Beast Mastery Hunter

Patch 8.1.5

Written by Meeres Last Updated: 19th Apr, 2019

Raid Bosses

Battle of Dazar'alor

Champion of the Light

Single Target / Short Cleave
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Go for pure Single Target on the Boss here and only kill the adds when your raid wants to play a strategy that involves killing them.

Make sure to have an interrupt ready for the (mythic only resurrect ability) Prayer of the Fallen. Be a team player and interrupt one of the casts and you're good.

Grong, the Jungle Lord

Single Target
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As a BM Hunter taking the Apetagonizer Core is super easy and you might want to consider using the core as you can use Spirit Mend on yourself to help out the healers.

Also consider holding your second Aspect of the Wild in this fight for the second Add wave that spawns 2:15 min into the fight.

If you're set into an interrupt rotation, make sure to follow those. If not, take one of the early interrupts because a lot of melee classes are not fast enough to take the first one. Just be a team player and interrupt the first cast to help out your raid.

Jadefire Masters

Single Target / Short Cleave
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The main goal of this fight is to kill the Monk first so make sure to focus her down.

Make sure to save up damage for the Spirits of Xuen, use your stun on them when they are in melee.

When you are able to cleave, do it, but keep using Kill Command on cooldown so you don't lose too much priority target damage. This applies to the orb wall/explosives and the Spirits of Xuen.

Keep in mind you are able to soak the flame traps with Aspect of the Turtle to help out your raid.

Do not interrupt the Pyroblast cast early, there is no benefit to interrupting him before the cast is almost finished.

Opulence

Single Target / Short Cleave
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On this boss the main goal is to execute mechanics well, your DPS on this fight is not too important.

Keep in mind you can solo the Coin Shower with Aspect of the Turtle and make use of your mobility to drop the Liquid Gold debuff far away from the group.

If you want to make sure that the adds die, hold your cooldowns for the add wave spawns.

Conclave of the Chosen

Single Target
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This fight is straightforward in the approach you should take:

  • Make sure to always swap to the raptors (Ravenous Stalker), they are the number one priority on this fight.
  • When your cooldowns line up with the raptors, just use it on them, it is worth delaying your cooldowns slightly if the raptors are about to spawn.
  • When moving to the Pa'ku's Wrath safe zone, make sure to keep an eye on the frog (Krag'wa) jumping around to avoid him landing on you and possibly knocking you out of the safe zone.

Hunters also have some useful personal utility for this fight:

  • You can make use of your stuns to save teammates from dying to raptors.
  • Your Aspect of the Turtle can be used to avoid getting a bleed stack from the Kimbul’s Wrath ability, keep that in mind when you're targeted by it.

King Rastakhan

Single Target / Short Cleave
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Make sure to have a smart cooldown usage on this fight. Because your Aspect of the Beast is a 2 minutes cooldown, you might only want to use it once before going down/inside to the Death Realm.

Focus down the Zombie Dust Totem when it spawns.

Most of the time as a ranged you will go down (to the Death Realm) to push Bwonsamdi to 50% health. Make sure to hold your cooldowns for this phase even it if means a DPS loss in Phase 1.

Make use of your mobility spells to outrun Inevitable End. Keep in mind Aspect of the Turtle will not save you from that ability, no immunity works on it.

High Tinker Mekkatorque

Single Target
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This is a good fight for Hunters. Make sure to use your cooldowns after the World Enlarger cast to not get a bad timing with the shrunk.

The Shrunk debuff reduces your damage done by 99%, so there is no point in pushing damage, just go straight into the robot and follow calls.

Use disengage to prevent the knock up on the teleport cast (Mythic difficulty only).

You can use Aspect of the Turtle to prevent a lot of damage on you because it deflects the Gigavolt Blast application debuff. When you get a bomb, go behind the assigned wall and use aspect of the turtle before the Gigavolt Charge debuff runs out. This prevents you getting the Gigavolt Blast (30 second debuff), helping your raid healing requirements a lot.

Stormwall Blockade

Single Target
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This fight is all about add control and playing the mechanics correctly.

As a hunter you can blast the Tempting Siren and this should be your main priority throughout the fight.

Aspect of the Turtle or other defensive ability should be used to drop new Sea Swells into old ones making more space on the ship.

Later into the fight when the dance happens and you're not full health just use a defensive to guarantee your survival.

On the main platform, just make sure to run with your raid group and hold damage for when the Tempting Sirens spawn.

When you get the Storm’s Wail debuff in the beginning of phase 2, make sure to drop it as far away as possible so your raid has the most uptime on the boss.

Lady Jaina Proudmoore

Single Target
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Use Disengage to break the root caused by Ring of Ice.

As a hunter you are the perfect class to do the Ballistas on the side of the boat. If you want to be a team player, make sure to grab that job if it's not already assigned to healers.

It's important on this fight to look out for the Blizzard bar and time your cooldowns accordingly. Don't use your cooldowns right before you hit 100 energy, this will limit your vision and you are not gonna be able to play out your full cooldown duration.

Do not waste DPS cooldowns in the intermission, it is way more valuable to hold them for later to burst for example the barrel or a player in an ice block.

As a BM hunter you might want to consider being the escort guy for the tank in Phase 2.

Make sure to have your Bestial Wrath back for the Wall of Ice, don't use your Aspect here you will need it later.

When entering Phase 3, make sure to line up all your cooldown with Aspect of the wild because you will only get one use regardless.

Aspect of the Turtle can be used to prevent becoming an ice block in any phase so it's a valuable cooldown.

The use of defensive abilities and consumables is really important, so make sure to have Survival of the Fittest back up going into last phase as well as your health potion and health stone.