Frost Deathknight

Patch 9.0.5

CruellaDK
Last Updated: 19th Apr, 2021

Raid Bosses

Castle Nathria

Shriekwing

Single Target
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Legendary: Koltira's Favor

The Wraith Walk talent is a good choice if you need to line of sight quickly.

At the start of the intermission, when Shriekwing is casting Blood Shroud, you can continue DPSing the boss until the knockback happens.

Huntsman Altimor

Multi Target
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Legendary: Koltira's Favor

Your Death Grip can be used to pull the Shades of Bargast into the raid once they have enough stacks.

You can use your Asphyxiate at the end of a Shades of Bargast’s cast to interrupt it.

Try to keep your Frost Fever on the boss and the hound, but avoid applying DoTs to the Shades of Bargast when they are crowd controlled.

Sun King's Salvation

AoE / Cleave
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Legendary: Koltira's Favor

You can use your Abomination Limb (if you are Necrolord) or your Death Grip to grip some Occultists at the start of the fight in melee. You can also grip the phoenixes and slow them with Chains of Ice.

Try to avoid using your Abomination Limb during the Shade of Kael’thas phase because it can grip the phoenixes into the raid.

Keeping your Breath of Sindragosa (if talented), Pillar of Frost, Empower Rune Weapon and Frostwyrm's Fury for the Shade of Kael’thas phase is really important, especially on Mythic difficulty when you need high damage to break the Unleashed Pyroclasm cast.

Artificer Xy'mox

Single Target
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Legendary: Koltira's Favor

You can clear the traps by using Anti-Magic Shell or Icebound Fortitude.

You can run into your Fleeting Spirits with your Anti-Magic Shell in order to soak it.

Death's Advance can be used to prevent the pull mechanic of Annihilation. 

If someone is getting mind controlled you can use Death Grip on them, making it easier to DPS them in melee range.

You can use your Anti-Magic Zone to reduce the damage of Glyph of Destruction.

Hungering Destroyer

Single Target
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Legendary: Koltira's Favor

You can stay in melee range and soak your own orb with Anti-Magic Shell.

Your Anti-Magic Zone can be useful during the Consume ability.

Death's Advance can be used to prevent the pull mechanic of Consume.

Lady Inerva Darkvein

Single Target / Cleave
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Legendary: Koltira's Favor

You can pre-immune the application of the Concentrated Anima debuff. You need to use your Anti-Magic Shell when the Boss casts Concentrated Anima, if the debuff was supposed to be on you, you will not have it and you will have 1 less add to deal with.

Anti-Magic Zone can be placed to cover all people affected by Concentrated Anima.

The Council of Blood

Single Target / Cleave
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Legendary: Koltira's Favor

(Mythic Difficulty only) Anti-Magic Zone can be used to reduce the damage of Dancing Fever.

Try to have your Frost Fever on all the targets since it gives you Runic Power.

You can Death Grip the Begrudging Waiters into melee so they will take more cleave damage.

Sludgefist

Single Target
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Legendary: Koltira's Favor

Death's Advance can be used to prevent the knock-back from Colossal Roar. Sludgefist uses this ability when he enters combat so use it on pull.

Try to save your offensive cooldowns for Destructive Impact. You can also save 20 stacks of Cold Heart for this phase.

Stone Legion Generals

Multi Target
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Legendary: Biting Cold

Both Anti-Magic Shell and Icebound Fortitude can be used to prevent and get out the Crystalize if you are targeted with it.

Icebound Fortitude can be used to remove the stun from the Ravenous Feast of the Stone Legion Goliath and reduces the damage taken.

You can pre-immune the application of the Heart Rend debuff from Kaal. You need to use your Anti-Magic Shell when the Boss casts Heart Rend, if the debuff was supposed to be on you, you will not have it. If you didn't have Anti-Magic Shell available and you got the debuff, you can use it once it’s back when a healer is dispelling you or at the end of the debuff to prevent the application of Heart Hemorrhage.

(Mythic Difficulty only) Death Grip can be used to grip Stone Legion Skirmisher.

(Mythic Difficulty only) Death's Advance can be used to prevent the knockback from Volatile Anima Detonation and the pull mechanic of Stonegale Effigy.

Sire Denathrius

Single Target / Cleave
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Legendary: Koltira's Favor

Try to save a Rime proc when the Echoes of Sin are spawning.

You do not need to soak any Cleansing Pain during Phase 1 since the stacks will not slow you below 70% thanks to the passive of Death's Advance. You can also use Death's Advance just before the Intermission to have 100% movement speed while you need to run through the middle of the room.

Death's Advance can be used to prevent the knock-back from Shattering Pain and Crescendo.

(Mythic Difficulty only) Try to save your Anti-Magic Shell for every Blood Price in P1 and P3 since it deals a lot of damage.