Playstyle & Rotation
Most Devourer talent builds follow a priority system, which is more dynamic than a set rotation.
If a build follows a static rotation, it will be titled as ‘Rotation’ rather than ‘Priority’
Annihilator Single Target Priority
Outside Void Metamorphosis
- Consume with Soulburst active
- Reap / Eradicate at 3 Voidfall stacks
- Void Metamorphosis if available
- Reap / Eradicate at 4+ souls
- Void Ray
- Soul Immolation if it’s not active
- Consume
Inside Void Metamorphosis
- Devour with Soulburst active
- Cull / Eradicate with 8-10 souls, Moment Of Craving active and less than 30 souls stored
- Cull / Eradicate with 3 Voidfall stacks
- Collapsing Star with 35 or more souls stored
- Void Ray with less than 35 souls stored, or if Void Metamorphosis is about to expire
- Collapsing Star
- Cull / Eradicate with 4+ souls
- Devour
Annihilator AoE Priority
Outside Void Metamorphosis
- Void Ray before entering Void Metamorphosis
- Void Metamorphosis
- Consume with Soulburst active
- Eradicate with 3 Voidfall stacks
- Eradicate with 8-10 souls or Moment Of Craving is expiring
- Void Ray
- Soul Immolation if it’s not active
- Reap with 4+ souls
- Consume
Inside Void Metamorphosis
- Devour with Soulburst active
- Collapsing Star
- Eradicate with 10 souls or Moment Of Craving is expiring.
- Void Ray
- Cull with 4+ souls
- Devour
Void-Scarred Single Target Priority
Outside Void Metamorphosis:
- Voidblade if it will be ready before your next Void Metamorphosis
- Hungering Slash if it expires before entering Void Metamorphosis
- Consume with Soulburst active
- Reap / Eradicate with 4+ souls
- Soul Immolation if it’s not active
- Void Ray
- Consume
Inside Void Metamorphosis:
- Reaper's Toll if it’s about to expire
- Devour with Soulburst active
- Cull / Eradicate with 8-10 souls, Moment Of Craving active and less than 30 souls stored
- Collapsing Star if Predator's Wake and Pierce The Veil are on cooldown
- Cull / Eradicate at 4+ souls and 2 charges
- Void Ray
- Reaper's Toll
- Pierce The Veil
- Predator's Wake
- Collapsing Star
- Cull with 4+ souls
- Devour
- Soul Immolation if Void Metamorphosis will drop in the next second
Void-Scarred AoE Priority
Outside Void Metamorphosis
- Voidblade if it will be ready before your next Void Metamorphosis
- Hungering Slash if it expires before entering Void Metamorphosis
- Consume with Soulburst active
- Reap / Eradicate with 4+ souls
- Soul Immolation if it’s not active
- Void Ray
- Consume
Inside Void Metamorphosis
- Reaper's Toll if it’s about to expire
- Devour with Soulburst active
- Cull / Eradicate with 8-10 souls, Moment Of Craving active and less than 30 souls stored
- Collapsing Star if Predator's Wake and Pierce The Veil are on cooldown
- Cull / Eradicate at 4+ souls and 2 charges
- Void Ray
- Reaper's Toll
- Pierce The Veil
- Predator's Wake
- Collapsing Star
- Cull with 4+ souls
- Devour
- Soul Immolation if Void Metamorphosis will drop in the next second
Openers
Annihilator:
- Soul Immolation 2 seconds pre-pull
- Consume 1 second pre-pull
- Consume
- Reap with 4+ souls
- Void Ray when available
- If available, Void Ray should be the last cast before entering Void Metamorphosis (don’t delay Void Metamorphosis to do this)
- Void Metamorphosis
- Potion Of Recklessness & Trinket
- Collapsing Star
- Eradicate / Cull
- Void Ray
- Collapsing Star
- Cull / Eradicate with 4+ souls
- Devour
Void-Scarred
- Soul Immolation 2 seconds before pre-pull
- Consume 1 second pre-pull
- Reap with 4+ souls
- Consume
- Soul Immolation as the previous expires
- Void Ray when available
- If available, Void Ray should be the last cast before entering Void Metamorphosis (don’t delay Void Metamorphosis to do this)
As Void Metamorphosis becomes available, we do the actual opener:
- Voidblade
- Vengeful Retreat
- The Hunt
- Void Metamorphosis
- Potion Of Recklessness & Trinket
- Void Ray
- Reaper's Toll
- Cull / Eradicate
- Vengeful Retreat
- Pierce The Veil
- Collapsing Star
- Reaper's Toll
- Vengeful Retreat
- Predator's Wake
- Reaper's Toll
- Vengeful Retreat
- Cull / Eradicate
- Void Ray
Core Gameplay
Soul Fragments are a core part of Devourer’s gameplay loop, they generate Fury, increase damage done through Feast Of Souls, and grant access to Void Metamorphosis. Soul Fragments spawn on the ground, and are collected by either running over them, or by casting Reap.
Consume generates Fury and Soul Fragments, and can be cast while moving.
Reap is an instant cast ability that collects souls from the ground. Fully channeling Void Ray resets the cooldown of Reap (grants 1 charge with Second Helping talented). Devour (empowered Consume) reduces Cull’s (empowered Reap) cooldown by 1 second.
Eradicate makes your next Reap / Cull become an AoE frontal. This has no implications in single target, but greatly increases Devourer’s AoE damage output.
The general gameplay loop outside Void Metamorphosis revolves around generating Fury and souls with Consume, and then spending Fury on Void Ray.
Void Ray has a 3 second channel time, which is reduced by Haste. Outside Void Metamorphosis, it doesn’t have a cooldown, but costs 100 Fury. It has no Fury cost inside Void Metamorphosis, but instead has a cooldown. It stands for a lot of Devourer’s damage and soul generation. Additionally, fully channeling Void Ray is required to activate certain talents, such as Eradicate, Final Breath and Moment Of Craving.
Inside Void Metamorphosis the goal is to keep generating Fury, while getting off as many Collapsing Star, and empowered ability casts off as possible.
Since both Void Ray and Collapsing Star have long cast times and require you to stand still when casting, they can be quite punishing. Being positionally aware, and using Shift proactively is important.
Soul Immolation should only be used outside Void Metamorphosis, unless it’s needed for self-healing or self-dispelling a Curse or Disease effect.
Annihilator
The tree focuses on consuming Voidfall to trigger Void Meteors. Void Meteors stand for a large portion of your damage and soul generation, especially in AoE.
Annihilator gameplay is quite similar inside and outside of Void Metamorphosis. Outside Void Metamorphosis, you want to cast Void Ray when it’s available and Reap at 4+ souls. With Soulburst active, cast Consume into Reap.
Void Metamorphosis gameplay is quite straightforward. Devour until either Void Ray or Collapsing Star is available. The goal is to cast Collapsing Star at least 4 times in Void Metamorphosis.
In single target, Reap / Cull if it will consume 4+ souls.
Reap / Cull can be pressed in multi target situations for more priority damage, as long as it won’t ‘’steal’’ souls from your next Eradicate.
In multi target, Eradicate if it will consume 8-10 souls, or if Moment Of Craving is expiring.
Void-Scarred
In 12.1.5, Void-Scarred has become more similar to Annihilator in playstyle, as it now prefers Emptiness over Soul Glutton. Collapsing Star is now pressed actively.
Hungering Slash is a core part of the gameplay loop; after using Voidblade or The Hunt, they become Hungering Slash for 6 seconds. It’s an AoE slash around you that deals damage and generates souls. Additionally, Voidblade and Hungering Slash trigger Burning Blades, dealing a portion of the damage dealt as a Fire damage DoT.
After casting Hungering Slash, Voidstep becomes active; Vengeful Retreat gains a temporary charge for 6 seconds, dealing additional Cosmic damage. This makes Vengeful Retreat part of the rotation. The damage increase from Voidstep is negligible (1% damage at most), so treat Vengeful Retreat as a luxury button, instead of feeling like it needs to be used.
Voidblade and The Hunt are both used shortly before entering Void Metamorphosis, for several reasons; their cooldowns are reset upon entry, they grant Devourer's Bite stacks - increasing your damage dealt to the target, and because you want to smuggle Hungering Slash into Void Metamorphosis, so that it becomes the empowered version: Reaper’s Toll.
Collapsing Star is used when both The Hunt and Voidblade / Pierce The Veil are on cooldown, due to Demonic Intensity and Voidrush. This means that sometimes you will be overcapping souls.
Void-Scarred doesn’t care about casting as many Collapsing Star as possible, as it deals damage in more ways than Annihilator. The aim is to cast Collapsing Star 4 times, but a lot of the times you will end up on 3.
Reap is one of the high priority abilities, as not only does the tier set buff its damage, it also causes Reap to have a chance to grant Soulburst, which increases soul fragment generation. Additionally, Burning Blades increases Reap damage by 20%.
With Soulburst active, cast Consume into Reap. In single target, Reap / Cull if it will consume 4+ souls.
Reap / Cull can be pressed in multi target situations for more priority damage, as long as it won’t ‘’steal’’ souls from your next Eradicate.
In multi target, Eradicate if it will consume 8-10 souls, or if Moment Of Craving is expiring.
Defensives
Devourer has solid survivability with passive magic damage reduction in Demonic Wards. two Blur charges and passive self-healing with Soul Rending and Soul Fragments.
First In, Last Out provides a small decaying absorb shield after using Shift, so this can be used to survive large damage events.
Demon Muzzle provides passive magic damage reduction in situations where interrupting casts with Disrupt is possible. This makes it an amazing defensive tool in Mythic+.
Demon Hunters have access to Darkness, which isn’t the best raid defensive cooldown due to the randomness of it. It does become quite strong when there’s multiple damage events going off in a short period of time.