Playstyle & Rotation
This section will be updated in more detail after the Race to World First.
Annihilator Single Target Priority
Outside Void Metamorphosis
- Reap / Eradicate at 3 Voidfall stacks
- Void Metamorphosis if available
- Void Ray
- Soul Immolation if it’s not active
- Consume
- Reap at 4+ souls if it grants access to Void Metamorphosis
Inside Void Metamorphosis
- Collapsing Star if Void Metamorphosis is about to expire
- Void Ray if Void Metamorphosis is about to expire
- Cull / Eradicate if Void Metamorphosis is about to expire and it grants enough souls to cast Collapsing Star
- Voidblade if Devourer's Bite is talented
- Collapsing Star with 35 or more souls stored
- Void Ray
- Cull / Eradicate at 3 Voidfall stacks, and less than 30 souls stored
- Collapsing Star
- Devour
Annihilator AoE Priority
Outside Void Metamorphosis
- Void Metamorphosis
- Eradicate at 3 Voidfall stacks
- Eradicate with Moment Of Craving active and 10 souls on the ground. If mobs are dying before this condition is met, cast Eradicate before they die.
- Void Ray
- Soul Immolation if it’s not active
- Consume
- Reap at 4+ souls if it grants access to Void Metamorphosis
Inside Void Metamorphosis
- Collapsing Star
- Eradicate with Moment Of Craving active and 10 souls on the ground. If mobs are dying before this condition is met, cast Eradicate before they die.
- Void Ray
- Devour
Void-Scarred Single Target Priority (Caster Build)
Outside Void Metamorphosis:
- Voidblade if Devourer's Bite is talented and the next cast is Void Metamorphosis
- Void Metamorphosis
- Void Ray
- Soul Immolation
- Reap
- Consume
Inside Void Metamorphosis:
- Collapsing Star if Void Metamorphosis is about to expire
- Void Ray if Void Metamorphosis is about to expire
- Cull on cooldown
- Pierce The Veil if Devourer's Bite is talented
- Void Ray
- Collapsing Star
- Cull, when buffed by Student Of Suffering
- Cull
- Devour
- Soul Immolation if nothing else is available
Void-Scarred AoE Priority (Caster Build)
Outside Void Metamorphosis:
- Voidblade if Devourer's Bite is talented and the next cast is Void Metamorphosis
- Void Metamorphosis
- Eradicate
- Void Ray
- Soul Immolation
- Consume
- Reap
Inside Void Metamorphosis:
- Collapsing Star
- Pierce The Veil once to proc Voidsurge
- Eradicate
- Void Ray
- Devour
- Cull
- Soul Immolation if nothing else is available
Openers
Annihilator:
- Soul Immolation 2 seconds pre-pull
- Consume 1 second pre-pull
- Consume
- Reap at 4+ souls
- Void Ray at 100 Fury
- Void Metamorphosis
- Potion Of Recklessness & Trinket
- Collapsing Star
- Eradicate / Cull
- Void Ray
- Collapsing Star
- Cull / Eradicate at 4+ souls
- Devour
Void-Scarred Caster:
- Soul Immolation 2 seconds pre-pull
- Consume 1 second pre-pull
- Consume
- Reap at 4+ souls
- Void Ray at 100 Fury
- Void Metamorphosis
- Potion Of Recklessness & Trinket
- Pierce The Veil
- Collapsing Star
- Eradicate / Cull
- Void Ray
- Collapsing Star
- Cull / Eradicate at 4+ souls
- Devour
Void-Scarred Melee
- Soul Immolation 2 seconds pre-pull
- Consume 1 second pre-pull
- Consume
- Reap at 4+ souls
- Void Ray at 100 Fury
- Voidblade
- Vengeful Retreat
- The Hunt
- Void Metamorphosis
- Potion Of Recklessness & Trinket
- Cull
- Reap
- Vengeful Retreat
- Pierce The Veil
- Reaper's Toll
- Vengeful Retreat
- Predator's Wake
- Reaper's Toll
- Vengeful Retreat
- Cull
- Void Ray
- Cull
- Devour
Core Gameplay
Soul Fragments are a core part of Devourer’s gameplay loop, they generate Fury, increase damage done through Feast Of Souls, and grant access to Void Metamorphosis. Soul Fragments spawn on the ground, and are collected by either running over them, or by casting Reap.
Consume generates Fury and Soul Fragments, and can be cast while moving.
Reap is an instant cast ability that collects souls from the ground. Fully channeling Void Ray resets the cooldown of Reap (grants 1 charge with Second Helping talented). Devour (empowered Consume) reduces Cull’s (empowered Reap) cooldown by 1 second.
The general gameplay loop outside Void Metamorphosis revolves around generating Fury and souls with Consume, and then spending Fury on Void Ray.
Void Ray has a 3 second channel time, which is reduced by Haste. Outside Void Metamorphosis, it doesn’t have a cooldown, but costs 100 Fury. It has no Fury cost inside Void Metamorphosis, but instead has a cooldown. It stands for a lot of Devourer’s damage and soul generation. Additionally, fully channeling Void Ray is required to activate certain talents, such as Eradicate, Final Breath and Moment Of Craving.
Inside Void Metamorphosis the goal is to keep generating Fury, while getting off as many Collapsing Star, and empowered ability casts off as possible. Void Ray should be pressed on cooldown, if possible.
Since both Void Ray and Collapsing Star have long cast times and require you to stand still when casting, they can be quite punishing. Being positionally aware, and using Shift proactively is important.
Soul Immolation should only be used outside Void Metamorphosis, unless it’s needed for self-healing or self-dispelling a Curse or Disease effect.
Annihilator
The tree focuses on consuming Voidfall to proc Void Meteors. Void Meteors stand for a large portion of your damage and soul generation, especially in AoE.
Annihilator gameplay is quite similar inside and outside of Void Metamorphosis.
Outside Void Metamorphosis, you want to cast Void Ray when it’s available and Reap at 4+ souls to fish for Soulburst procs. With Soulburst active, cast Consume into Reap.
Inside Void Metamorphosis the gameplay is quite straightforward. Cast Void Ray when it’s ready, cast Collapsing Star when it’s available, and cast Cull / Eradicate at 4+ souls.
Defensives
Devourer has solid survivability with two Blur charges, passive self-healing with Soul Rending and consuming souls, and passive magic damage reduction in Demonic Wards.
First In, Last Out provides a small decaying absorb shield after using Shift, so this can also be used to survive big damage events.
Demon Muzzle provides great passive magic damage reduction in situations where interrupting casts with Disrupt is possible. This makes it an amazing defensive tool in Mythic+.
Demon Hunters have access to Darkness, which historically isn’t the best raid defensive cooldown due to the RNG nature of it.