Fel-Scarred for Havoc. In addition to empowering Reap and Consume, Void Metamorphosis now empowers Voidblade (Pierce The Veil), Hungering Slash (Reaper's Toll) and The Hunt (Predator's Wake).
The first cast of each empowered ability induces a Voidsurge (does not apply to Cull and Devour), causing an explosion of Void energy around the Demon Hunter, dealing large amounts of Cosmic damage.
Void-Scarred grants damage bonuses outside Void Metamorphosis, with Monster Rising and Enduring Torment.
Annihilator
Annihilator is the new Hero Talent introduced in Midnight.
The main priority for Annihilator is to trigger Voidfall whenever it’s ready.
When talented into Meteoric Fall, reaching 3 stacks of Voidfall causes the next Reap cast to consume all stacks to call down 3 Void Meteors. Consume has a 35% chance to grant a stack of Voidfall, and fully channeling Void Ray guarantees a stack.
Mass Acceleration resets the cooldown of Reap and grants 3 stacks of Voidfall, allowing Void Meteors to be called down instantly when entering Void Metamorphosis.