Arcane Mage

Patch 9.0.5

s1qs
Last Updated: 19th Apr, 2021

Stat Priorities

Stat Ranking

Mastery > Crit > Versa > Haste

Stat Outline

Mastery - Increases maximum mana, mana regen, Arcane Charges further increases Arcane Blast, and Arcane Barrage damage, and also flat out increases All arcane damage.
Mastery is basically a better version of versatility DPS wise.

Crit - A chance for your spells to deal double damage. The more you get of this the more frustrated you get when you don't crit in your cooldowns.

Versatility - Flat damage increase and healing increase, reducing damage taken as well.

Haste - Very good, but also a breakpoint stat, once you get close enough haste to fit in another Arcane Blast in your cooldowns the sims probably would indicate that haste is your best stat until you get the required haste.

The best way to calculate stat priorities for your character is to "sim" your character

Find out how to sim

Races

Horde: Troll or Orc

Alliance: Dark iron dwarf or Mechagnome

I'd recommend Troll unless you’re able to swap races later on in the expansion as I predict the main stat to not be so dominant when you get more secondaries, which would devalue Orc.

Also with Troll I like to go low haste in my gearset because the racial covers up the haste breakpoint for Arcane Blast during Arcane Power.

Due to Night Fae orc doesn't really line up, since ap is a 1:36 cooldown, which makes it synergize way better with troll assuming u can hold troll racial for 12 seconds and not losing a cast of Arcane Power

When Arcane Prodigy reaches rank 7 or above Orc Arcane Power will be a 1 min CD roughly, which means Orc will line up again, but Troll also will. The safer choice is therefore Troll in my opinion.

As for Alliance, I'd go Dark Iron Dwarf or Mechagnome, and probably switch to Human later on when you get a lot more secondaries. 

On a side note, yes I'm aware of the secondary stats having diminishing returns, but I think this leads to stat priorities changing. So, for example, let's say you nearly hit the diminishing returns point for Mastery, you would simply swap to going for Crit instead.

Enchants

Rings - Tenet of Mastery

Cloak - Fortified Avoidance

Bracers - Eternal Intellect

Chest - Eternal Stats

Gloves - Strength of soul (generally a personal choice)

Weapon - Celestial Guidance or Sinful Revelation

Gems

Mastery Gem: Masterful Jewel Cluster

Consumables

Food - Feast 

Potion - Intellect

Flask - Intellect 

Oil - Shadowcore

RunesIntellect