Let's take a look at whole class tree:
- Green are pure DPS talents
- Yellow are utility/survivability/movement talents that you have to take at least some to unlock next row of talents
Now let's talk about every row in particular.
The very first row of talents doesn’t contain a lot of DPS talents, however it provides utility and mobility. We have to spend 8 talents to reach the 2nd row.
I would recommend having:
- Greater Judgment
- Divine Steed
- Seasoned Warhorse
- Lay on Hands
- 8th point is a free choice
However, if you want to reach Blinding Light, you have to drop some other talent. I would recommend avoiding Seasoned Warhorse in that case.
Second row has a bit more pure DPS talents but at the same time it has way more utility talents. We have to spend 12 talent points to reach the most important talent section.
If you don’t require having something specific, your basic talent choice would be:
- Holy Aegis 2/2
- Avenging Wrath
- Blessing of Sacrifice
- Sanctified Plates 2/2
- Blessing of Protection
- Unbound Freedom
- Unbreakable Spirit
- Crusader’s Reprieve
- Last point is your choice. I would recommend taking something for extra healing: Healing Hands, Golden Path or Lightforged Blessing if you don’t need anything specific.
Third row has the most DPS talents in a class tree. We have 11 talents for this section. Talents you are going to have in every scenario are:
- Seal of Might 2/2
- Of Dusk and Dawn
- Seal of Order for DPS or Fading Light for huge survivability improvement
- Divine Toll
- Divine Resonance
- Seal of Alacrity 2/2
The final 3 points are only fixed for single target builds. They should be spent for Seal of Crusader 2/2 and Vengeful Wrath.
For AoE scenarios, you want to have Divine Purpose. Seal of Crusader or Incandescence provides minimal dps improvement so you actually can spend the rest 2 talents to bring more utility, extra healing or movement.
Spec Talent tree has mostly DPS talents, but it also provides some utility / survivability talents. DPS Talents mostly can be separated into 3 major groups - Single Target, Cleave/AoE and versatile talents:
- Green are versatile talents that have their usage at any type of encounter
- Blue are Single Target talents
- Purple are AoE/Cleave focused
- Yellow are Utility and Survivability talents
Before we jump right into completed builds, I feel like we have to go through some new specific talents and their usage:
- Expurgation now always leaves a DoT, not only from critical hits. Blade of Vengeance will leave a DoT on each target it hits. The DoT itself doesn’t scale with Blade of Justice damage itself, so it doesn’t get affected by the soft target cap of Blade of Vengeance
- Blade of Vengeance is going to hit only the targets that are in a cone in front of you
- Guided Prayer is affected by Healing Hands
- The additional stacks of Judgment debuff can not be consumed by the Tempest of the Lightbringer effect. Empyrean Legacy and Empyrean Power consumes this effect as usual
- Templar Strikes replace your Crusader Strike. The most important thing here is that the ability is a two-part combo in one button. Once you use Templar Strike for the next 4 seconds this ability will turn into Templar Slash that has 100% crit chance
- Crusading Strikes replace your Crusader Strike and turn into a passive effect. Now all your auto-attacks are Crusader Strike. However, it provides Holy Power only by each second hit. This effect also doesn’t benefit from Windfury Totem
- Blessed Champion allows your Judgment and Crusader Strike to hit additional 2 or 4 targets. For Crusader Strike it is a wide cone in front of your character. Judgment can also hit targets behind your character
- Penitence affects Expurgation, Truth’s Awake and Execution Sentence
Mythic Plus Builds
There are several variations of builds you can use in dungeons.
But before we go further: Seal of Order VS Fading Light.
Fading Light provides a huge amount of absorption and dramatically improves your survivability. Seal of Order is about ~500 DPS in single target and ~900 dps in overall key damage. If you are doing weeklies, not higher than 20, you can fully ignore the Fading Light. If you would like to try to push some score in higher keys, then you definitely want this talent.
There are mainly 2 builds that change from week to week because of Tyrannical and Fortified affixes rotation. These builds are based on choice between Crusading Strikes and Templar Strikes talents.
Single Target or 2-Target
ST with Adds (more focused on AoE)
Mythic+ Fortified (Crusading Strikes Builds)
Mythic+ Tyrannical (Crusading Strikes Builds)
Mythic+ Fortified (Templar Strikes Builds)
Mythic+ Tyrannical (Templar Strikes Builds)
Mythic+ Fortified (Crusading Strikes Builds with 4 Piece)
Mythic+ Tyrannical (Crusading Strikes Builds with 4 Piece)
Mythic+ Fortified (Templar Strikes Builds with 4 Piece)
Mythic+ Tyrannical (Templar Strikes Builds with 4 Piece)