Guardian Druid raid bosses guide

Patch 9.2.5 Last Updated: 8th Aug, 2022
Tokaine Guardian Druid Author
Tokaine

Raid Bosses

Sepulcher of the First Ones

Vigilant Guardian

Hectic Add Cleave / Single Target
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Talents: 2 2 3 3 3 2 1 (Defensive) Recommended Legendary Legacy of the Sleeper

Talents: 1 3 1 3 3 2 1 (Offensive) Recommended Legendary Legacy of the Sleeper

Notes: There isn’t much to this boss. The easiest thing to do in this fight is to 3 tank it (If you have the option). This means you’d have 1 tank mainly focus on handling the adds while having the 2 main tanks swap between the boss. The main things you need to watch out for in this fight if you are tanking the boss is Split Resolution; this will slam you at your current position, leaving a star pattern that people need to move away from before they explode. Be mindful of your positioning during the Exposed Core, so you aren’t taking up too much space within the safe zone. Additionally, this boss has a tank swap ability every time he casts Pneumatic Impact. Be mindful of the Wave of Disintegration the Pre-Fabricated Sentry casts by facing them away from the raid as much as possible.

Stampeding Roar is useful to get the raid over to the safe zone before the Exposed Core.

Skolex

Single Target
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Talents: 2 2 3 3 3 2 1 (Defensive) Recommended Legendary Legacy of the Sleeper

Talents: 1 3 1 3 3 2 1 (Offensive) Recommended Legendary Legacy of the Sleeper

Notes: A straightforward fight for tanks. It does hit hard, though! The main mechanics for tanks in this fight involves juggling Rend and Riftmaw. The general rule is to swap on the Riftmaw casts because you are unable to take 2 of them in a row. The tank combo is cast at 100 energy and can be either of the abilities, casting 3 in a random order. A good tip is that you should utilize paladin's Blessing of Protection to remove 2 stacks of Rend if the abilities are cast in a way where this happens. The other thing the tanks have to look out for is Wormhole Jaws. Like Sludgefist, this boss's auto attacks will hit the closest target to its main target, so both tanks must remain stacked together at all times during this encounter.

Stampeding Roar is useful to get the raid out of the Retch or to the stack point for the Ravening Burrow.

Artificer Xy'mox

Single Target / Cleave
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Talents: 2 2 3 3 3 2 1 (Defensive) Recommended Legendary Legacy of the Sleeper

Talents: 1 3 1 3 3 2 1 (Offensive) Recommended Legendary Legacy of the Sleeper

Notes: The primary job of the tank here is utilizing the Glyph of Relocation to grip the raid to a safe spot. This mechanic does fall-off damage when it expires and grips every member of the raid to the tank's position (regardless of range.) You can grip people through the Genesis Rings with this mechanic. If a player is gripped through the Dimensional Tear or a Stasis Trap, it will trigger both mechanics, either teleporting the player or stunning them in a trap.

During the intermission at 75% and 50% hp, the tanks will need to pick up the Xy Acolytes, which does a large cone frontal called Massive Blast. However, these adds can be stunned, and most of the time, just having a stun rotation on them will negate any need to mind where you're positioning them. On Mythic difficulty, you'll need to be mindful of the Cartel Overseer on the far platforms. This does the same frontal and has Rotary Body Armor, which may require positioning to ensure the ranged aren't DPS'ing into the rotating shield.

Stampeding Roar is useful to help spread the raid for the Hyperlight Sparknova.

Dausegne

Single Target / Add
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Talents: 2 2 3 3 3 2 1 (Defensive) Recommended Legendary Legacy of the Sleeper

Talents: 1 3 1 3 3 2 1 (Offensive) Recommended Legendary Legacy of the Sleeper

Notes: A successful melee attack against you will apply a stack of Infused Strikes, and this ability is a DoT that increases damage per application. Upon expiry, this will explode on the raid and deal damage based on the number of stacks you had when it expired. You can generally keep the boss on you for a while as it stacks up slowly due to the number of abilities she casts. It is advised to swap around 6+ stacks. Additionally, she will occasionally spawn a Domination Core, and this is an add which needs to be tanked and will cast an interruptable spell as its auto-attack. Additionally, every 10 seconds, it will spawn 3 pools of Encroaching Domination. It is good practice to pre-move the boss to her next channel point when she is low on energy, just so the raid doesn't have to run across the platform when she teleports to start channeling Inevitable Dominion.

Stampeding Roar is useful to help the raid move over to the bosses teleport spart when she casts Inevitable Dominion.

Prototype Pantheon

2T Cleave / 4T Burn Phase
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Talents: 2 2 3 3 3 2 1 (Defensive) Recommended Legendary Legacy of the Sleeper

Talents: 1 3 1 3 3 2 1 (Offensive) Recommended Legendary Legacy of the Sleeper

Notes: This fight has 4 bosses, 2 of which hits the tanks. The prototype of Absolution and Prototype of Duty are the 2 bosses which melee tanks, Prototype of War and Prototype of renewal, will cast kickable spells at random raid members. You should still have agro on them, so they remain in melee when they are kicked. Absolution and Duty both have tank slams. Humbling Strikes will reverberate a portion of the damage you take onto the raid. You can use Paladin’s Blessing of Protection as the boss is casting this to straight-up remove the damage the raid takes from this mechanic, which is very strong in the last phase when you have all 4 bosses active. 

Prototype of Absolution (who is literally Sire Denathrius) will cast Wracking Pain (Nostalgia trip, anyone?) This will increase the damage you take by 25%. You should tank swap after every cast of these abilities. During the last phase, you should note that the 2nd Humbling Strikes from the prototype of Duty will come in while you are still afflicted by Wracking Pain. If you are going to use Blessing of Protections to remove the raid damage, it is recommended to use it here. Be mindful of boss positioning here as well; you can aim Wracking Pain at the Prototype of War’s necrotic ritualists to apply the debuff to them and damage them a bit. You should also keep an eye out for the Prototype of Renewals Wild Stampede, making sure the bosses are positioned in a way where it won’t be coming through them.

Stampeding Roar is useful to help the raid move out after being gripped in during Hand of Destruction.

Lihuvim

Single Target / Add Cleave
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Talents: 2 2 3 3 3 2 1 (Defensive) Recommended Legendary Legacy of the Sleeper

Talents: 1 3 1 3 3 2 1 (Offensive) Recommended Legendary Legacy of the Sleeper

Notes: This boss has the world's largest room... It's important to pre-move the boss to the add you will kill during his Synthesize, which it casts at 100 energy. One of the main things the tanks need to look out for in this fight is the Deconstructing Blast. This will clear any motes which have been dropped via Manifest Mote, and the tank should look to clear as many motes as possible with the blast. Additionally, you will take 200% increased physical damage for 12 seconds after the blast expires, so make sure that you taunt swap when it is applied. On top of this, the other main thing tanks must look out for is the Resonance tank combo. This will do 3 slams which need to be swapped between, and the order is Kinetic - Sundering - Kinetic. This means that 1 tank will take the 2 kinetics, which deals physical damage and increases cosmic damage taken. The other will take 1 sundering, which deals cosmic damage and increases physical damage taken. On mythic, you should also be mindful that the Defense Matrix Automa drops a big shield on death and should be moved out before it dies.

Stampeding Roar is useful to help the raid move over to the add you’ve selected to kill during Synthesize.

Halondrus

Single Target
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Talents: 2 2 3 3 3 2 1 (Defensive) Recommended Legendary Legacy of the Sleeper

Talents: 1 3 1 3 3 2 1 (Offensive) Recommended Legendary Legacy of the Sleeper

Notes: This boss is fixed position-wise; it will not move until his intermission pushes at 77% and 45%, so you don’t need to worry about that! The main thing the tanks will need to keep an eye out for is his Lightshatter Beam. You want to swap on every cast of this ability, and it is advised to taunt during the cast on your Co-tank as Halondrus will instantly cast a Lance after the beam, and it just makes things a bit easier to manage if you’re only taking a beam and not beam into Lance! You should keep an eye out for the Ephermeral Mote’s that spawns from the Seismic Tremors. 2 of the tremor lines will be lighter in colour, and they will spawn a mote with a Fractal Shell. You must hit that mote with the Lightshatter Beam, or no one will be able to knock it back, and you’ll wipe. Other than that, there isn’t much for tanks, and you should look at knocking back as many motes as you can as you’re naturally more durable as a tank.

Stampeding Roar can be used to help everyone beat the Shatter orb in the intermission. Additionally, as a druid, you can use Skull Bash to get back after the Shatter knockback, but don’t use it too early, or you will just go flying!

Anduin Wrynn

Single Target / Cleave
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Talents: 2 2 3 3 3 2 1 (Defensive) Recommended Legendary Legacy of the Sleeper

Talents: 1 3 1 3 3 2 1 (Offensive) Recommended Legendary Legacy of the Sleeper

Notes: Anduin has a scaling attack speed buff which increases his attack speed by 7% per stack. Tank swaps are pretty free form here, and you can swap whenever you feel like you need it. It is always advised to reset his stacks just before he casts Kingsmourne Hungers so the tank staying up fighting Anduin will have as low stacks as possible till the other tank returns from Kingsmourne.

Inside the Kingsmourne realm, you'll need to pick up the large Anduin's Despair add. He hits pretty hard, so be prepared for that. It's best to move him on top of the Anduin's Doubt adds so they can be cleaved down as well. When Anduin has done 2 Kingsmourne Hungers, he will enter his intermission, where we will need to tank an image of the Lich King and a Monstrous Soul. You will need to swap every time the Lich King casts Soul Reaper as it increases your physical damage taken by 150%.

In phase 2, it is advised that you tank the boss near the Grim Reflections but NOT on them as you will wipe if a Divine Star goes through them, which will make them immune to CC and interrupts.

You can use Stampeding Roar during the intermission to help people dodge the wall of skele bois. Additionally Incapacitating Roar can be used as an interrupt on the Grim Reflections.

Lords of Dread

2T Cleave
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Talents: 2 2 3 3 3 2 1 (Defensive) Recommended Legendary Legacy of the Sleeper

Talents: 1 3 1 3 3 2 1 (Offensive) Recommended Legendary Legacy of the Sleeper

Notes: This fight is pretty simple for tanks. Both bosses will do a frontal cleave, so make sure you never face this towards other players, especially your Co-Tank. Mal’ganis casts Leeching Claws, which will leave a 20-second debuff on you, reducing your healing by 25%. Additionally, if you are hit by a 2nd Leeching Claws while you still have the debuff on you, it will heal Mal’Ganis for 10% of his maximum health. You should always tank swap after each Leeching Claws. Kin’tessa’s frontal is Anguishing Strike which leaves a stacking DoT on you, and you’ll sometimes take 2 of these before you swap after a Leeching Claws. You’ll constantly be rotating slowly around the room to give melee space to move from the Slumber Clouds and dodge the Cloud of Carrion. Overall, a straightforward fight for tanks.

Pre-using Stampeding Roar just before the Among Us phase is good as it allows everyone to spread out quickly after the grip.

Rygelon

Single Target
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Talents: 2 2 3 3 3 2 1 (Defensive) Recommended Legendary Legacy of the Sleeper

Talents: 1 3 1 3 3 2 1 (Offensive) Recommended Legendary Legacy of the Sleeper

Notes: As a tank, your primary focus will be his Corrupted Strikes. This is an attack he often does, and you’ll constantly be taunting back and forth after every one of these strikes. Any unmitigated damage the ability does will leave a Corrupted Wound on you, which will tick for 10 seconds. Each tick will deal the unmitigated damage from the initial strike (this is why he hurts on top of the fact that he melee’s ridiculously fast.) When he enters The Singularity phase, there will be Unstable cores that the raid will soak. When they are depleted, they will begin casting Gravitational Collapse, and it is the tanks job to soak this; otherwise, the raid will wipe.

Stampeding Roar can be used to help the raid position during the Massive Bang and also to help the raid run over to the Unstable cores during Singularity.

The Jailer

Single Target / Cleave
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Talents: 2 2 3 3 3 2 1 (Defensive) Recommended Legendary Legacy of the Sleeper

Talents: 1 3 1 3 3 2 1 (Offensive) Recommended Legendary Legacy of the Sleeper

Notes: There's a lot to take in on this fight. First of all, the tank combo, Martyrdom! It will root you in place, hit you with a big physical hit, and then it'll have a soak that the raid will need to help you take. You'll get a debuff which increases physical damage taken by 150% for 40 seconds after, so make sure you don't soak the subsequent Martyrdom, or you will have a bad time. You should constantly be mindful of the bosses positioning during this fight; moving him around to new sets of holes in phase 1 is very important (This is for Rune of Damnation.)

Phase 2 will not have the tank combo but will have another ability that you need to swap on called Shattering Blast. When he casts this ability, you'll need to make sure you run to a nearby Pylon that he spawns via Unholy Attunement and then destroys it (phase 3 starts when 3 pylons reach the middle, you can destroy 2 for every 3 he spawns.)

In Phase 3, the mechanic that will initiate the taunt swap is Chains of Anguish. This will chain you to 4 nearby allies, and any damage taken by you will be replicated to them. You can either break all chains at once by just you running out of range or they will break 1 by 1 with you staying by the boss. You'll need to be very mindful of the boss positioning, as you'll want to move the boss if a Defile is placed near him. Additionally, you'll need to place him in an area where the raid can stand in front of him to soak Desolation. The Jailer melees very hard, and he can't be affected with Curse of Weakness.

Stampeding Roar can be useful for various mechanics here, helping the raid line of sight, Relentless Domination, run away from Chains of Oppression, and help people afflicted with Rune of Damnation run to the holes. You can also use it in Phase 2 to move the raid quicker to the next position for the pylons.

Sanctum of Domination

The Tarragrue

Single Target
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Talents: 3 2 3 3 3 1 1 (Defensive) Recommended Legendary The Natural Order's Will

Talents: 1 3 2 3 2 2 1 (Offensive) Recommended Legendary Draught of Deep Focus

Notes: There really isn’t much to this boss. I recommend taking the following anima powers - Blade of the Lifetaker, Elethium Diffuser, Elethium Weights, Overgrowth Seedling. These are the ones you should look out for.

Taunt swap each time the boss uses Overpower and you can help your team out by soaking the torments try and avoid taking the physical damage taken increase torment if possible or you risk the boss slapping you already more than he does. When he drops below 10% you can just taunt juggle him back and forth between your co tank and when he reaches taunt DR just pop every CD and get every external and tank him, he should be dead very quickly after that!

Eye of the Jailer

2 Target Cleave
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Talents: 2 2 3 3 3 1 1 (Defensive) Recommended Legendary The Natural Order's Will

Talents: 1 3 2 3 2 2 1 (Offensive) Recommended Legendary Draught of Deep Focus

Notes: Make sure you’re picking up the Stygian Abductors when they are pulled to the platform and keep them close to the boss for cleave damage. Their Assailing Lance will slowly stack up on you if you’re not careful so make sure to swap with your co-tank if your stacks get too high.

Swap after every application of Deathlink and make sure you use a DR before it comes in to reduce the damage the raid will take. When the Deathseeker Eyes spawn make sure you keep them far enough apart so as to not trigger Shared Suffering which will most likely wipe you. If you get the debuff Spreading Misery make sure you’re in a safe location when it expires as it will drop a pool, you can run into older pools to reduce the space this will take up on the platform. Use Stampeding Roar when the intermission begins so everyone can reach their sides in good time.

The Nine

Single Target / Cleave
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Talents: 3 2 3 3 3 1 1 (Defensive) Recommended Legendary The Natural Order's Will

Talents: 1 3 2 3 2 2 1 (Offensive) Recommended Legendary Draught of Deep Focus

Notes: In phase 1 swap on 2-3 stacks of Unending Strike to reduce the raid damage. Keep both Kyra and Signe stacked up for maximum cleave damage but keep an eye out for their energy because at 100 they will both do powerful abilities. Kyra starts with a higher amount of energy so she will cast hers first. At 100 she will cast Wings of Rage, pulling everyone towards her. Make sure she is away from Signe before this cast so melee can continue to hit the boss. Make sure to taunt the Formless Mass add when it spawns so it doesn’t melee down the DPS or Healers.

When Skyja becomes active look to swap with your co tank at around 3 stacks of Pierce Soul. One thing to look out for is Annhylde’s Bright Aegis as this will put a very large shield on the location of Skyja, it is advised to position her near the edge of the room until both the shield and the Word of Recall recast have been cast, you should then move her to the middle of the room.

Remnant of Ner'zhul

Single Target
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Talents: 3 2 3 3 3 1 1 (Defensive) Recommended Legendary The Natural Order's Will

Talents: 1 3 2 3 2 2 1 (Offensive) Recommended Legendary Draught of Deep Focus

Notes: The main job for the tanks in this fight is to make sure you hit the  Orb’s of Torment with Suffering allowing them to be killed. Other than that make sure you swap after each cast of Suffering as well as doing your best to not hit any other member of the raid with the beam. Use Stampeding Roar to assist with your raids movement to the edge for the Malevolence dispel.

Soulrender Dormazain

Single Target / Cleave
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Talents: 2 2 3 3 3 1 1 (Defensive) Recommended Legendary The Natural Order's Will

Talents: 1 3 1 3 2 2 1 (Offensive) Recommended Legendary Ursoc's Fury Remembered

Notes: Swap after every stack of Ruinblade. Keep an eye out for Tormented Eruptions and move the boss to the safe spot shown. It is advised to keep the boss near the front of the room to give your raid the most time possible to move out of the Tormented Eruptions. When the adds spawn make sure to keep the boss on top of them for maximum cleave uptime.

Just before his energy reaches 100 you can move him near the back of the room so he has more time to run before he starts casting Tormented Eruptions. Stampeding Roar should be used to assist in your raids movement during the Tormented Eruptions.

Painsmith Raznal

Single Target
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Talents: 3 2 3 3 3 1 1 (Defensive) Recommended Legendary The Natural Order's Will

Talents: 1 3 2 3 2 2 1 (Offensive) Recommended Legendary Draught of Deep Focus

Notes: Try and keep the boss as central as possible (Heroic). When the boss is throwing one of his weapons at you make sure you run to max range to reduce the falloff damage as much as possible. When the Spiked Balls spawn, move the boss on top of the balls for maximum cleave uptime. Always be conscious of your raids positioning on this boss as you can easily kill them with a wave of spikes from your tank AoE explosion. Stampeding Roar should be used during the dance intermission phase to ensure your team is able to get to the safe spots during the spike waves.

Guardian of the First Ones

Single Target
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Talents: 3 2 3 3 3 1 1 (Defensive) Recommended Legendary The Natural Order's Will

Talents: 1 3 2 3 2 2 1 (Offensive) Recommended Legendary Draught of Deep Focus

Notes: Keep an eye out for the Elimination Pattern tank combo. The combo has 2 abilities, Sunder and Obliterate. Sunder is a big AoE physical slam that only the tank wants to take, Obliterate is a big physical slam on just the tank and a magic damage AoE that needs to be soaked by members of the raid.

Face the boss away during a Sunder cast and turn the boss into the correct soak group for the Obliterate cast. Make sure to move the boss to an Energy Core when his energy is depleted and you can’t take another stack of Purging Protocol

Fatescribe Roh-Kalo

Single Target / Cleave
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Talents: 2 2 3 3 3 1 1 (Defensive) Recommended Legendary The Natural Order's Will

Talents: 1 3 1 3 2 2 1 (Offensive) Recommended Legendary Ursoc's Fury Remembered

Notes: On this boss every time you swap you will take a burst of spike magic damage due to Diviner’s Probe so be careful of that! The main tank swap will come when the boss casts Invoke Destiny. You should run away from the raid as the damage drops off the further away people are from you. When you explode you will spawn an add, and you want to make sure that you don't let this add hit you as you will wipe if it does. Try and position yourself so the add will run through the boss and keep moving so the raid gets uptime on the cleave with the add and the boss.

In the intermission the boss will spawn 2 Fatespawn Monstrosities, make sure you send the more mobile tank to pick up the one which spawns in the distance and slowly bring them together for optimal cleave, these adds start ramping up in damage due to Monstrosity’s Boon and begin to hit very hard near the end so make sure you start rolling your cooldowns when the phase is nearing its end. In Mythic you are unable to interrupt Despair but there are parts of the room which allow the melees in your raid to line of sight the cast of Despair. Stampeding Roar should be used to assist in your raid moving from Fated Conjunction if the beams spawn badly.

Kel'Thuzad

Single Target / Cleave
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Talents: 2 2 3 3 3 1 1 (Defensive) Recommended Legendary The Natural Order's Will

Talents: 1 3 1 3 2 2 1 (Offensive) Recommended Legendary Ursoc's Fury Remembered

Notes: When the boss uses Soul Fracture on you make sure your co tank taunts off you as you will most likely be one shot if you are meleed by him again. After the Soul Shards which spawn from this ability are killed make sure to run over their corpses to regain a piece of your soul. If you do not kill all 3 adds (5 on mythic) and remove Soul Exhaustion in 1 minute you will die.

When Kel’thuzad dies and is pushed into his phylactery make sure you are ready to pick up the Unstoppable Abomination. These hit VERY HARD, make sure you are prepared with cooldowns and externals. Try to tank them together for optimal cleave uptime. Be careful of the Soul Reavers as they do have an aggro table and will melee you very hard if you’re too close, let ranged deal with them.

Sylvanas Windrunner

Single Target / Cleave
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Talents: 3 2 3 3 3 1 1 (Defensive) Recommended Legendary The Natural Order's Will

Talents: 1 3 2 3 2 2 1 (Offensive) Recommended Legendary Draught of Deep Focus

Notes: A lot of the damage from this fight comes from Sylvanas’ Ranger’s Heartseeker make sure to never take 2 in a row, there is a brief respite between the casts so you should try and taunt swap between them. Another thing to watch out for which isn’t mentioned in the dungeon journal is her ranged “Auto Attack” Ranger Shot. This basically allows her to continue to hit you even when you’re at range, the main issue with this is that each Ranger Shot increases the damage of the next one by 20% this buff resets when she melees you, this is to stop cheesing by always being away from her and can be a very hidden deadly part of her bossfight.

In Phase 1 you should keep an eye out for Wailing Arrow and make sure that you get a good distance away from your raid as the AoE damage is falloff, reducing it by range of the impact zone. Other than this keep an eye on your co tanks stacks and make sure you don’t get dragged into your Domination Chains as you will take massive damage (or Wipe the raid on Mythic)

In Phase 2 you should make sure you dodge the Haunting Waves as being hit by this will push you back and apply a very high damage stacking DoT on you. Each platform will have a variety of adds, as tanks the main ones we need to be careful of are the Mawforged Goliaths as their ability Fury will cause each attack on the same target to hit harder and faster, you can just simply taunt swap on heroic (or have a dps warrior taunt and use Die by the Sword on mythic to reset it’s stacks). The Mawforged Souljudge also has a stacking debuff called Lashing Strike that you should juggle with your co tank, ideally around the 2 stack mark. Other than these adds, make sure you move out of the Veil of Darkness and do not splash any other raid members when Sylvannas uses Banshee Wail. Stampeding Roar should be used to assist in the movement of phase 2, allowing you to reach the other platforms quicker.

Phase 3 is the hardest phase for tanks as you have a very important job and that is space management. The main mechanic of this phase is the Banshee’s Bane debuff which is permanent in this phase, only being removed via a dispel. If any member of the raid has this debuff on them when Sylvannas finishes casting Banshee’s Fury then you will most likely wipe as it does extra raid damage per stack on the raid (Heroic+). The issue is Sylvannas will periodically cast Bane Arrow, creating several puddles on the platforms which will give players stacks of Banshee’s Bane if run through. Your job as a tank is to pick these pools up and hold the Banshee’s Bane stacks on yourself. Sylvannas is also casting her Ranger’s Heartseeker in this phase, giving you even more stacks. However, holding them instead of having them on the platform makes the phase a lot easier for the raid as they have a lot more room to spread out for the Veil of Darkness, which is the main killer in Phase 3.

Ideally you want to bring as many stacks from the other platforms to the platform you’re fighting on, hold those stacks and then have them dispelled just before she destroys the platform with Raze as clearing the platforms ahead of you will stop you being overwhelmed later on in the phase. You should also keep an eye out for Shadow Dagger’s as getting hit by these will just give you another DoT which you really can’t afford to have in this phase when you’re already being murdered by the Banshee’s Bane stacks! Druids are very good at holding stacks as they’re just naturally very tanky. Make sure you make good use of your Frenzied Regeneration if you’re away collecting pools to heal yourself while you’re out of range of your healers.

Castle Nathria

Shriekwing

Single Target
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Talents: 1 2 2 3 3 1 1 (Defensive) Recommended Legendary: The Natural Order’s Will

Talents: 1 2 2 3 2 2 1 (Offensive) Recommended Legendary: Draught of Deep Focus

Notes: You want to have something for every Exsanguinating Bite, either Barkskin, Survival Instincts or 3+ stacks of Ironfur. If your co-tank is Kyrian they can start and kyrian phial the bleed debuff off so you can keep cat / owl weaving.

Huntsman Altimor

2 Target Cleave
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Talents: 2 2 1 3 3 1 1 (Defensive) Recommended Legendary: Ursoc’s Fury Remembered

Talents: 1 2 1 3 2 2 1 (Offensive) Recommended Legendary: Luffa-Infused Embrace

Notes: You can use Hibernate to crowd-control the Shades of Bargast. Ideally you let other players in your raid CC the adds instead of yourself.

Incapacitating Roar can be useful when you are killing the Shades of Barghast as it does not share diminishing returns with any other commonly used crowd control. If you are the dog tank make sure you use a CD before each Soul Rip.

Sun King's Salvation

Heavy Add Cleave
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Talents: 2 2 3 3 3 1 1 (Defensive) Recommended Legendary: Ursoc’s Fury Remembered

Talents: 1 2 3 3 2 2 1 (Offensive) Recommended Legendary: Luffa-Infused Embrace

Notes: You can use Heart of the Wild paired with Restoration Affinity to help out your healers to heal the boss, this is exceptionally strong when paired with Convoke the Spirits and you can often top healing on Kael during this time. By playing Restoration Affinity, you also gain access to Ursol's Vortex, which can be used to keep the phoenixes away from the raid!

Artificer Xy'mox

Single Target
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Talents: 1 3 2 3 3 1 1 (Defensive) Recommended Legendary: The Natural Order’s Will

Talents: 1 3 2 3 2 2 1 (Offensive) Recommended Legendary: Draught of Deep Focus

Notes: Make use of the Dimensional Rift instead of using of your mobility to get away from the boss with the bomb. Instead use your mobility to get back to the boss! Wild Charge is very useful in this fight as you can charge the boss during Annihilation, this can also be done with Skull Bash.

Hungering Destroyer

Single Target
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Talents: 1 2 2 3 3 1 1 (Defensive) Recommended Legendary: The Natural Order’s Will

Talents: 1 2 2 3 2 2 1 (Offensive) Recommended Legendary: Draught of Deep Focus

Notes: Don't be afraid of soaking up to and around 20 stacks of the debuff as a tank. While off-tanking you also have a lot of opportunities to either go into Balance / Cat form and blast dps or perhaps help out your healers by running Restoration Affinity.

Lady Inerva Darkvein

Single Target/Cleave
15
25
30
35
40
45
50

Talents: 1 2 2 3 3 1 1 (Defensive) Recommended Legendary: The Natural Order’s Will

Talents: 1 2 2 3 2 2 1 (Offensive) Recommended Legendary: Draught of Deep Focus

Notes: Make sure you do the tank mechanic of facing the “ghosts”. This fight is very heavy on magic damage and as a guardian druid you will need some extra attention. Additionally when the adds spawn, reposition the boss between them all so you get maximum uptime on the cleave 

The Council of Blood

Single Target / Cleave
15
25
30
35
40
45
50

Talents: 2 2 1 3 3 2 1 (Defensive) Recommended Legendary: Ursoc’s Fury Remembered

Talents: 1 2 1 3 2 2 1 (Offensive) Recommended Legendary: Luffa-Infused Embrace (This is mainly pad and isn’t really ethical)

Notes: This is one of the fights that I would run Survival of the Fittest on. There are quite a few heavy tank-hits in quick succession, especially in phase three if you are killing Niklaus last. If he stacks the debuff on you or he becomes empowered by a single hit from the add can hit very hard. Having SI and Bark available will make the fight a lot easier. Additionally, Make sure to aim Stavros in a way where his Evasive Lunge will not hit the raid. You can frequently moonfire the waiters as they are usually always in range of your moonfire.

Sludgefist

Single Target
15
25
30
35
40
45
50

Talents: 3 2 1 3 3 1 1 (Defensive) Recommended Legendary: The Natural Order’s Will

Talents: 1 2 1 3 2 2 1 (Offensive) Recommended Legendary: Draught of Deep Focus

Notes: As a druid you should be the “main” tank on this boss unless you are running with a Brewmaster monk. (This is assuming you are running Earthwarden) Your ability to keep up 2+ stacks of Ironfur makes the damage intake much smoother and your healers should be able to keep you and the raid up without any panic moments. You should always convoke in Boomkin form during the pillars for a stupidly large damage burst.

Stone Legion Generals

Frequent Add Cleave
15
25
30
35
40
45
50

Talents: 2 2 3 3 3 1 1 (Defensive) Recommended Legendary: Ursoc’s Fury Remembered

Talents: 1 2 1 3 2 2 1 (Offensive) Recommended Legendary: Luffa-Infused Embrace

Notes: Keep an eye on your stacks of Serrated Swipe and make sure you clear using Crystalize. Guardian is much better suited to be the Goliath tank as they do not deal very well with bleeds, however, most tanks have a weakness in dealing with bleeds. If you run Restoration affinity make sure to place Ursol’s Vortex down on the skirmishers so they don’t blink out.

Sire Denathrius

Single Target/Cleave
15
25
30
35
40
45
50

Talents: 3 2 3 3 3 1 3 (Defensive) Recommended Legendary: The Natural Order’s Will

Talents: 1 2 1 3 2 2 1 (Offensive) Recommended Legendary: Luffa-Infused Embrace

Notes: Making sure to hit the 4 adds in Phase 2 with the tank-frontal is very important in order to meet certain damage checks. Make sure you and your co-tank are well informed as to where each tank-frontal should be aimed at. In Phase 3 the boss does an insane amount of tank damage so don’t be afraid of doubling up on mitigation. Also make sure you are pooling rage when not actively tanking the boss in Phase 3. This could be a fight where you pick Bristling Fur as Denathrius does a lot of damage. If you run Pulverize always make sure the debuff is up on the boss before he casts Shattering Pain.