Arcane Mage

Patch 9.0.5

Last Updated: 19th Apr, 2021

Recommended Talents

Recommended Raiding Build

Recommended Mythic+ Build

Boss specific recommendations and strategy:

Raid Bosses

Talents Discussion

Tier 1 (15)

Rule of ThreesPassive
Arcane FamiliarInstant


Amplification - Clearcasting hits like a truck, 2 more Arcane Missiles on CC is definitely the go-to. Also if you play Arcane Prodigy, it lowers the cooldown of Arcane Power further.


Amplification, yes even on AoE. It retains that strong single target, at the cost of no AoE loss. Especially on higher keys you still need to do proper single target/priority damage.

Tier 2 (25)

Master of TimePassive


All 3 of the talents have their uses, if AM spam becomes the meta again, then I personally would pick slipstream, however, Shimmer is too good, especially when you have to play other Mage specs, it's too easy to get used to having Shimmer.


Shimmer for the same reasons as raid.

Tier 3 (30)

Incanter's FlowPassive
Focus MagicInstant
Rune of Power1.5 sec cast


Rune of Power is what I pick in every situation, simply too good after shadowlands changes. The fact that you place a rune when you burst, the fact that it lines up with Touch of the Magi, it's too valuable to drop.


Rune of Power for the same reasons as raid.

Tier 4 (35)

Arcane EchoPassive
Nether TempestInstant


Arcane Echo deals more damage than the Arcane Barrage would with Resonance; especially if you have Clearcasting stacks to dump into the Touch of the Magi.


Resonance - in Mythic+ your Arcane Barrage hits like a truck, therefore, Resonance completely outweighs the other options.

Tier 5 (40)

Chrono ShiftPassive
Ice WardPassive
Ring of Frost2 sec cast


I prefer Chrono Shift for the movement speed, it's simply too good in progress environments to have that movement speed boost.


Chrono Shift is the go-to. However, maybe in the future preferring Ring of Frost can be a thing, like it was in Tol Dagor with the cannons.

Tier 6 (45)

Arcane OrbInstant


Nothing matters in this row for single target. I usually go with Arcane Orb, so that I can use it when I have to move. It is also good for add spawns to get 4 charges fast to Arcane Barrage the adds.


Arcane Orb, Reverberate can also work, however, Arcane Orb damage is really good and also the charges it grants is insane, especially to maximize damage in Rune of Power.

Arcane Barrage then Arcane Orb then Arcane Barrage, hits like a truck.

Tier 7 (50)

Time AnomalyPassive


Overpowered, especially during progress. The amount of burst Arcane Power has with this talent is insane and the mana costs reductions are also welcome.


Overpowered or Enlightened - Both options are good, however, I personally prefer Overpowered, due to the fact that I play Night Fae, and the CDR increases the value of Overpowered as well. However, Enlightened is strong as well, because in M+ you pretty much above the mana threshold at all times, walking from pack to pack regens some mana, on top of the new seasonal affix, Prideful, that gives you increased mana regeneration.

Similar to Amplification, I prefer Overpowered for the single target damage it also provides over Enlightened.