Playstyle & Rotation
Devourer doesn’t have a set rotation, but follows a priority system, which can change in Void Metamorphosis.
Void-Scarred Single Target Priority (Caster Build)
Note: When talented into Spontaneous Immolation, ignore Soul Immolation in the priority list.
Outside Void Metamorphosis:
- Voidblade if Devourer's Bite is talented and the next cast is Void Metamorphosis
- Void Metamorphosis
- Void Ray
- Soul Immolation
- Reap
- Consume
Inside Void Metamorphosis:
- Collapsing Star if Void Metamorphosis is about to expire
- Void Ray if Void Metamorphosis is about to expire
- Cull on cooldown
- Pierce The Veil if Devourer's Bite is talented
- Void Ray
- Collapsing Star
- Cull, when buffed by Student Of Suffering
- Cull
- Devour
- Soul Immolation if nothing else is available
Void-Scarred AoE Priority (Caster Build)
Note: When talented into Spontaneous Immolation, ignore Soul Immolation in the priority list.
Outside Void Metamorphosis:
- Voidblade if Devourer's Bite is talented and the next cast is Void Metamorphosis
- Void Metamorphosis
- Eradicate
- Void Ray
- Soul Immolation
- Consume
- Reap
Inside Void Metamorphosis:
- Collapsing Star
- Pierce The Veil once to proc Voidsurge
- Eradicate
- Void Ray
- Devour
- Cull
- Soul Immolation if nothing else is available
Void-Scarred AoE Priority (Hybrid Build)
Note: When talented into Spontaneous Immolation, ignore Soul Immolation in the priority list.
Outside Void Metamorphosis:
- Vengeful Retreat if buffed by Voidstep
- Hungering Slash
- The Hunt
- Voidblade
- Void Metamorphosis
- Eradicate
- Void Ray
- Soul Immolation
- Consume
- Reap
Inside Void Metamorphosis:
- Collapsing Star if Void Metamorphosis is about to expire
- Void Ray if Void Metamorphosis is about to expire
- Collapsing Star
- Vengeful Retreat if buffed by Voidstep
- Reaper's Toll
- Pierce The Veil
- Predator's Wake
- Eradicate
- Void Ray
- Devour
- Cull
- Soul Immolation if nothing else is available
Annihilator Single Target Priority
Note: When talented into Spontaneous Immolation, ignore Soul Immolation in the priority list.
Outside Void Metamorphosis:
- Reap or Eradicate when at 3 stacks of Voidfall
- Void Metamorphosis
- Void Ray
- Soul Immolation
- Consume
- Reap at 4+ souls if it grants access to Void Metamorphosis
Inside Void Metamorphosis:
- Voidblade if Devourer's Bite is talented
- Collapsing Star
- Cull or Eradicate with 4+ souls on the ground
- Void Ray
- Cull
- Devour
- Soul Immolation if nothing else is available
Annihilator AoE Priority
Note: When talented into Spontaneous Immolation, ignore Soul Immolation in the priority list.
Outside Void Metamorphosis:
- Eradicate when at 3 stacks of Voidfall
- Void Metamorphosis
- Eradicate
- Void Ray
- Soul Immolation
- Consume
- Reap at 4+ souls if it grants access to Void Metamorphosis
Inside Void Metamorphosis:
- Collapsing Star
- Eradicate
- Void Ray
- Devour
- Cull
- Soul Immolation if nothing else is available
Openers
Devourer doesn’t have a set opener due to not being able to cast Void Metamorphosis instantly. However, I’ve provided examples of how an opener should look like in the beginning of an encounter.
Void-Scarred Caster:
- Cast Consume 1 second before pull
- Reap
- Consume
- Cast Void Ray at 100 Fury
- Repeat steps 2-4 until Void Metamorphosis is available
- Voidblade
- Void Metamorphosis
- On-use trinket + Potion Of Recklessness
- Pierce The Veil
- Void Ray
- Collapsing Star
- Cull
- Cull
- Devour
Void-Scarred Hybrid:
- Cast Consume 1 second before pull
- Reap
- Consume
- Cast Void Ray at 100 Fury
- Repeat steps 2-4 until Void Metamorphosis is available
- Voidblade
- The Hunt
- Void Metamorphosis
- On-use trinket + Potion Of Recklessness
- Reaper's Toll
- Cull
- Vengeful Retreat
- Pierce The Veil
- Void Ray
- Cull
- Reaper's Toll
- Vengeful Retreat
- Predator's Wake
- Reaper's Toll
- Cull
- Vengeful Retreat
Annihilator:
- Cast Consume 1 second before pull
- Cast Consume until 100 Fury or 3 stacks of Voidfall
- Void Ray
- Reap at 3 stacks of Voidfall
- Repeat steps 2-4 until Void Metamorphosis is available
- Void Metamorphosis
- On-use trinket + Potion Of Recklessness
- Cull
- Void Ray
- Voidblade to apply Devourer's Bite, if talented
- Collapsing Star
- Cull
- Devour
Core Gameplay
Soul Fragments are a core part of Devourer’s gameplay loop, they generate Fury, increase damage done through Feast Of Souls, and grant access to Void Metamorphosis. Soul Fragments spawn on the ground, and are collected by either running over them, or by casting Reap.
Consume generates Fury and Soul Fragments, and can be cast while moving.
Reap is an instant cast ability that collects souls from the ground. Fully channeling Void Ray resets the cooldown of Reap (grants 1 charge with Second Helping talented). Devour (empowered Consume) reduces Cull’s (empowered Reap) cooldown by 1 second. In Void Metamorphosis, it’s important to be aware of this, as Cull deals a lot of damage and is used on cooldown.
Hungering Slash is another tool for generating resources, but currently only gets picked for some builds.
The general gameplay loop outside Void Metamorphosis revolves around generating Fury and souls with Consume, and then spending Fury on Void Ray.
Void Ray has a 3 second channel time, which is reduced by Haste. Outside Void Metamorphosis, it doesn’t have a cooldown, but costs 100 Fury. It has no Fury cost inside Void Metamorphosis, but instead has a cooldown. It stands for a lot of Devourer’s damage and soul generation. Additionally, fully channeling Void Ray is required to activate certain talents, such as Eradicate, Final Breath and Moment Of Craving.
Inside Void Metamorphosis the goal is to keep generating Fury, while getting off as many Collapsing Star, and empowered ability casts off as possible. Void Ray should be pressed on cooldown, if possible.
Since both Void Ray and Collapsing Star have long cast times and require you to stand still when casting, they can be quite punishing. Being positionally aware, and using Shift proactively is important.
Void-Scarred
Void-Scarred gameplay revolves heavily around Burning Blades. The primary way to trigger it is with Cull, which becomes one of the biggest priority buttons as it’s going to stand for most of your damage, along with Collapsing Star. Voidsurge is a core part of the Void-Scarred tree, but with the “caster” talents being as powerful as they are, it’s worth sacrificing Voidsurge for those talents.
The goal is to line up your damage amplifiers, Student Of Suffering and Devourer's Bite, and then cast Collapsing Star and Cull in those windows. This sequence is often going to look like this:
There is a Void-Scarred build that doesn’t play with Collapsing Star and Apex Talents. Instead it opts for all of the left side ‘’melee’’ talents, such as The Hunt. This talent build leans heavily into Burning Blades, Cull and Voidsurge as damage sources. It does amazing burst damage, and uses Soul Glutton over Emptiness for more frequent Void Metamorphosis windows.
Annihilator
Annihilator requires less thought, but can be more demanding as it requires solid gameplay inside Void Metamorphosis, since it barely does damage outside of it.
The tree focuses on consuming Voidfall to send Void Meteors. They deal good damage, and can generate souls.
Outside Void Metamorphosis the focus is on generating souls and casting Void Ray, so be prepared to cast Consume a lot. You will only cast Reap at 3 Voidfall stacks.
Inside Void Metamorphosis the gameplay is quite straightforward. Cast Void Ray when it’s ready, cast Collapsing Star when it’s available, and cast Cull on cooldown.
Currently, Annihilator plays Devourer's Bite in single target. This means that you will have a 12% damage amplifier every 30 seconds with Voidblade. You don’t want to use Voidblade outside Void Metamorphosis. The priority is lining it up with Collapsing Star early on, and getting a second Voidblade cast later in your cooldowns to maximize your ramp.
Defensives
Devourer has solid survivability with two Blur charges, passive self-healing with Soul Rending and consuming souls, and passive magic damage reduction in Demonic Wards.
First In, Last Out provides a small decaying absorb shield after using Shift, so this can also be used to survive big damage events.
Demon Muzzle provides great passive magic damage reduction in situations where interrupting casts with Disrupt is possible. This makes it an amazing defensive tool in Mythic+.
Demon Hunters have access to Darkness, which historically isn’t the best raid defensive cooldown due to the RNG nature of it. However, with Midnight introducing more rot damage encounters than what we’ve seen in recent times, Darkness becomes slightly stronger, as the likelihood of it proccing is higher when there’s more damage events happening.