Destruction Warlock

Patch 8.3

Written by Deepshades Last Updated: 24th Feb, 2020

Recommended Talents

Recommended Raiding Build

Single Target:


Recommended Mythic+ Build

Boss specific recommendations and strategy:

Raid Bosses

Talents Discussion

Tier 1 (15)

Soul Fire1.5 sec cast

Flashover: Your Conflagrate deals 25% increased damage and grants an additional charge of Backdraft. This talent also makes you able to hold on to 4 stacks of Backdraft.

Eradication: Chaos Bolt increases the damage you deal to the target by 30% for 7 seconds. The debuff is applied when your Chaos Bolt reaches the target.

Soul Fire: Burns the enemy’s soul, dealing (100% of Spell power) Fire damage. The cooldown is reduced by 2 seconds for every Soul Shard you spend.

Raiding: Eradication

Mythic: Flashover

Tier 2 (30)

Reverse EntropyPassive
Internal CombustionPassive

Reverse Entropy: Your spells have a chance to grant you 15% Haste for 8 seconds.

Internal Combustion: Chaos Bolt consumes up to 5 seconds of Immolate’s damage over time effect on your target, instantly dealing that much damage.

Shadowburn: Blasts a target for (60% of Spell power) Shadowflame damage. If the target dies within 5 seconds and yields experience or honor, Shadowburn’s cooldown is reset.

Raiding: Reverse Entropy

Mythic: Reverse Entropy

Tier 3 (45)

Demon SkinPassive
Burning RushInstant
Dark PactInstant

Demon Skin: Makes Soul Leech regenerate passively and increases the cap by 15%.

Burning Rush: Increases movement speed by 50% but makes you lose 4% of your healthpoints every second it’s active. You can’t be slowed while having it active.

Dark Pact: Sacrifices 20% of your health and gives you a 250% shield of the sacrificed healthpoints.

Raiding: Demon Skin is a good passive choice while Dark Pact can be really useful on encounters with hard-hitting abilities. Burning Rush is great for bosses with a lot of movement involved.

Mythic+: For higher keys I can definitely recommend running with Dark Pact. On lower keys Burning Rush might be more useful.

Tier 4 (60)

Fire and BrimstonePassive
Cataclysm2 sec cast

Inferno: Rain of Fire damage has a 20% chance to generate a Soul Shard Fragment.

Fire and Brimstone: Incinerate now also hits all enemies near your target for 40% damage and generates 1 Soul Shard Fragment for each additional enemy hit.

Cataclysm: Calls forth a cataclysm at the target location, dealing (180% of Spell power) Shadowflame damage to all enemies 8 yard and afflicting them with Immolate.

Raiding: Cataclysm

Mythic+: Cataclysm

Tier 5 (75)

Mortal CoilInstant
Demonic Circle0.5 sec cast

Darkfury: Reduces the cooldown of Shadowfury by 15seconds.

Mortal Coil: Fears the target for 3seconds and heals you for 20% of your maximum health points.

Demonic Circle: You can place a circle on the ground for up to 15minutes to teleport at a later point to that location.

Raiding: Demonic Circle is usually the best choice. It’s great to minimize movement. Mortal Coil can be useful for bosses with heavy incoming damage.

Mythic+: Both Darkfury and Mortal Coil are really good. Demonic Circle will only be useful for really specific dungeons/bosses.

Tier 6 (90)

Roaring BlazePassive
Grimoire of SupremacyPassive
Grimoire of SacrificeInstant

Roaring Blaze: Conflagrate burns the target for an additional (48% of Spell power) Fire damage for 6 seconds.

Grimoire of Supremacy: While you have an Infernal active, every Soul Shard you spend increased the damage of your Chaos Bolt by 8%.

Grimoire of Sacrifice: Sacrifices your demon pet for power, gaining its command demon ability, and causing your spells to sometimes also deal (35% of Spell power) additional Shadow damage.

Raiding: Grimoire of Supremacy

Mythic+: Roaring Blaze (Fortified) / Grimoire of Supremacy (Tyrannical)

Tier 7 (100)

Soul ConduitPassive
Channel DemonfireChanneled
Dark Soul: InstabilityInstant

Soul Conduit: Every Soul Shard you spend has a 15% chance to be refunded.

Channel Demonfire: Launches 15 bolts of felfire over 3 seconds at random targets afflicted by your Immolate within 40 yards. Each bolt deals (16% of Spell power) Fire damage to the target and (7% of Spell power) Fire damage to nearby enemies.

Dark Soul: Instability: Infuses your soul with unstable power, increasing your critical chance by 30% for 20 seconds.

Raiding: Dark Soul: Instability

Mythic+: Dark Soul: Instability