Abercrombie Mission Guide
Learn how to complete the Abercrombie mission in Warcraft Rumble. Follow our suggested build and strategy for Abercrombie, in Duskwood.
Best Builds
rumblo:CFMQABoECB0QABoECC4QABoECCoQABoECBMQARoECEYQABoECEcQAg==
Watch it in action
Boss Strategy
This guide focuses on the Heroic Abercrombie encounter in Duskwood but also works for the normal version.
Minis in Abercrombie’s army
- Blizzard - Icecrown
- Chain Lightning (no talent)
- Ghoul - Bone Shield
- Harpies - Infectious Swipes
- Meat Wagon - Filet Trebuchet
- Murloc Tidehunters - Safety Bubble
- Plague Farmer - Splashing Pumpkins
- Prowler - Pack Leader
Other minis and map mechanics
Abercrombie summons Stitches, a giant Abomination, on a regular basis. Stitches first spawns at 3:15, and then always 90 seconds after it has been killed.
Abercrombie:
- 5200 health (Normal: 4000 health)
- Liquid Fire: 73.6 Elemental damage every 0.6 seconds (6 times for a total of 441.6 damage), 4 seconds attack speed, 9 range, 2.5 radius (Normal: 64 Elemental damage per tick)
Stitches:
- 2900 health
- Armored (Heroic only)
- Weapon: 180 Siege damage, 1.8 seconds attack speed, 230 degrees arc, 2 range, 4.25 radius (Normal: single-target attack)
- Devour: Hooks and destroys closest mini, 10 range, 8 seconds cooldown, cannot Devour Unstoppable minis like Swole Troll - ignores them and hooks the next target instead (Normal: 12 seconds cooldown)
General strategy
You want to use Squad minis so that Stitches will not eat anything too important. Stitches cannot eat Swole Troll, but the Troll does not protect your backline, which will get devoured all the same. Because Stitches is happy to eat tanks too, Footmen are a great tank to bring against it.
You can either push up the left lane, beat Stitches, and attack Abercrombie from there, or you can take the Tower and attack through both lanes. Taking the Tower is more for defense because it forces the boss to play minis further away, but it can be a good idea if your initial push is not strong enough.