Spec Specific Azerite Traits
Azerite traits rotation changes
Recommended Azerite Traits
Rampant Growth - Applies the Regrowth HoT effect to the target, with Lifebloom on them, so you should be attempting to place your Regrowth onto other targets for maximum value. You also gain a moderate amount of increased healing, from the HoT. Only take one for all content.
Lively Spirit - A very strong trait, if you’re able to combo it with other cooldowns to make use of the increased intellect stacks. The mana gain does not stack, so only take one of this trait.
Heart of Darkness - This is a decent trait and you should use it, once you’ve covered your bases with the core traits.
Grove Tending - Really strong tank healing, also applies a HoT which gives you an additional mastery stack on the target. This trait stacks for the healing, so using multiple isn’t a problem if you don’t have a better alternative.
Incite the Pack - Good mastery proc, also buffs two of your party members.
Tradewinds - High mastery proc, the best stat for strictly healing in M+.
Major - Exceptionally strong when timed correctly, with large burst damage. You should only use this if you’re confident, in your ability to control your mana and can time your ramps correctly, to make use of the healing increase you get.
Minor - Very competitive as it gives you both Intellect and Mana. Use whenever you aren’t making use of ERT major.
Major - This is strong and provides a lot of mana, from the on use effect, while also giving a high amount of leech; it’s best used on cooldown or slightly delayed for high damage moments, to make use of the leech. Use when not taking ERT as major.
Minor - Provides a moderately strong passive mana gain. Use whenever Lucid isn’t your major.
Major - Relatively weak, but can be useful for spot healing if it’s highly required for a specific encounter.
Minor - Very strong for progression bosses. You should use it over Conflict and Strife, to begin with, and change if you’re getting little value.
Major - You gain Overgrowth which is weak for all PvE content. Avoid using.
Minor - Gives a powerful amount of versatility, one of the best minor essences to take for most content. However, it might be used less during progression, as other essences are stronger there.
Major - Used for damage gain, if there’s very tight DPS checks and manageable healing during the fight. Very niche choice, talk with your raid about damage requirements before taking this.
Minor - Unused.
Major - Can be a strong pick if a lot of raid members are using it. If they are, then you should join them.
Minor - Not terrible, but it struggles to compete with the other minors.
Major - Unused
Minor - Decently strong minor as it gives you both passive shielding and corruption resistance.
Major - When focusing directly on damage, we can take this as it opens up potential pushes through specific phases within your progression, or beaming down large packs in Mythic +.
Minor - Solid pick for raid content. It will often beat out ward as a 3rd minor slot.
Anu-Azshara, Staff of the Eternal - This staff is from Queen Azshara and is going to potentially be a great tool for progression, as it gains strength the longer the fight goes on, which allows to drop a MASSIVE heal raid-wide. You’ll likely be using a higher item level weapon, once the patch hits; just don’t delete this as it could prove to be an important tool on some progression fights.
I will list a few trinkets below as potential options from the raid.
Humming Black Dragonscale - Pretty solid trinket for both raid and m+, perhaps not worth a coin early on though.
Forbidden Obsidian Claw - Very strong trinket for us, so make sure you’re coining on Maut.
Peerless Alchemist Stone - The alchemy trinket is very strong for progression and pretty cheap to pick up. If you’re lacking alternatives, this is a great option.
Choosing Gear/Azerite traits
Currently, our best tool to understand what Gear/Azerite to use is the QE Live tool, which you can find at the link below:
The most powerful corruption for us are stat amps (meaning % increase of a stat), targeting mastery is decent for all content but they’re all roughly equal.