Preservation Evoker Talents Guide

Patch 10.2.6 Last Updated: 29th Apr, 2024
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Dana

Class Talents

Class Tree Talents: Raiding

Preservation is a healing spec that has access to a lot of utility options. Whatever you want to spec into will change depending on whatever is necessary for the encounter. For example, Time Spiral can be very useful to talent into on high movement fights or fights that need a specific reset of ally movement abilities at a point in the fight; however, many fights may not meet this criteria and as such Time Spiral loses value.

Another ability that is very useful in high movement fights is Rescue. Rescue is a particularly useful piece of utility that allows you to move yourself and an ally to a location, this can be used to help you avoid a particular mechanic or to fix poor positioning. This can also be paired with Twin Guardian to give you and your ally a 30% shield which can help on a heavy hitting mechanic or as just an extra defensive option.

For defensive talents, there are a couple of good options in the class tree that have all seen their uses in the different raids. Zephyr can be taken for an extra defensive option that also affects your 4 nearest allies for the same amount. Cauterizing Flame is located in an easy to reach part of the tree and provides access to a Bleed, Poison, Curse and Disease dispel on a 1m cooldown, this can be very useful in fights with these mechanics. It is the only dispel in the game that works on bleeds.

Oppressing Roar can be an option for fights with a lot of CC as it increases the duration of the next CC on targets hit by 50%. This can be paired with Overawe to give an AOE enrage removal on targets, however this may have limited use in a raid environment. You can also pair Oppressing Roar with Landslide which will give you an AoE root that lasts 45 seconds to control adds in fights.

Several talents are taken in every build, either due to their position within the tree allowing good pathing to later talents or the sheer value they provide in all encounters. These are as follows:

  • Tip the Scales causes your next empower spell to be cast at its max rank with no cast time. This is a very strong talent and will be taken no matter the encounter.
  • Lush Growth and Attuned to the Dream provide passive extra throughput.
  • Renewing Blaze is a strong defensive option that will heal back damage taken over time.
  • Aerial Mastery provides you with an extra charge of your movement ability Hover.

There’s also the Potent Mana talent which gives extra passive healing to the healer that’s targeted with Source of Magic. Pathing towards Regenerative Magic will also give you the interrupt: Quell. These should be taken in most cases for maximum healing output.

Class Tree Talents: Mythic+

In Mythic+, your talents do not change massively from raiding, however a few gain or lose value in the smaller group size. As was said in the raid section, most of the utility options in the class tree can be very situational and should be used on a dungeon by dungeon basis depending on the needs and wants of your group, and also what is missing from your comp.

Tip the Scales is a must have talent no matter the dungeon. Zephyr gains a lot of value in Mythic+ being able to give your group an extra defensive option before incoming AOE mechanics. When it comes to CC in dungeons there is a good amount of utility talents.

  • Oppressing Roar allows for longer CC providing extra control.
  • Overawe gives you an AOE enrage removal on targets, this can see use in general but rises significantly during weeks with the Raging affix.
  • Terror of the Skies provides an extra CC option to your group through your Deep Breath ability. Landslide gives you access to a 30sec AOE root that may be useful as an extra CC option to your group, it is also positioned at the start of the tree making it easy to pick up.
  • Sleep Walk is a hard CC option that lets you lock down a single target for as long as you need provided you continue recasting it before it expires. This has some niche general uses but also is your only available option for dealing with the Incorporeal affix.

For flexibility you can look at swapping the following talents depending on the dungeon: Renewing Blaze, Terror of the Skies, Aerial Mastery, Rescue, Heavy Wingbeats, Clobbering Sweep. If you don’t need extra defensive options you can choose to talent out of them for more utility and CC, and vice versa.

Another good option for a talent in niche dungeon scenarios is Unravel. This is good in specific scenarios for damage on shields like in Dawn of the Infinite: Galakrond’s Fall on the shield mechanic.

Spec Talents

The spec tree has a lot of different builds that are viable in mythic+. The raiding talent tree will vary if you are playing the Emerald Blossom or the Echo focused build.

Both raiding builds are viable for season 4, however the Echo build is ahead in terms of throughput. The Emerald Blossom build is reliant on good Essence management and damage timers whereas the Echo one is reliant on being very proactive in casting Echo and setting up for (mini) ramps.

In Mythic+ the most popular builds are quite similar with the only real differences being some of the optional talents.

Spec Tree Talents: Raiding

The raiding talent tree will look a bit different depending on if you are playing the Emerald Blossom or the Echo focused build.

In the Echo focused build you want to talent into Golden Hour because you need to get to Time Lord as it makes your Echo heal 50% more, and because you also cast Reversion. You don’t play around the Cycle of Life as you don’t cast Emerald Blossom. You choose to talent into Stasis instead in this build as it allows you to set up for bigger ramps with Temporal Anomaly.

It is recommended to play with Ouroboros, but this talent is a fairly optional point as managing it and getting value out of it can be hard when you’re getting into the spec. Some talents to consider taking instead are Spark of Insight, Exhilarating Burst and Flow State.

In Emerald Blossom builds you want to set up your essences so you can create big healing windows with your blossoms. A talent that works well with that is Power Nexus for example; allowing you to get 6 essences and so 2 full blossoms.

You drop Time Lord in this build as you want to spend your essences on Emerald Blossom and not Echoes. The build uses significantly more mana so you can opt to not talent into Temporal Anomaly and put them in Exhilarating Burst instead, if you feel like you need an easier time managing mana.

Spec Tree Talents: Mythic+

In Mythic+, it’s important to take Life-Giver’s Flame and Lifeforce Mender. They give you a large damage increase and it’s one of the only points in the tree where you can get talents that give you a damage increase.

An important talent to get for healing is Punctuality as it is very strong with Golden Hour, but it also allows you to get Stasis, which is a talent that you need to take.

Temporal Artificer, Energy Loop, and Time in Need are all somewhat okay options in different situations.

  • Energy Loop isn’t that big of a dps upgrade over just casting Living Flame and it also costs essence, which you might need more of for healing at later points in a key.
  • Temporal Artificer is a talent that gives us more uses of rewind overall.
  • Time of Need can be very helpful in difficult situations making it good for higher keys.

Any of these talents will do the job, so pick whatever you think fits the dungeon the best or whichever you enjoy playing with the most.

Font of Magic is another point that’s fairly flexible. It’s a good talent, but for Mythic+ the value is a bit less so. The talent allows you to get another empowered level on your empowered abilities. This is very nice for Spiritbloom in keys but you don’t gain any damage from the extra level on Fire Breath, you do gain an extra charge of leaping flames. Dream Breath is cast on the lower ranks as well as the higher ranks on keys so it doesn’t really gain that much from Font of Magic compared to Spiritbloom.

Talent Builds

Preservation plays differently in raid and Mythic+. In season 4, there are two viable builds for Evoker. The Emerald Blossom build is still a strong build but the Echo build will be the default recommendation. If you prefer to play Blossom then you can stick with that one but I do think the Echo build will be looking slightly stronger with the new tierset.

Raiding (Echo)

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Raiding (Emerald Blossom)

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Mythic+

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