Restoration Druid

Patch 8.3

Written by Konah Last Updated: 14th Jan, 2020

Some content in this guide is based on PTR/early data

Updates will be made after raid progress is finished and more accurate information is available.

Azerite Traits

Spec Specific Azerite Traits

Azerite traits rotation changes

Rampant Growth - This trait applies the Regrowth hot effect to the target, with Lifebloom on them, so you should be attempting to place your Regrowth onto other targets for maximum value.

Recommended Azerite Traits

Raiding Traits

Autumn Leaves - Gives you extended duration on your Rejuvenation and also heals the target, when Rejuvenation is the only HoT applied to them. Use one of these, wherever possible, during raids.

Rampant Growth - Applies the Regrowth HoT effect to the target, with Lifebloom on them, so you should be attempting to place your Regrowth onto other targets for maximum value. You also gain a moderate amount of increased healing, from the HoT. Only take one for all content.

Lively Spirit - A very strong trait, if you’re able to combo it with other cooldowns to make use of the increased intellect stacks. The mana gain does not stack, so only take one of this trait.

Heart of Darkness - This is a decent trait and you should use it, once you’ve covered your bases with the core traits.

Dungeon Traits

Grove Tending - Really strong tank healing, also applies a HoT which gives you an additional mastery stack on the target. This trait stacks for the healing, so using multiple isn’t a problem if you don’t have a better alternative.

Incite the Pack - Good mastery proc, also buffs two of your party members.

Tradewinds - High mastery proc, the best stat for strictly healing in M+.

High Noon - Sunfire is usually our highest damage in M+, increasing the radius will allow you to save GCDs, applying it to those adds you missed.


The Ever-Rising Tide

Major - Exceptionally strong when timed correctly, with large burst damage. You should only use this if you’re confident, in your ability to control your mana and can time your ramps correctly, to make use of the healing increase you get.

Minor - Very competitive as it gives you both Intellect and Mana. Use whenever you aren’t making use of ERT major.

Memory of Lucid Dreams

Major - This is strong and provides a lot of mana, from the on use effect, while also giving a high amount of leech; it’s best used on cooldown or slightly delayed for high damage moments, to make use of the leech. Use when not taking ERT as major.

Minor - Provides a moderately strong passive mana gain. Use whenever Lucid isn’t your major.

The Well of Existence

Major - Relatively weak, but can be useful for spot healing if it’s highly required for a specific encounter.

Minor - Very strong for progression bosses. You should use it over Conflict and Strife, to begin with, and change if you’re getting little value.

Conflict and Strife

Major - You gain Overgrowth which is weak for all PvE content. Avoid using.

Minor - Gives a powerful amount of versatility, one of the best minor essences to take for most content. However, it might be used less during progression, as other essences are stronger there.

The Crucible of Flame

Major - Used for damage gain, if there’s very tight DPS checks and manageable healing during the fight. Very niche choice, talk with your raid about damage requirements before taking this.

Minor - Unused.

Unwavering Ward

Major -  Unused

Minor - This is a very strong minor as it gives you both passive shielding AND corruption resistance. You should use this in all content.

The Formless Void

Major - When focusing directly on damage, we can take this as it opens up potential pushes through specific phases within your progression, or beaming down large packs in m+

Minor - Unused



Anu-Azshara, Staff of the Eternal - This staff is from Queen Azshara and is going to potentially be a great tool for progression, as it gains strength the longer the fight goes on, which allows to drop a MASSIVE heal raid-wide. You’ll likely be using a higher item level weapon, once the patch hits; just don’t delete this as it could prove to be an important tool on some progression fights.


I will list a few trinkets below as potential options from the raid.

Humming Black Dragonscale - Pretty solid trinket for both raid and m+, perhaps not worth a coin early on though.

Forbidden Obsidian Claw - Very strong trinket for us, so make sure you’re coining on Maut.

Vita-Charged Titanshard + Void-Twisted Titanshard - The set bonus trinkets look potentially strong for us, though I'm not entirely certain of that yet. They drop from Ra-Den the Despoiled, who also drops an alright azerite piece and a weapon, so it’s worth coining there.

Manifesto of Madness - Dropped by N’zoth the Corruptor, this looks to be a good stat stick for us, although would require some decent play to get maximum benefits. Coin this if you’ve had little luck from other bosses, as there’s also a decent azerite piece and a ring that drops.

Choosing Gear/Azerite traits

Currently, our best tool to understand what Gear/Azerite to use is the QE Live tool, which you can find at the link below:


For healing throughput there’s nothing too special for us. The best corruption to aim for are some pieces with Leech, with the stat effects not too far behind it.

As for DPS, there are plenty of pieces that will help you contribute damage to the raid or dungeon, but the stand out (by a MILE) is Infinite Stars which deals insane amounts of damage. I fully expect this to be nerfed.

I will update this guide, when necessary, to give the most accurate up-to-date information.