Talent Builds
Recommended Talents For Raid
- Vexie and the Geargrinders: Sunfury
- Cauldron of Carnage: Sunfury
- Rik Reverb: Sunfury
- Stix Bunkerjunker: Spellslinger Aoe
- Sprocketmonger Lockenstock : Sunfury
- The One-Armed Bandit: Spellslinger Aoe
- Mug’zee Head of Security: Sunfury
- Chrome King Gallywix: Sunfury
Spellslinger (Single Target)
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Sunfury (Single Target)
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Spellslinger (AoE / Cleave)
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Sunfury (Aoe/Cleave)
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Class Talents
Going into The War Within, some of our Class talents received changes, these are the most important ones:
- Ice Nova and ring of frost are now on the same row.
- Supernova and Dragon’s Breath are now on the same row (Supernova will likely see more play, since we don't have to be in melee to stop mobs and it deals damage).
- Barrier Diffusion - Whenever one of your barriers is removed, reduce its cooldown by 4 seconds (works very well with mass barrier).
We also still have access to Mass Barrier, Cold Snap, Greater Invis and all our utility from Dragonflight.
Spec Talents
Arcane Mage has some new talents; I'm going to highlight some of the important ones that are worth mentioning:
- Aether Attunement - this is basically our old tier set “Arcane Artillery“, after 3 times we consume clearcasting our arcane missiles will deal 100% increased damage and cleave up to 4 additional targets.
- High Voltage - Damage from arcane missiles has a 10% chance to grant you arcane charge (works with Aether Attunement). This talent is extremely powerful in aoe scenarios when paired with Aether Attunement as we can generate all of our charges back from 0 and another source of arcane charge generation; when we have 0 arcane changes we don’t really want to cast arcane blast and with arcane orb on cooldown this talent helps us get our charges quickly.
- Magi’s Spark - our touch of the magi now creates a magi’s spark on the target, causing the damage from our next missiles, blast and barrage to explode for 100% of their damage. Once all 3 abilities are consumed inside our touch of the magi windows magi’s spark explodes for 400% to nearby targets. Making it very important to cast at least one of each spell inside of our touch windows.
Hero Talents
Spellslinger
Spellslinger is a very unique hero tree that interacts with our gameplay in a way that makes us an arcane orb and arcane splinter machine gun.
I will note some of the important hero talents and what they do:
- Splintering Sorcery - whenever we consume Nether precision, we create 2 arcane splinters that deal damage and fire at our target.
- Splintering Orbs - enemies damaged by Arcane orb creates 2 to 4 Splinters and increases our Arcane orb Damage by an additional 25%.
- Spell Frost Teachings - direct damage from arcane splinters reduces the cooldown of arcane orb by 0.5 seconds
- Controlled Instincts - for 8 seconds after we hit enemies with arcane orb, 20% of the damage dealt by an arcane splinter will now splash to all enemies nearby (reduce beyond 5 targets).
- Signature spell - when magi’s spark explodes you conjure 6 arcane splinters
Sunfury
Sunfury is more of a bursty hero talent tree which gives a lot of front loaded damage and buffs multiple talents in our hero tree, we’re going to go over the most important ones:
- Spellfire spheres - every 6 times we cast arcane blast or arcane barrage we create a sphere.
- We slowly generate spheres when we are out of combat.
- Spellfire sphere - increase our spell damage by 2%, stacking up to 5 times.
- Burden of Power - creating a sphere increases the damage of our next arcane blast or arcane barrage by 20%. This is an EXTREMELY powerful talent that we have to pay attention to, since it also synergies with nether precision and we can double dip on nether precision with this. This is by far the most important thing to track when using the sunfury hero talent tree as an Arcane Mage.
- Invocation Arcane Phoenix - when we cast arcane surge, we summon an arcane phoenix. This arcane phoenix will aid us for the duration of arcane surge, casting random fire and arcane spells (for example, meteor or arcane barrage, or many other spells).
- Mana Cascade - casting arcane blast or arcane barrage grants us 1% haste for 10 seconds, stacking up to 10 times.
- Glorious incandescence - Consuming burden of power causes our next cast of arcane barrage to call down a storm of 4 meteors on our target.
- Memory of Al’ar - while under the effect of Arcane surge (not a proc from time anomaly) we gain double the stacks of mana addiction. When our phoenix expires, it buffs us, granting us Arcane Soul for 2 seconds and an additional 1.5 second for each spell our phoenix cast.
- Arcane soul - arcane barrage granting us clearcasting and generates 4 arcane charges.Meaning we can just spam barrage and missiles for the entire duration.