Restoration Shaman raid bosses guide

Patch 9.2.5 Last Updated: 8th Aug, 2022
Thaner Restoration Shaman Author
Thaner

Raid Bosses

Sepulcher of the First Ones

Vigilant Guardian

15
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35
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45
50

Use Healing Rain on group clump.

Make sure to have your big CDs ready for Exposed Core and again during the last burn phase, which is at 15% health.

Skolex

15
25
30
35
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45
50

Make sure to drop Windrush Totem when dodging Retch.

Use Healing Rain on range group clump.

Try to pre-cast Wellspring for Dust Flail.

Use Spirit link totem for Ravening Burrow.

Counter heavy movement with Spiritwalker's Grace to reduce downtime.

Artificer Xy'mox

15
25
30
35
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45
50

Use  Spirit link totem for Glyph of Relocation and try to pre-cast it with Wellspring.

Use Healing Rain on group clump.

Dausegne

15
25
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35
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45
50

Try to pre-cast Wellspring for Infused Strikes stacks drop off.

Counter heavy movement healing of Disintegrated Halos with Healing Tide totem and Spiritwalker's Grace.

Spirit link totem for Inevitable Dominion phase.

Prototype Pantheon

15
25
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35
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45
50

Spot heal  Withering Seeds to get the healing increase buff.

Use Healing Rain on the mele clamp.

Help with kicking Gloom Bolt.

Lihuvim

15
25
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40
45
50

Try to pre-cast Wellspring for Cosmic Shift

Save big CDs for the Synthesize phase.

Halondrus

15
25
30
35
40
45
50

Dispel players with Crushing Prism.

Save Healing Tide totem for heavy movement intermissions.

Anduin Wrynn

15
25
30
35
40
45
50

I would suggest going Venthyr if your group struggles with the add healing during the Kingsmourne Hungers phase. Chain Harvest insta tops all the adds.

Try to pre-cast/bug Wellspring for Hopebreaker.

Focus your spot healing on players with Domination Word:Pain.

Use big healing CDs on Befouled Barriers.

Lords of Dread

15
25
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45
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Use big healing CDs on Swarms.

Focus spot healing on players with Cloud of carrion.

Rygelon

15
25
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35
40
45
50

Focus spot healing on players with Dark Eclipse and Cosmic Ejectio.

Use your big healing CDs during the The Singularity phase.

Use Healing Rain on the mele clamp.

The Jailer

15
25
30
35
40
45
50

This is a long fight, so make sure to manage your mana correctly.

In P1, focus your spot healing on players with Rune of Damnation.

Make sure that players are topped before Torment and Martyrdom soak.

P2 is relatively easy; just make sure to top ppl before Torment.

If you are getting mind-controlled by Rune of Compulsion, you can pre tremor right before it to avoid it.

In P3, use your healing CDs for Rune of Domination to break healing absorb fast.

Sanctum of Domination

The Tarragrue

15
25
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35
40
45
50

Make sure to dispel/pre tremor Predator`s Howl. During the normal phase, you want to focus your healing on players soaking remnants or the players affected by the Grasp of Death debuff. Also, make sure to make use of your Windrush Totem during Hungering Mist.

Eye of the Jailer

15
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50

Make sure to drop Windrush Totem for Dragging chains.

Use Healing Rain on group clump.

Try to pre-cast/bug Wellspring for Titanic Death Gaze.

If possible, you want to time your Spirit link totem to have it up during P3.

Counter heavy movement with Spiritwalker's Grace to reduce downtime.

The Nine

15
25
30
35
40
45
50

Set focus on Signe and try to kick with Wind shear on cooldown.

Counter pushbacks with Windrush Totem.

Try to be vocal about your dispel targets for Fragments of Destiny, don't dispel too early/randomly. The most critical HPS requirement comes from Resentment, so make sure to be ready with Healing Rain on group clump, etc.

Remnant of Ner'zhul

15
25
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35
40
45
50

You want to use Graceful spirit unless your raid requires Wind rush Totem. It helps a lot with movement/healing. Try to pre-cast/bug Wellspring for Malevolence dispels or Shatter dmg. 

Soulrender Dormazain

15
25
30
35
40
45
50

You want to use Ancestral Protection Totem to provide an extra cooldown when your raid breaks the chains.

You also want to help with interrupts on the adds.

Make sure to prepare your Cloudburst Totem for the chain breaks. This fight is all about it.

Counter rot damage with your regular healing rotation.

Painsmith Raznal

15
25
30
35
40
45
50

You want to use Ancestral Vigor to help out the chained players survive the weapon overlap.

Try to pre-cast/bug Wellspring for AoE spike damage from instruments of pain.

Make sure to prepare a big Cloudburst Totem for weapons/trap overlaps.

Make use of Spiritwalker's Grace during the intermission to provide extra healing throughput while moving.

Focus spot healing on chained players.

Guardian of the First Ones

15
25
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35
40
45
50

Any talents from tier 4 will be an excellent choice. However, for progress, I would recommend Ancestral Vigor.

Make sure to maintain 100% uptime of Healing Rain throughout a whole fight.

This fight requires a lot of HPS and is very rewarding.

Try to pre-cast/bug Wellspring for either Meltdown or second/third hit of Purging protocol.

Focus spot healing on players targeted by Threat Neutralization

Fatescribe Roh-Kalo

15
25
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35
40
45
50

Make use of Windrush Totem whenever the raid has to move far away to dodge Fated Conjunction.

Try to pre-cast/bug Wellspring for the Invoke Destiny cast.

Focus spot healing on players targeted by Call of Eternity or the players dealing with the rings during the intermission.

Prepare Cloudburst Totem for Twist Fate.

Kel'Thuzad

15
25
30
35
40
45
50

Make sure to prepare a big Cloudburst Totem for exploding spikes.

This fight is all about getting through spikes damage, so plan your cooldowns accordingly.

Help with interrupts on Banshee`s during the intermission with Wind shear.

2 shamans can solo 1 Banshee.

Sylvanas Windrunner

15
25
30
35
40
45
50

This is a long fight, so make sure to manage your mana correctly.

Phase 1:

During phase 1, you want to focus on healing the players with the most stacks of Barbed Arrow and Shadow Dagger.

Try to save your Healing Tide totem for the intermission because other healers won`t be able to heal as much while being dragged towards the chains.

Phase 2:

In phase 2, you want to de-curse players affected by Curse of Lethargy and Crushing Dread with few stacks.

Make use of Windrush Totem whenever the raid has to move between platforms.

Phase 3:

During phase 3, prepare your Cloudburst Totem for Banshee`s Fury and Wailing Arrows.

If you are assigned to dispel Banshee`s Bane, make sure to do it when tanks call for it or right before the Banshee`s Fury cast is about to end.

Focus spot healing on players affected by Veil of Darkness.

Try to precast/bug Wellspring for Banshee Scream cast.

Castle Nathria

Shriekwing

15
25
30
35
40
45
50

Each time you go through Phase 1 you will want to keep an eye on Earsplitting Shriek. It places a 12-second DoT on the whole raid. Keep an eye on Line of Sight since a lot of mechanics require you to hide behind pillars and think about where you place your Healing Rain. Overall very low healing requirement so don’t overthink the fight too much and just deal with the mechanics.

Huntsman Altimor

15
25
30
35
40
45
50

Make sure your UI allows you to heal NPCs that spawn during the encounter, as one of the mechanics (two on mythic) will spawn friendly NPCs that require healing before they reach the boss. 

Make sure you drop a Healing Rain on top of the adds when they spawn and have Cloudburst Totem up. Use Cloudburst Totem then Healing Rain then Wellspring.

Sun King's Salvation

15
25
30
35
40
45
50

Make sure to equip on use trinkets like IQD to pump boss healing inside your ascendance window. Ask for innervate/PI.

Raid healing doesn't matter as much, just heal the boss. Inside Ascendance spam healing surges for more healing throughput.

Artificer Xy'mox

15
25
30
35
40
45
50

Focus Riptide on Withering Touch targets and prepare Cloudburst Totem + Wellspring for the Glyph of Destruction (the tank debuff explosion).

Hungering Destroyer

15
25
30
35
40
45
50

Fairly straight forward patchwerk fight. For the encounter, make sure you can see Gluttonous Miasma on your raid frames, as those are players you cannot heal, they have to use the mechanic themselves to leech from players around them. 

Generally, just play as usual and make sure to keep an eye on stacks. Since the longer a person soaks the more damage they will do. Healing Rain is very good here since you’re stacking most of the fight, so make sure it’s always active.

Lady Inerva Darkvein

15
25
30
35
40
45
50

Using the Graceful Spirit talent is nice for this fight.

Healing wise, there is nothing special to the encounter. There are some mechanics that require movement, so make sure you keep track of your boss-mods for the timer. If there’s an ability you need to move for coming up in a few seconds, don’t place a Healing Rain until the movement is over as it won’t be effective.

The Council of Blood

15
25
30
35
40
45
50

Nothing special for healers in this fight, just make sure to keep Healing Rain up. Use Wind Rush Totem before the dancing phase so the classes with less mobility can get to their spot. If an assigned interrupt player can’t reach the boss in time after the dance phase you can cover it.

Sludgefist

15
25
30
35
40
45
50

This fight is a patchwerk encounter, with the damage intake on this fight being spiky and slow. When the boss slams into the pillar, you can place a Healing Rain on top of him, since this is where melee is going to be. Then try to do as much damage as possible with Flame Shock and Lava Burst as there’s no major rush to heal players up. 

Position yourself so your Wellspring can hit as many targets as possible.

If you want to pad, you can cast a Wellspring on pull.

Stone Legion Generals

15
25
30
35
40
45
50

Before Pulverizing Meteor, prepare a big Cloudburst Totem and Wellspring as the raid soaks. Keep Healing Rain up and make sure to keep an eye on the players that have the magic debuff using Riptide or Healing Wave and Healing Surge.

Sire Denathrius

15
25
30
35
40
45
50

The encounter has a lot of abilities that will force you to move, try to optimise your ability timings to allow the use of instant casts or Spiritwalker’s Grace when you are being forced to move. For phase one, Ravage will force you to move to a different part of the room. For phase two, Hand of Destruction will cause movement. For phase three, Ravage will once again force you to move.