Have you ever had Sneed’s copy machine in Deadmines grab your Frostwolf Shaman and spit out five copies of it? If you have, you know that a group of healers is really hard to get rid of.
There is a limited selection of healers available in the game because they can be so strong. But who is the strongest? In this article, I’ll take a look at all the healer minis available in Warcraft Rumble and examine who is the best!
Tirion Fordring
Tirion is one of the two original healers, alongside Frostwolf Shaman. As a Leader, Tirion is not available for most armies, but if you choose to play a Tirion army, it can bring some powerful heals to the table.
Holy Light
- 160 healing
- Removes poison
- 4 seconds cooldown
- 8 range
- 3 radius
- Targets the mini with the lowest health percentage
Alongside Priestess, Tirion is one of the only healers who can remove poison. It is also a rare healer whose healing is area-based. With a radius as small as 3, not many minis will fit into Tirion’s heal, but it still has the potential to heal multiple minis at the same time.
As a downside, Tirion is a melee mini, so it will walk into the thick of action itself and may get killed there.
Frostwolf Shaman
Frostwolf Shaman is the other original healer in Warcraft Rumble. It is the only healer who can heal Towers and Barracks with its Earthwall Totem talent. As a testament to the power of healing, Earthwall Totem was nerfed to not heal the Barracks in PvP. It can still heal Towers there.
Chain Heal
- 160 healing
- 4 seconds cooldown
- 8.5 range
- Bounces to two additional new targets within a range of 5.5
- Targets the mini with the lowest health percentage
Frostwolf Shaman can also give Armored to an ally with the Earth Shield talent.
Druid of the Claw
Druid of the Claw can only heal if it has the Rejuvenation talent. Even then, it loses its ability to heal if it goes under 50% health and transforms into a bear.
Rejuvenation
- 25 healing every 0.6 seconds for 6 seconds, 250 healing overall
- 6 seconds cooldown
- 7 range
- Targets the closest injured ally (no smart targeting)
Druid of the Claw is able to maintain one rejuvenation effect at a time: the cooldown ends just when the heal-over-time effect ends.
Priestess
Priestess is the latest healer addition to the game, and one highly dedicated to the craft: it deals hardly any damage with its Smite ability. Priestess is the only mini with two healing abilities.
Greater Heal
- 200 healing
- Removes poison
- 4 seconds cooldown
- 8 range
- Targets mini with the most Health missing
Renew
- 40 healing per second, 8 times = 320 total
- 9.5 seconds duration, 1 second delay before the first healing tick
- 5 seconds cooldown
- 8 range
- Targets the mini with the lowest health percentage
In practice, Priestess can maintain two copies of Renew. The first one falls off just when the ability comes off cooldown.
Priestess healing can be improved with talents. Power Word: Shield absorbs all damage to the target for 2 seconds with an 8-second cooldown, and Empowered Renew heals the target for 10% of its maximum health with every renew cast on it. For a Molten Giant, that’s 350 healing every 10 seconds!
If Power Word: Shield absorbs just one medium-strength attack during its duration, it adds around 20 healing per second to the Priestess, with an almost unlimited potential upside.
Cenarius
Cenarius is a unique healer in that its healing is an aura that is active as long as Cenarius is alive. If there are lots of minis in the aura, the healing can become quite impressive.
Tranquility
- 28 healing every 1.5 seconds
- 8.5 radius
Cenarius also has a talent that can improve the healing in Revitalize, which makes allies entering Tranquility trigger an additional healing pulse.
Malfurion
Malfurion can heal your minis even across the map, and it can also cast Seeds of Protection that nullify hits on your Alliance and Cenarion tank minis. As a downside, Malfurion only heals Alliance and Cenarion minis, and only when they drop below 30% health.
Regeneration
- 50 healing every 1 second for 10 seconds for a total of 500 healing
- Starts when an Alliance or Cenarion mini drops to below 30% health
Seeds of Protection
- 3 seeds that protect from hits
- Can be cast on Alliance and Cenarion Tank minis
- 12 seconds cooldown
- 12 range
Mountaineer
While Mountaineer is not a traditional healer, I figured it would be worth mentioning just to show how crazy its healing ability is. The healing ability only heals the Bear, although with the Mend Pets talent it can also heal 3 other nearby Beast minis.
Heal Bear
- 8 healing ticks of 12 percent of the target’s maximum health over 3.5 seconds, for a total of 96 percent of the target’s maximum health
- 8.5 range
- 20 seconds cooldown
During the 3.5-second active healing period, Mountaineer heals its Bear at a whopping 384 healing per second. Even over the entire 20-second cooldown period, the healing averages 67.2 healing per second.
The Best Healers
But who is the best healer? The answer will inevitably be, it depends. How many minis can you stack within Cenarius’ aura, for example? Are you healing a single Molten Giant? Either way, let’s examine some possible scenarios.
Single-target healing
- Priestess - Giant - Empowered: 117 healing per second
- Priestess - average talent: 102 healing per second
- Priestess - no talent: 82 healing per second
- Mountaineer - Bear: 67.2 healing per second (384 hps peak)
- Malfurion: 50 healing per second
- Druid of the Claw: 41.7 healing per second
- Frostwolf Shaman: 40 healing per second
- Tirion Fordring: 40 healing per second
- Cenarius: 18.7 healing per second
Two-target healing
- Priestess - average talent: 134 healing per second
- Priestess - no talent: 114 healing per second
- Malfurion: 100 healing per second
- Frostwolf Shaman: 80 healing per second
- Tirion Fordring: 80 healing per second
- Druid of the Claw: 41.7 healing per second
- Cenarius: 37.3 healing per second
Three-target healing
- Malfurion: 150 healing per second
- Priestess - average talent: 134 healing per second
- Frostwolf Shaman: 120 healing per second
- Tirion Fordring: 120 healing per second
- Priestess - no talent: 114 healing per second
- Cenarius: 56 healing per second
- Druid of the Claw: 41.7 healing per second
Four-target healing
- Malfurion: 200 healing per second
- Tirion Fordring: 160 healing per second
- Priestess - average talent: 134 healing per second
- Frostwolf Shaman: 120 healing per second
- Priestess - no talent: 114 healing per second
- Cenarius: 74.7 healing per second
- Druid of the Claw: 41.7 healing per second
Eight-target healing
- Malfurion: 400 healing per second
- Tirion Fordring: 320 healing per second (assuming they all fit)
- Cenarius: 149.3 healing per second
- Priestess - average talent: 134 healing per second
- Frostwolf Shaman: 120 healing per second
- Priestess - no talent: 114 healing per second
- Druid of the Claw: 41.7 healing per second
Key Insights
What can we learn from the above? Here are some key insights into healers in Warcraft Rumble
- Priestess is the best single-target healer in the game. Even in situations where you have a larger army, Priestess can heal your tank like no one else can.
- Malfurion still has the highest healing potential and starts to overtake Priestess at three healing targets. They work really well together too, with Priestess adding more healing on top of Malfurion’s heal-over-time effect. Malfurion is limited to Alliance and Cenarion families though.
- Tirion is crazy good if you have a tight group of minis. It can overtake Priestess at four healing targets, something that can still fit within its small healing radius. Tirion and Footmen used to be a thing, and there is some truth to their power.
- Cenarius is incredible when healing a large army. It can heal any minis, and overtakes Priestess at eight healing targets. The Revitalize talent and squad minis can improve it further. Its weakness is low single-target healing - again something a Priestess can help with if needed.
- The ultimate short-term single-target healing is Mountaineer Dwarf healing its Bear?