Talent Builds
In this section I will give a comprehensive overview of talent builds for Raiding and Mythic Plus, as well as highlighting specific talents and their strengths/synergies.
These talent builds can be altered depending on your scenario, primarily being adapted based on what utility/defensive talents you may need/require to get the most out of the class.
[Raid] Riders Minion
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The main focus of this builds throughput is summoning and empowering minions. Minions are summoned by using Apocalypse, Raise Abomination and consuming Sudden Doom procs. These minions are then buffed by Unholy Aura, Commander of the Dead and universal buffs such as Festermight and one of your main cooldowns Unholy Assault, which shares the same cooldown time as Raise Abomination.
Commander of the Dead is the most important talent for this minion build, as it buffs your Magus of the Dead, Army of the Dead and Raise Abomination by 45% for 30 seconds. This means you will want to use Apocalypse immediately after Raise Abomination so you get the maximum uptime of Commander of the Dead for the Abomination.
As well as minions, you (and your Dark Transformation via Unholy Blight) will be applying Virulent Plague to your targets and maintaining multiple buffs to empower your other abilities as well as your minions. Festermight is one of these buffs, and is activated by consuming Festering Wounds. Festering Wounds are applied by either Festering Strike, Raise Abomination’s attacks or your ghouls Infected Claws. While Dark Transformation is active your ghoul will cleave and have a chance to apply Festering Wounds on multiple targets with Infected Claws. Wounds can also be consumed on multiple targets at once via Cleaving Strikes.
Applying and consuming Festering Wounds require runes, which are not infinite and must be replenished passively, but can be recharged faster by triggering Runic Corruption. This is triggered by using Death Coil which is another core ability for your rotation. Death Coil is your runic power spender which will be duplicated by Whitemane and applies Death Rot to your target, further increasing your shadow damage (sadly does not buff Magus of the Dead’s Shadow Bolt damage). You will get random procs of Sudden Doom which reduces the cost of Death Coil by 10 runic power and make it automatically crit. It is very important to spend Sudden Doom immediately as it will summon a Magus of the Dead (via the talent Doomed Bidding), as well as greatly buffing your Clawing Shadows damage by applying Rotten Touch.
This build also has execute components in Soul Reaper and Reaping. You will want to use Soul Reaper on cooldown when your target is <35% health as it also buffs your pets by an additional 10% for 8 seconds after it has dealt damage. Using Soul Reaper on cooldown will maintain a constant uptime on Reaping’s minion buff.
Situational Adjustments
On council based encounters, you can talent out of All Will Serve and play Improved Death Coil instead. For heavy consistent multi-target encounters you can talent out of All Will Serve for Menacing Magus, and replace Raise Abomination for Legion of Souls instead.
[Raid] San’layn Minion
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A big focus of this build is summoning and empowering minions. Minions are summoned by using Apocalypse, Raise Abomination and consuming Sudden Doom procs. These minions are then buffed by Unholy Aura, Commander of the Dead and universal buffs such as Festermight and one of your main cooldowns Unholy Assault, which shares the same cooldown time as Raise Abomination.
Commander of the Dead is the most important talent for this minion build, as it buffs your Magus of the Dead, Army of the Dead and Raise Abomination by 45% for 30 seconds. This means you will want to use Apocalypse immediately after Raise Abomination so you get the maximum uptime of Commander of the Dead for the Abomination.
As this setup uses the hero talent specialization San’layn, a large aspect of this build's gameplay is also sustaining the buff Essence of the Blood Queen. After using Apocalypse your Dark Transformation will activate Gift of the San’layn, which greatly amplifies the effects of your Essence of the Blood Queen as well as replacing Scourge Strike with Vampiric Strike while it’s active. Vampiric Strike not only increases and sustains your Essence of the Blood Queen stacks, but also greatly contributes to another talent and large source of damage in this build, Infliction of Sorrow.
You (and your Dark Transformation via Unholy Blight) will be applying Virulent Plague to your targets which is then amplified and extended by Vampiric Strike (via Infliction of Sorrow). At the end of your Dark Transformation your next Scourge Strike will consume Virulent Plague and deal all of its remaining damage in a single hit. It is important to consume Virulent Plague with Infliction of Sorrow just before Unholy Assault ends, so it can benefit from the additional 20% damage increase. With all of this in mind, while Dark Transformation is active, Vampiric Strike becomes a high priority in your rotation.
Festermight is another buff which you will gain during your rotation, and is triggered by consuming Festering Wounds. Festering Wounds are applied by either Festering Strike, Raise Abomination’s attacks or your ghouls Infected Claws. While Dark Transformation is active your ghoul will cleave and have a chance to apply Festering Wounds on multiple targets with Infected Claws. Wounds can also be consumed on multiple targets at once via Cleaving Strikes. It is important to note however that San’layn has a unique approach to Festering Wounds, as Vampiric Strike does so much damage, applying wounds with Festering Strike is not worthwhile. So, Festering Wound application is completely ignored during Dark Transformation when playing San’layn.
Outside of Dark Transformation however, applying and consuming Festering Wounds require runes, which are not infinite and must be replenished passively, but can be recharged faster by triggering Runic Corruption. This is triggered by using Death Coil which is another core ability for your rotation. Death Coil is your runic power spender which will also apply Death Rot to your target, further increasing your shadow damage (sadly does not buff Magus of the Dead’s Shadow Bolt damage). You will get random procs of Sudden Doom which reduces the cost of Death Coil by 10 runic power and make it automatically crit. It is very important to spend Sudden Doom immediately as it will summon a Magus of the Dead (via the talent Doomed Bidding), as well as greatly buffing your Vampiric Strike damage by applying Rotten Touch.
This build also has execute components in Soul Reaper and Reaping. As this build uses San’layn, Soul Reaper is not as high of a priority as it is for Rider of the Apocalypse based builds, so it should only be used when Dark Transformation is not active. Reaping greatly buffs not only your Death Coil damage by multiplicatively scaling with Frenzied Bloodthirst, but also buffs Vampiric Strike and multiplicatively scales with Rotten Touch.
Situational Adjustments
On council based encounters, you can talent out of All Will Serve and play Improved Death Coil instead. For heavy consistent multi-target encounters you can talent out of All Will Serve for Menacing Magus, and replace Raise Abomination for Legion of Souls instead.
[Mythic Plus] Rider Minion
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The main focus of this builds throughput is summoning and empowering minions. Minions are summoned by using Apocalypse, Legion of Souls and by consuming Sudden Doom procs. These minions are then buffed by Unholy Aura, Commander of the Dead and universal buffs such as Festermight and one of your main cooldowns Unholy Assault, which shares the same cooldown time as Legion of Souls.
Commander of the Dead is the most important talent for this minion build, as it buffs your Magus of the Dead and Army of the Dead by 45% for 30 seconds.
In this build your Magus of the Dead are the most important of all, as they are cleaving with their Shadow Bolt casts to up to 8 targets (via Menacing Magus), so when combined with the additional damage from Commander of the Dead, Unholy Aura and Unholy Assault, the majority of your damage will be from the Magus’ in both single and multi-target scenarios.
As well as minions, you (and your Dark Transformation via Unholy Blight) will be applying Virulent Plague to your targets and maintaining multiple buffs to empower your other abilities as well as your minions. Festermight is one of these buffs, and is activated by consuming Festering Wounds. Festering Wounds are applied by either Festering Strike, Festering Scythe (high priority in multi-target), Legion of Souls or your ghouls Infected Claws. While Dark Transformation is active your ghoul will cleave and have a chance to apply Festering Wounds on multiple targets with Infected Claws. Wounds can also be consumed on multiple targets at once via Cleaving Strikes which is very important for multi-target throughput as not only will you gain more stacks of Festermight, but you will also trigger Bursting Sores.
Applying and consuming Festering Wounds require runes, which are not infinite and must be replenished passively, but can be recharged faster by triggering Runic Corruption. This is triggered by using Death Coil/Epidemic which are two other core abilities for your rotation. Death Coil/Epidemic are runic power spenders which will be duplicated by Whitemane and apply Death Rot to your targets, further increasing your shadow damage dealt to them (sadly does not buff Magus of the Dead’s Shadow Bolt damage). You will get random procs of Sudden Doom which reduces the cost of Death Coil by 10 runic power and make Death Coil/Epidemic automatically crit. It is very important to spend Sudden Doom immediately as it will summon a Magus of the Dead (via the talent Doomed Bidding). In single target scenarios, it will also greatly buff your Clawing Shadows as Death Coil casts consuming Sudden Doom also apply Rotten Touch.
This build also has execute components in Soul Reaper and Reaping. You will want to use Soul Reaper on cooldown when your target is <35% health as it also buffs your pets by an additional 10% for 8 seconds after it has dealt damage. Using Soul Reaper on cooldown will maintain a constant uptime on Reaping’s minion buff. In multi-target scenarios like Mythic Plus however, this becomes much less of a priority as you will gain more damage from popping more Festering Wounds or using Epidemic.
Situational Adjustments
Mythic Plus often requires different forms of utility depending on your comp and which key you are doing, so you can give up talents such as Wraith Walk, Grip of the Dead, Coldthirst, etc for others such as Anti-Magic Zone, Asphyxiate, Vestigial Shell, Control Undead, etc.
[Mythic Plus] San’layn
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A big focus of this build is summoning and empowering minions. Minions are summoned by using Apocalypse, Legion of Souls and consuming Sudden Doom procs. These minions are then buffed by Unholy Aura, Commander of the Dead and universal buffs such as Festermight and one of your main cooldowns Unholy Assault, which shares the same cooldown time as Legion of Souls.
Commander of the Dead is the most important talent for this minion build, as it buffs your Magus of the Dead, and Army of the Dead by 45% for 30 seconds.
In this build your Magus of the Dead are the most important of all, as they are cleaving with their Shadow Bolt casts to up to 8 targets (via Menacing Magus), so when combined with the additional damage from Commander of the Dead, Unholy Aura and Unholy Assault, the majority of your damage will be from the Magus’ in both single and multi-target scenarios.
As this setup uses the hero talent specialization San’layn, a large aspect of this build's gameplay is also sustaining the buff Essence of the Blood Queen. After using Apocalypse your Dark Transformation will activate Gift of the San’layn, which greatly amplifies the effects of your Essence of the Blood Queen as well as replacing Scourge Strike with Vampiric Strike while it’s active. Vampiric Strike not only increases and sustains your Essence of the Blood Queen stacks, but also greatly contributes to another talent and large source of damage in this build, Infliction of Sorrow.
You (and your Dark Transformation via Unholy Blight) will be applying Virulent Plague to your targets which is then amplified and extended by Vampiric Strike (via Infliction of Sorrow). At the end of your Dark Transformation your next Scourge Strike will consume Virulent Plague and deal all of its remaining damage in a single hit. It is important to consume Virulent Plague with Infliction of Sorrow just before Unholy Assault ends, so it can benefit from the additional 20% damage increase. With all of this in mind, while Dark Transformation is active, Vampiric Strike becomes a high priority in your rotation. In multitarget, it is important to have Cleaving Strikes active for the whole duration of your Dark Transformation so your Infliction of Sorrow is ramping up on multiple targets, as well as making your Vampiric Strikes trigger Bursting Sores as much as possible.
Festermight is another buff which you will gain during your rotation, and is triggered by consuming Festering Wounds. Festering Wounds are applied by either Festering Strike, Festering Scythe (high priority in multi-target), Legion of Souls or your ghouls Infected Claws. While Dark Transformation is active your ghoul will cleave and have a chance to apply Festering Wounds on multiple targets with Infected Claws. Wounds can also be consumed on multiple targets at once via Cleaving Strikes. It is important to note however that San’layn has a unique approach to Festering Wounds, as Vampiric Strike does so much damage, applying wounds with Festering Strike is not worthwhile. So, Festering Wound application is completely left up to Legion of Souls and Dark Transformation while it is active. The only time you will want to use Festering Strike during Dark Transformation is when you have Festering Scythe ready and there are multiple enemies for it to cleave onto.
Outside of Dark Transformation however, applying and consuming Festering Wounds require runes, which are not infinite and must be replenished passively, but can be recharged faster by triggering Runic Corruption. This is triggered by using Death Coil/Epidemic which are two other core abilities in your rotation. Death Coil/Epidemic are runic power spenders which will also apply Death Rot to your targets, further increasing your shadow damage dealt to them (sadly does not buff Magus of the Dead’s Shadow Bolt damage). You will get random procs of Sudden Doom which reduces the cost of Death Coil by 10 runic power and make Death Coil/Epidemic automatically crit. It is very important to spend Sudden Doom immediately as it will summon a Magus of the Dead (via the talent Doomed Bidding). In single target scenarios, it will also greatly buff your Vampiric Strike as Death Coil casts consuming Sudden Doom also apply Rotten Touch.
This build also has an execute component in Soul Reaper and Reaping. As this build uses San’layn, Soul Reaper is not as high of a priority as it is for Rider of the Apocalypse based builds, so it should only be used when Dark Transformation is not active, and even then in Mythic Plus scenarios where there are multiple targets, you are better off popping more Festering Wounds or using Epidemic instead of using Soul Reaper. Reaping also greatly buffs your Death Coil damage by multiplicatively scaling with Frenzied Bloodthirst.
Situational Adjustments
Mythic Plus often requires different forms of utility depending on your comp and which key you are doing, so you can give up talents such as Wraith Walk, Grip of the Dead, Coldthirst, etc for others such as Anti-Magic Zone, Asphyxiate, Vestigial Shell, Control Undead, etc.
Hero Talents
Hero talents are a new system in The War Within which gives you additional talents, specializing and enhancing specific themes/aspects of the class. Unholy has a choice between Rider of the Apocalypse or San’Layn.
Rider of the Apocalypse
This hero talent tree is themed around the 4 horsemen, giving you a chance to summon a horseman to assist you for 10 seconds. Each horseman has unique abilities which they will use to deal damage and also increase your damage.
Mograine
When summoned he will have a Death and Decay around him, this will always follow him wherever he goes. While standing inside it, you gain all of the effects you would get in your own Death and Decay, such as Cleaving Strikes and Mograine’s Might.
Nazgrim
While active he will give you a 3% strength buff which is increased by either nearby enemies dying (3%) or spending a rune (1%).
Whitemane
She will cast a DoT called Undeath onto her target which deals damage over 24 seconds (this cannot be extended). Undeath applies an additional stack every 3 seconds, and can be stacked up further by using Scourge Strike on the afflicted target (up to 15 stacks total). Scourge Strike will also spread Undeath to nearby enemies.
Trollbane
When summoned Trollbane will cast Chains of Ice on the target which slows and increases the damage you deal to them by 5% for 8 seconds. He will keep applying this debuff to the target while he is active. This talent scales in both aoe and single target because of Trollbane’s Icy Fury, so you will want to Scourge Strike the target affected by Trollbane’s Chains of Ice for some additional cleave/aoe damage.
Apocalypse Now
This hero talent tree is very burst oriented with Apocalypse Now, which makes Army of the Dead and Raise Abomination even stronger. This particularly favors Raise Abomination as it allows you to trigger Apocalypse Now twice as often as you can with Army of the Dead due to its 1.5min cooldown.
Rider of the Apocalypse excels best in single target, but also has some strong cases for being used in aoe/cleave encounters, mainly due to Trollbane’s Icy Fury, Mawsworn Menace and A Feast of Souls. Most talent points in this tree give a benefit to both multi-target and single target, but these are the big hitters.
Defense/Utility Talents:
Defense and mobility capabilities are also greatly enhanced with this hero tree, with Death Charge being one of the most powerful movement talents in the game. Death’s Advance is already a very strong ability when used properly, and Death Charge makes Death Knight super fast and immune to displacement effects. You can also get a 5% damage reduction for each Rider that is active (which is a 20% damage reduction during Apocalypse Now) via Pact of the Apocalypse, or a lot of additional magic damage prevention/mitigation with Horsemen’s Aid.
What does Rider of the Apocalypse do for Unholy’s rotation/gameplay?
This hero talent specialization does alter the way which you play based on which rider is currently active. The most noticeable gameplay changes come when you summon Trollbane or Mograine. Trollbane applies Trollbane’s Icy Fury to your target and this debuff is a high priority to consume, as he cannot apply another one if the target is already afflicted.
The other is Mograine, which has a Death and Decay around him which will save you a charge of your own Death and Decay if you need to cleave with Cleaving Strikes. You will also want to stand in his Death and Decay to benefit from the buff Mograine’s Might.
Lastly, to trigger Apocalypse Now, you need to have the talent Army of the Dead, and as it is such a strong hero talent, it also encourages taking Raise Abomination or Legion of Souls so you can trigger Apocalypse Now twice as often.
San’layn
San’layn focuses more around diseases and your gameplay will completely revolve around extending, ramping your diseases during Dark Transformation, and then popping them right after. It also has a lot of self healing capabilities and changes your rotation/priorities quite a bit.
Vampiric Strike
When you use Dark Transformation your Scourge Strike will become Vampiric Strike. Each use of Vampiric Strike will increase your haste by 1% (up to a total of 5%, this haste bonus is doubled during Dark Transformation), and extend/amplify Virulent Plague via Infliction of Sorrow. Outside of Dark Transformation, your runic power spending abilities (Death Coil, Epidemic & Death Strike) will have a 25% chance to make your next Scourge Strike a Vampiric Strike, potentially extending the Essence of the Blood Queen haste buff.
Infliction of Sorrow
This talent is the key to San’Layn and will change your rotation and priorities during Dark Transformation windows completely. The goal is to extend your Virulent Plague and increase its damage while Dark Transformation is active by using Vampiric Strike, and then popping it at the end to deal a massive amount of damage.
San’Layn by design scales well in both single target and multi-target scenarios as it focuses on diseases, which can affect an unlimited amount of targets. However, Infliction of Sorrow can only be amplified & triggered on up to 8 targets, due to the limitations of Scourge Strike and Cleaving Strikes. This hero talent tree also has some additional throughput gains that seamlessly blend in with playing around Infliction of Sorrow, such as The Blood is Life (paired with Pact of the San’Layn), Visceral Strength and Frenzied Bloodthirst.
Defense/Utility Talents:
As mentioned before Vampiric Strike provides a lot of self healing, and San’layn has some additional talents which benefit you in mitigation, utility and mobility. Two of these talents are party wide effects which can be utilized in group content like Mythic+ and Delves, increasing your party's movement speed with Vampiric Speed and giving your party 4% leech during Lichborne with Vampiric Aura. For Raiding, you have two other talents instead which make your Raise Ally restore your allies to max health and also give you both a shield for 20% of your max health with Newly Turned, or increased Icebound Fortitude mitigation based on your missing health with Bloody Fortitude.
What does San’layn do for Unholy’s rotation/gameplay?
San’layn changes up your priorities quite a bit in comparison to Rider of the Apocalypse. Firstly, while Dark Transformation is active (Gift of the San’layn buff) you do not care about Festering Wound uptime on your target at all as Vampiric Strike does too much damage, so you want to use it as much as possible in these Dark Transformation windows.
You also get an additional buff which you will want to maintain throughout a fight, Essence of the Blood Queen. It is a significant damage loss to lose the buff as it takes time to ramp up (goes to a total of 7 stacks). You will want to use Death and Decay in between Dark Transformation windows to attempt to trigger a Vampiric Strike proc via Blood-Soaked Ground.
Additionally, during your Dark Transformation your Virulent Plague will be extended and its damage will be increased every time you use Vampiric Strike. This comes from a San’layn talent called Infliction of Sorrow, and at the end of your Dark Transformation your next Scourge Strike will consume your Virulent Plague and deal all of its damage instantly. So you will need to reapply your Virulent Plague to your target(s) after consuming it.
Infliction of Sorrow is also able to be cleaved on up to 7 additional enemies with Cleaving Strikes, so in multi-target you will want to maintain Death and Decay for the full duration of your Dark Transformation to get the most out of the talent in multi-target.