All Brawler's Guild Rank Boss Guides

All Brawler's Guild Rank Boss Guides

Written by Roguery - 10th December 2025

Brawler’s Guild has returned in Patch 11.2.7, after not being available for a long time. With the new version of the Brawler’s Guild we get some new fights, as well as all previous fights returning.

If you are unfamiliar with the Brawler’s Guild, it is usually a limited time event that involves battling against different mini bosses in a solo queue arena. Each boss has slightly different mechanics, and gets harder the further you progress through the ranks.

Each Rank consists of 4 set bosses, and you must defeat all 4 to progress to the next rank. There are a total of 8 ranks (28 boss fights). There are also additional fights that can be taken on in the separate random mode, but they don’t contribute to your rank progression.

Once you reach Rank 6 you unlock purchasing the Brawlin' Bruno Mount, and at Rank 8 you unlock purchasing the Ballistic Bronco mount.

We have outlined the bosses for each rank, and included a quick and effective Boss Guide for each of the fights.

Brawler’s Guild Ranks & Bosses:

Note: You will have to complete all the fights in each rank to progress to the next rank. Your progress is per character.

Rank 1: Sunny, Doomflipper, Goredome, Dippy

You have to complete all four fights to progress to Rank 2. In terms of difficulty, most of the fights in Rank 1 are fairly easy and act as a good warm-up for some of the later bosses.

Sunny

Sunny is a simple fight with 3 abilities:

  • Sun Blast is an interruptible cast that will leave a stacking dot on you.
  • Germinate will cause Sunny to go underground, becoming untargetable and summoning 4 Sunling adds. Defeating all four Sunlings will cause sunny to jump back up.
  • Thorn Eruption will happen when Sunny casts Germinate, causing lines to spawn that deal damage if you remain in them.

The first phase is simple, just DPS Sunny until he burrows underground when he borrows you will need to kill the 4 Sunlings. While this is happening you will need to go round in circles avoiding the Thorn Eruption.

Doomflipper

Doomflipper is a large seal that only has a single ability, Flipping Out. It deals heavy damage to all nearby players and knocks back all players.

Tank Doomflipper near one of the edges and run away when he starts casting Flipping Out.

Goredome

Goredome is a large ram that only has one ability, Lumbering Charge. It targets you, then after short duration charges to that location which deals lethal damage if you are caught by it. Goredom will remain still after doing this, allowing you to DPS him.

To defeat Goredome, make sure to avoid the Lumbering Charge circle, then DPS until he casts it again.

Dippy

Dippy is a penguin with 2 mechanics, Peck and Slippy. Peck deals heavy damage, but you can use the Slippy mechanic, which causes all damage to knockback Dippy a small amount, to interrupt the Peck cast.

To complete this encounter, make sure to stay near the middle of the room, and don’t knock back Dippy into a wall, otherwise Peck will hit you and kill you.

Rank 2: Bruce, Bill the Janitor, Oso the Betrayer, The Quacken

You have to complete all four rank 2 fights to get to rank 3. Fights in Rank 2 are fairly easy but slightly more complicated than Rank 1.

Bruce

Bruce is a Crocklisk he has a single ability Chomp Chomp Chomp, this ability is a frontal cone and deals heavy damage. You either need to run away or stun Bruce during this ability.

Simply avoid Bruce’s Chomp, Chomp, Chomp and DPS while he is not casting that ability.

Bill the Janitor

Bill the Janitor is a simple fight where he summons Animated Broom or Boom Broom. The Animated Broom uses Bristled which is stacking damage taken with increased debuff. The Boom Broom casts Janitor’s Revenge which instantly kills you. You can stun the Boom Broom to not be hit by the explosion.

To defeat Bill the Janitor prioritise CCing the Boom Brooms, as the Janitor’s revenge is lethal, then focus Bill while cleaving his Animated Brooms.

Oso the Betrayer

Oso is a large black bear that eats its master Frost. He has a few abilities; Clawstrophobic, Grizzly Leap and Shotgun Roar. Shotgun Roar is a frontal cone that can be sidestepped. Clawstrophobic is a knockback, be aware if you get knocked into a corner can make it hard to avoid Shotgun Roar. Grizzly Leap is a large circle that you can side step.

This fight is fairly simple if you keep Oso near the center of the room, it makes it much easier to dodge the Shotgun roar.

The Quacken

The Quacken is a large duck. He has one main mechanic Tentickles, this summons tentacles near you that you can side step. Every so often he will also cast Fowl Play which turns you into a small duckling for a small amount of time, you can not attack while a duckling but you can press the Quack! Button to run faster.

Rank 3: Razorgrin, Blat, Ooliss, King Kulaka

You have to complete all four rank 3 fights to get to rank 4. Fights start to have a little more mechanics at this level but are still fairly simple.

Razorgrin

Razorgrin is a large shark that flops about on land. As a Range you can simply stay out of the way of his Bite ability, however, as melee you will need to do small circles around him to avoid being hit by his bite as you deal damage.

Blat

Blat is a very simple fight he starts as a single large slime that continuously splits. This is a minor DPS check to kill the original Blat before you get overwhelmed, you do not need to kill the clones just the original. We recommend marking the original with a target marker so you don’t lose track.

Ooliss

Ooliss is an abomination with only a single ability, Horrific Pursuit. When they use this ability they teleport to the center of the arena and starts chasing you, dealing heavy damage if they catch you. Simply run away until the ability runs out, he can not be hard CCd but can be slowed.

To defeat Ooliss we recommend tanking him near and edge of the room, that way you are further away from him once he starts using Horrific Pursuit.

King Kulaka

King Kulaka is a large devilsaur, he only has a single ability Dash which makes him very difficult to kite. He deals heavy melee damage.

There isn't anything special to this fight, it's just a case of using CC and Stuns to avoid melee damage and kill him. Make sure to use defensives to keep yourself healthy.

Rank 4: Meatball, Ash'katzuum, Crush, Glorp

You have to complete all four rank 4 fights to get to rank 5. Rank 4 is a lot more mechanical than previous fights.

Meatball

Meatball is a gnoll, he has a few abilities the first Strange Energy causes purple balls to spawn around Meatball, if you collect an orb you deal 10% increased damage and heal for 2% of your max health per second, this stacks up to 50 times. His final ability is MEATBALL MAD! Which causes him to enrage, causing him to deal significantly higher damage. You will need to try to beat him before you run out of defensives.

To defeat meatball, try to collect as many orbs as you can then pop all of your cooldowns and try to burst him down before he casts MEATBALL MAD!, if he does manage to survive to that point, use defensives to try and survive. Meatball is defeated at 20% rather than the usual 0%.

Ash'katzuum

Ash'katzuum is a pet battling Draenei, he stands in the center of the room and spams I Pick You! This ability summons small battle pets that move around the arena touching them will deal significant damage. You need to defeat him quickly before you are overwhelmed by the battle pets.

You can’t do much other than avoid the pets on the floor and do as much DPS as possible. The pets always target you, melee will want to move in circles around the boss and ranged want to stand at maximum distance so they can minimize movement.

Crush

Crush is a Yeti, he has a single ability to charge at a player, being hit will deal heavy damage. However, if you sidestep and he hits a wall he becomes stunned by Collision and takes additional damage.

To defeat Crush simply sidestep to avoid the charges and deal as much damage in the stuns as possible.

Glorp

Glorp is a construct, his main mechanic is summoning poison puddles on the ground by Gloop. Once he drops four poison puddles he casts Gloopsie, which deals heavy damage and stuns if you remain close to him. Once he casts Gloopsie he will follow it up with Re-gloop and sucks up all the puddles on the ground towards him.

To defeat Glorp simply kite him around the room so that the poison is always behind him, then you always stay in front of him, this ensures that he won’t ever suck a pool on top of you .

Rank 5: Klunk, Stitches, Topps, Carl

You have to complete all four rank 5 fights to get to rank 6. Rank 5 fights are pretty tough and start to introduce strong damage checks.

Klunk

Klunk is a golem that has a single ability, Klunk. The Klunk ability deals lethal damage at the end of the cast if you remain in the circle, and will constantly try to pull you in. Each successful cast increases the strength of the pull Klunk does. He will repeat this cast until he is defeated.

Focus on doing as much damage as you can before he is close to finishing the Klunk cast, at which point you need to move out of the circle. Then repeat this until he dies.

Stitches

Stitches is an abomination. It's a very simple fight with a strong damage check because of the Aura of Rot. Aura of Rot grants a stacking debuff that if you reach 10 stacks you instantly die, you can move out to reset your stacks, however, stitches will hook you back with Stitches’ Hook that applies a permanent slow making it harder to move out.

The best strategy is to limit the amount of times you reset the Aura of Rot debuff so that the Stitches’ Hook debuff does not get too high.

Topps

Topps is a Triceratops, this is like a more advanced version of the Crush fight from rank 4. Topps charges around the room and will occasionally become Dino Daze allowing you to deal damage. The difference between this fight and Crush is Dino Determination which increases the speed Topps charges at periodically throughout the fight.

Carl

Carl is a lava worm, he will cast Burrow which spawns fire patches and fire walls that move across the room, if a fire wall comes in contact with a patch it spawns a new wall. You need to defeat him before you get overwhelmed by the fire walls.

You can’t move Carl so just do your best to avoid the fire walls and

Rank 6: Leeper Gnome Quintet, Mecha-Bruce, GG Engineering, Dippy and Doppy

You have to complete all four rank 6 fights to get to rank 7. Rank 6 are roughly the same difficulty as rank 5.

Leper Gnome Quintet

The Leper Gnome Quintet is a group of 5 leper gnomes. They all have the same ability Leperous Spew, this mechanic deals nature damage over time and stacks. Defeat them before stacks get out of control.

To beat Leper Gnome Quintet, try and do as much AoE damage as possible. You can also use abilities like AMS, Divine Shield or Ice Block to reset your stacks, if you need to try slowing and kiting them to reset stacks but be aware they can use Determined Shuffle and become immune to slows.

Mecha-Bruce

Mech-Bruce is an upgraded version of the Bruce fight from rank 2. He keeps the same Chomp ability but has gained Better, Stronger, Faster which increases his damage, he uses this after every other Chomp. He has also gained the ability Stasis Beam which stuns you for 3 seconds.

To defeat Mecha-Bruce, fight him near the side of a room so that when he starts to channel Mecha-Armor: Beta run to the opposite side of the room, as he will always use Stasis Beam after.

GG Engineering

GG Engineering is a Goblin and Gnome, they have a set of shared abilities and shared health. They both have Emergency Teleport allowing them to teleport to different areas of the arena. They always teleport to an Energy Shield which prevents them from taking damage. Bo has Gnomish Death Ray, which deals damage but you can interrupt it.

The key to the fight is Max Megablast’s Goblin Rocket Barrage that deals heavy damage but is avoidable but it also deals friendly fire damage meaning you can use it to damage both Bo and Max. Even using Friendly fire this is a really hard DPS check.

Dippy and Doppy

Dippy and Doppy are a penguin duo with 2 mechanics Peck and Slippy. Peck deals heavy damage, but you can use the Slippy mechanic, which causes all damage to knockback Dippy and Doppy a small amount, to interrupt the Peck cast.

To beat Dippy and Doppy, focus down Dippy, the smaller penguin as he is much faster, while kiting Doopy.

Rank 7: Renegade Swabbie, Ogrewatch, Blingtron 3000, Epicus Maximus

You have to complete all four rank 7 fights to get to rank 8. Rank 7 fights are a lot more difficult with a lot of mechanics.

Renegade Swabbie

Renegade Swabbie is a fight based on the Plunderstorm game mode. The fight has the Storm mechanic causing a swirling area to slowly get closer to the edge. The storm deals heavy damage and spawns lightning on the ground you need to avoid.

The Swabbie will use both Searing Axe which deals heavy damage and a knockback in a frontal cone and Repel which stops them taking damage and knocks back nearby players.

His final ability is Towering; here he will create an attackable tower and climb to the top of it and slowly heal from Slurp Brew. You need to kill the tower to stop him from healing.

Ogrewatch

Ogrewatch is a reference to Overwatch, the fight has three enemies. At the start of the fight all 3 will be inside a barrier that prevents them taking damage, you can either kill or CC the barrier. Dole will be casting High Noon inside the barrier, if this cast finishes you die so make sure you focus them down first.

Once Dole is down focus Huddson who will leap about the room and deal consistent damage with Tesla Cannon. Finally finish off Stuffshrew while avoiding his Maniacal Laughter bombs.

Blingtron 3000

Blingtron 3000 is a simple fight. Blingtron will spawn in one corner and will constantly spawn Blingtron 2000, they have a small amount of health and can only be reduced to 1hp, at which point they will be stunned; this will be key to fight.

In the opposite corner you will find the Tesla Coil, you will need to create a line of 7-9 defeated Blingtron 2000 between Blingtron 3000 and the Tesla Coil. Once you have the line ready, click the coil and it will stun Blingtron 3000 and increase damage taken by 900%.

To beat Blingtron 3000, you will need to defeat several Blingtron 2000 to make a line from the Blingtron 3000 to the Tesla Coil then pop your cooldowns to try and burst Blingtron 3000 down.

Epicus Maximus

Epicus Maximus is a musician riding a devilsaur. This fight is a large amount of circles spawning on the ground from Pure Rock’n Roll. You will also have Destructolaser, which spawns a laser that will chase you around. Finally you have Blue Crush, this is a cast followed by a channel, both can be interrupted and the channel will deal heavy damage and a knockback to nearby players.

To defeat Epicus Maximus you will need to avoid the audio circles from Pure Rock’n Roll. Avoid the Destructolaster and try to do as much damage as possible. If you are ranged you can outrange the Blue Crush, if you are melee then interrupt it as much as possible. This fight is a DPS check so just weave in as much damage as you can.

Once you have completed Rank 7 you have completed all of the ranked fights and are Rank 8 allowing you to unlock all of the Brawlers Guild Rewards including the Brawlin' Bruno and Ballistic Bronco mounts.

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