Guardian Druid Covenants, Soulbinds, Legendaries & Gear guide

Patch 9.2.5 Last Updated: 8th Aug, 2022
Tokaine Guardian Druid Author
Tokaine

Covenants

For Guardian all the covenants have seen play in different parts of the game. The least useful one has proven to be the Necrolords but even Necrolord Druids have seen play after the recent Fleshcraft buffs! However, the Night Fae, Kyrian and Venthyr Druid abilities are all very good and useful in different situations. Convoke the Spirits from Night Fae is the most common as you can use it paired with the affinity of your choice as well as Heart of the Wild and then blast either healing or damage. Ravenous Frenzy from the Venthyr pairs very well with guardians Incarnation: Guardian of Ursoc, especially in M+!

With the introduction of double legendaries, kyrian has shot up in the ranks as it provides a massive boost in damage for your linked ally. The main downside of Kindred Spirits was that you had to lose some very powerful legendaries, but with double legendary, you can keep those and still pump an ally every minute.

Kyrian

Summon Steward is an ability every Kyrian gets regardless of their class. This signature ability will give you a potion called Phial of Serenity which gives you an extra health pot that doesn’t share a cooldown with the normal health potions and healthstones. It also has the additional effects of removing debuffs such as bleeds and diseases on you which is very valuable in both dungeons and raids.

Druid Specific Covenant Ability: Kindred Spirits is an ability which has 4 different versions of itself depending on who you use it on. You can place it on other players and yourself and depending on if they’re a DPS/Healer/Tank or you choose yourself, you will gain extra effects whenever you empower the bond which has a 1 minute cooldown.

  • If you bond with a Dps or Healer and empower the bond then 40% of the damage they take will instead be redirected to you effectively giving them a 40% damage reduction. Additionally:
  • When bonded with a dps you gain 20% of their damage as either bonus damage, healing or an absorption shield for 10 seconds.
  • When bonded with a healer 30% of the healing they do is replicated on us for 10 seconds.
  • When bonded with a tank we can redirect 40% of the damage we take to them for 10 seconds.
  • When bonded to ourself we take 10% less damage for 10 seconds.

If you run this covenant you will most likely always bond with a dps or healer as it provides the most benefit for both players.

Necrolord

Fleshcraft is the ability every Necrolord gets regardless of class. The ability itself provides a shield which strength is based on time channeled. Additionally you gain 20% DR while it is channeling. It is a unique channel so you are able to dodge, parry and block while channeling. This is an insanely good ability as you’re pretty much immortal while channeling.

Druid Specific Covenant Ability: Adaptive Swarm is a 12 seconds DoT with a 25 second cooldown. The ability has 3 stacks which bounces from DoT to HoT every time it expires. Additionally the DoT version of the spell increases the effectiveness of your other DoT effects by 35%, this includes Thrash, Moonfire and even Rip if you choose to catweave. The ability itself is a very simple to use ability that provides a significant single target DPS gain when used correctly. Make sure you refresh the DoT on the target before it expires as you ideally want it to be a DoT more than a HoT.

Venthyr

Door of Shadows is the ability every Venthyr gets regardless of class. This ability is less useful for druids as we naturally have a lot of mobility.

Druid Specific Covenant Ability: Ravenous Frenzy is an ability that does what it says on the tin. While it is active each ability you cast increases your damage healing by 2% and haste by 1%. If you stop casting abilities for 2 seconds you will lose 1% hp per stack and be stunned for 1 second. When used with Berserk / Incarnation: Guardian of Ursoc you can do ludicrous amounts of burst AoE damage. This is a really good covenant if you’re a M+ focussed player. Additionally, due to our tier set, we will want to be using Venthyr as our primary go-to covenant, the burst that we can do during Ravenous Frenzy and Incarnation: Guardian of Ursoc with the Legacy of the Sleeper legendary is absurd.

Night Fae

Soulshape is the ability every Night Fae gets regardless of Class. Similar to the Venthyr ability, this one provides us with extra mobility in the form of a blink and a movement speed increase which is better than the venthyr one. Additionally, as guardian you have the same armor and health increase in soulshape form as you do in bear form.

Druid Specific Covenant Ability: Convoke the Spirits spams out 16 abilities over a 4 second channel. This is the most versatile ability we have, depending on what form the ability is used depends on what abilities are casted. It provides decent defensive gain when cast in bear form however its true power comes when you cast it in other forms. You are able to burst an absurd amount of damage when paired with Balance Affinity and Moonkin Form as you cast Starsurge and have a small chance to cast a Full Moon. Additionally it is very strong when used in cat form with Feral Affinity as well as it almost always grants you 5 combo points which you can use to refresh your Rip or use a 5 combo point Ferocious Bite.

Soulbinds and Conduits

Note, you should swap between Layered Mane and Innate Resolve depending on fights, high magic damage fights Innate Resolve would outperform Layered Mane. You should now always use Tough as Bark, anything to reduce the cooldown of Barkskin so you can utilize your tier set more often.

Unchecked Aggression is better for AoE burst when combined with Incarnation: Guardian of Ursoc and if you have no intention of weaving you should always take Unchecked Aggression.

Night Fae:

Single Target

https://ptr.wowhead.com/soulbind-calc/night-fae/niya/druid/AwCW5ZYBBTXKCBIFNcYIJTJICCMVMn0IJTJJCDUyPwg

AoE/M+

https://ptr.wowhead.com/soulbind-calc/night-fae/korayn/druid/AwCWapYBBTXKCBIFNcYIJTJICCMVMn0IJTJJCDUyPwg

Kyrian:

Offensive focussed

https://ptr.wowhead.com/soulbind-calc/kyrian/forgelite-prime-mikanikos/druid/AwCW6pYBBTXKCBIFNYIIJTJICCMVMn0IJTJJCDUyPwg

Defensive focussed

https://ptr.wowhead.com/soulbind-calc/kyrian/pelagos/druid/AwCqbpYBFTXKCBIVNYIIJTJICCMFMn0IFTI_CDUySQg

Necrolord:

https://ptr.wowhead.com/soulbind-calc/necrolord/bonesmith-heirmir/druid/AwCWapYCBTXKCCU1ywgSBTXHCCUySAgjFTJJCCUyfQg1Mj8I

Depending on your path in this tree you can either go super defensive or super offensive but you will generally just stick to Bonesmith.

Venthyr:

Offensive Focussed

https://ptr.wowhead.com/soulbind-calc/venthyr/theotar-the-mad-duke/druid/AwC-apYCBTXKCCU1ywgSBTWHCCUySAgjFTJJCCUyfQg1Mj8I

Defensive Focussed (Never leaving bear)

https://ptr.wowhead.com/soulbind-calc/venthyr/general-draven/druid/AwCWZb4CBTXKCCU1ywgTBTWHCBV2DgglMkgIIwUyfQgVMkkINTI_CA

Conduits

I will list all the conduits for guardian druids from best to worst.

Potency

  1. Conflux of Elements 
  2. Evolved Swarm (If cat weaving)
  3. Endless Thirst
  4. Deep Allegiance
  5. Unchecked Aggression
  6. Savage Combatant
  7. Adaptive Armor Fragment

Finesse

  1. Born of the Wilds
  2. Front of the Pack (depends on the raid setup if you have no boomkins this might be the better option for the raid)
  3. Born Anew
  4. Tireless Pursuit

You will rarely ever go more than 1 finesse conduit.

Endurance

  1. Tough as Bark
  2. Well-Honed Instincts
  3. Layered Mane
  4. Innate Resolve
  5. Condensed Anima Sphere
  6. Ursine Vigor

If you’re interested in min maxing damage you should run Tough as Bark over the others.

Layered Mane and Innate Resolve should be swapped between each other depending on the damage intake type, high physical is Layered Mane and high magical is Innate Resolve.

Legendaries

As mentioned earlier, Guardian Druid has some of the most powerful legendaries in the game.

  1. The Natural Order's Will is a super strong defensive legendary when paired with Survival of the Fittest
  2. Ursoc's Fury Remembered is insanely strong both defensively and offensively for multi-target fights and M+
  3. Legacy of the Sleeper is also a strong legendary, especially in PVP it makes you the strongest tank at defending bases as you’re immune to all CC for the duration of Incarnation. Additionally, it’s our go-to legendary now, as we will spend a lot more time in Incarnation: Guardian of Ursoc due to our tier set.
  4. Draught of Deep Focus is the best legendary for pure single target. It provides no defensive benefits but even if you aren’t cat/owl weaving it is still the best legendary for single target due to Moonfire.
  5. Luffa-Infused Embrace is the best legendary for burst and sustained AoE damage. However, it provides no defensive benefit compared to Ursoc's Fury Remembered so unless you’re 100% going for damage it is probably better to run Ursoc's Fury Remembered.

Double Legendary

Guardian druid has some fun legendary combinations coming up, especially when paired with our new tier set. The most notable being Legacy of the Sleeper as this paired with our 2 set means we will get regular moments of being completely cc immune. This has insane capabilities in both PvP and PvE environments. Additionally, the ability to use the Kyrian legendary Kindred Affinity means you’re able to boost the dps of one of your allies heavily; this is really strong as the main downside to this before was you had to sacrifice a very strong legendary for yourself.

Another good combination is Sinful Hysteria with Ursoc's Fury Remembered. Combining that with Incarnation and spamming thrash will increase your AoE damage potential by an absurd amount and will have you thrashing none stop. Unfortunately, both the Night Fae and Necrolord specific legendaries are mainly underwhelming, so you won’t see much gain from those two options.

Gear

Tier Set

  • Guardian Druid 2 set - When you use Barkskin, you will also enter Berserk for 4 seconds.
  • Guardian Druid 4 set - While you’re in Berserk, you radiate (45% of your Attack Power) as magical cosmic damage to nearby enemies, and you heal yourself for (61% of Attack Power) every second.

So the guardian druid tier set is really cool and fills in many gaps that the spec had. Most notable being the damage and threat of a pure bear druid. (I will always shill for cat weaving on pure st, and you should too!!) However, in some situations, it is impossible to do that, which will help reduce the gap between other tanks and a pure bear guardian. Guardians already have some really strong AoE damage potential, which will just stack onto that strength. Additionally, our self-healing will skyrocket due to this tier set as every time we enter Berserk, the CD on Frenzied Regeneration will be reduced to 6 seconds, so I highly recommend using it at least once within the cooldown, so you basically get a free Frenzied Regeneration.

Trinkets

Due to how season 4 works, some trinkets are no longer available at a high item level. Old raid trinkets from Castle Nathria and Sanctum of Domination are now viable again!

Some really good trinkets to be mindful for are:

Shard of Annhylde’s Aegis: an insanely powerful trinket for M+ and any situation where you’re being hit by multiple damage instances at once as this has no cap or internal cooldown on its absorb rate once used.

Reactive Defense Matrix: pretty strong trinket which deals a decent amount of damage as well as preventing.

Salvaged Fusion Amplifier: Our best dps trinket from the raid as it just provides a flat damage bonus to our auto attacks.

Other High DPS trinket options available are:

Weave of Warped Fates / Splintered Heart of Al’ar, these are both good trinkets when learning fights / doing high keys as this covers mistakes you make. (Ideally go for Weave as Splitered Heart can kill your allies when it procs.

Stone Legion Heraldy: A good stat stick that buffs your dpsers who use it as well.

Enforcer’s Stun Grenade: A decent offensive/defensive trinket with a short cooldown.