Raid Bosses
Sepulcher of the First Ones

Vigilant Guardian







Talent:
Talents - 3 1 3 2 1 2 2 - Kyrian
Talents - 1 1 2 2 1 2 2 - Venthyr
Covenant - Kyrian/Venthyr
Legendary - Invigorating Shadowdust / Concealed Blunderbuss
Notes: You want to use Feint and Cloak of Shadows for all the incoming damage in the encounter. Try to have it saved for later stacks of Core Overload.
Marked for Death is incredible on this fight, so try and use it as much as possible on low HP targets.

Skolex







Covenant - Venthyr
Legendary - Concealed Blunderbuss
Notes: This is an incredibly simple encounter for melee. Avoid standing on your tanks not to get cleaved.
Avoid Devouring Blood. Cloak of Shadows can be used to remove the haste debuff that is applied if you get hit.
Use Grappling Hook to move the boss around the arena to get to the stacking points.

Artificer Xy'mox







Talents:
Talents - 3 1 3 2 1 2 2 - Kyrian
Talents - 1 1 2 2 1 2 2 - Venthyr
Covenant - Kyrian/Venthyr
Legendary - Invigorating Shadowdust / Concealed Blunderbuss
Notes: Use Grappling Hook or Sprint to get the Dimensional Tears in the correct location.
Cloak of Shadows can be used to walk through the Genesis Rings.
Marked for Death is great for when the boss goes immune.

Dausegne







Covenant - Venthyr
Legendary - Concealed Blunderbuss
Notes: With Kyrian, and Invigorating Shadowdust, you can have Cloak of Shadows up for almost every set of Disintegration Halos without needing a port. Venthyr is also valuable because you can use Door of Shadows to get over the Halos.
Don’t forget to use Marked for Death on the add that spawns if you have it off cooldown.

Prototype Pantheon







Covenant - Kyrian/Necro
Legendary - Invigorating Shadowdust/Celerity
Notes: Cloak of Shadows can be used to avoid damage from Hand of Destruction, and the stun/damage from Sinful Projection. Use it right before the damage from Hand of Destruction detonates to make sure you avoid the damage, and the stun.
Use Grappling Hook to make sure you break the Imprinted Safeguards.
Marked for Death can be used on the Necrotic Ritual.

Lihuvim







Covenant - Venthyr
Legendary - Concealed Blunderbuss
Notes: Use Grappling Hook, or Blade Rush to quickly get back to the boss after the pushback from Cosmic Shift.
Feint and Cloak of Shadows can be used to negate the damage from Syhtnesize when he goes in the center.

Halondrus







Covenant - Venthyr
Legendary - Concealed Blunderbuss
Notes: Take advantage of Acrobatic Strikes to better space out Earthbreaker Missiles and hit the boss around Planetcracker Beams in melee range.
Feint works on the orbs spawned from Seismic Tremors, Reclaim, and Earthbreaker Missiles.
Cloak of Shadows works on the orbs spawned from Seismic Tremors, Reclaim, and Planetcracker Beams.

Anduin Wrynn







Talents:
Talents - 3 1 3 2 1 2 2 - Kyrian
Talents - 1 1 2 2 1 2 2 - Venthyr
Covenant - Kyrian/Venthyr
Legendary - Invigorating Shadowdus / Concealed Blunderbuss
Notes: This fight is super rot damage focused, and this is one of the few times I would strongly suggest using Elusivness over Cheat Death once you become comfortable and get closer to a kill pull to avoid the random early prog deaths.
Use Crimson Vial to help break Befouled Barriers.
Use Cloak of Shadows on Kingsmourne Hungers to avoid the huge damage taken; use it right before the cast completes to get some uptime in the downstairs phase where ticking damage is also present.
Cloak of Shadows can also be used to avoid the expiration damage from Hopelessness, but it does not remove the debuff, so if you plan on not clearing it, you have to use it with 4 or less seconds remaining of the debuff.

Lords of Dread







Covenant - Venthyr
Legendary - Concealed Blunderbuss
Notes: This is overall a simple fight. Feint and Cloak of Shadows to help negate huge damage from Swarm of Decay.
Take advantage of Acrobatic Strikes to avoid Cloud of Carrion coming into melee.
Make sure to hold Flagellation on pull for the first set of Swap of Decay

Rygelon







Covenant - Venthyr
Legendary - Concealed Blunderbuss
Notes: The most significant gain from this fight is using Marked for Death effectively on the Collapsing Quasars. Try to avoid casting Marked for Death on the boss outside of prepull, or in the downstairs phases, and focus on using a mouseover macro to hit the Collapsing Quasars with Marked for Death.
Figure out your raid assignment for which Cosmic Core you will have to soak with Cloak of Shadows.
This boss does an absurd amount of constant damage, so don’t be afraid to just Feint during any point that your guild currently finds the most difficult. It works on all the damage in this encount

The Jailer







Covenant - Venthyr
Legendary - Concealed Blunderbuss
Notes: This fight is a huge endurance test. The biggest issue with this fight people will have is changing their positioning from pull to pull, so focus on doing the exact same thing every single pull.
Cloak of Shadows works on Surging Azerite, World Cracker, Tyranny, Relentless Domination, Chains of Oppression/Oppression, Rune of Damnation, Expelled Corruption, the Dominating Will debuff, the explosion from breaking Chains of Anguish, and Falling Debris. It also works on Torment, but using it when it’s applied to you will cause it to drop, but pre-cloaking, before it’s applied to you, will cause it never to be applied to you.
Feint works on Surging Azerite, World Cracker, Chains of Oppression/Oppression, Torment, Rune of Damnation, Expelled Corruption, Rune of Domination, and Falling Debris. Basically, every single burst of damage in P3 onwards is worth using Feint on; it will make you near impossible to kill.
Use Grappling Hook to get yourself back to the boss fast after the Runes of Damnation bomb knock-ups.
Use Crimson Vial liberally, especially in P3 and later as the fight ramps up in difficulty a lot from P3 onwards.
Sanctum of Domination

The Tarragrue







Covenant - Kyrian/Venthyr
Legendary - Celerity
The Tarragrue is a straightforward boss mechanically.
Feint and Cloak of Shadows can be used to live through Hungering Mist to maximize uptime.
Cloak of Shadows can be used to prevent the fear from Predator’s Howl, and It will also dispel it off of you in the process.
Best Anima Powers:
Lumbering Form is also a hilarious anima power to pick, but be aware of the downside and potential raid rules.

Eye of the Jailer







Covenant - Kyrian/Venthyr/Necrolord
Legendary - Celerity
Cloak can be used to maximize uptime on the boss and help you avoid Annihilating Glare.
Make sure to take advantage of Acrobatic Strikes to drop the puddles from Spreading Misery in better spots without losing any uptime on the boss. You can also use Acrobatic Strikes to make sure you don’t cause a wipe by walking on top of people with Scorn or Ire.
Don’t forget to use Marked for Death on the adds that spawn if you have it off cooldown.

The Nine







Covenant - Kyrian/Necrolord
Legendary - Celerity
Evasion can be used to avoid Wings of Rage to maximize uptime on both targets because you won't use it as a defensive cooldown in a raid. Just make sure you face Kyra, so you don't get hit, proc cheat death, and get stunned.
Use Grappling Hook if you need to get far away from Aradne's Falling Strike. You can also use Grappling Hook to get in range for dispels for Fragments of Destiny.
Don't forget to use Marked for Death on both bosses and the add that spawns to get a little bit extra damage.

Remnant of Ner'zhul







Covenant - Kyrian/Venthyr
Legendary - Celerity
Remnant of Ner’zhul is a very simple fight, but Malevolence practice may be needed.
Cloak of Shadows is incredible on this fight and it works well for shatter. It works to stop the pacify effect on Spite, it can also prevent the knockback from Malevolence if you use Cloak of Shadows 1 second before Mass Dispel is used.
Grappling Hook can be used to stop the knockback from Malevolence. If you are struggling with the timing, there will be a macro in the macro section that should somewhat help with the timing.
Grappling Hook can be very useful to move the Orbs of Torment off the platform.
Feint works on all damage taken on this fight, so if you ever feel like you might die from something during the encounter, don't hesitate to use Feint.
Marked for Death does not work on the orbs.

Soulrender Dormazain







Covenant - Kyrian/Necrolord
Legendary - Celerity
This fight boils down to doing the dance properly, moving brands, and target swapping correctly.
Cloak of Shadows and Feint work on Torment, Tormented Eruptions, Unleashed Tyranny, and Soul Manacles.
Cloak of Shadows also works on Brands of Torment.
Grappling Hook is very good for breaking the Warmonger Shackles.
There are loads of adds on this fight, so make sure to try and get Marked for Death resets, and this fight is one of the best for it. Other than that, make sure to watch for Torment and Tormented Eruptions.
Make sure to swap to Mawsworn Overlord when they are up. Quick Draw can also be used on this fight to maximize cleave damage if your comp needs it. However, the lack of burst we have as an outlaw rogue makes it hard to justify when Windwalkers, Monks, or Fire Mages can kill them insanely fast.

Painsmith Raznal







Covenant - Kyrian
Legendary - Celerity
This encounter has the most personal responsibility of the tier, so focus on dodging the spikes because there is not much else to say for this fight.
Cloak of Shadows works on Dualblade Scythes, Forge Weapon, and Black Flames, and you want to use it on whatever you feel is a more significant pain point during progression.
Acrobatic Strikes make it much easier to hit the Spiked Balls to create a gap in each phase.

Guardian of the First Ones







Covenant - Kyrian/Venthyr
Legendary - Celerity
Guardian of the First Ones is more or less a single-target patchwork fight.
Cloak of Shadows will work on all abilities cast by Sentry, Threat Neutralization, Disintegration, and Purging Protocol. However, you want Cloak of Shadows to be ready for Elimination on mythic difficulty because you want to use it to soak 2 Obliterates back to back.
Other than that, avoid Disintegration, and make sure to use mobility to get Threat Neutralization out properly.

Fatescribe Roh-Kalo







Covenant - Kyrian/Venthyr/Necrolord
Legendary - Celerity
Similar to Painsmith, this fight all comes down to personal responsibility, but a lot less deadly.
Cloak of Shadows works on Fated Conjunction, Fate Fragments, Threads of Fate, and Despair from the Fatespawn Monstrosity. It also works on Call of Eternity, and the damage doesn't go off, so you can use cloak so you won't be forced to move out.
This fight is super movement-heavy, so take advantage of your mobility for stuff like runes, Grim Portent, Call of Eternity, making sure you are out of range for Despair.

Kel'Thuzad







Covenant - Kyrian/Venthyr/Necrolord
Legendary - Celerity
This fight is all about target swapping, using defensives, and holding cooldowns for the right moment.
Cloak of Shadows / Feint works on Glacial Wrath / Glacial Spike / Frozen Destruction, Frost Blast, Howling Blizzard, Piercing Wail, Shadow Fissure / Shadow Pool, Freezing Blast, and Glacial Wind. The biggest ones to save Cloak of Shadows for are Shadow Fissure if you are going into the Phylactery realm, or Frost Blast if you are solo soaking the mechanic if you are dealing with the adds outside. Make sure to use Feint for Frozen Destruction because it does a lot of damage with the new strats after the changes.
This fight is a lot about target swapping. The damage you deal to Kel’Thuzad rarely matters because you usually stop damaging the boss for a bit for Soul Fracture timings, so make sure to use Grappling Hook and Sprint to be more useful than just wailing on the boss the whole time.
If you are being sent into the Phylactery realm I would suggest to hold onto Adrenaline Rush for about 30 or so seconds to make sure you have it for the burn. This is one of the very few instances where you want to hold your cooldowns as an outlaw rogue.

Sylvanas Windrunner







Covenant - Kyrian/Venthyr
Legendary - Celerity
This fight is incredibly long, and it has a lot of personal responsibility, so you want to focus on not dying because the damage is rarely the deal breaker on this fight with the current gear levels.
Cloak of Shadows works on Black Arrow, Riven Debris, Banshee Wail, Haunting Wave, Terror Orb, Decrepit Orb / Detonation, Expulsion, Filth, Wailing Arrow, Banshee’s Fury, Death Knives, and Merciless. However, it does not work on Veil of Darkness.
The best time to use Cloak is for Haunting Wave in P2 during the burn phases because you will get more uptime. You also want to use it during phase 3 to soak Merciless or a mechanic that your raid group has issues with during progression.
Feint works on Black Arrow, Riven Debris, Terror Orb, Decrepit Orb / Detonation, Expulsion, Filth, Wailing Arrow, Banshee’s Fury, and Merciless.
Evasion works on the Dark Sentinel melee attacks while facing them, and it’s the only time it’s helpful in this fight.
This fight is movement-heavy during phases 1 and 2, so you want to use Grappling Hook and Sprint as liberally as possible while avoiding overlapping movement cooldowns, so you always have some movement ready for more required movement.
Blade Rush is rarely helpful for movement, but in this fight, it might be needed in phase 1 to maneuver properly depending on your luck with True Bearing.