Retribution Paladin Midnight Talents Guide

Patch 12.0.1 Last Updated: 15th Mar, 2026
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Talent Builds

Utility talents can be swapped to whatever you want for a specific encounter. You can read about them in the Class Talent Discussion section.

Currently Templar is recommended for both Mythic+ and Raid.

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Class Talents

The Paladin class tree is full of utility options such as Cleanse Toxins, Empyreal Ward & Faith's Armor. All of which can be considered if the situation calls for it.

For example you might come across a fight where the extra armor from Faith's Armor keeps you alive.

Righteous Protection has a unique interaction, allowing you to immune the application of poison and diseases, completely mitigating the application damage.

Notable talents to consider:

All of the talents above are interchangeable and all have their uses, consider swapping them around as requirements may vary between raids and dungeons.

Spec Talents

On the other end of the spectrum, the Retribution Paladin spec tree does not have a lot of flexibility options, and the changes we can make, make the difference between the suggested Raid and Mythic+ builds suggested in this guide.

Apex Talents

Apex Talents are a new feature in Midnight, expanding your talent tree further. The Apex Talent for Ret Paladin is Light Within.

Light Within places a lot of emphasis on Art Of War procs with the first point increasing Blade of Justice damage by 150% when Art of War has procced.

The next 2 talent points increases spender damage during wings further, totalling a 20% increase to both Divine Storm and Final Verdict.

The last point in the Apex Talents builds on Art Of War again, allowing Blade Of Justice to deal a significant amount of holy damage to your main target and AoE to all enemies in between you and your target.

Hero Talents

Hero Talents become available at level 71 and as you level you unlock each talent slot on the chosen trees. Ret Paladin have a choice between Templar and Herald of the Sun.


Herald of the Sun

There isn't a lot of nuance with Herald of the Sun. While it remains viable in most content, the talents are mostly just empowered versions of basic abilities, like Word Of Glory turning into Eternal Flame. Divine Storm and Hammer Of Wrath also gain 10% Critical Strike chance, with an increased chance to cast again at a reduced effectiveness.


Templar

Templar on the other hand offers a much more rewarding gameplay experience. After casting Wake Of Ashes, it’ll be replaced by Hammer Of Light for 20 seconds. Hammer of Light costs 5 Holy Power and enables most of the other talents in the Templar tree. Divine Hammer is a passive talent that’ll summon Divine Hammers around you after casting Divine Toll, dealing AoE damage. Divine Toll is further empowered by Templar through the talent Divine Exaction.


Conclusion

Currently Templar is the optimal choice in every aspect of the game, slightly edging out Herald of the Sun. If you’re a massive fan of Herald you can easily get away with playing it everywhere.