Restoration Druid Introduction Guide

Patch 10.2.5 Last Updated: 23rd Jan, 2024
Heregellas Restoration Druid Author
Heregellas

Introduction

This guide was written by Heregellas.

Heregellas, or Alisza on his priest, is mostly playing disc/holy priest or resto druid during progress. He previously raided in From Scratch, and in Impact as an officer & raid leader before joining Method.

Restoration Druid is a versatile healer with access to damage, crowd control, mobility, and robust healing throughput that makes them great healers for Mythic+.

In raids, they will be able to provide a huge amount of healing during some specific regular windows with a proactive type of healing (what we call “a ramp”), and can completely carry the healing throughput on the whole raid during those.

What has changed

Patch 10.2.5 Changes

Some tuning was done in a recent hotfix. It won’t affect anything gameplay-wise, just some Qualtiy of Life changes for our mana.

  • Swiftmend now costs 1.4% base mana (was 1.6%).
  • Grove Guardian now costs 1% base mana (was 1.2%).
  • Wild Growth now costs 3.8% base mana (was 4%).
  • Regrowth now costs 2.8% base mana (was 3.2%).
  • Efflorescence now costs 3% base mana (was 3.2%).

Patch 10.2 Changes

In the 10.2 patch, a lot of changes were made. The whole healing efficiency per mana has been adjusted too, especially for single target healing, leading to some hefty modifications:

  • Innervate duration is now 8 seconds (was 10 seconds).
  • Heart of the Wild has been updated - Now additionally reduces the cast time of Balance spells by 30% and increases their damage by 20% (was 30%) and generates 1 combo point per 2 seconds while in Cat Form and increases Physical damage by 20% (was 30%).
  • Cenarius’ Guidance’s Incarnation: Tree of Life functionality has been redesigned - During Incarnation: Tree of Life, you summon a Grove Guardian every 10 seconds. The cooldown of Incarnation: Tree of Life is reduced by 5 seconds when a Grove Guardian fades.
  • Incarnation: Tree of Life now additionally empowers Wrath, causing it to deal 20% more damage and be instant cast.
  • Reforestation now grants Incarnation: Tree of Life for 10 seconds (was 9 seconds).
  • New Talent: Liveliness - Your damage over time effects deal their damage 25% faster, and your healing over time effects heal 5% faster.
  • Circle of Life and Death has been removed.
  • Grove Tending healing increased by 30%.
  • Grove Guardian’s Nourish healing decreased by 16%.
  • Grove Guardian’s Swiftmend healing reduced by 20%.
  • Grove Guardian’s Wild Growth healing from Wild Synthesis reduced by 20%.
  • Luxuriant Soil now causes Rejuvenation to have a 1%/2% chance to jump to a nearby ally (was 1.5%/3%).
  • Regrowth initial healing increased by 20%.
  • Regrowth heal over time effect increased by 42%.
  • Rejuvenation healing increased by 25%.
  • Wild Growth healing increased by 15%.
  • Wrath and Starfire damage increased by 90%.
  • Abundance caps at 12 stacks, for a maximum of 60% crit/cost reduction.
  • Cenarion Ward healing increased by 25%.
  • Swiftmend healing increased by 30%.
  • Inner Peace now reduces the cooldown of Tranquility by 30 seconds (was 60 seconds).
  • Spring Blossoms healing reduced by 25%.
  • Sunfire now costs 1.8% base mana (was 2.4%).
  • Embrace of the Dream healing reduced by 30%.
  • Flourish now extends the duration of all your heal over time effects on friendly targets within 60 yards by 6 seconds (was 8 seconds), and increases the rate of your heal over time effects by 25% (was 100%) for 6 seconds (was 8 seconds).
  • Flourish procs from Convoke the Spirits now extends heal over time effects by 3 seconds (was 4 seconds) and lasts 3 seconds (was 4 seconds).
  • Flourish is now a 60 seconds cooldown (was 90 seconds).
  • Grove Guardians are now present on the totem bar.
  • Wild Growth now costs 4% base mana (was 4.4%).
  • Regrowth now costs 3.2% base mana (was 3.4%).