Fury Warrior raid bosses guide

Patch 10.0 Last Updated: 25th Nov, 2022
Danwarr Fury Warrior Author
Danwarr

Note: This guide was written before Dragonflight was live

Raid Bosses

Sepulcher of the First Ones

Vigilant Guardian

Single Target / AoE
15
25
30
35
40
45
50

Talents:

You can pick Reckless Abandon instead of Anger Management as well.

Covenants:

Kyrian or Night Fae

Conduits:

Potency Conduits:

Kyrian: Hack and Slash + Merciless Bonegrinder + Depths of Insanity

Night Fae :Merciless Bonegrinder + Depths of Insanity / Hack and Slash

Necrolord: Veteran’s Repute + Depths of Insanity + Hack and Slash

Venthyr: Ashen Juggernaut + Depths of Insanity + Merciless Bonegrinder / Hack and Slash

Finesse Conduit:

Inspiring Presence > Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Kyrian: Signet of Tormented Kings / Deathmaker

Night Fae: Signet of Tormented Kings / Deathmaker

Necrolord: Signet of Tormented Kings / Deathmaker

Venthyr: Signet of Tormented Kings / Deathmaker

Notes:

Vigilant Guardian is a very straightforward boss as its primary concept is add management which Fury Warrior is good at. You can either choose to go with a single-target-focused build and focus on dealing damage to the boss or go with an AoE build and deal with add management.

Remember to use Spell Reflect during Exposed Core as a damage reduction to help your healers.

Heroic Leap is super nice to have available if you get targeted by Matter Dissolution or Deresolution throughout the fight, so you quickly can get out of the raid group when needed.

Skolex

Single Target
15
25
30
35
40
45
50

Covenant:

Kyrian, Necrolord or Night Fae.

Conduits:

Potency Conduits:

Kyrian: Hack and Slash + Piercing Verdict + Depths of Insanity

Night Fae: Depths of Insanity + Hack and Slash

Necrolord: Veteran’s Repute + Depths of Insanity + Hack and Slash

Venthyr: Ashen Juggernaut + Depths of Insanity + Hack and Slash

Finesse Conduit:

Inspiring Presence > Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Kyrian: Deathmaker

Night Fae: Deathmaker

Necrolord: Deathmaker

Venthyr: Deathmaker

Notes:

Skolex doesn't have a ton of mechanics to worry about as melee. It's mostly a case of dodging the blue swirls from Devouring Blood, don't stand in front of the boss, and go out and stack with your raid during Retch when it's assigned to drop Ephemera Dust stacks.

Heroic Leap out to your group when Retch stack is being called, or use a Warlock Demonic Gateway if one has been assigned to be used.

You can use Spell Reflect before a Dust Flail cast, and you'll not gain a stack of Ephemera Dust on every second cast. This will reduce your raid damage taken by a notable amount.

Artificer Xy'mox

Single Target / AoE
15
25
30
35
40
45
50

Talents:

You can pick Reckless Abandon instead of Anger Management as well.

Covenant:

Kyrian

Conduits:

Potency Conduits:

Kyrian: Hack and Slash + Merciless Bonegrinder + Depths of Insanity

Night Fae: Merciless Bonegrinder + Depths of Insanity / Hack and Slash

Necrolord: Veteran’s Repute + Depths of Insanity + Hack and Slash

Venthyr: Ashen Juggernaut + Depths of Insanity + Merciless Bonegrinder / Hack and Slash

Finesse Conduit:

Inspiring Presence > Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Kyrian: Signet of Tormented Kings / Deathmaker

Night Fae: Signet of Tormented Kings / Deathmaker

Necrolord: Signet of Tormented Kings / Deathmaker

Venthyr: Signet of Tormented Kings / Deathmaker

Notes:

Artificer Xy’mox cooldown usage primarily comes down to what platform you’ve been assigned to as you want to have cooldowns available for your platform, so always make sure you’ve planned your cooldown usage accordingly to that.

Heroic Leap is usable to get across to another platform; however, I would recommend using the Warlock Demonic Gateway to get across to your platform, and Heroic Leap back to the main platform once the adds are dealt with. You will have some seconds of downtime after you’ve dealt with the adds on your platform.

Use Spell Reflect on the tank mechanic Glyph of Relocation as it deals a decent amount of damage, especially as you, for the most part, always have a stack of Hyperlight Sparknova on simultaneously.

Dausegne

Single Target / Cleave
15
25
30
35
40
45
50

Talents:

You can pick Impending Victory instead of Double Time.

Covenant:

Venthyr or Night Fae (Kyrian on farm)

Conduits:

Potency Conduits:

Kyrian: Hack and Slash + Piercing Verdict + Depths of Insanity

Night Fae :Depths of Insanity + Hack and Slash

Necrolord: Veteran’s Repute + Depths of Insanity + Hack and Slash

Venthyr: Ashen Juggernaut + Depths of Insanity + Hack and Slash

Finesse Conduit:

Inspiring Presence > Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Kyrian: Deathmaker

Night Fae: Deathmaker

Necrolord: Deathmaker

Venthyr: Deathmaker

Notes:

Dausegne’s mostly only have 3 mechanics to deal with and a relatively easy burst window. The first mechanic to deal with is an add she will regularly spawn, which has to be killed as soon as possible due to it dropping pools on the platform when it's alive, which will diminish your area to be in.

The second mechanic is Staggering Barrage and you’ll have to soak every other. It is possible to Spell Reflect one of the three hits from Barrage. You can also use the Staggering to get a free Charge off as the boss pushes you back when hit.

The last important mechanic is Disintegration Halo, a ring that will spawn From the pillars around the boss room, leaving a massive dot on you and exploding if you’re within a 1-yard radius of an ally when passing through. The Halos will start with one and increase by one additionally after every cast of Siphon Reservoir.

This is why Venthyr and Night Fae are the chosen Covenants for this boss, as you can teleport across the Halo and not be affected by it, especially the Venthyr teleport, as it’s a 1-minute Cooldown making it usable on every other Halo.

Spell Reflect is a really good DR during the Siphon Reservoir cast, as the boss deals a significant amount of damage during this period.

Prototype Pantheon

Cleave / AoE
15
25
30
35
40
45
50

Talent:

You can pick Reckless Abandon instead of Anger Management as well.

Covenant:

Kyrian

Conduits:

Potency Conduits:

Kyrian: Hack and Slash + Merciless Bonegrinder + Depths of Insanity

Night Fae: Merciless Bonegrinder + Depths of Insanity / Hack and Slash

Necrolord: Veteran’s Repute + Depths of Insanity + Hack and Slash

Venthyr: Ashen Juggernaut + Depths of Insanity + Merciless Bonegrinder / Hack and Slash

Finesse Conduit:

Inspiring Presence > Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Kyrian: Signet of Tormented Kings

Night Fae: Signet of Tormented Kings

Necrolord: Signet of Tormented Kings / Deathmaker

Venthyr: Signet of Tormented Kings

Notes:

Pantheon is a cleave fight for most of the fight until the last phase when it becomes an AoE fight with 4 targets.

During Phase 1, when Prototype of War and Prototype of Duty are out, it's important to focus on the Necrotic Ritualists summoned by War. However, do note that they take reduced damage before being hit by the line of Night Hunter, so remember to get to your assigned Ritualists. If you get focused by Night Hunter, use Heroic Leap to safely and quickly get to your desired position.

If you get hit by Runecarver's Deathtouch, get to the blue bubble ASAP to get dispelled by your healers; use Heroic Leap for this if available.

During Phase 2, never stand in front of the boss as Absolution uses a frontal tank cleave. And use Night Hunter to open up the Blue seeds.

During Phase 3, all bosses will be attackable; however, all the mechanics from Phase 1 and Phase 2 happen simultaneously, so keep an eye open.

There will be two interruptible casts throughout the fight: Gloom Bolt from War and Anima Bolt from Renewal. Do note that these are Spell Reflectable if cast on you.

Lihuvim

Single Target / AoE
15
25
30
35
40
45
50

Covenants:

Kyrian

Conduits:

Potency Conduits:

Kyrian: Hack and Slash + Merciless Bonegrinder / Piercing Verdict + Depths of Insanity

Night Fae: Hack and Slash + Depths of Insanity + Merciless Bonegrinder

Necrolord: Veteran’s Repute + Depths of Insanity + Hack and Slash

Venthyr: Ashen Juggernaut + Depths of Insanity + Merciless Bonegrinder / Hack and Slash

Finesse Conduit:

Inspiring Presence > Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Kyrian: Signet of Tormented Kings / Deathmaker

Night Fae: Signet of Tormented Kings / Deathmaker

Necrolord: Signet of Tormented Kings / Deathmaker

Venthyr :Signet of Tormented Kings / Deathmaker

I would recommend using Deathmaker as the single target from Warrior is more important. If you need AoE damage for adds however Signet is not a bad choice.

Notes:

Save your first set of cooldowns for your assigned first add during the Synthesize. After that, it depends on what your raid needs, either save your cooldowns for the adds outside Synthesize, single-target on boss, or the Synthesize add again later in the fights.

Heroic Leap is good to get out with Motes and get back on your stack if no charges are available during the Mythic mechanic Alignment Shift.

Charge is a super strong ability for uptime and rage regeneration on Lihuvim as he has two mechanics that push you away from the boss and an intermission where you need to connect to a new add ASAP.

Spell Reflect is good to use during the Synthesize, Alignment Shift, and when you’re about to drop Motes.

Halondrus

Single Target / AoE
15
25
30
35
40
45
50

Talents:

You can pick Impending Victory instead of Double Time.

Covenant:

Night Fae

Conduits:

Potency Conduits:

Kyrian: Hack and Slash + Piercing Verdict + Depths of Insanity

Night Fae: Hack and Slash + Depths of Insanity

Necrolord: Veteran’s Repute + Depths of Insanity + Hack and Slash

Venthyr: Ashen Juggernaut + Depths of Insanity + Hack and Slash

Finesse Conduit:

Inspiring Presence > Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Kyrian: Deathmaker

Night Fae: Deathmaker

Necrolord: Deathmaker

Venthyr: Deathmaker

Notes:

Halondrus is a very chaotic boss, and almost every mechanic can one-shot you, so make sure not to get hit by anything unnecessary. First of all, it's important to note that the Charge-like mechanic from Reckless Abandons Raging Blow can be lethal if cast when dodging the rotating beams around the boss.

Always try to position yourself in the same area as the boss in every phase and make sure not to let any Ephemeral Motes hit the boss. It's important to drop the Crushing Prism (dispellable) in front of an Ephemeral Fissure to slow down the Motes during the boss encounter. Save Heroic Leap for these, as you'll be able to place the Prism quickly and lower downtime on the boss.

Spell Reflect the Earthbreaker Missile hit as it deals a significant amount of damage throughout the fight.

Anduin Wrynn

Single Target / AoE / Cleave
15
25
30
35
40
45
50

Talents:

You can pick Reckless Abandon instead of Anger Management.

Covenant:

Night Fae

Conduits:

Potency Conduits:

Kyrian: Hack and Slash + Merciless Bonegrinder + Depths of Insanity

Night Fae: Merciless Bonegrinder + Hack and Slash

Necrolord: Veteran’s Repute + Depths of Insanity + Hack and Slash

Venthyr: Ashen Juggernaut + Depths of Insanity + Merciless Bonegrinder / Hack and Slash

Finesse Conduit:

Inspiring Presence > Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Kyrian: Signet of Tormented Kings

Night Fae: Signet of Tormented Kings

Necrolord: Signet of Tormented Kings / Deathmaker

Venthyr: Signet of Tormented Kings

Notes:

Anduin has dozens of mechanics to deal with and keep an eye out for. First of all, you must know your positions when Blasphemy is cast. If possible, always be in the same spot, preferably in melee, to maximize uptime.

You want to have your cooldowns available during Kingsmourne and the intermission phases to deal the most potent and vital damage through the fight.

During Phase 2, make sure that the Grim Reflections doesn't get a cast off. This can be done through interrupt and Storm Bolt.

Spell Reflect the Hopebreaker and Befouled Barrier casts as they do tons of damage throughout the fight.

Impending Victory is a powerful talent in this fight, and it can help your raid deal with the Befouled Barrier and get rid of it ASAP, so make sure to use it during the barrier to help the raid.

Lords of Dread

15
25
30
35
40
45
50

Talents:

You can pick Impending Victory instead of Double Time.

Covenants:

Kyrian or Night Fae.

Conduits:

Potency Conduits:

Kyrian: Hack and Slash + Piercing Verdict + Depths of Insanity

Night Fae: Depths of Insanity + Hack and Slash

Necrolord: Veteran’s Repute + Depths of Insanity + Hack and Slash

Venthyr: Ashen Juggernaut + Depths of Insanity + Hack and Slash

Finesse Conduit:

Inspiring Presence > Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Kyrian: Deathmaker

Night Fae: Deathmaker

Necrolord: Deathmaker

Venthyr: Deathmaker

Notes:

Lords of Dread is a very straightforward boss for melee, and it's mostly just a hard-hitting DPS check, so it's about making good use of defensives and keeping uptime.

First of all, you must have both your offensive and defensive cooldowns available for the Swarms, which will make you deal 100% more damage for 20 seconds and take a massive amount of raid damage.

Besides Swarm, you must preposition yourself away from the boss when Slumber Cloud is cast to maximize your space in the room if your raid has agreed. This can quickly be done with a Heroic Leap for uptime.

You can also Heroic Leap the Fearful Trepidation to get it out of melee if your Ranged doesn't need it at its current moment.

After Swarms, Mal'Ganis will gain the Aura of Carrion buff, which will make his Clouds of Carrion spawn additional pools from underneath him moving outwards, so be sure to be at max melee range when this is cast to make it easy to dodge.

Rygelon

Single Target / Cleave
15
25
30
35
40
45
50

Covenant:

Night Fae.

Conduits:

Potency Conduits:

Kyrian: Hack and Slash + Piercing Verdict + Depths of Insanity

Night Fae: Depths of Insanity + Hack and Slash

Necrolord: Veteran’s Repute + Depths of Insanity + Hack and Slash

Venthyr: Ashen Juggernaut + Depths of Insanity + Hack and Slash

Finesse Conduit:

Inspiring Presence > Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Kyrian: Deathmaker

Night Fae: Deathmaker

Necrolord: Deathmaker

Venthyr: Deathmaker

Notes:

Rygelon is a very fast-paced boss, and a lot of the mechanics are happening all the time. As melee, it's important to deal with the Collapsing Quasars when they get into melee proximity and get rid of them ASAP if there's a need for it, but mostly just cleave off the boss onto them. If there's a need for it, Piercing Howl is very strong to keep them slowed.

On Mythic, if you get Dark Eclipse and have to cleanse it makes sure that you hit the Unstable Matter when you've entered The Singularity as it's only targetable by people inside.

When Massive Bang is being cast, make sure you're always in the same area to make it easier for your raid to know where they can be safe. This can be achieved fast by using Heroic Leap if you don't have a spot close to the boss.

The Jailer

15
25
30
35
40
45
50

Covenant:

Kyrian.

Conduits:

Potency Conduits:

Kyrian: Hack and Slash + Piercing Verdict + Depths of Insanity

Night Fae: Hack and Slash + Depths of Insanity

Necrolord: Veteran’s Repute + Depths of Insanity + Hack and Slash

Venthyr: Ashen Juggernaut + Depths of Insanity + Hack and Slash

Finesse Conduit:

Inspiring Presence > Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Kyrian: Deathmaker

Night Fae: Deathmaker

Necrolord: Deathmaker

Venthyr: Deathmaker

Notes:

The Jailer is a very long fight with 4 phases on Mythic and three on other difficulties. In phase 1, you'll be targeted by Rune of Damnation, a debuff you have to drop into the holes in the ground. Make sure to jump into a free hole when there are 1.5->1 seconds left off the debuff. Make sure to make good use of Charge, Intervene, and Heroic Leap to get back and forth from the holes to increase boss uptime. It is important to note that you will be knocked backward from where your character is facing when the debuff expires, so use this to your advantage.

When Jailer casts Chains of Oppression, use your movability to increase uptime, that being Heroic Leap, Intervene, or potentially  Demonic Gateway if placed.

In phase 2, the Runes are changed to Rune of Compulsion, which Mind Controls instead of acting as a bomb, so if you get targeted, make sure to stack underneath the boss with other raid members who gets it. If you're not being picked by Rune of Compulsion make good use of Spear of Bastion to root your teammates, keeping them in place.

When Torment is cast in phase two, and onwards it will leave an echo exploding again, so make sure you'll make space under the boss not to lose uptime and make it easier for the people with Rune to get a proper stack point.

In phase 3, when Torment is cast, it will spawn an add casting an interruptible cast. These adds need to die ASAP and never get a cast off as it's a massive DPS loss to your raid. Make sure Torment is either stacked with other players with massive Defensives or spread them out as close to the boss as plausible.

If you get targeted by Chains of Anguish, use Heroic Leap to break it when called for. Chains of Anguish goes on the closest targets to the tank, so make sure to be close to the current tank so you can get it.

When rune is cast in phase 3, it's now a soakable mechanic called Rune of Domination you need to soak, which will put a massive heal absorb shield on you. So, make good use of Enraged Regeneration and health pots to quickly drop it before it expires, and you get Domination.

The secret mythic phase, phase 4, has two mechanics we haven't seen earlier in the fight. Death Sentence is a dot that needs to be soaked and dispelled before expiration, or you die and blow up the raid. The longer you have the dot for the harder it hits, so if you're assigned, use your defensives well.

Meteor Cleave is a frontal soak mechanic who has a very short cast time, so be sure to be in front of The Jailer before the cast starts. This mechanic is a massive knockback, so spam charge to reconnect to boss ASAP.

Sanctum of Domination

The Tarragrue

Single Target
15
25
30
35
40
45
50

Conduits:

Potency Conduits:

Venthyr: Ashen Juggernaut + Depths of Insanity

Kyrian: Piercing Verdict + Depths of Insanity + Vicious Contempt

Night Fae: Destructive Reverberations + Depths of Insanity

Necrolord: Veteran’s Repute + Depths of Insanity

Finesse Conduit:

Inspiring Presence >  Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Venthyr: Sinful Surge

Kyrian: Elysian Might

Night Fae: Nature’s Fury / Signet of Tormented Kings

Necrolord: Signet of Tormented Kings

Notes:

Tarragrue is a simple fight with mostly fun over the top damage output due to the Anima Powers he provides. As a Warrior I would recommend getting the most out of your Charge, Heroic Leap and Intervene during the Hungering Mist to safely find your way around the safe spots.

If you do end up getting feared from the Predator’s Howl do remember your Beserker Rage will remove the fear effect.

In terms of Anima Powers some of the strongest contenders for Fury Warrior is:

If you’re feeling extra spicy the option of Lumbering Form is also an option. However I would not recommend this trait during progress. It’s a powerful trait during farm however if you’re comfortable with your raid awareness.

Eye of the Jailer

Single Target / Cleave
15
25
30
35
40
45
50

Conduits:

Potency Conduits:

Venthyr: Ashen Juggernaut + Depths of Insanity

Kyrian: Piercing Verdict + Depths of Insanity + Adaptive Armor Fragment

Night Fae: Destructive Reverberations + Depths of Insanity

Necrolord: Veteran’s Repute + Depths of Insanity

Finesse Conduit:

Inspiring Presence >  Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Venthyr: Sinful Surge

Kyrian: Elysian Might

Night Fae: Signet of Tormented Kings

Necrolord: Signet of Tormented Kings

Notes:

The Eye of the Jailer is a pretty straight forward boss the main thing to take note of is once more to use your movement utility to get out of the raid if you’re affected by Spreading Misery to the designated area to stack the pools.

The Nine

Single Target / Cleave
15
25
30
35
40
45
50

Conduits:

Potency Conduits:

Venthyr: Ashen Juggernaut + Depths of Insanity

Kyrian: Piercing Verdict + Depths of Insanity + Adaptive Armor Fragment

Night Fae: Destructive Reverberations + Depths of Insanity

Necrolord: Veteran’s Repute + Depths of Insanity

Finesse Conduit:

Inspiring Presence >  Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Venthyr: Sinful Surge

Kyrian: Elysian Might

Night Fae: Signet of Tormented Kings

Necrolord: Signet of Tormented Kings

Notes:

The Nine uses multiple abilities where Heroic Leap can be super useful to either getting to a soak spot such as the Aradne’s Falling Strike mechanic or getting out of the group with the Daschla’s Mighty Anvil. Arthura’s Crushing Gaze a soak happening often throughout the fight and together with the before mentioned abilities all of these are magical damage abilities making the Magic DR from Spell Reflection super nice for reduced damage intake so remember to use it frequently throughout the fight.

Remnant of Ner'zhul

Single Target / Cleave
15
25
30
35
40
45
50

Conduits:

Potency Conduits:

Venthyr: Ashen Juggernaut + Depths of Insanity

Kyrian: Piercing Verdict + Depths of Insanity

Night Fae: Destructive Reverberations + Depths of Insanity

Necrolord: Veteran’s Repute + Depths of Insanity

Finesse Conduit:

Inspiring Presence >  Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Venthyr: Sinful Surge

Kyrian: Elysian Might

Night Fae: Signet of Tormented Kings

Necrolord: Signet of Tormented Kings

Notes:

Remnant of Ner’zhul is a wonderful fight for Warrior as it allows us to primarily completely ignore his knockback mechanic Malevolence as you’re able to use Charge or Heroic Leap mid air which results in an almost 100% uptime.

When the boss adds, Orb of Torment has been dealt with, your Heroic Leap is very useful to get rid of them by jumping to the edge and disposing of them in a matter of seconds.

Remember to use Spell Reflection for every Shatter throughout the fight as the damage it deals can be quite scary.

Soulrender Dormazain

Single Target
15
25
30
35
40
45
50

Conduits

Potency Conduits:

Venthyr: Ashen Juggernaut + Depths of Insanity

Kyrian: Piercing Verdict + Depths of Insanity

Night Fae: Destructive Reverberations + Depths of Insanity

Necrolord: Veteran’s Repute + Depths of Insanity

Finesse Conduit:

Inspiring Presence >  Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Venthyr: Sinful Surge

Kyrian: Elysian Might

Night Fae: Signet of Tormented Kings

Necrolord: Signet of Tormented Kings

Notes:

Soulrender Dormazain is an AoE Heavy fight making it a really good Fury Fight as its what the spec excels in. The adds will spawn mostly during times where you’ll be able to have Recklessness available, however do find out with your raid group if it’s either Single Target or AoE your group is in need of before planning your Cooldowns.

The adds spawn at:

  • 00:25-00:30
  • 1:20-1:30
  • 3:05-3:10
  • 4:15-4:20
  • 6:10-6:15

Warriors are good to soak the Warmonger Shackles as you’re able to instantly snap it by Heroic Leap to max distance. Do note that the Shackles is magic Dot and is in fact reflectable back onto the boss however, if timed correctly it’s also possible to Spell Reflect the big AoE raid wide hit Unleashed Tyranny when the Shackles break.

Painsmith Raznal

Single Target / Cleave
15
25
30
35
40
45
50

Conduits:

Potency Conduits:

Venthyr: Ashen JuggernautDepths of Insanity

Kyrian: Piercing VerdictDepths of Insanity

Night Fae: Destructive Reverberations + Depths of Insanity

Necrolord: Veteran’s Repute + Depths of Insanity

Finesse Conduit:

Inspiring Presence >  Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Venthyr: Sinful Surge

Kyrian: Elysian Might

Night Fae: Signet of Tormented Kings

Necrolord: Signet of Tormented Kings

Notes:

Painsmith can be a very scary fight mostly due to his primary mechanic Spiked which are spikes coming towards you that you have to dodge primarily during the intermissions and phase 2 - 3. Do note that speed gems such as the Straddling Jewel Doublet, Straddling Sage Agate and the cloak enchant Fortified Speed can all majorly benefit to your survival as you’ll be quicker to dodge the incoming danger.

Spell Reflect is good to reduce the damage intake during the soak of the Flameclasp Traps and the initial hit of the tank abilities Reverberating Hammer and Duelblade Scythe.

ADVANCED!:

It is possible to Heroic Leap through the incoming spikes but i would not recommend learning this during Progression but rather on an easier difficulty.

Guardian of the First Ones

Single Target
15
25
30
35
40
45
50

Conduits:

Potency Conduits:

Venthyr: Ashen Juggernaut + Depths of Insanity

Kyrian: Piercing Verdict + Depths of Insanity + Adaptive Armor Fragment

Night Fae: Destructive Reverberations + Depths of Insanity

Necrolord: Veteran’s Repute + Depths of Insanity

Finesse Conduit:

Inspiring Presence > Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Venthyr: Sinful Surge

Kyrian: Elysian Might

Night Fae: Nature’s Fury / Signet of Tormented Kings

Necrolord: Signet of Tormented Kings

Notes:

Guardian of the First Ones is a fight that primarily revolves around being able to live the massive raid wide mechanics and the constant flow of damage intake. The main raid wide damage intake will come from Purging Protocol which will increase its damage done by each cast.

It is possible to gain the effect of Rallying Cry throughout 3 hits if casted by the very end of the first hit of the sequence. You can get 2 hits of Damage Reduction from your personal Enraged Regeneration, and 1 hit from Spell Reflect. So remember to use your defensive abilities to stay alive!

If you get focused by Threat Neutralization you can make use of Heroic Leap to quickly get to the designated drop area.

Fatescribe Roh-Kalo

Single Target / Cleave / AoE
15
25
30
35
40
45
50

Conduits:

Potency Conduits:

Venthyr: Ashen Juggernaut + Depths of Insanity

Kyrian: Piercing Verdict + Depths of Insanity

Night Fae: Destructive Reverberations + Depths of Insanity

Necrolord: Veteran’s Repute + Depths of Insanity

Finesse Conduit:

Inspiring Presence > Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Venthyr: Sinful Surge

Kyrian: Elysian Might

Night Fae: Signet of Tormented Kings

Necrolord: Signet of Tormented Kings

Notes:

Fatescripe Roh-Kala is a fight with a lot of mechanics where movement can be super nice to either get to soak positions, out with AoE mechanics and quickly getting to a rune for the intermission. Call of Eternity is a debuff you can be affected by which drops a bomb when it expires in a 20 yard radius around you. Additionally when the second cast of Call of Eternity is cast the last set of bombs will reactive and blow up again, so having a Heroic Leap to get far out from the raid group and placing the bombs is super beneficial for raid positioning.

The boss also uses Fated Conjuction which is a beam going through the room which is mostly easy to dodge by running but situationally a Heroic Leap or Intervene can save your life.

You can Spell Reflect the primary raid wide damage ability Twist Fate but you won’t be able to get everyone due to cast sequences, but do reflect them if plausible as they save you from a lot of damage.

Kel'Thuzad

Single Target / aoE
15
25
30
35
40
45
50

Conduits:

Potency Conduits:

Venthyr: Ashen Juggernaut + Depths of Insanity

Kyrian: Piercing Verdict + Depths of Insanity

Night Fae: Destructive Reverberations + Depths of Insanity

Necrolord: Veteran’s Repute + Depths of Insanity

Finesse Conduit:

Inspiring Presence > Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Venthyr: Sinful Surge

Kyrian: Elysian Might

Night Fae: Signet of Tormented Kings

Necrolord: Signet of Tormented Kings

Notes:

Kel’Thuzad is primarily an AoE or Cleave heavy fight where you fight off waves of undead Minions or the souls from your tank. Spell Reflect is super nice for the big group wide hit from the Glacial Wrath explosion so be sure to use it when the spikes are about to hit 0% combined with your Enraged Regeneration.

Kel’Thuzad is an awkward boss specifically on Mythic as the go to kill strategy in the current meta is to hold damage for long periods of the boss fight, so do listen to your Raid Leader if this is called and stop so cooldowns will be back at proper time in the following phases to come!

Priority target list would be the following:

  1. Tank add, Soul Fracture 
  2. Unstoppable Abominations
  3. Soul Reaver (Do remember to interrupt this mob as their cast is very fatal!)
  4. Kel’Thuzad (Do listen to your raid leader and stop damaging the boss if called!)
  5. Frostbound Devoted

A very situational niche is that the Banshee’s Cry cast from the Soul Reavers are Spell Reflectable so if you do see a cast go through try to see if you can snipe the cast and save yourself!

Sylvanas Windrunner

Single Target / AoE
15
25
30
35
40
45
50

Conduits:

Potency Conduits:

Venthyr: Depths of Insanity + Adaptive Armor Fragment

Kyrian: Piercing Verdict + Depths of Insanity + Adaptive Armor Fragment

Night Fae: Destructive Reverberations + Depths of Insanity

Necrolord: Veteran’s Repute + Depths of Insanity

Finesse Conduit:

Inspiring Presence > Safeguard

Endurance Conduit:

Stalwart Guardian > Condensed Anima Sphere

Legendary:

Venthyr: Signet of Tormented Kings

Kyrian: Elysian Might

Night Fae: Signet of Tormented Kings

Necrolord: Signet of Tormented Kings

Notes:

Sylvanas Windrunner is primarily revolving around raid wide magic damage, so Spell Reflect has a massive value throughout the entirety of the fight the most valuable places to use Spell Reflect are the following:

Heroic Leap is a super nice ability in terms of getting an extra global or two in whilst the boss is channeling Veil of Darkness or just getting out of a bad situations with awkward Veil spawns in P2, however it's very important you make it out of the mechanic in time due to the fatal damage Veil does to you and your raid group.

Throughout the entirety of the fight make sure you don’t use your damage CDs during Veil of Darkness windows as it will result in massive value due to the boss’ disappearance for a short while and the urgency to get out of the Veil before the cast is completed.

Castle Nathria

Shriekwing

Single Target
15
25
30
35
40
45
50

Potency Conduit:

Venthyr: Ashen Juggernaut

Kyrian: Piercing Verdict + Depths of Insanity

Necrolord: Depths of Insanity + Veteran’s Repute

Night Fae: Depths of Insanity

Finesse Conduit: Inspiring Presence

Endurance Conduit: Stalwart Guardian

Legendary: Signet of Tormented Kings

Notes:

This fight has a hide from boss mechanic called Earsplitting Shriek that occurs throughout the fight - making good use of Heroic Leap or Intervene to get to pillars safely and quickly which will increase your uptime on the boss.

Huntsman Altimor

Cleave
15
25
30
35
40
45
50

Potency Conduit:

Venthyr: Ashen Juggernaut

Kyrian: Piercing Verdict + Depths of Insanity

Necrolord: Depths of Insanity + Veteran’s Repute

Night Fae: Depths of Insanity

Finesse Conduit: Inspiring Presence

Endurance Conduit: Stalwart Guardian

Legendary: Signet of Tormented Kings

Notes: Pretty straight forward boss - use Heroic Leap to move out with Petrifying Howl and Charge back in to maintain uptime. Try to get as much value as possible out of Condemn if either Huntsman Altimor or his Gargons are in Condemn range.

Sun King's Salvation

AoE
15
25
30
35
40
45
50

Talents: You can also use Sudden Death for more single target damage.

Potency Conduit:

Venthyr: Ashen Juggernaut + Depths of Insanity

Kyrian: Piercing Verdict + Depths of Insanity

Necrolord: Depths of Insanity + Veteran’s Repute

Night Fae: Destructive Reverberations

Finesse Conduit: Inspiring Presence

Endurance Conduit: Stalwart Guardian

Legendary: Signet of Tormented Kings

Notes:

Sun King’s Salvation is a very heavy AoE oriented fight with short important burst windows to remove Kael’Thas shield. Make good use of Condemn on any target in range whilst focussing the high priority targets Rockbound Vanquishers and Bleakwing Assassins. When Soul Infusers spawn, make it your top priority that they don’t reach the pedestals.

Having a mouseover or focus-target macro to Interrupt the Vile Occultist can save you some time on target swapping.

Artificer Xy'mox

Single Target
15
25
30
35
40
45
50

Potency Conduit:

Venthyr: Ashen Juggernaut

Kyrian: Piercing Verdict + Depths of Insanity

Necrolord: Depths of Insanity + Veteran’s Repute

Night Fae: Depths of Insanity

Finesse Conduit: Inspiring Presence

Endurance Conduit: Stalwart Guardian

Legendary: Signet of Tormented Kings

Notes:

Xy’mox can seem like a very hectic boss fight and making good use of your warrior mobility will be very useful on this boss. If you get focussed by Dimensional Tear use Heroic Leap to your designated spot to save the time of running. When Edge of Annihilation spawns it will drag you towards the middle, make use of this push effect to get free Charge uses on the boss in between globals (make sure you’re out of the circle before it explodes).

If your group is in need of immunities to soak Stasis Trap, then Bladestorm and Spell Reflection works and removes the traps without stunning or dealing damage to you whilst up.

Hungering Destroyer

Single Target
15
25
30
35
40
45
50

Potency Conduit:

Venthyr: Ashen Juggernaut

Kyrian: Piercing Verdict + Depths of Insanity

Necrolord: Depths of Insanity + Veteran’s Repute

Night Fae: Depths of Insanity 

Finesse Conduit:

Endurance Conduit: Stalwart Guardian

Legendary: Signet of Tormented Kings

Notes:

Spell Reflection is extremely valuable on Hungering Destroyer as you can ignore the damage from Expunge and Obliterating Rift. If a raid member has a big circle of Expunge, you can save room by standing in their circle without covering them with your own circle, saving space and taking no damage. Just make sure to have Spell Reflection up when Expunge is about to deal its damage. If you’re out of the group with Expunge you can soak an Obliterating Rift with Spell Reflect to give more room for your raid.

Lady Inerva Darkvein

Single Target / Cleave
15
25
30
35
40
45
50

Potency Conduit:

Venthyr: Ashen Juggernaut + Depths of Insanity

Kyrian: Piercing Verdict + Depths of Insanity

Necrolord: Depths of Insanity + Veteran’s Repute

Night Fae: Depths of Insanity

Finesse Conduit: Inspiring Presence

Endurance Conduit: Stalwart Guardian

Legendary: Signet of Tormented Kings

Notes:

Lady Inerva spawns a set of adds with her Concentrated Anima cast that you can Spell Reflect to spawn 1 less add. This can be very valuable for your raid. So make sure to cast Spell Reflect during every cast of Concentrated Anima. If you get focussed by the Sin make use of your Heroic Leap to quickly help your team get rid of the orbs.

Having a mouseover or focus-target macro to Interrupt the Conjured Manifestation can save you some time on target swapping.

The Council of Blood

Single Target
15
25
30
35
40
45
50

Potency Conduit:

Venthyr: Ashen Juggernaut

Kyrian: Piercing Verdict + Depths of Insanity

Necrolord: Depths of Insanity + Veteran’s Repute

Night Fae: Depths of Insanity

Finesse Conduit: Inspiring Presence

Endurance Conduit: Stalwart Guardian

Legendary: Signet of Tormented Kings

Notes:

The Council of Blood is a single target encounter masquerading as a cleave encounter, as killing one of the targets heals the rest to full, making cleave damage pointless. The only reason to cleave the additional bosses is if it would increase your damage on the primary target. For Fury, this is possible through the use of Condemn on an off-target if you've used Whirlwind as a filler and have no Bloodthirst nor Raging Blow available instead of casting a Whirlwind filler.

TO CLARIFY: Only use Condemn on the off-target if you naturally use Whirlwind in your rotation; don’t use Whirlwind more often in order to achieve more Condemn usage.

Dutiful Attendants will spawn throughout the fight giving the primary target a 100% damage immunity. Swap to the add and kill it quick.

Sludgefist

Single Target
15
25
30
35
40
45
50

Potency Conduit:

Venthyr: Ashen Juggernaut

Kyrian: Piercing Verdict + Depths of Insanity

Necrolord: Depths of Insanity + Veteran’s Repute

Night Fae: Depths of Insanity

Finesse Conduit: Inspiring Presence

Endurance Conduit: Stalwart Guardian

Legendary: Signet of Tormented Kings

Notes: Sludgefest uses Chain Link to link players together in pairs for the duration of the fight. This mechanic removes solo player movement as you will always have a buddy you will have to stay stacked on. As a result, both Charge and Heroic Leap are scary to use on this boss so I would refrain from using them unless you feel very comfortable with the length of the Chain Link. On a roughly 1 minute interval, Sludgefest will charge a pillar making him take an additional 100% increased damage for 12 seconds. Make sure you have cooldowns ready for these windows. You can use all CDs on pull as the first charge is 1 minute into the fight.

Stone Legion Generals

Cleave
15
25
30
35
40
45
50

Potency Conduit:

Venthyr: Ashen Juggernaut + Depths of Insanity

Kyrian: Piercing Verdict + Depths of Insanity

Necrolord: Depths of Insanity + Veteran’s Repute

Night Fae: Destructive Reverberations

Finesse Conduit: Inspiring Presence

Endurance Conduit: Stalwart Guardian

Legendary: Signet of Tormented Kings

Notes: Stone Legion Generals is an AoE heavy fight on Mythic Difficulty. Use Condemn on off-targets with mouseover whilst focussing the designated priority target for maximum value. Just like Xy’mox abuse the push effect the Skirmishers will do when they go low on health to gain free Charges in between globals. If you get focussed by the Wicked Blade Spell Reflect reduces the damage of the initial hit which can hurt alot. The Pulverizing Meteor damage is also good to use Spell Reflect on as it can deal alot of damage.

Sire Denathrius

Cleave
15
25
30
35
40
45
50

Potency Conduit:

Venthyr: Ashen Juggernaut + Depths of Insanity

Kyrian: Piercing Verdict + Depths of Insanity

Necrolord: Depths of Insanity + Veteran’s Repute

Night Fae: Personal Preference but I would play: Ashen Juggernaut + Depths of Insanity

Finesse Conduit: Inspiring Presence

Endurance Conduit: Stalwart Guardian

Legendary: Signet of Tormented Kings

Notes: Sire Denathrius is a AoE/Cleave and single target fight all in one. When engaging Sire I would recommend figuring out what your group is in need of.

Phase 1 damage (AoE), Phase 2 damage (cleave) or Phase 3 damage (single target/execute). Due to the nature of Warrior I would recommend going single target/Phase 3 damage which usually is the most important for the fight.

In Phase 1 a lot of adds will spawn when you’re dropping your stacks and soaking the Cleansing Pain which is required to have a maximum of 2 stacks (3 if given Stampeding Roar) before Sire reaches 70.5% and the intermission starts. During Phase one Sire casts Blood Price that you can Spell Reflect if used right as he’s about to finish the cast.

In Phase 2 Remornia is activated which is a Sword that follows Sire and shares his Health pool, however Remornia spawns with 100% health which means it's a free target to Condemn. Make use of a mouseover macro whilst continuing to focus on the primary target.

Additionally adds will spawn throughout the fight on both the main and side platforms which needs to be dealt with. As a warrior you’re able to Heroic Leap or use Door of Shadows to engage with the add on the side platforms.

In Phase 3 Remornia Returns to Sire and it becomes a full fledged single target encounter. During phase 3 Sire starts casting Shattering Pain which is a knockback. You can deal with this in three ways. You can either let yourself get pushed back and gain a free Charge, you can Spell Reflect the cast making you immune to the damage and knockback effect or Bladestorm and become immune to the knockback. However make sure that you have Spell Reflect for Blood Price which will once again be cast in this phase as it deals loads of damage.