Fury Warrior

Patch 8.3

Written by Revvez Last Updated: 11th Jan, 2020

Some content in this guide is based on PTR/early data

Updates will be made after raid progress is finished and more accurate information is available.

Raid Bosses

Ny'alotha

Wrathion

Single Target / Cleave
15
30
45
60
75
90
100

Essences: Blood of the Enemy

In Mythic difficulty there is a stacking debuff when you move so don’t move around needlessly. In phase 2 a few scales fall from Wrathion and you need to have someone pick them up and run over the shards.

DPS wise it is mostly single target with some cleave.

Maut

Single Target / Cleave
15
30
45
60
75
90
100

Essences: Blood of the Enemy

When Maut casts Stygian Annihilation you need to be in one of the void zones since they make you immune to it. On mythic difficulty there is also a curse that kills you when it runs out, but you can once again go into the immunity void zone to live.

DPS wise it is mostly single target and potentially some cleave.

The Prophet Skitra

Single Target / Cleave
15
30
45
60
75
90
100

Essences: Blood of the Enemy

There are waves of adds spawning from the side that you can not touch or you die. Those adds can be CC'd, things like Ring of Peace and Mass Root are very strong. There is a single add that spawns from a player that will instantly do a cast that does a lot of damage if you are close to it when the cast finishes. After the initial cast go and kill that add.

In phase 2 the boss casts a lot of illusionary projections and you have to find which Prophet Skitra is the real one. Half the raid will have Clouded Mind and half will have Twisted Mind, and if people with either debuff see a Prophet Skitra at the same position then it is the correct one.

In Mythic difficulty the Clouded/Twisted Mind mechanic is also present in Phase 1, and not everyone can see the adds.

DPS wise this is a single target boss with occasional 2 target cleave.

Dark Inquisitor Xanesh

Single Target
15
30
45
60
75
90
100

Essences: Blood of the Enemy or Condensed Life Force

The boss may make a copy of your soul near you and you need to make sure that when the soul explodes you are far away from it.

There will be large sections of the room that glow purple and do damage after a few seconds, try to be close to the middle of the room to be able to easily move into safe zones.

The boss will every now and then cast Void Ritual, three people will have to participate and play football. 2 portals appear, one where a ball appears and one where the ball needs to go to. By touching the ball it goes in the direction you are facing. It is not allowed to touch any other players than the participating players, and it is not allowed to touch any other part of the encounter such as the obelisks.

In Mythic difficulty there is an add spawn whenever you touch the ball, so ideally you do it in fewer touches, but the most important part is that you get it done.

DPS wise it is a single target boss.

The Hivemind

Multi Target
15
30
45
60
75
90
100

Essences: Blood of the Enemy

The bosses switch between having to be stacked and having to be spread. There are a lot of adds spawning sometimes that you should kill. Sometimes an add will get buffed and it becomes more important to kill.

When the bosses are spread the adds will start to heal when below 20% hp and you may need to coordinate some burst damage to finish them off.

DPS wise it is a 1 or 2 target fight with burst aoe.

Shad'har the Insatiable

Single Target
15
30
45
60
75
90
100

Essences: Blood of the Enemy or Condensed Life Force

There are some splashes you need to avoid on the ground. There is an add spawning that fixates someone, don't be close to it when it explodes. On Mythic difficulty those adds are needed to feed the boss, never let him reach 10 stacks. Bloodlust when the boss goes into a frenzy in the last phase.

DPS wise it is a single target boss.

Drest'agath

Single Target
15
30
45
60
75
90
100

Essences: Blood of the Enemy

You are not able to do damage to the boss without picking up some purple blobs that drop from defeated minions of the boss.

There is a debuff that causes you to stun yourself and everyone around you when it runs out, make sure you are alone. You should get dispelled when stunned. This spell happens to more people if there are Maws alive.

When the boss does his AoE any Tentacles alive will also do it. When the boss does his Laser beam any Eyes alive will also do it. Be extra careful if there are many adds up since you can get hit by several big AoEs, or there can be several lasers going up etc.

DPS wise it is mostly single target.

Il'gynoth

Single Target / Cleave
15
30
45
60
75
90
100

Essences: Blood of the Enemy

Don’t stand in front of the boss. If you get fixated try to kite the fire in smart ways, such as into previously spawned fire to reduce the overall space you are taking up. Don’t walk into players that are charmed, you will also become charmed if you do.

Interrupt the Organs in phase 2.

DPS wise it is single target into a more cleave heavy fight as it goes on and more Blood of Ny'alotha spawns.

Vexiona

Multi Target
15
30
45
60
75
90
100

Essences: Blood of the Enemy

Don’t stand between the big add and the small adds. You can get targeted by a debuff that drops a pool behind when it expires.

In phase 2 the dragon will breathe fire from above.

In phase 3 you need to remain within 6 yards of other players or your haste is reduced by 100%. Vexiona does a big AoE that does reduced damage further away. Make sure you remain stacked when running away from the boss. There is an additional debuff in last phase that you need to soak with at least 3 players.

DPS wise it is mostly 1-2 targets and more cleave of (likely) low priority since the add does a lot of damage to the other adds, but I am writing this before the patch so will have to wait and see.

Ra-den the Despoiled

15
30
45
60
75
90
100

Essences: Blood of the Enemy

Depending on which orb you kill the boss becomes empowered with different spells. If you let the vita through you get Unstable Vita which jumps to the furthest away target when the debuff runs out. If you let the void through then you get Unstable Void which is small pools that you need to soak. You also get an add with every orb you let through.

In the last phase you get a debuff where you are chained to other players and you need to move 40 yards away from them. He also does a lot of AoE damage and avoidable zones on the ground that does a lot of damage.

Carapace of N'Zoth

Single Target/ Cleave
15
30
45
60
75
90
100

Essences: Blood of the Enemy

There is a sanity mechanic in this fight and if you ever get 0 sanity you get a small damage buff for a while and then you get mind controlled. If the boss is almost dying you can let yourself get 0 sanity for a damage increase, but in the earlier phases you need to make sure to never go to 0. Wrathion is here to help you, if you go to him he will restore your sanity.

In phase 1 there is a gaze worm tentacle spawning that casts Breed Madness, do not interrupt unless the target of Breed Madness would die otherwise.

Big tentacles will smash down and kill you if you stand where they will hit. You can tell where they will hit based on a shadow that starts showing a few seconds before the tentacles comes. When they come down they stay down, and start spawning adds. You need to kill the growths on the tentacle in order to make it go away and stop spawning adds.

In phase 2 you go and kill a few synthesis growths at the sides of the room to make the boss attackable again. It is best to be quick since the boss gets healed. The boss puts a bomb on players and does a cone attack in this phase.

In phase 3 the big shadow tentacles are back, except you don't need to kill growths on them this time. There are more small adds spawning like in phase 1.

DPS wise the boss is mostly single target with some 2-3 target cleave and burst AoE.

N'Zoth the Corruptor

Single Target / Cleave
15
30
45
60
75
90
100

Essences: Blood of the Enemy

The same sanity effect from Carapace is here again, except instead of Wrathion helping you out you can restore sanity with your Heart of Azeroth.

Psychus will spawn in phase 1 and phase 2 when you go through the mindgate. You need to kill tentacles close to him in order to get a stacking damage taken debuff, and after you killed some number of tentacles you switch to Psychus and finish him off. If this phase is hard or you want to look good on damage meters you should time your cooldowns to the end of the phase when Psychus has as many damage taken debuffs as possible.

In phase 3 don’t drop Evoke Anguish at bad spots, the pools will grow later and become a problem.

DPS wise it is a lot of low target cleave.

The Eternal Palace

Abyssal Commander Sivara

Single Target
15
30
45
60
75
90
100

Essence: Condensed Life-Force

Just blast and don’t die. Keep moving if you have the Frost Debuff or stay still if you have the toxic debuff.

Blackwater Behemoth

Single Target
15
30
45
60
75
90
100

Essence: Condensed Life-Force

Talents: Sudden Death or Furious Slash

Use your cooldowns instantly on pull so you can squeeze in another use before the first intermission.

Your movement, from the start of the fight could look something like this:

  • Start on the first Pufferfish you kill and then charge the boss after the fish is dead and you have the healing debuff (Bioluminescence). When you are about to kill the second Pufferfish, or earlier if it's not dying quickly enough, charge out and attack the Pufferfish before its dead.
  • On the second platform, again start on the Pufferfish and when you have gotten the healing debuff use Heroic Leap and Charge to get back to attacking the boss. When you need to go for the second Pufferfish, Heroic Leap or Gateway and Charge out before the fish is dead so you can actually Charge it, and then use Heroic Leap or Gateway and Charge to get back to the boss. If you don’t have a gateway from a warlock then you will have to go swimming for a bit.
  • The third platform can be played much like the first, since the Pufferfish are pretty close to the boss.

Radiance of Azshara

Single Target / Cleave
15
30
45
60
75
90
100

Essence: Condensed Life-Force

Talents: Sudden Death or Furious Slash

Depending on the fight length you may use your CDs at different timings. These are a couple of examples of how things might play out ideally under different circumstances:

For a 4:00 kill time:

For a 6:00 kill time:

Assuming adds live longer with such a kill time.

If you don’t know what kill-time you are getting, you can just use everything on cooldown and it wouldn't be too bad.

Lady Ashvane

Single Target / Cleave
15
30
45
60
75
90
100

Essence: Condensed Life-Force

Talents: Sudden Death or Furious Slash

Switch to the Briny Bubbles. If you get targeted by it yourself you can use Berserker Rage to instantly break out of it.

If your group is pushing to get the boss down in 2 vulnerable phases then make sure to save Condensed Life-Force on the pull, you only get 2 uses anyway.

Orgozoa

Cleave
15
30
45
60
75
90
100

Essence: Condensed Life-Force or Blood of the Enemy

Cleave the adds down by weaving in Whirlwind every third GCD for the entire fight except during the last wave, as you don’t kill those.

If you kill the first add wave in the last phase, consider saving your cooldowns for it. Depending on the kill time it may cost you a CD usage so you have to use your judgement to determine if it is worth it in your group.

Queen's Court

Single Target
15
30
45
60
75
90
100

Essence: Condensed Life-Force

Talents: Sudden Death or Furious Slash

Throw in some whirlwinds when Potent Sparks spawn and pay attention to the Decrees.

Za’qul

Cleave
15
30
45
60
75
90
100

Essence: Condensed Life-Force or Blood of the Enemy

If you are playing Condensed Life-Force make sure to save it for phase 2, as phase 1 damage doesn’t matter.

The adds that spawn from summoners in later phases are very important to get down quick or you can get overrun, so make sure you are cleaving them and if needed single target an add with low stacks.

When you should use cooldowns changes a bit depending on your group's damage, so I would say just use everything on CD starting from phase 2 and then make adjustments on future pulls if you notice a missed opportunity.

Queen Azshara

Single Target / Cleave
15
30
45
60
75
90
100

Essence: Condensed Life-Force or Blood of the Enemy

Don’t sacrifice any phase 2 damage to gain phase 1 damage. If your guild is pushing phase 1 very quickly then you should keep Condensed Life-Force and not use it in the first phase or pre-use it before pull.

In phase 2 you can't use your cooldowns twice to make the DPS push, so keep your Recklessness for the Azhsara’s Devoted AoE.

In phase 3 you can sometimes position yourself to cleave the boss along with the add, but make sure you are aware of the spear damage together with Arcane Missiles, and be aware of Arcane Detonation. It can be a bit dangerous but rewarding if you are able to damage 3 targets.

Crucible of Storms

The Restless Cabal

Single Target
15
30
45
60
75
90
100

This is most of the time a 2 target cleave fight and for a while a 3 target fight, which means that some different talents are viable although the standard setup might still be the best.

The key to doing high damage on this fight is to have high uptime on the Promises of Power debuff, but that comes with great risk to your survivability and so probably you will not have it up often anyway. Try to get your cooldowns used during the windows of time where you have the damage buff stacked up. Look through logs to see if there are specific times where you seem to reliably get high stacks and get your cooldowns used during those times.

Uu'nat

Single Target
15
30
45
60
75
90
100

I believe Anger Management would be good for phase 2 since the adds spawn once every minute, meaning you are able to have your cooldowns ready for every new add wave. In theory the same would be true for Bladestorm, however the adds spawn far apart which might make it not worth using since you probably can’t hit all of them with an 8 yards radius. Dragon Roar on the other hand has an increased range of 12 yards which might make it better still - hard to tell.

For last phase I think you should go for the standard setup with Siegebreaker and Dragon Roar.

Battle of Dazar'alor

Champion of the Light

Single Target
15
30
45
60
75
90
100

If you get a second set of cooldowns then line it up with execute phase, unless you think you will get a 3rd set but that is rare since this boss dies quickly for most guilds.

Grong, the Jungle Lord

Single Target
15
30
45
60
75
90
100

If you see the adds are coming up soon then you can save your dragon roar since you will likely get to hit 2 targets with it.

Make sure to save your last set of cooldowns for execute.

Jadefire Masters

Multi Target
15
30
45
60
75
90
100

Many guilds use their bloodlust at different times on this fight and so it is harder to give general advice. Try to have your cooldowns ready for when you bloodlust, and have your last set of cooldowns for execute phase as always unless you can stack it with the buff from Multi-Sided Strike or there are additional adds to cleave.

Opulence

Single Target
15
30
45
60
75
90
100

This is the only boss where I would recommend going Bladestorm over Dragon Roar. The small adds spawn 1 min apart, lining up perfectly with Bladestorm. Make sure you have your last set of cooldowns for execute, and be careful with using Bladestorm towards the very end of Phase 1 so that you have Bladestorm ready for the first set of adds - keep it if you think Phase 1 is done within 25 seconds.

Conclave of the Chosen

Single Target
15
30
45
60
75
90
100

Just do your normal single target rotation.

King Rastakhan

Single Target
15
30
45
60
75
90
100

As a fury warrior you will probably not go to kill Bwonsamdi and instead stay on Rastakhan.

Most of the fight you just do your normal single target thing, but make sure to delay your dragon roar slightly for every totem spawn.

Make sure to have your cooldowns ready for when you get to cleave the adds that spawn in Phase 3.

High Tinker Mekkatorque

Single Target
15
30
45
60
75
90
100

Just do your normal single target thing.

Try to have Heroic Leap ready in case you get thrown up with the wormhole generator knockup (Miscalculated Teleport), you can also charge the boss to deal with it.

Stormwall Blockade

Single Target
15
30
45
60
75
90
100

Just blast the bosses doing your normal single target thing. You should switch to adds if they are close to melee or if the timing is so that you are not dropping bad Sea Swells. However, if Sea Swell is coming up it might be better to just leave the adds to the ranged, unless they seem to be struggling to bring the adds down in time and then you should help anyway.

Lady Jaina Proudmoore

Single Target
15
30
45
60
75
90
100

DPS-wise the important part of the fight is the last phase, make sure to have your cooldowns ready for when the Ice Wall spawns.

If you play Troll make sure to not use Berserking late in phase 2 or you will not get it back.

Use you cooldowns on the Wall of Ice and then again in the execute phase.