Subtlety Rogue Playstyle and Rotation Guide

Patch 11.0.5 Last Updated: 9th Nov, 2024
Stealthi Author Avatar
Stealthi

Playstyle & Rotation

General Rotation

When you play with the Deeper Stratagem and Secret Stratagem talents, you will finish at 6 or more combo points (5 while in Shadow Dance), which also applies to all the finishers in the priority lists.

Below I will list spells in a priority order to make it easier to understand the importance of certain parts of the gameplay loop for subtlety.

Single Target

Cooldowns

Single Target Opener

Note that with the single target opener when playing the talent Shadowcraft you need to pay attention to your Shadow Technique stacks since you will get some combo point refunds especially after your Secret Technique.

Note that this opener assumes that you are playing the Hero talent Trickster which also means that an Eviscerate can turn into a Coup de Grace, if you aren't specced into it, replace point 4 with Sepsis if playing that or just Backstab instead of the Shadowstrikes until you reach 6+ combo points for Flagellation. If you aren't playing Trickster but Deathstalker instead we go back to the old rules of always using Secret Technique as your 2nd finisher inside of Shadow Dance.

  1. Start from Stealth
  2. Use Shadowstrike
  3. Use Flagellation
  4. Use Eviscerate
  5. Use Vanish
  6. Use Shadowstrike
  7. Use Rupture
  8. Use Shadow Dance + Symbols of Death
  9. Use Shadowstrike
  10. Use Secret Technique + Cold Blood
  11. Use Shadowstrike + Shadow Blades
  12. Use Eviscerate
  13. Use Shadowstrike

After this point you react to your Shadowcraft combo point refunds so weave Shadowstrikes or Eviscerates depending on your combo points.

Multi Target

Be in Stealth if possible.

Generator priority

  1. During Shadow Dance + Shadow Blades use Shadowstrike for a stack of Danse macabre or if 3 targets or less.
  2. During Shadow Dance use Shuriken Storm on 4 targets or more.
  3. Outside of Shadow Dance use Backstab only on 1 target, if more than 1 target use Shuriken Storm
  4. During Shadow Dance use finishers with 5 or more combo points, Secret Technique with 3 or more stacks of Danse macabre, otherwise use Black Powder / Eviscerate if prior targeting or if 3 targets or less.
  5. Outside of Shadow Dance use finishers with 6 or more combo points, keeping up Rupture otherwise dump combo points with Black Powder / Eviscerate if prior targeting or if 3 targets or less.

Cooldowns

  1. Use Shadow Blades always line it up with Flagellation.
  2. Use Symbols of Death on cooldown or with less than 3 seconds remaining, when chaining them during cds.
  3. Use Shadow Dance with low combo points during Symbols of Death or when you are about to cap on charges.
  4. Use Vanish outside of Shadow Dance at low combo points or hold it as a defensive or to cheese certain mechanics.
  5. Use Thistle Tea for the mastery during Shadow Dance.
  6. Use Flagellation at 6+ combo points quickly followed up by Shadow Blades and your Shadow Dance rotation.
  7. Use Shuriken Tornado on cooldown or delay it slightly if you know a big pack is coming or Shadow Dance is ready very shortly.

Standard Mythic+ AoE Opener and gameplay

Note if you are playing the Hero talent Trickster you wanna use Eviscerate on AoE due to your hero talents and also i don't recommend playing Shuriken Tornado as Trickster since it gets very awkward for a very tiny reward a very high target counts, so just follow the basic rules of building and spending.

  1. Stealth
  2. Shadowstrike
  3. Eviscerate
  4. Shuriken Storm
  5. Spread Ruptures
  6. Shuriken Storm
  7. Flagellation
  8. Rupture
  9. Shadow Dance + Thistle Tea + Symbols of Death + Shadow Blades
  10. Shadowstrike
  11. Secret Technique + Cold Blood
  12. Shadowstrike
  13. Eviscerate
  14. Shadowstrike
  15. Eviscerate
  16. Continue with the normal priority list

When playing Shuriken Tornado, use this before entering Shadow Dance with Symbols of Death up. In a lot of cases when playing m+ you are gonna be chain pulling, or it takes 5-15 seconds for the tank to gather up mobs you can use this time to put up ruptures on as many targets as possible, if this is the case then you start from the Flagellation mark with full Combo Points.

After leaving Shadow Dance, keep maintaining Ruptures on targets that will stay alive for 12+ seconds, and otherwise just rotate Shuriken Storms into Black Powders.

Hero Talent Rotation Changes

Trickster

Here is where things get a bit more complicated, as these rules will override a lot of what I have told you above, not so much the cooldown usage but more so rotational things.

This goes for both AoE and Single target, this is just general rotational changes for the Hero Talent.

First of the stacking buff you get from Unseen Blades is called Escalating Blades this gets important as we go.

Deathstalker

Luckily this one is a lot more simple.

Symbols of Death without Shadow Dance

In The War Within on single target we currently do not generate enough cooldown reduction to sustain the amount of Shadow Dances we wanna cast during our burst windows + also having one for each Symbols of Death cast, so we have the term “Naked Symbols”.

Which means at some point during the fight you are gonna have to send a Symbols of Death on its own together with a Secret Technique

General Playstyle

Danse Macabre

Many people have asked if we “play around Danse Macabre”, and the answer would be “maybe?”. We do a few things to play around the damage buff gains.

Apart from these quite small things, we do not play around Danse Macabre stacks, they happen naturally and you don’t have to worry about it.

Pandemic timers

Subtlety has two abilities affected by the pandemic timer (30% of the duration), Rupture and Slice and Dice. Most modern Weakaura packages come with a check for pandemic on these abilities, but if you do not have that, these are the timers:

Cooldown Usage

Cooldown usage going into patch 11.0.5 gets a bit trickier to explain since we now also have a charge system on our Symbols of Death, the easiest way to explain it is that you ideally wanna always have 2 Symbols charges and 2 Dance charges ready for every Flagellation window, while also spending as many as possible during downtime and the best way to ensure this is to pay attention to your Flagellation cooldown and just do a FULL STOP in sending Dances and Symbols when it reaches below 30 seconds.

Movement

I won't say too much about this, but I will say that any good Subtlety rogue knows how to get the most out of Sprint and Shadowstep.

  • Getting that extra melee or ability off before having to move by stepping a ranged DPS.
  • Sprint and gap close with Shadowstep.
  • Avoid knockbacks with Shadowstep.
  • Vanish (2 charges in Dragonflight) and Shadowstrike teleport.

Defensives

The way I think about using Defensives is “how can I make this fight easier for my healers / raid”.

So I spend a lot of time finding things to maybe cheese mechanics with Cloak of Shadows, this is however not always the best use case for these defensives and I generally recommend using them to help out your healers. For Cloak of Shadows in particular i think it's very important to sit down and figure out where these very high magic damage intakes are so you can help out by just not taking any damage at all, one of the best examples of this is the last debuff clear on Mythic Sarkareth in P1 where you have everyone clear at the same time basically, using cloak here is a very big help for your team, over cloaking something like a swirly to get more uptime on the boss.

Feint i think is a little harder to use well, since you can very easily be over using it and losing out on potential damage when feinting too much since it costs a decent amount of energy, best mechanics to feint are stuff where you know a massive AoE hit is coming or stuff that would otherwise kill you, like the Raszageth P1 bombs before they nerfed them, you had a timer for when these went off and even if they weren't on you they still did a lot of damage to the raid, or the Hearts mechanic on Echo of Neltharion or his AoE stomp during P1, stuff like that where you are forced off from the boss anyway gives you really good value from Feint.

Cheat Death is just your fail safe, it allows you to be greedy with health potions and Warlock stones, it really allows you to minmax and makes it a lot easier to find the sweet spot for how greedy you can be in a fight and help you figure out what actually kills you (without actually killing you). You can also find mechanics to cheese with this a decent example was during Kurog Grimtotem progress i managed to solo two Frost explosions due to being able to Cheat Death one of them, same thing on Magmorax where you go the center with a swirly to die with it on progress you can live that with Cheat Death.