Dawn of the Infinite: Murozond's Rise Mythic+ Dungeon Guide

dawn-of-the-infinite-murozonds-rise Boss Image
Tactyks
Last Updated: 18th Nov, 2023

Introduction

Hey everyone, and welcome to the Dawn of the Infinite: Murozond’s Rise M+ guide for season 3 of Dragonflight! In this article I’ll be covering the abilities of all the trash mobs and bosses throughout the dungeon, as well as how I recommend you deal with them. Notably, bosses in the M+ version of this dungeon have the same ability set as their heroic version, not their base mythic version. I will also be including a recommended, PUG friendly route via the Mythic Dungeon Tools addon for anyone interested.

A bit about me, my name is Tactyks and I am an avid M+ player, achieving every 0.1% M+ title that has existed as well as competing in The Great Push in season 4 of Shadowlands. I also create M+ and Raid guide content on my YouTube and Twitch channels, so be sure to stop by and say hi!

Video Guide

Tyr, the Infinite Keeper Trash

  • Tanks point the Rending Cleave frontal away from the group, can also be stopped with a CC
  • Be sure to use an interrupt or CC on every cast of Corroding Volley
  • Epoch Bolt targets the tank, use spare interrupts on this
  • This mini boss is immune to CC
  • Avoid the swirlies spawned by Temporal Strike
  • Move mobs out of the Titanic Bulwark when it spawns
  • This mini boss is immune to CC
  • Heal through the party damage from Ancient Radiance
  • Orb of Contemplation shoots out in a line towards a random ranged player then boomerangs back to the initial spawn location, be sure to avoid this
  • This mini boss is immune to CC
  • Will jump to a random player and create a Shrouding Sandstorm, try to stay relatively close together so this spawns close to your party
  • While inside the sandstorm a random player will be targeted by Binding Grasp, one player needs to move into the storm and interrupt this cast

Tyr, the Infinite Keeper Boss Fight

Consecrated Ground is made by most of the bosses abilities, this lasts the entire duration of the fight so boss and player positioning is important to bait these puddles into good places. I recommend tanking the boss towards the edge of the platform with the rest of the party trailing behind the boss.

Infinite Annihilation is a random target cone that leaves behind Consecrated Ground, be sure to get out of the effect.

Titanic Blow targets the tank, point this so that you don’t hit any party members but also so that you aren’t knocked off the edge of the platform. This also leaves behind a line of Consecrated Ground.

Dividing Strike is a 10yd soak around the boss which splits damage, so ideally you want your entire party to soak this. If less than 2 players are in the soak the boss will gain Titanic Empowerment which will likely lead to a wipe. This also leaves behind a circle of Consecrated Ground

Spark of Tyr applies to 2 random players, healers make sure to dispel one as quickly as possible, then top the group before dispelling the second. Try to make sure none of the dispels overlaps with the Dividing Strike soak as this combo can be lethal.

Every ability used in this phase reduces the bosses energy, when it reaches 0 he shields himself with a Radiant Barrier, and spawns Temporal Essence around the room that move towards the centre pillar. If they reach the pillar they will also apply Radiant Barrier to the boss, but if they are intercepted by a player, theyll gain the Stolen Time buff, so ideally you want to make sure all of these are soaked. To make this easier, I recommend moving the boss towards the centre of the platform when he starts to get low energy, so players can spread out to soak essences while still being in range of the boss. After the intermission is over, reset boss positioning towards the outer edge of the platform.

Timeway Trash

  • This mob is immune to CC
  • Avoid the swirlies from Timeless Curse, use a curse dispel on anyone who gets hit
  • Use defensives and healing CDs to survive the damage from Infinite Fury
  • This mob is immune to CC
  • Be sure to interrupt every cast of Displace Chronosequence
  • Avoid the waves of swirlies from Infinite Schism, be prepared to use a defensive or healing CDs if this overlaps with Infinite Fury casts
  • This mob is immune to CC
  • Avoid the swirlies from Timeless Curse, use a curse dispel on anyone who gets hit
  • Use defensives and healing CDs to survive the damage from Infinite Fury
  • This mob is immune to CC
  • Avoid the swirlies from Timeless Curse, use a curse dispel on anyone who gets hit
  • Tanks point the Bronze Exhalation frontal away from the group and use a defensive if needed

Many mobs in this area have the Time-Displacement debuff on them, reducing their health to 50% but also causing them to deal arcane damage on-death to any players within 50yds, so make sure you don’t kill too many of these mobs at the same time.

  • Triple Strike targets the tank, use a CC to stop the cast
  • Double Strike targets the tank, can be stopped with a CC but this is the lowest priority in the area
  • This mob is immune to CC
  • Bloom targets the tank, use a defensive to reduce the DoT damage and healers make sure you dispel the non-tank player quickly
  • Tanks point the Untwist frontal away from the group and use a defensive if needed
  • This mob is immune to CC
  • Infinite Burn targets a random player, make sure to interrupt every cast of this ability
  • Temporal Blast targets the tank, use spare interrupts on this

Morchie Trash

  • This mob is immune to CC
  • Shields a random ally with Millennium Aid, move away from this mob as the pulsing damage is extremely dangerous and continues even if you break the shield
  • Dizzying Sands targets the tank, make sure to interrupt ever cast of this ability and use a magic dispel if it goes off
  • Soggy Bonk targets the tank but is not particularly dangerous
  • Slobbering Bite targets a random melee player, use a CC to stop the cast
  • Be sure to interrupt or use a CC to stop every cast of Fish Bolt Volley
  • Avoid the swirlies from Bubbly Barrage or use a CC to stop the cast

In addition, there are a couple other mobs in this area that are not included in the recommended route.

  • Staticky Punch targets the tank, use a defensive or CC to stop the cast
  • Be sure to interrupt or use a CC to stop every cast of Rocket Bolt Volley
  • Tanks point the Electro-Juiced Gigablast frontal away from the group and step out of the effect or use a CC to stop it entirely
  • Bombing Run targets a random player, use a CC to stop the cast or move away from the effect

Morchie Boss Fight

Tanks make sure to face the boss away from your group and use a defensive on the Sand Blast line attack.

When More Problems! is cast look for the Morchie without a hat and run beside or behind her to avoid the Dragon’s Breath. Pinging the correct Morchie can be extremely helpful!

Stay away from the Familiar Faces as they will deal damage to anyone nearby thanks to Anachronistic Decay. To make avoiding this easier, I recommend using long duration CCs on them if possible, things like Freezing Trap, Entangling Roots, Imprison, etc. You can also kite the fixating mob over a Time Trap to freeze them in place until the next cast, just make sure you avoid the traps yourself otherwise you will get the Time Stasis magic root. Also note that whenever a Time Trap is stepped on it will deal party damage in Temporal Backlash, so try not to do this too frequently.

Time-Lost Battlefield Trash

Trash in the boss arena is themed to be the opposite faction of your party leader, but the mobs here function the same regardless of faction.

  • This mob is immune to CC
  • CC and kill the spawned Goblin Sappers/Dwarven Bombers before they reach their fixate target and use Kaboom!
  • Avoid the swirlies and Embers created by Volatile Mortar
  • This mob is immune to CC
  • Interrupt as many casts of Rallying Shout as you can
  • Avoid the tank targeted swirly spawned by Sundering Slam
  • This mob is immune to CC
  • Move out of the puddle created by Earthquake/Consecrate
  • Be sure to interrupt Healing Wave/Holy Light

In addition, there are a couple other non-faction themed mobs outside the boss arena which you will not engage in the recommended route.

  • Time Beam targets a random player, avoid the swirlies this channel spawns and use an interrupt or CC to stop the cast
  • This mob is immune to CC
  • Avoid the swirly from Chronal Eruption
  • Slow damage when Temporal Link is cast and have the targeted player use a defensive

Time-Lost Battlefied Boss Fight

Similar to the trash beforehand, this boss is themed to be the opposite faction of your party leader, but both faction fights include the same abilities just with different names.

Throughout the encounter hostile and friendly NPCs will be fighting on the battlefield, so if your spec is able to funnel damage into the boss make sure to do so. Pre-damaging these mobs can also be useful when FOR THE HORDE!/FOR THE ALLIANCE! is cast, as this will cause 3 of these mobs to stop fighting other NPCs and instead aggro onto the players. When this cast occurs it prefers to choose 1 of each mob type, however it will double up on mob types if there are none of a certain type currently alive on the battlefield.

Horde Axe Throwers/Alliance Archers are the highest priority mob, as their Serrated Axe/Serrated Arrows cast can be quite dangerous, use a CC on this if you can. Tanks always run to this mob and group everything on top of it as it will remain stationary otherwise.

Horde Warlocks/Alliance Conjurors should be interrupted quickly by a ranged player and taunted by the tank so they group up easily. Throw any spare interrupts at this mob and use a magic dispel on non-tank players if a cast goes through.

Horde Grunts/Alliance Footman don’t do anything and just need to be tanked.

Tanks make sure to use a defensive on the Decapitate/Moral Strikes cast and be aware of the lingering mortal strike effect.

Everyone make sure to avoid the random target cone from Shockwave, and if you get fixated during Bladestorm make sure to run away from the boss, ideally away from the rest of your party.

Party damage on this fight comes from a couple sources, the first is Thirst for Battle/Battle Sense, where the boss will gain stacks of this by killing friendly NPCs with his Shockwave and Bladestorm abilities. Because of this, it’s best to have your group bait these abilities along the edge of the platform, not through the middle, to minimize the number of friendly NPCs hit. Outside of that, the party will take a hit from the War Cry/Battle Cry ability, so be aware of the timer on it and use a defensive if needed.

Chrono-Lord Deios Trash

  • This mob is immune to CC
  • Tanks point the Bronze Exhalation frontal away from the group and use a defensive if needed
  • Use defensives and healing CDs to survive the damage from Infinite Fury

The trash pack in this area also includes Timeline Marauders, which were discussed in a previous section.

Chrono-Lord Deios Boss Fight

This fight has 2 distinct phases, where the first is on a set timer and the second lasts until you defeat the boss. In total you’ll need to deal 20% of the bosses health in damage to defeat him, as he takes 80% of his health in damage from the 4 Collapsing Time Rifts in P1.

In both phases, tanks need to be aware of the Temporal Breath frontal, using a defensive for each cast. I recommend tanking the boss towards the edges of the room at all times, pointing this frontal into the outer wall.

Infinity Orb targets 2 players and also spawns in both phases, preferring ranged players if available. These orbs fall extremely fast if no one is underneath them, so you’ll want one of the targeted players to remain inside their circle until the Infinity Nova debuff from the first orb detonating has expired. If you only have 1 or 2 ranged players in your group it makes this mechanic significantly easier as you know a specific player will always be targeted and can therefore always stay in their circle longer.

In order to trigger a Collapsing Time Rift, you must defeat an Infinite Keeper mob which the boss will spawn in 3 waves. The first 2 waves have a single Infinite Keeper mob, while the final phase has 2 of them you need to deal with at the same time, with the boss jumping up into the air shortly after spawning this final wave. For tanks, be aware of the Infinte Blast spam cast as it can be quite dangerous when overlapping with the bosses Temporal Breath. For healers, make sure to dispel the random targeted Chronal Burn as quickly as possible, noting that on the 3rd add wave you’ll have to leave one active for some time before your dispel comes off cooldown. In addition, every 10s while these keepers are alive a Time-Displaced Trooper will spawn that needs to be tanked, and these mobs have the same Time-Displacement debuff you saw on trash earlier in the dungeon.

Throughout this fight you will also gain the assistance of the dragon aspects through Alexstrasza’s Presence and Neltharion’s Presence relatively early in P1, followed by Malygos’ Presence and Ysera’s Presence as you transition into P2. Because you gain the damage amp buff later in the fight, I recommend using bloodlust in the second phase.

In the second phase the boss will no longer spawn Infinite Keepers, instead he will occasionally cast Infinite Corruption which you’ll want to defensive and heal through while avoiding the swirlies on the ground. These swirlies also leave behind Temporal Scar puddles for 2 minutes, so I recommend bringing the boss towards an edge and rotating around the room in a circle as these swirlies spawn beneath your group. The swirlies are also player-baited and spawn in a staggered fashion, so the closer your party is grouped during this cast and for 4s afterwards, the more space you’ll have.

Dawn of the Infinite: Murozond's Rise Mythic+ Dungeon Route

If you are using the Mythic Dungeon Tools addon, you can import this route using the following string:

To start off, you’ll need to kill the 3 mini bosses on Tyr’s platform in order to spawn the boss, the order you pull them in doesn’t matter too much as long as you get them all down, and feel free to chain pulls in this area as mobs die.

After defeating Tyr, you’ll fight 2 mobs before moving into the gauntlet, and I recommend focusing down the Timeline Marauder as it has significantly less health than the Infinite Watchkeeper and that eliminates potential bad ability overlaps much faster.

Once you complete the gauntlet and the 2 dragons in your path, you’ll need to work your way around the timeway and kill all 4 Infinite Riftmages to progress towards the next boss, defeating Time-Displacement debuffed mobs to clear the path. Once you’ve done so you can take the portal on the right side of the room towards Morchie. Note that Infinite Timebenders are can be quite dangerous so I recommend avoiding them, which can easily be done with Shroud, Mind Soothe, or invis pots. If you only have access to invis pots, I recommend killing the one before Morchie and skipping the one after.

From there you have a long run to get to the Time-Lost Battlefield. Make sure to watch the Pendule patrolling in this area and run along the pathway when it’s clear, where you can then engage the horde or alliance themed mini bosses before the boss fight itself.

After defeating the boss, you then back track slightly through the Pendule patrols but instead of going back to Morchie’s platform, you can turn left and go towards the final boss. Just like earlier, in this trash pack I recommend you focus down the Timeline Marauders first, and use defensives aggressively early on when all 3 mobs are alive.