Raid Bosses
Sepulcher of the First Ones

Vigilant Guardian
Single Target / AoE / Cleave






Tank swap on Pneumatic Impact. You can use Ring of Peace to knock adds out of the shield to not have reduced damage taken.

Skolex
Single Target






Never take 2 Riftmaws during the tank combo.
You can try to swap around to not stack up the bleed too much. However, it can be removed with things such as Blessing of Protection, Phial of Serenity, and if you happen to be alliance, Stoneform/Fireblood.
You should have Celestial Brew for all the combos, but you can also use your other CDs for it as they shouldn't be needed for anything else.

Artificer Xy'mox
Single Target / AoE / Cleave






Swap on Wormhole and Glyph.
Use Ring of Peace to move the adds during the intermission and Leg Sweep to stun them.
You can use Transcendence to go over rings instead of going through the wormhole.
It’s also helpful to position yourself better for when you have Glyph of Relocation, which allows you to get a more significant distance from the raid if you have to grip the raid over one of the rings.

Dausegne
Single Target / Cleave






You want to tank swap around +5 stacks of Infused Strikes; when this debuff drops, it will explode for damage based on the number of stacks you had, so don't let it get too high.
transcendence can be helpful to teleport over the Disintegration Halo rings.
The add spawns in front of the boss so keep that in mind when you're the one tanking.

Prototype Pantheon
Cleave






You will fight Prototype of War and Prototype of Duty during the first phase. You want to tank swap on every stack of Humbling Strikes from Duty. This ability damages the raid based on how much it did to the tank, so you want to use Celestial Brew and potentially other cooldowns for it. War will mostly use Gloom Bolt that you want people to interrupt as it does a healing absorb.
During the second phase, you will fight Prototype of Absolution and Prototype of Renewal. The tank swap here is Wracking Pain (like Sire Denathrius if you ever did that boss), and you simply want to swap on every stack. Like in phase one, the other boss in this phase is mostly just a lot of interrupting required.
The last phase, you fight all 4 of them together. The same mechanics happen, so make sure to do the tank swaps and have them stacked up so the raid can cleave them down with bloodlust.

Lihuvim
Single Target / AoE / Cleave






This boss has 2 different tank swaps. The first one is Deconstruction Energy, which is placed on the current tank and a random player. It can be used to destroy Unstable Motes when it explodes. Additionally, it will increase your physical damage taken by 100% for 10 seconds.
The second tank swap is Resonance. It will cast a combo of Kinetic Resonance > Sundering Resonance > Kinetic Resonance in that order.
Kinetic Resonance does a large amount of Physical damage and increases Cosmic damage taken. Sundering Resonance does a large amount of Cosmic damage and increases physical damage taken.
The way you wanna do it is this way: If tank 1 has debuff from Deconstruction Energy, tank 2 starts the combo and takes Kinetic, then tank 1 takes Sundering and then tank 2 takes the second Kinetic Resonance.
Tldr; Deconstruction debuff (tank1) > Kinetic Resonance (tank2) > Sundering (tank1) > Kinetic Resonance (tank2).
Make sure to pick up adds after intermission. You can use Ring of Peace to help move the small Degeneration Automas and Leg Sweep to stop them from casting Degenerate.

Halondrus
Single Target






In phases 1 and 2, Halondrus casts Seismic Tremors. Its lines go from the boss and outwards. These lines will create Ephemeral Fissures that spawn Ephemeral Motes. 2 of the lines will be white, and they will spawn 1 mote each per line with a shield that needs to be destroyed with the tank beam.
The tank swap is Lightshatter Beam, and you want to swap on every cast of it.
It is safe and recommended to taunt during the cast of the beam.
While all of this is happening, you also want to help block the motes from reaching the boss, as they will explode and do a considerable amount of raid damage.
You will still be “tanking” during the intermission as the boss will be using Lance to hit the tanks. It should generally be you as the monk doing this.
transcendence can be helpful to relocate yourself back to the boss after he casts Shatter.

Anduin Wrynn
Single Target / Cleave / AoE






For most of the fight, when you're actively fighting Anduin, he has a stacking buff called Dark Zeal. This increases his attack speed, so you want to be swapping every now and then. In phase 1, he casts Blasphemy which requires you to match it with someone of the opposite debuff (color) before the timer runs out. Anduin casts Befouled Barrier on top of the active tank, which absorbs 75% of healing received inside of it, and will disappear once fully healed. You can step out of it if you start going low on hp.
He will also cast Wicked Star, which shoots out from him and then travels back. You want to avoid these as they silence anything they hit. At some point, he will cast Kingsmourne. Anyone hit by it will be sent into a different phase where you have to deal with a couple of different adds. The smartest thing to do is to have whichever tank is going in, to be the last one to tank the boss, so the stacks are reset outside for the other tank. As the inside tank, you want to get aggro on the big add called Anduin's Despair and drag it around to the smaller adds that slowly move towards the middle.
Once these adds have been dealt with, you will be sent back outside to resume phase 1. This will happen twice in this phase, and you need to alternate as you get a debuff that prevents you from going in again.
In the first Intermission, you will be fighting The Fallen King. The tank swap mechanic here is Soul Reaper. Note that this debuff lasts a couple of seconds longer than how often he casts it, so there will be some time where either of the 2 tanks will be tanking with a bit of this on them. There will also be a big add called Monstrous Soul that does more damage the less health it has. This add should be cleaved down and then focus nuked once reaching 35%. This one should be tanked by the one that doesn't currently have The Fallen King.
Phase 2 is similar to phase 1, except you don't have to deal with Blasphemy; but instead, you now have to deal with Grim Reflections. These all cast fear. You want to move around to them one at a time while killing them and interrupting them. The ones not being killed should be crowd controlled, help with Paralysis if needed.. It is important to note that you don't want to keep the boss straight on top of these because if the Wicked Stars hit the Reflections, they will become immune to CC and interrupts. Alternate going into the Kingsmourne phase like in phase 1 until you go into 2nd Intermission.
2nd Intermission is basically the same as the 1st one, except you now have to dodge March of the Damned. This is walking walls of undead that stuns and deals a ton of damage.
Last phase has the same tank swap mechanic as in the other phases on Anduin. It also has Blasphemy, except in this phase, everyone has the same debuff, and to get rid of it, they need to dispel themselves in the middle. The middle only has a set number of dispels, so it's worth noting that it is possible to survive when the debuff runs out, with either an immunity or a lot of stacked cooldowns.

Lords of Dread
Cleave






Both bosses have a tank swap, but it's only really the one from Mal'Ganis that matters.
Swap on every Leeching Claws from Mal'Ganis and make sure to not be in front of him when you have the buff, and the next frontal goes out as it heals him.
Kin'Tessa has a frontal that applies a stacking debuff, and this one almost naturally falls off if you swap every Leeching Claws.
On pull, you want to bring the bosses to the end of the room, then slowly move around either clockwise or counterclockwise, so there's room for the rest of the raid to bait/drop debuffs.

Rygelon
Single Target






The tank swap on this boss is called Corrupted Strikes. It does some initial damage and then applies a low-duration dot with damage based on how much the initial hit was mitigated. It won't apply a dot if you fully absorb the hit, meaning a decent-sized Celestial Brew will negate the debuff.
Keep the boss around the edges close to the Unstable Matter, so the raid is close enough to kill it when needed.
When inside, make sure to soak the Gravitational Collapse when the Unstable Cores have been killed. Use Celestial Brew together with another cooldown like Dampen Harm, Zen Meditation, or Fortifying Brew.

The Jailer
Single Target






In phase 1, the tank swap is Martyrdom. You alternate taking it.
Move the boss around, so he is close to holes in the ground for people to jump into with the debuff.
In phase 2, you want to swap on Shattering Blasts. The tank with the most mobility should be the one killing the furthest away Pylon to prevent them from reaching the middle.
Phase 3 tank swap is on Chains of Anguish. This one links you to other people based on proximity and makes them take any physical damage you take. You break it by either going away from the raid, breaking all of the chains, or have the ones chained to you do them 1 at a time, depending on raid cooldowns. Move around the room as it will slowly be filled up with Defile. transcendence can be a good safety tool for this boss as he has a fair amount of knockbacks that can cause you to fall into a hole if not positioned correctly.
Sanctum of Domination

The Tarragrue
Single Target






I would more or less always go for DPS Anima Powers if possible, with the exceptions of Ever-Beating Heart and Unstable Form. Ever-Beating Heart is almost a must to have at least 1 of in the raid, and Unstable Form is just great to let you soak basically every Remnant during the encounter.
Notable tank DPS powers are Elethium Diffuser and Blade of the Lifetaker.
Swap during the cast of Overpower.
If you run Dampen Harm it can help you do a fair bit of tanking during the last 10% of the boss burn so you don't have to kite.

Eye of the Jailer
Single Target






Try to have a Celestial Brew with stacks ready for Deathlink as the more damage you mitigate, the less the raid takes.
Tank swap on 1 stack.
You can use transcendence (or other blink like abilities) to go through the beam without taking damage.
If you go into the add phase with an Abductor still up, its recommended that you as a Brewmaster tank them because you can dodge it’s bleed, allowing DPS players to mainly focus on the eyes rather than nuking the Abductor.

The Nine
Single Target / Cleave






In the first phase you swap on 2-3 stacks of the debuff from Kyra, basically whenever the debuff drops.
The same goes for when Skyja joins the fight. At some point during the fight a big bubble will spawn that reduces the boss damage taken by 90%, you want to get her out of it as fast as possible, and as a monk you have a 50% movement increase on your taunt, making it perfect for this.
You can use Ring of Peace to help knocking in the adds towards the bosses. Not needed if you have a death knight in the raid as they can grip it.

Remnant of Ner'zhul
Single Target






Basically swap after every Suffering.
When there's more than 1 orb up, try to move the boss on top of 1 of them and aim the Suffering towards the other to hit both of them. The off-tank should throw the orbs off the platform when destroyed.
Place a safety Transcendence before the dispels incase you are out of position and are in danger of getting knocked off. You can also use it if Suffering is about to go off and the knock is happening at the same time, get in position to hit the orbs with Suffering, place Transcendence then port back to it after dispel so you can line up Suffering with the orbs.

Soulrender Dormazain
Single Target






Here you simply want to tank swap on 1 stack of the tank debuff.
Drag the boss towards the middle before the adds spawn to have it as close to them as possible for fast and easy cleave. Ring of Peace can help a bit with repositioning of the adds.

Painsmith Raznal
Single Target






Swap on every weapon cast. When it's cast on you place it in one of the 4 corners of the platform to avoid hitting others with spikes.
In phase 1, the weapon hit causes a cross pattern of spikes across the platform.
In phase 2, the weapon hit causes a ripple effect of spikes that travels across the platform.
In phase 3, the weapon hit combines the 2 previous phases and does a cross pattern of spikes into the ripple effect.
You can use Transcendence to jump through the spikes if needed. Can be worth using a cooldown or at the very least Celestial Brew for when taking the tank ability as you might be a bit out of range of healers when it happens.

Guardian of the First Ones
Single Target






The tank mechanic of this boss is a 4 part combo that goes: Sunder (Tank 1) > Tank1+half of the raid) > (Tank 2+other half of the raid) > (tank2). You also want to make sure to taunt during the first Obliterate to not risk having it go on the same tank again.
Sunder is a big physical hit that puts a debuff on anyone who is hit by it, making them take 300% more damage for 20 seconds.
Obliterate also deals a large chunk of physical damage as well as split Arcane damage to anyone soaking it. It also adds a debuff making you take 5000% increased damage from Obliterate.
Use a cooldown for your part of the combo. Either Bob and Weave or Dampen Harm works on this boss really. He generally hits pretty hard so getting to ease some of that during rough times with Dampen Harm can be very helpful.

Fatescribe Roh-Kalo
Single Target






The tank swap of this fight is Invoke Destiny, the boss casts it on you and after 8 seconds, an add spawns and fixates on you. The raid will have to kill while you kite, and when killed it will spawn a bunch of small adds that will also need to be killed.
Ring of Peace can be used to knock small adds towards the boss when the tank add dies.
Reposition the boss as needed to not get hit by the beams that happen throughout the fight.
Dampen Harm can be useful if you happen to have to tank both big adds in intermission.

Kel'Thuzad
Single Target






Soul Fracture is the tank swap mechanic of this fight and you want to make sure to taunt during the cast.
When the cast finishes, the tank who is targeted by the boss will receives 3 stacks of Soul Exhaustion. This debuff will increase damage taken by 500%. It also spawns 3 copies of the tank that needs to be interrupted and killed. When the adds are killed you need to pick up the souls to remove the debuff before the timer runs out.
Ring of Peace can help to keep the small Devoted adds away from the raid.
Tiger’s Lust can help with dispelling the root from soaking Frost Blast.

Sylvanas Windrunner
Single Target / AOE






Try to have Celestial Brew up for whenever you are getting hit by Ranger’s Heartseeker.
In phase 2 it's important you get to the different platforms fast so you can place Statue and AoE taunt all the adds. Try to tank swap on Goliaths and Souljudge during this phase if they die too slow as they have a stacking debuff/buff that makes them do more damage to their target.
In phase 3 I recommend letting your co-tank start tanking, so when the first set of Banshee’s Bane goes out, you go across to some of the other platforms and pick up the puddles to clean them, it’s advised to use cooldowns for this part as you’ll be away from healers with a lot of stacks. Make sure to get dispelled on one of the corners just before Banshee’s Fury channel is about to be finished as it prevents extra damage as well as preventing other players from picking any of the new puddles up during the channel.
Castle Nathria

Shriekwing
Single Target







Huntsman Altimor
Cleave






Use a buffed Celestial Brew just before getting hit by Rip Soul to prevent the soul from having a lot of health.
You can use Ring of Peace to interrupt the Shades of Bargast.

Sun King's Salvation
Single Target / Cleave







Artificer Xy'mox
Single Target






Try to have Celestial Brew available for all of the Glyph of Destruction explosions you take, if not available, you can use Dampen Harm or Zen Meditation instead.
Transcendence can be use to teleport to safety to not get hit by Edge of Annihilation in last phase.

Hungering Destroyer
Single Target






Celestial Brew before Overwhelm, or if not available, purify right after.

Lady Inerva Darkvein
Cleave







The Council of Blood
Single Target






Have Celestial Brew up for the second application of Evasive Lunge (Stavros) and Duelist’s Riposte (Niklaus).
If you kill Baroness Frieda last, make sure you have Celestial Brew or another cooldown up for Soul Spikes.

Sludgefist
Single Target






It's important that you are the main-tank as a brewmaster. You don't generate Elusive Brawler stacks as off-tank outside of the ones you get through Blackout Strike, meaning you will dodge a lot less, making you harder to heal.

Stone Legion Generals
Cleave






Make sure to have Celestial Brew or another cooldown up when clearing bleed, as you get stunned for a bit.

Sire Denathrius
Single Target






Place a safety transcendence during Phase 2 and 3 to prevent accidentally get knocked off the platform.
Mythic: You want to swap Rushing Jade Wind with Exploding Keg. EK can be used as a burst on adds as well as helping with the very hard hitting auto attacks.