The Legion Remix Artifacts are different to those released with the Legion Expansion, all of them will have the same talent tree meaning all 36 specializations use the same talent tree (you can't play an Evoker in Legion Remix). We have put together what we think are the best talent trees for all specializations.
A very nice inclusion is players will be able to respec their talents whenever they want by simply right clicking on a node to refund the infinite power.
The Legion Remix Artifact Talent Paths can be broken down into three separate sections; Base Talents, Talent Paths and Limits Unbound. The image below shows the breakdown of the talents.
Artifact Base Talents
The base talents are all available meaning you don't have to make a choice and can select all of the talents here.
The first talent, Remix Time, unlocks the ability to collect Infinite Power to further upgrade your weapon. It also gives you the ability Remix Time which is a short cast that makes your cooldowns recover 1000% faster for 3 seconds with a 3 minute cooldown.
The next notable node is Nostwin’s Impatience, which gives you a small movement buff while you are out of combat.
Now you have a choice which nodes you want to get next. We recommend taking the nodes at the bottom first, then take the notable node Eternus’s Ambition, as this grants you a buff to generate class resources (Rage, Mana, Energy, Focus, Insanity, Astral Power, Holy Power and Runes). Then take Erus’s Aggression, as this will increase your damage for 4 seconds after entering combat, which lets you defeat enemies much quicker. You can swap these around if you prefer the damage over the Resources.
Next take the Talents above Nostwin’s Impatience, as these are cheaper than heading directly to the next section. Start with taking Momentus's Perseverance, which increases your health regeneration while you have the Nostwin’s Impatience buff, keeping you healthy between combat. Finally take Moratari's Calculation, this causes you to no longer take lethal amounts of fall damage and you deal physical damage when you fall from a significant height, it also grants you a 20% damage buff, however, we found this very annoying to trigger consistently so recommend taking it last in this section.
Artifact Talent Choices
The next set of Major talents are all active abilities, and you can only choose one. However, you can respec these whenever you want, so we suggest trying them all out. Below we have listed what each of them do and included a recommendation for the best Legion Remix Artifact talents.
Recommended Talent Choice: Fel.
Caster Recommended Talent Choice: Storm (The 2nd major node lets you cast while moving, which feels great, however, you can get this node on a ring or neck; once you do, you can switch to Fel and still cast while moving, giving you the best of both).
Nature Talent Tree
The Nature Talent tree grants you the Call of the Forest ability; it focuses on summoning animals to buff your party. Below we have listed all of the major nodes for the Nature Talent tree:
- Call of The Forest - Summon a stampede of forest denizens that charge forward. Each member of the stampede shields allies and grants 3% attack and casting speed for 10 sec up to 5 times. The stampede inflicts Nature damage to enemies struck, immobilizing them for 3 sec.
- Souls of the Claw - Your spells and abilities have a chance to summon a flock of spirit eagles that dive bomb nearby enemies, exploding on impact to heal allies and inflict Nature damage to enemies within 5 yards.
- Highmountain Fortitude - Once every 12 sec, you begin accumulating 5% of all damage taken as Fortitude. After 8 sec, Fortitude becomes a protective barrier, absorbing the amount accumulated for 4 sec.
- Waking Frenzy - Souls of the Caw grants Waking Frenzy for 10 sec. Your abilities grant you and your summoned companions 2% increased damage and healing for 8 sec, stacking up to 15 times.
- Dream Weaving - Call of the Forest calls upon a Dreamweaver that empowers you and 4 nearby allies with Dreamweaving. Dreamweaving: Your abilities recharge 100% faster and you recover 10% of your class resource every 1 sec for 10 seconds.
Fel Talent Tree
The Fel Talent tree grants you the ability Unholy Crusade; it calls forth a Dreadlord that deals significant damage for 30 seconds. The fel tree focuses on reflecting damage back at enemies when they hit you, making it great for solo players. Below we have listed all of the major nodes for the Fel Talent Tree:
- Twisted Crusade - Call forth a subjugated infernal Dreadlord for 30 sec that periodically strikes enemies with Reign of Chaos. Reign of Chaos - The infernal Dreadlord calls down infernal meteors, inflicting Chaos damage to enemies within 8 yards every 1 sec for 8 sec.
- Touch of Malice - Your and your minions' damaging spells and abilities periodically apply Fel Touched to enemies. The infernal Dreadlord summoned by Twisted Crusade always critically strikes Fel Touched enemies. Fel Touched - Every 4 seconds, the target bursts, damaging nearby enemies for 3% of damage taken over the last 4 seconds. Damage reduced beyond 5 targets.
- I am my Scars! - Attackers suffer Chaos damage from your fel-scarred flesh, inflicting Chaos damage over 10 seconds. Damage is doubled against Fel Touched enemies. This effect can stack up to 5 times.
- Call of the Legion - When your Infernal Dreadlord returns to the nether, they empower your critical strikes to generate applications of Call of the Legion for 30 sec. At 5 stacks, Call of the Legion is consumed to summon a subjugated demon from the twisting nether to assist you in combat for 10 sec. Multiple summons may overlap.
- Felspike - After using Twisted Crusade it becomes Felspike. Felspike - Violently sacrifice your Infernal Dreadlord on a felspike, inflicting Chaos damage to nearby enemies within 30 yards. Enemies struck become Fel Touched.
Arcane Talent Tree
The Arcane Talent tree grants you the ability Naran’s Everdisc; it throws an arcane disc that deals damage, intercepting the projectile lets you throw it out again. The arcane tree focuses on critical strikes and shielding yourself. Below we have listed all of the major nodes for the Arcane Talent Tree:
- Naran's Everdisc - Throw a disc of arcane energy that arcs outwards before returning towards you. Naran's Everdisc inflicts Arcane damage to enemies in its path. Intercept the returning projectile to throw it again, up to 2 additional times, increasing damage by 30% for each subsequent throw.
- Volatile Magics - Your critical strikes have a chance to create a bust of magic, inflicting Arcane damage to enemies within 6 yards of your target. Naran's Everdisc now always critically strikes Fel Touched enemies.
- Arcane Aegis - Choice Node with Arcane Ward. While moving backward, you channel an Arcane Aegis, absorbing damage but reducing your movement speed by 80%. While not channeling Arcane Aegis, it regenerates at 5% per second. If the Arcane Aegis is shattered, it becomes unusable for 30 sec.
- Arcane Ward - Choice Node with Arcane Aegis. After standing still in combat for 4 sec you begin channeling an Arcane Ward, absorbing damage until you move. The time required to activate Arcane Ward is halved while Naran's Everdisc is active.
- Temporal Retaliation - When you absorb damage, inflict Arcane damage back to the attacker and reduce their attack speed by 20% for 3 sec.
- Arcane Inspiration - When you catch and return Naran's Everdisc, apply an absorb shield to yourself and up to 4 nearby allies. If you catch Naran's Everdisc 3 times in a row, gain Naran's Blessing, increasing your haste by 30% for 10 sec.
Storm Talent Tree
The Storm Talent tree grants you the ability Tempest Wrath; it unleashes a storm that slowly grows over time with each enemy hit. The storm tree focuses on nature damage and stacking buffs, it has a talent that allows you to cast while moving making it great for casters. Below we have listed all of the major nodes for the Storm Talent Tree:
- Tempest Wrath - Unleash a wrathful storm, inflicting Nature damage over 9 sec to enemies within 8 yards. Each enemy struck grants you Growing Tempest, increasing the damage of Tempest Wrath by 5%. Your abilities periodically draw the attention of a behemoth from the deep, inflicting Nature damage split evenly between all enemies near the target. When Terror From Below strikes a Fel Touched enemy it causes Deepsurge Crash, damaging all nearby enemies for nature damage.
- Storm Surger - Choice node with Brewing Storm - You may move while casting. Moving generates electrical energies around you for 6 sec, periodically summoning lightning strikes that inflicts to nearby enemies.
- Brewing Storm - Choice Node with Storm Surger - You may move while casting. While standing still in combat, generate a stack of Brewing Storm every 3 sec, up to 10 stacks. When you move, the Brewing Storm inflicts per stack, split between nearby enemies. Gain 3.0% haste and 5% movement speed for each stack of Growing Tempest. When Tempest Wrath ends, you keep these effects for 15 sec.
- Thunder Struck - Gain 3.0% haste and 5% movement speed for each stack of Growing Tempest. When Tempest Wrath ends, you keep these effects for 15 sec.
- Churning Waters - Every 2 sec while Tempest Wrath is active, an orb of churning water will appear nearby. Collecting this orb extends your Tempest Wrath by 1.5 sec.
Holy Talent Tree
The Holy Talent tree grants Vindicator's Judgment ability; this ability transforms you into a Lightforged, buffing the other Holy Talents. The focus is on damage and healing that's empowered while you are Lightforged. Below we have listed all of the major nodes for the Holy Talent Tree:
- Vindicator’s Judgement - Become Lightforged for 15 sec and call down a beam of heavenly light that follows targets, dealing up to Holy damage to enemies and healing friendly targets for every 0.5 sec for 10 sec within its area. Deals reduced damage and healing beyond 5 targets. Lightforged Empowers your artifact's other light traits.
- Light’s Vengeance - Your spells and abilities have a chance to manifest holy light, healing a nearby injured ally for and dealing Holy damage to enemies within 6 yards of them. Healing and damage are doubled while Lightforged.
- Flight of the Val’kyr - Your spells and abilities have a chance to manifest holy light, healing a nearby injured ally for and dealing Holy damage to enemies within 6 yards of them. Healing and damage are doubled while Lightforged.
- Xe’ras embrace - Xe'ra watches over you. When you fall below 40% health you gain her embrace, becoming Lightforged and reducing damage taken by 80% for 8 sec. Can only occur once every 1.5 min. Lightforged Empowers your artifact's other light traits.
- Empyreal Orders - After using Vindicator's Judgment, it becomes Enter the Fray. Enter the Fray - Rush forward with zealous might, smiting all enemies in your path for Holy damage. Becomes Lightbound Passage after use. Lightbound Passage - Step into a beam of light that deals up to Holy damage to enemies and up to healing to allies within 6 yds, teleporting you backwards 20 yds or until reaching an obstacle. Also while Lightforged, you gain Echo of Light. Echo of Light - Holy light emanates off you and coalesces into motes every 3 sec. Touching the mote deals Holy damage to nearby enemies or restores health to nearby allies within 60 yds.
Limits Unbound
Limits Unbound is the final talent on the Legion Remix Artifact weapons. It has a total of 999 ranks to fill out and will grant the hidden achievement, Putting the Finite in Infinite. Each point costs 50,000 Infinite Power for each level, putting one in each will grant 1% primary start, Stamina and Versatility.
In Legion Remix, Artifact Weapons are a great improvement over the cloak we had in Mists of Pandaria Remix. They combine the power of the gems and the cloak into a single item, making progression feel more streamlined. On top of that, the freedom to respec at any time lets you experiment with different setups until you find the one that fits your playstyle best.
If your goal is to progress as quickly as possible in Legion Remix, be sure to check out our Infinite Knowledge Guide.