Assassination Rogue playstyle and rotation guide

Patch 9.2.5 Last Updated: 16th Aug, 2022
Ceverion Assassination Rogue Author
Ceverion

Playstyle & Rotation

Opener:

The opener is very similar in single target regardless of your talent choice. However, your covenant ability choice might change it up a little bit.

These examples are done using Elaborate Planning and Vigor. When using Deeper Stratagem, you finish at 5-6 combo points instead of 4-5. When playing with Blindside, if you proc an Ambush proc, use it in place of the next Mutilate cast.

Once you obtain your 4 piece bonus, you will want to swap to Subterfuge and Deeper Stratagem, which will slightly change your opener.

Venthyr with Marked for Death before 4 Piece Tier:

  1. Mutilate
  2. Slice and Dice
  3. Mutilate
  4. Garrote
  5. Flagellation
  6. Rupture
  7. Vendetta
  8. Shiv
  9. Vanish
  10. Mutilate (to 4-5 combo points)
  11. Envenom
  12. Marked for Death
  13. Envenom

Necrolord before Tier Set:

  1. Serrated Bone Spike
  2. Slice and Dice
  3. Mutilate
  4. Garrote
  5. Rupture
  6. Vendetta
  7. Shiv
  8. Vanish
  9. Mutilate (to 4-5 combo points)
  10. Envenom
  11. Serrated Bone Spike
  12. Serrated Bone Spike
  13. Envenom

Night Fae with Tier Set, Subterfuge, Deeper Strategem:

  1. Garrote
  2. Slice and Dice
  3. Ambush
  4. Mutilate (to 5-6 combo points)
  5. Rupture
  6. Vendetta
  7. Sepsis
  8. Shiv
  9. Mutilate (to 5-6 combo points)
  10. Envenom
  11. Repeat Steps 9-10 until the Subterfuge Empowered Garrote from step 1 is about to run out
  12. Vanish
  13. Garrote
  14. Ambush (or Envenom if you are at 5-6 combo points)
  15. Ambush (or Envenom if you are at 5-6 combo points)

Make sure to use Flagellation, Vendetta and Shiv on cooldown. Use Vanish when the target has both Vendetta / Shiv on it.

As a Necrolord, you want to open up with Serrated Bone Spike, but afterwards you want to dump all of your Serrated Bone Spike charges as soon as you proc the Heirmir’s Gemstone trait making sure to never overcap on the charges.

Multi Target:

For multi target encounters you want to use the mythic+ talents that I highlighted under the talent section. You want to use Elaborate Planning / Subterfuge / Vigor / Crimson Tempst.

Venthyr, with SnD already rolling:

  1. Garrote
  2. Garrote
  3. Garrote
  4. Garrote
  5. Crimson Tempest
  6. Fan of Knives (to 4-5 targets)
  7. Rupture

Venthyr, without SnD:

  1. Garrote
  2. Garrote
  3. Garrote
  4. Garrote
  5. Slice and Dice
  6. Fan of Knives (to 4-5 targets)
  7. Crimson Tempest
  8. Fan of Knives (to 4-5 targets)
  9. Rupture

Necrolord, with SnD already rolling:

  1. Garrote
  2. Garrote
  3. Garrote
  4. Garrote
  5. Crimson Tempest
  6. Serrated Bone Spike
  7. Serrated Bone Spike
  8. Rupture
  9. Serrated Bone Spike
  10. Rupture

Necrolord, without SnD:

  1. Garrote
  2. Garrote
  3. Garrote
  4. Garrote
  5. Slice and Dice
  6. Serrated Bone Spike
  7. Serrated Bone Spike
  8. Crimson Tempest
  9. Serrated Bone Spike
  10. Rupture

Keep applying Rupture, and make sure to use Garrote on cooldown while keeping Crimson Tempest up at all times. You want to use Envenom to maintain Slice and Dice, or when the mobs are about to die and you would lose value from applying a full bleed. Try always to at least leave a pack with 4-5 combo points so you can re-apply a Slice and Dice before opening on a new pack.

Use Vendetta / Flagellation / Shiv as often as possible, however it’s fine to hold on to them if you’re about to encounter a boss. Generally, it’s better to just use everything on cooldown instead of holding something like Vendetta for 4 minutes for no reason. Just use it on the enemy with the most HP whenever possible. Use Vanish to apply more empowered Garrotes.

Playstyle

Bleed/Poison usage

Bleeds and poisons are the most important things in our kit thanks to our passive Venomous Wounds, which refunds energy from targets affected by our bleeds and poisons. It is crucial that you maintain as close to 100% uptime on GarroteRupture on your targets, as well as deadly poison. A lot of people forget about Deadly Poison, but it is required for Venomous Wounds to function.

Keeping bleeds / poisons up on your targets is always your #1 priority. Everything else mentioned in the guide is secondary, so long as you don’t have bleeds / poisons on your target. I highly recommend to find a good weak aura pack that has the pandemic feature (more on that below) to track your bleeds. On a pure single target encounter (like Guardian), you should be seeing around 97-99% uptime on both garrote and rupture and you should do everything you can so they don't drop from your target.

Generally you want to use garrote / ruptures on as many targets as you can (even if you’re capped on energy) so long as you get enough value out of them. There is no set number for it, but you definitely do not want to add rupture / garrote on targets that will die within 5 seconds. If you know you can get close to maximum value out of them, I’d say around 10 seconds or more per bleed, then it’s safe to use them.

You want to use Deadly Poison / Numbing Poison in raids, as the attack speed slow actually works on raid bosses and Crippling Poison doesn’t really do much in a raiding scenario. Numbing is great and your tanks/healers will thank you for it.

Cooldown Management

You want to use Vendetta, Flagellation and Shiv on cooldown as much as possible or Sepsis if you decide to go that route. Try to only use Vanish when you have both Vendetta and Shiv on the target, or if you’re running Subterfuge, make sure to not overwrite any empowered garrotes. You can try to sync the last cast of Flagellation and Vendetta together by holding either Flagellation or Vendetta, as long as you don’t miss out on a cast by doing so.

Serrated Bone Spike follows a very simple logic;

  • If the target doesn’t have SBS applied yet.
  • If you’re about to overcap.
  • If you have the Gemstone proc.
  • Holding some charges during encounters with a lot of adds can be beneficial because you get resets by using it on adds that will die quickly.

Shiv Usage

This part, much to my surprise, is often a very tricky concept for people to grasp. However, using Shiv (previously called Toxic Blade), is very very simple. You simply have to use it off cooldown, and that’s it. Something that helped me understand it better was to think about Shiv as a debuff that you’re looking for uptime on, similar to garroteRupture or other spells like ghostly strike on outlaw. Changing your mindsets to think of it as an uptime really helped me cast it on cooldown more.

“But what if I’m at 0 combo points? Shouldn’t I build to 4-5combo points before using Shiv to get an Envenom off instantly?”

No, you should use Shiv on cooldown as much as possible. If you hold it for 3-4 seconds every time, you will eventually lose a cast throughout the fight, which is much worse than not using Shiv at max combo points.

What if I’m at 0 energy? Wouldn’t it be better to wait for some energy so I can instantly start tossing out Envenoms?

Yes, and no. It is better to be at higher combo points and energy, however you should look into managing your energy by pooling prior to Shiv coming off cooldown. This is done by pooling on Envenom, which I will explain further down. But even if you’re at 0 energy, you should look to use Shiv immediately when it comes off cooldown and you can afford it. Same reasoning as above.

The only time you would hold Shiv, is if your Vendetta is coming off cooldown. If your Vendetta is cooling down for 12 more seconds, you should hold Shiv, otherwise you press it.

What to do if I can only get 2 Envenom casts in during Shiv, maybe 3 if I’m lucky? Shouldn’t you always want to get 3 Envenoms in a Shiv window?

Again, yes and no. It’s always better to try to re-apply your bleeds during their pandemic windows before the Shiv window, however you should not hold Shiv to make that happen. We do not care about the amount of Envenom casts during the Shiv window. If you have to cast a rupture during it, or you don’t have the combo points/energy or you don’t crit with Mutilate enough to get 3 Envenom’s in, that’s completely fine. Again, the only thing that matters is that you press it on cooldown.

Night Fae Specific Logic:

With Night Fae becoming a meta pick in 9.2 and the introduction of double legendaries, I want to cover some logic specific to Night Fae. The short of it is that Shiv should be held for any cooldown you have, which turns Shiv into a 30-second cooldown. With our new legendary choice in single target, DuskwalkerVendetta turns into a 1-minute cooldown, while Sepsis remains a 1:30 cooldown. Since we hold Shiv for both of these cooldowns, it creates the general cycle:

This 30-second cycle is specific to Night Fae only, as there are strong interactions with Sepsis and Vendetta. Always make sure you cast Sepsis into Shiv to get the biggest damage bonus on Sepsis. Keep using Shiv on cooldown for other covenants, but make sure you can fit Shiv into vendetta as much as possible.