Spec Specific Azerite Traits
Azerite traits rotation changes
Recommended Azerite Traits
Rampant Growth - Applies the Regrowth HoT effect to the target with Lifebloom on them so you should be attempting to place your Regrowth onto other targets for maximum value. You also gain a moderate amount of increased healing from the HoT. Only take one for all content.
Lively Spirit - A very strong trait if you’re able to combo it with other cooldowns to make use of the increased intellect stacks. The mana gain does not stack so only take one of this trait.
Loyal to the End - This provides flat mastery stats, which is excellent for us. Ensure that at least four raid members are using it and if so, always run one.
Grove Tending - Really strong tank healing, also applies a HoT which gives you an additional mastery stack on the target. This trait stacks for the healing so using multiple isn’t a problem if you don’t have a better alternative.
Incite the Pack - Good mastery proc also buffs two of your party members.
Tradewinds - High mastery proc, the best stat for strictly healing in M+.
Loyal to the End - If your entire party is using this it is amazing for healing while in M+ as it often provides mastery.
Choosing Gear/Azerite traits
Currently our best tool to understand what Gear/Azerite to use is the QE Live tool which you can find at the link below:
Major - Exceptionally strong when timed correctly with large burst damage. You should only use this if you’re confident in your ability to control your mana and can time your ramps correctly to make use of the healing increase you get.
Minor - Very competitive as it gives you both Intellect and Mana. Use whenever you aren’t making use of ERT major.
Major - This is strong and provides a lot of mana from the on use effect while also giving a high amount of leech, it’s best used on cooldown or slightly delayed for high damage moments to make use of the leech. Use when not taking ERT as major.
Minor - Provides a moderately strong passive mana gain. Use whenever Lucid isn’t your major.
Major - Relatively weak, but can be useful for spot healing if it’s highly required for a specific encounter.
Minor - Very strong for progression bosses. You should use it over Conflict and Strife to begin with and change if you’re getting little value.
Major - You gain Overgrowth which is weak for all PvE content. Avoid using.
Minor - Gives a powerful amount of versatility, one of the best minor essences to take for most content. However, it might be used less during progression as other essences are stronger there.
Major - Used for damage gain if there’s very tight DPS checks and manageable healing during the fight. Very niche choice, talk with your raid about damage requirements before taking this.
Minor - Unused.
Anu-Azshara, Staff of the Eternal - This staff is from Queen Azshara and is the most powerful weapon in the game currently. During long fights the stacks build up and when you drop below 10% mana it can practically fill the entire raids health bars.
I will list a few trinkets below as potential options from the raid.
Luminous Jellyweed - Dropped by Blackwater Behemoth. Decent healing trinket.
Leviathan’s Lure - Dropped by Blackwater Behemoth. Useful to provide damage during the fight when needed.
Zoatroid Egg Sac - Dropped by Orgozoa. Moderate healing trinket, slightly better after it was buffed.
Deferred Sentence - Dropped by The Queen’s Court. A strong healing trinket that you should use where possible.
Azshara’s Font of Power - Dropped by Queen Azshara. This trinket can be strong if you use it correctly as it increases your burst potential drastically.