Dragonflight Season 3 (Patch 10.2) will bring a lot of exciting changes to the game, together with the new Raid, Outdoor Zone and Mythic+ dungeon pool.
One thing that can easily get overlooked is the addition of a new type of enchant, especially one for the Head slot, something we haven’t had for some time now.
The Incandescent Essence is an interesting change to the gearing system, available in Patch 10.2, the Guardians of the Dream. It consists of a usable item, that once applied to your Head piece, will give you a buff according to the current specialization. There is one for melee DPS, ranged DPS, Healers and Tanks.
How do you get the Incandescent Essence?
This new enchant will be a reward from a questline that starts from the Twisted Dreaming Essence item. During PTR raid testing, we had this item drop from Gnarlroot, the first encounter in the Amirdrassil, the Dream's Hope raid.
This questline will require several items that drop exclusively from raid bosses to be completed, which includes 50 Echoed Ephemera and 4 boss specific drops.
Blizzard's official statement outlined that there will be a weekly cap for this quest; after the 5th week of the season the progress for this quest will be accelerated, making it easier to acquire the enchant on alts and for returning players. This is a very welcome quality of life design, since the enchant itself is a unique and reusable item for the character that completes the quest.
For PvP focused players, don't worry, because the effects listed below will be disabled for PvP combat.
Which Incandescent Essence Buff does each role get?
Melee DPS get the Igira’s Cruel Nightmare buff, dealing Shadowflame damage on a single target, and Fire damage in AoE situations.
Ranged DPS gets the Tindral’s Fowl Fantasia buff, dealing Fire damage, split between enemies hit, but does increased damage on up to five targets!
Healers receive the Larondar’s Fiery Reverie buff, which gives you a potentially very powerful buff for raid groups. The buff is composed of 2 components, both proccing from your healing spells. When it procs on an ally, it gives them a medium size absorb effect for 10 seconds. If the barrier is completely consumed by damage, it procs a healing-over-time effect on that target; alternatively, if the absorb expires, the target gains a pretty significant Versatility buff.
Tanks receive the Smolderon’s Delusion of Grandeur buff. This buff gives you a chance when taking damage to make your next attack leave a Fire damage DoT effect on your targets, gaining a shield for the damage dealt.
It will be interesting to see how this additional enchant impacts the meta, and whether this will become a requirement for every character during Season 3.