Demonology Warlock raid bosses guide

Patch 9.2 Last Updated: 25th Apr, 2022
Sjeletyven Demonology Warlock Author
Sjeletyven

Raid Bosses

Sepulcher of the First Ones

Vigilant Guardian

Single Target / Cleave
15
25
30
35
40
45
50

Legendary: Wilfreds/Grim Inquisitors

Notes: This fight is a relatively straightforward cleave fight until the last phase, which is a single target burn.

I would suggest just doing your single target rotation on the high hp adds like Pre-Fabricated Sentries with some implosions sprinkled in when multiple mobs are stacked.

Make sure to have tyrant ready for 15% on the boss to burn it down during Stage Three: Self-Destruct Sequence.

Skolex

Single Target
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: This is the Patchwerk fight of the tier, and Warlock is a great option to bait the Dust Blast because it is naturally tanky. This fight is very straightforward, but good demonic circle/Demonic Gateway usage is vital to cast clean tyrant setups.

Artificer Xy'mox

Single Target / Cleave
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: Warlock is usually not assigned to the platforms but depending on how many warlocks you have in the raid, you might have to replace the gateway after each intermission to allow your raid members to get into position. It's important to do this early, so they don't lose uptime on the adds.

Rotation-wise, it's a fairly straightforward fight. Try to avoid starting a tyrant setup that will get interrupted by the genesis rings.

Make sure to focus the Xy Acolyte in the intermission and be ready to backup stun Massive Blast if it is not interrupted.

Use Demonic circle and soul shape if you get caught out of position on a genesis ring cast.

Dausegne

Single Target
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: Apart from the first add, make sure it's your primary target outside of tyrant.

If you place your Demonic circle on the second dominated reservoir, you can easily skip multiple halos with a single placement.

Prototype Pantheon

Single Target
15
25
30
35
40
45
50

Legendary: Grim Inquisitors

Notes: This is not a great demonology fight, but if you insist on playing demonology, just make sure to kill the ritualists, so your raid doesn't wipe. It doesn't matter if you are doing significant damage when you are bathing in the pool spreading from the middle. Tl;dr: big sad for demo.

Lihuvim

Single Target / Cleave
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: Warlocks are usually not assigned to be pressing cooldowns during the intermission phases but make sure to have a set of dogs ready to go to do some relevant damage.

Motes line up perfectly with Demonic circle, so make sure to follow the boss around, place Demonic circle, walk out to place mote, and teleport back into melee to get into position for the mythic mechanic.

Don't forget gateways.

Halondrus

Single Target
15
25
30
35
40
45
50

Talents: You can pick Soul Conduit instead of Grimoire:Felgaurd

Legendary: Wilfreds/Grim Inquisitors

Notes: For progression on this fight, I would recommend playing Grim Inquisitors, and soul conduit as it's easier to execute, and the timings line up pretty well. The damage done matters more from the first intermission->end of the fight. Focus on your assigned bomb more than anything, and this fight will be 1 million times easier.

Anduin Wrynn

Single Target / Cleave
15
25
30
35
40
45
50

Talents: You can pick Soul Conduit instead of Grimoire:Felgaurd

Legendary: Wilfreds/Grim Inquisitors

Notes: For progression purposes, you want to rush your tyrant to have it up when you want it and then get a night fae priest to use Fae Guardians to reset your tyrant for either the first downstairs phase or to stack up a lot of imps on the lost souls and get everyone out on a set timer.

The more straightforward thing to do is to either play implosive potential or Grim Inquisitors with the Soul Conduit and have a priest use Fae Guardians before the first intermission. Then you want to use one big tyrant in the remnant phase and another big tyrant during phase 2.

I would recommend placing a demonic circle on your blasphemy spot by default.

Good defensive usage will make your healers happy, and if any mechanics overlap with a hopebreaker, you want to use dark pact.

Lords of Dread

2T Cleave
15
25
30
35
40
45
50

Legendary: Implosive Potential/Grim Inquisitors

Notes: Think of this fight as 2 different fights. The swarm phase where you just follow a set sequence of spells, and the rest of the encounter where all you care about is baiting the Slumber Cloud and dodging the projectiles from cleansing Cloud of Carrion.

Swarm Phase Cast sequence:

Practice this, and I Guarantee you will fly on the meters.

Rygelon

Single Target / Cleave
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: This fight is all about maximum single target output and good DPS management on the collapsing quasars. Warlocks are usually assigned to soak the cores, so save your defensives.

Place a demonic circle on your assigned massive bang position to allow yourself to be pulled into the middle. Then circle into position during the last couple of seconds, thus using the Demonic Momentum conduit speed to get into position in the singularity for the unstable matter soaks.

It's worth holding soul rot for a few seconds and casting it on spawning quasars to snapshot a more significant decaying soul satchel buff.

Highly recommend using mouseover macros for Curse of exhaustion and Soul Rot to be able to target quasars without swapping your actual target.

The Jailer

Single Target / Burst AoE
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: Cooldowns line up throughout p1 and p2 pretty well if you use your cooldowns whenever they are up. Try to snapshot decaying soul satchel on the mind-controlled players.

Defensive usage is hugely important. Try to rotate dark pact and Unending Resolve whenever you get a bomb in p1 or on the unholy attunements in p2.

P3 cooldown alignment is a little wonky. I would suggest a Summon Demonic Tyrant setup inside the barrier with the triple chain break but holding the soul rot for the incoming adds. Then build as many imps as possible to Soul Rot -> implode as the adds spawn.

Try to ask for an inner spot on the soaking line to minimize movement. It makes tyrant setups and getting back into melee easier if you get mind-controlled. Utilize good placed Demonic circles for moving around in p2 onwards.

Sanctum of Domination

The Tarragrue

Single Target
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: The good powers are ones that increase flat damage, HP/Int or does damage themselves excluding the acid glad anima power.

The fight is a pretty straight forward single target boss. Only small thing to be aware of is that your third tyrant setup is likely going to be during an intermission, so you might want to hold off until after the dance if the boss is still above 10% hp, for the full tyrant duration afterwards. It is possible to setup tyrant in the dance with some practice but it is significantly harder.

Eye of the Jailer

Single Target / Cleave
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: This boss is mostly a single target encounter, however when the abductors come down from the sky you want to transition into a 2 target rotation keeping your main focus on the boss. Make sure that your pet is in range to cleave the add, especially with Demonic Strength and target the add with implosion since the boss has a massive hitbox.

During the intermission you mostly want to “act” like a melee and not swap your DPS focus since your pets is gonna dislike all the running from side to side.

You can place a demonic circle in the middle of the platform and dodge the beam as it comes to you. Only do this if you feel confident in the timing.

The Nine

Single Target / Cleave
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: For all of phase 1 you want to go through implosion cycles and cleave as much as possible. The second tyrant setup should line up with an add spawn and Reverberating Refrain. You can outplay this by walking into melee beforehand and placing a demonic circle. Do your full setup and teleport back in at the last second to avoid the AoE damage.

When Skyja comes down you will continue your single target rotation until the boss dies. Don't start a tyrant setup if a shield is about to come up.

Remnant of Ner'zhul

Single Target / Cleave
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: Since the HP of the orbs of torment was changed and this has turned from a heavy cleave fight into mostly a pure single target fight. The most important thing during this fight is to be aware of the mechanics that are incoming.

For example if you are setting up a tyrant and you get knocked back last second by Malevolance and then your demons despawn before you can cast it again it is a big loss. I would Air on the side of caution until you get more comfortable on the fight doing 6 or 9 imp tyrant setups instead of 9 to 11, giving some leeway for mistakes.

Always press dark pact if available when Shatter is being cast at 80%/60%/30%

Soulrender Dormazain

Single Target
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: On Heroic treat this fight as a single target dummy.

On mythic difficulty, I like to line up a Demonic Tyrant with add waves. It gives a pretty substantial amount of cleave damage on the adds with a big implosion and Demonic strength once the Mawsowrn Overlord is dead. This means that you will not cast tyrant on pull, only Call Dreadstalkers and dodge the first Torment.

After you are safe you can start setting up your tyrant and if done correctly this should make the next tyrant line up with the next adds on mythic difficulty. After this you will need to hold Demonic Tyrant for around 25-30 seconds during the dance and repeat the process afterwards. You can cast vilefiend on CD once during this time.

Demonic circles in either side lane can be very helpful if you find yourself in a tricky spot. Demonic Gateway can be used in order to deal with the chains effectively and fast.

Painsmith Raznal

Single Target
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: The cooldown timing on this fight is largely dependent on how fast you can push the boss.

For most guilds this will mean that you get 2 full tyrant setups in each phase (probably excluding P1). Demonic Circle can be used to great efficiency to dodge spikes or spiked balls.

I recommend not using it to get into position if targeted by the chain but rather use it to dodge the mechanics that come afterwards. On mythic this boss fight is all about taking the extra seconds to look at the spikes and dodging them. Do NOT try to be a “good player” and do max DPS while dodging the spikes.

If you have chains and there is a tank explosion, press Dark Pact.

Guardian of the First Ones

Single Target
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: THE BIG DEMO FIGHT!

The first Demonic Tyrant setup in this fight can be kind of rough. I recommend using whatever instant casts you have during your first setup to move closer into melee and use soul shape (if night fae) to get into position for the first Threat Neutralization if you get it. You need to finish the first tyrant setup before the first beam comes in which means you might have to cut a few imps off your setup depending on haste levels.

If you are outside the group and a sentry is about to ruin your setup with Suppression Field you can press Unending Resolve BEFORE it hits you to counter the silence effect.

After the first setup every subsequent setup follows pretty naturally.

Place a Demonic Circle close to the center of the room when you have a spare global to move effectively into the group after mechanics.

Fatescribe Roh-Kalo

Single Target
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: You can play this fight similar to Soulrender Dormazain where you hold Demonic Tyrant so it lines up the big implosion and Demonic Strength with the small adds that spawn when the Shade of Destiny dies.

However, I think the play is to go for max boss damage and just hold the demonic strength for the adds if it's close to lining up. Every try on this fight will be different depending on what mechanics you get. Especially Runic Affinity if you are assigned to a rune in the intermission. Don't look too much at the damage number between each pull when progressing this. It will not give an accurate representation of good or bad play.

If you are out with Call of Eternity and the beams are coming in, press dark pact early and you will be safe even if you get hit by a beam.

Kel'Thuzad

Single Target / Cleave
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: On Normal and Heroic difficulty you can just do your single target rotation on the boss until it dies. Use implosion and demonic strength if available on the add waves.

On mythic should you choose to play demonology on this fight (why though). You don't want to press your big cooldowns on pull. Only a small tyrant then big tyrant in the intermission on one of the abominations or a reaver that is out of position.

Sylvanas Windrunner

Single Target / Cleave
15
25
30
35
40
45
50

This guide will mostly focus on the Mythic Difficulty. Heroic can use most of the principles laid out but the exact timings will be different.

Demonology does one thing very well in this fight - Boss damage.

Phase 1

Place your gateway and demonic circle depending on positioning and strategy that your guild chooses to use. After a normal opener you can use demonic strength and implosion on the first domination arrows that comes down and it should line up decently well with subsequent sets after that.

The second tyrant setup, you want to use as early as possible. This is because you want the full tyrant duration to come in before the Veil of Darkness hits and the boss is not targetable anymore. After veil, demonic strength and implosion on a domination arrow set again.

If your group needs damage on the Dark Sentinels you can do implosion cycles on them.

Third tyrant setup should come in after the third veil going into the third domination arrows. You can choose not to use the demonic strength on them if they are dying fast and implosion should be used on the big wave of Dark Sentinels coming in directly after. Don't die to Rive and you're in P2.

Phase 2

This phase comes down to cooldown management. It's important to start the phase with 5 shards, so make sure you hit that mark at the end of the intermission.

You can use your grimoire felguard on the first platform and it will be back up for second add waves although not at a good time in that tyrant setup. If you are overkilling the adds on the first platform I would recommend holding it until later in the phase.

Assuming “normal” timings you should be able to get a Vilefiend cast into the boss damage phase and it will still be back up for when you want it in the next tyrant setup. P2 is not great for wilfreds value, but It makes up for it in P1 and P3. Second add wave you do a big tyrant setup with Grimoire: Felguard and use your second potion of the fight.

Don't die during the last boss damage burn and you're in P3.

Phase 3

This is where the tyrant timings become very tight on mythic.

Ideally you want to enter the phase with 5 shards and a Demonic Calling proc. This will allow you to instantly cast call dreadstalkers on the boss and it will be back for the tyrant setup after veil. However, this tyrant setup is a little different.

Ignoring Soul Rot Timing because it's different with niya and dreamweaver you would want to cast a few Hand of Gul'dan right before the veil. During the veil you can cast vilefiend with no target, When she is targetable again cast Grimoire: Felguard, Call Dreadstalkers and empty any remaining shards on Hand of Gul’dan before casting Demonic Tyrant. So the setup looks a little something like this.

This setup gives a full tyrant before the first raze instead of cutting it short.

The next tyrant setup is a normal setup as described by the guide after second veil on second platform.

Third Tyrant setup is again a little weird. This assumes that you have been able to use enough shards between the second Demonic Tyrant and this point for it to work so keep an eye on the Tyrant CD.

This rushed tyrant setup is necessary to be able to get the NEXT tyrant in before the veil which is again necessary for the one after that to line up with Bloodlust/Heroism/Timewarp/Hysteria.

The last two setups of the fight are pretty standard so I wont go into detail since it follows the basic guideline for tyrant setup but for the timings to work its important to keep casting the whole phase.

Whenever you have an instant cast you should be thinking “Am I in the correct position for the NEXT mechanic?” if not then use the second you have during that instant to move closer to where you want to go next.

Don't forget Gateway placements during all the phases and utilize Demonic Circle and Dark Pact to never die. Good luck!

Castle Nathria

Shriekwing

Single Target
15
25
30
35
40
45
50

Legendary: Wilfred's

Notes: Depending on kill time you will have to plan if you want to use third tyrant after intermission early to enable a second tyrant before second intermission or if you want to cast dreadstalkers and hold tyrant for the core procs to come in for a bigger setup.

Huntsman Altimor

Single Target / Cleave
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: Make sure to use the second tyrant very strictly on cooldown so the third one can line up better with the add cleave.

Sun King's Salvation

AoE / Cleave
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: While this is an aoe fight what matters is killing the priority targets, that being infusers, Shade of Kael’thas or the Vanquishers. Focus on what matters for progression. The Bleakwing Assassin's return to stone cast is interruptible by fear.

Artificer Xy'mox

Single Target
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: Don't be afraid to look at the boss timers and delay tyrant setups if you have to. The worst thing that happens is being mid setup and getting ghosts/portal. Dimensional Tear, fixated from a Fleeting Spirit or the Edge of Annihilation drag.

Hungering Destroyer

Single Target
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: Preplace demonic circle close to the boss so you can move out before expunge and portal back in to minimize movement during important tyrant setups. Place a Demonic Gateway close to the boss to wherever your group wants to group up during Consume.

Lady Inerva Darkvein

Single Target / Cleave
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: Assuming you can push the boss to 75% HP before the first ad spawn she will cast adds on roughly 1:10 and then every minute flat. VERY important to be on point and early with tyrant setups to take advantage of the cleave value.

The Council of Blood

Single Target
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: Rushed tyrant setups with few imps are fine if that means it being done before a dark recital cast that could potentially ruin your plans. Dark Pact lines up with the Dancing Fever on Mythic difficulty.

Sludgefist

Single Target
15
25
30
35
40
45
50

Legendary: Wilfreds

Notes: Assuming you will get 4 pillars in the fight, use Grimoire: Felguard and Vilefiend on pull but hold tyrant for first pillar. This means that your Grimoire: Felguard will be late in the tyrant setup on the second pillar but you gain a use of the cooldown. A good timing to start the tyrant setup is 1-2 seconds after the Colossal Roar after Chain Slam.

Stone Legion Generals

Cleave
15
25
30
35
40
45
50

Legendary: Wilfreds If Demonic Strength/Grimoire. Grim inquisitors if Dreadlash/Soul Conduit

Notes: Decide what build you want to run and play cooldowns accordingly. More tyrants=more damage.

Sire Denathrius

Single Target / Cleave
15
25
30
35
40
45
50

Notes: Do not set up a tyrant in Phase two before walking through a mirror. Your Felguard will stop attacking every time you move through a mirror so /petattack macro to all your spells or press the button manually after every time you walk through a mirror is advised.