Playstyle & Rotation
Aldrachi Reaver Raid Opener:
- Immolation Aura 1 second before pull
- The Hunt
- Tempered Potion + On-use trinket
- Reaver's Glaive
- Eye Beam
- Felblade
- Annihilation
- Death Sweep
- Vengeful Retreat
- Metamorphosis
- Annihilation
- Death Sweep
- Eye Beam
- Felblade if playing Inertia
- Annihilation
General Priority List for Aldrachi Reaver in Raid:
- Essence Break in Metamorphosis
- Death Sweep during Essence Break
- Annihilation during Essence Break
- Blade Dance if buffed by Glaive Flurry, but not Rending Strike
- Chaos Strike if buffed by Glaive Flurry and Rending Strike
- Reaver's Glaive
- Felblade to proc Inertia
- Vengeful Retreat
- The Hunt if Reaver's Glaive isn’t available
- Death Sweep
- Metamorphosis if Eye Beam is on cooldown
- Eye Beam
- Annihilation
- Blade Dance
- Chaos Strike
- Felblade
- Immolation Aura
Aldrachi Reaver Mythic+ Opener:
- Immolation Aura
- Tempered Potion + On-use trinket
- The Hunt
- Reaver's Glaive
- Eye Beam
- Annihilation
- Death Sweep
- Vengeful Retreat
- Metamorphosis
- Death Sweep
- Eye Beam
General Priority List for Aldrachi Reaver in Mythic+:
- Immolation Aura if sitting on two charges
- Blade Dance if buffed by Glaive Flurry, but not Rending Strike
- Chaos Strike if buffed by Glaive Flurry and Rending Strike
- Reaver's Glaive
- Fel Rush or Felblade to proc Inertia (if talented)
- Immolation Aura
- Vengeful Retreat
- The Hunt if Reaver's Glaive isn’t available
- Annihilation, if buffed by both Rending Strike and Glaive Flurry
- Death Sweep
- Metamorphosis if Eye Beam is on cooldown
- Eye Beam
- Annihilation
- Blade Dance
- Chaos Strike
- Felblade
If Eye Beam’s remaining cooldown is less than 10 seconds, it’s often worth waiting for it to be ready again before casting Metamorphosis. That way you can Eye Beam before Metamorphosis for more burst damage.
Fel-Scarred (No Mover) Raid Opener:
- Immolation Aura 1 second before pull
- The Hunt
- Immolation Aura
- Tempered Potion + On-use trinket
- Eye Beam
- Annihilation
- Death Sweep
- Metamorphosis
- Death Sweep
- Annihilation
- Consuming Fire
- Abyssal Gaze
- Death Sweep
- Annihilation
Fel-Scarred (Inertia) Raid Opener:
- Immolation Aura 1 second before pull
- The Hunt
- Immolation Aura
- Eye Beam
- Annihilation
- Felblade to proc Inertia
- Death Sweep
- Vengeful Retreat
- Metamorphosis
- Death Sweep
- Annihilation
- Consuming Fire
- Abyssal Gaze
- Felblade to proc Inertia, or Fel Rush if Felblade is on cooldown
- Death Sweep
- Annihilation
General Single Target priority list for Fel-Scarred:
- Essence Break in Metamorphosis
- Death Sweep during Essence Break
- Annihilation during Essence Break
- Immolation Aura if sitting on two charges
- Felblade when buffed by Inertia
- Vengeful Retreat to sync Eye Beam cooldown (not applicable for No Mover builds)
- The Hunt
- Death Sweep
- Metamorphosis if Eye Beam is on cooldown
- Eye Beam or Abyssal Gaze
- Annihilation
- Blade Dance
- Chaos Strike
- Felblade
- Immolation Aura
- Throw Glaive if nothing else is available
Fel-Scarred Mythic+ Opener:
- Immolation Aura until 0 charges
- Tempered Potion + On-use trinket
- The Hunt
- Eye Beam
- Felblade to proc Inertia
- Annihilation
- Death Sweep
- Vengeful Retreat
- Metamorphosis
- Death Sweep
- Annihilation
- Consuming Fire
- Felblade to proc Inertia, or Fel Rush if Felblade is on cooldown
- Eye Beam
- Death Sweep
- Annihilation
Core Gameplay
Chaos Strike and Blade Dance are your Fury spenders, and are the abilities you will be pressing the most. Chaos Strike has no cooldown, and does moderate single target damage. Blade Dance is a short cooldown AoE damage ability. Talenting First Blood makes Blade Dance do more damage to your primary target.
Fury generation for Havoc is mainly coming from Demon Blades, and picking up Soul Fragments from Demonic Appetite procs. Other than that, Felblade and Immolation Aura also generate Fury.
Throw Glaive isn’t used actively, even when playing builds that increase it’s damage. This is due to the talent Screaming Brutality spending Throw Glaive charges automatically.
Entering demon form, either through Demonic or by casting Metamorphosis, empowers Chaos Strike and Blade Dance, turning them into Annihilation and Death Sweep.
Havoc’s gameplay revolves heavily around demon form, and specifically the Demonic window, where Eye Beam puts you in demon form for 5 seconds. The goal is to maximize the damage done in demon form by stacking different damage increases, such as Initiative, Exergy / Inertia and Essence Break. Shattered Destiny increases the duration of demon form based on Fury spent, so being able to maintain uptime on your target during demon form is very important.
Both Hero trees can buff their Demonic window further, with Aldrachi Reaver having the option to increase Blade Dance damage by 20%, through Art Of The Glaive, and Fel-Scarred being able to talent into Student Of Suffering, providing a large increase in Mastery for a few seconds.
Generally, the gameplay loop is quite simple: Send everything on cooldown, while trying to line up damage buffs/increases at the same time. A lot of the time, the cooldowns of Eye Beam and Vengeful Retreat will sync naturally.
Maximizing Uptime with Mover Builds
One of the most difficult concepts when learning Havoc Demon Hunter is the art of movement. Mover builds are volatile, and with mechanics such as frontals and swirlies on the ground, the movement aspect of the spec is challenging for even the best players in the world.
With Fel Rush and Vengeful Retreat, it’s important to factor in where you will end up when casting them. You don’t want to dash out of range of your target, causing you damage loss, but you also don’t want to put yourself in awkward or dangerous positions while doing it.

Exergy vs. Inertia
For some builds, you might see Inertia sim slightly higher, but people still favor Exergy. This is simply due to Exergy being a maintenance buff, and requires little effort to maintain, while Inertia adds more complexity to the rotation.
Inertia provides an 18% damage increase for 5 seconds, making the short burst windows of Havoc even stronger, at the cost of mistakes being more punishing. If you are not able to consistently set up Demonic windows properly with Inertia, it will end up being a damage loss over an encounter, which is why you’ll see most people opting for Exergy.
Defensives
Havoc Demon Hunter has solid defensive options. Although Netherwalk has been removed, receiving a 2nd Blur charge, and Desperate Instincts getting a rework makes the spec very powerful in the defensive department. Keep in mind that the dodge chance portion of Blur has been removed, but with Desperate Instincts, Blur provides 35% Damage Reduction for 10 seconds. Additionally, it provides a passive 10% Damage Reduction when below 35% Health.
On top of good defensive abilities, the spec has some of the best self-sustain in the game with Soul Rending and consuming Soul Fragments.
Demon Hunters have access to Darkness, which historically isn’t the best raid defensive cooldown due to the RNG nature of it. However, with Midnight introducing more rot damage encounters than what we’ve seen in recent times, Darkness becomes slightly stronger, as the likelihood of it proccing is higher when there’s more damage events happening.